I'm kinda new to making games and don't have much experience. I have done some Scratch and I have made a project on Stencyl (Admittedly, not a great one but I know how it works).
I run Ubuntu and I am very confused as to what game engine I can use to develop games and port to OUYA. I was just wondering if anyone had any ideas? I would be very grateful if anyone could answer.BTW Wine never works for me.
Also, I have no idea how to install the OUYA ODK (AS I said I use Ubuntu). If anyone can help me that would be great!
Yeah that always gets me - Microsoft doesn't seem to have a clue what the feck they are doing with IE and seem to have a severe case of Not Invented Here syndrome with just about everything. Basically if I were writing a web app I just wouldn't bother supporting IE ;)
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
haha I think microsoft just doesn't like the world wide web consortium telling them what to do to be honest. Back on topic: And thanks for that, I too might want to look into using this engine
I have a website that doesn't support any IE version except (some) versions of 9.
IE 10 actually broke certain, really basic, canvas functions I rely on. So I deem IE 10 to be worse than IE 9. Their official response is to wait for the next version of IE (which everyone is assuming means IE 11).
I'm mostly a one person team and I honestly can't be bothered with being compatible with every version of IE. Good ol' Firefox 3.6 works, why can't IE 10?
Microsoft should do what Opera did - go full WebKit. :) But they won't do that because pride won't allow them. Instead they are improving their fast but overall shitty engine still... I've been doing a web developing for long enough time to hate every version of IE. As you said - even newest versions have very buggy HTML5 support. And no WebGL because (again) pride won't allow them to support OpenGL over DirectX.
And no WebGL because (again) pride won't allow them to support OpenGL over DirectX.
That made me chuckle. In game development, DirectX 9 has been giving me rear pains, mainly when working on UI systems (because DirectX doesn't map to real pixels, it sort of maps to half-pixels resulting in weird blurry UI), so I have to add a half pixel offset IF the current graphics engine is DirectX and NOT DirectX 11 or greater. But OpenGL doesn't have this issue.. hasn't had the issue since basically ever. The way I see it, DirectX is the IE of graphics languages.
Post edited by Killa_Maaki on
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
as far as i know, if you use open GL instead of DX, what ever you
program is easier to port to linux. plus, as steam has shown, linux
under open GL is actually more efficient than windows under DX or GL.
honestly i think microsofts arrogance will be there downfall. xboxone,
windows8, DX. more and more people are turning to opensource. i havent
used a microsoft product in over 3 years. i get frustrated with software
with no linux support, but eventually, that will change. iOS and linux
currently rule the mobile market and linux is also 2nd in console market
(ps3 uses a linux kernel).
Comments
Basically if I were writing a web app I just wouldn't bother supporting IE ;)
Back on topic:
And thanks for that, I too might want to look into using this engine
2D MMORPG game/engine coming to OUYA!
http://forums.ouya.tv/discussion/896/mmo-hopefully
The way I see it, DirectX is the IE of graphics languages.