UPDATE: It's out now! Upvotes appreciated to get it out of sandbox!
Here's an old trailer for the iPhone version (will try to get a new trailer for the Ouya version but I wanted to let people play it ASAP!)
You're an electric catfish driving an electric motorbike saving other fish trapped in baggies. It uses the physX physics engine, but with a surreal implementation. The shocks are really stretchy, so not only can you pull off some really crazy maneuvers, but you get a real sense of every bump in the ground and you really have to think outside the box to improve your times and beat the harder levels. It's a deep physics system that I think is a lot of fun to master.
Ouya was an obvious choice -- the game plays MUCH better with a controller compared to the touch screen controls on iOS. I also added ghosts when I brought it to Ouya which makes it a lot more fun to improve your own times. Excited to hear what you guys think!
FishMoto is just about ready to launch -- just need to confirm everything runs fine on hardware. I've tested it on an Ouya before (friend let me borrow his) but it's been a few weeks so I need to make sure everything is still good.
Looks like fun, but there appears to be something amiss - it doesn't appear to be accepting input from controller 1 (or any other for that matter). I've been whacking 'O' or 'Y' on all of them with no effect. I can get to the 'How to Play' screen by using the touch pad but that's it.
Yeah I think I know what's causing it (querying input from controllers that don't exist) -- I'll have to fix it when I get into the office tomorrow. I'll have an updated apk available tomorrow :)
Thanks and sorry you weren't able to actually play yet
This one has different controller issues but I think the next one will be fine. If you happen to have two controllers, it should work with the second one (while both are paired)
Awesome, gonna try this out sometime today. Loved the original on the iPhone, but never got used to the touch controls... This is a perfect fit for the OUYA!
It seems the audio can be glitchy, but only on some TVs (weird) -- will be trying to address this soon. Also, it might look overblown if your TV has the saturation turned up.
Borrowed friend's Ouya to test it myself. Was able to confirm PS3 controllers work great. Wired 360 controllers work except for d-pad. Going to try and improve performance when I fix the bugs mentioned in previous posts.
Update is live! With the new Ouya system update, it should be easy to update FishMoto without having to delete/install it again. Let me know what you think! Upvotes appreciated to get it out of sandbox!
I had a booth at the ScrewAttack Gaming Convention and held a contest -- best time on level 15 by the end of the convention would win an Ouya. Several dedicated gamers were playing for hours trying to get the best time -- it was extremely competitive as they went back and forth beating each other's times and it was incredibly rewarding as a developer to see others master my game :)
The winning time was an impressive 40.10 seconds. After the contest was over they asked me to try and beat it -- took me several tries but I managed to get 40.03 seconds -- I told them I thought I could get under 40 seconds. Today I gave it a shot and here it is -- 39.14! I think it's definitely possible to get below 39 seconds as my ending wasn't super strong and I've also had stronger starts.
You'll notice this build is a little different. Gameplay is unchanged, so nothing that would effect my time. But I've made it easier to tell which wheel is powered and which direction the bike is facing. These are a sample of some of the things I'm tweaking with the game to make it easier for new players to learn.
I'll be posting more videos to give tips and tricks. FishMoto has an incredibly deep physics system that definitely has a learning curve, but is a ton of fun to master. I hope to improve on the tutorial in future updates and also bring the game to desktop platforms.
Yeah right now it's very sink or swim (no pun intended). I hope to improve the intro to the game (also make it more obvious that there's currently 30 levels - not just the first 15 you see at first). The second level is supposed to force the player to use the flip to change directions.
The controls are set up so that it's basically two control schemes at the same time (use whatever is best for you). I figured this was convenient, but I think it just makes it more confusing to most people.
Personally I use O for accelerate, U for break, R1/L1 for flip, and the analog stick for rotation -- most people probably find that easiest to use. The alternative is R2 accelerate, L2 break, A to flip
Comments
http://tinyurl.com/fishmoto
or
http://overpoweredgames.com/FishMoto_RC1.apk
edit: found issues with this one, too