HTML5 and ouya

I use a program called construct 2 which exports to html5 and was wondering if anybody had any sucess so far with intergrating the controller API into an .apk wrapper.
I've noticed i can use the controller in browser when playing an html5 version of my game, which im assuming the ouya is emulating keyboard controls. if this is the case, is there keyboard aliases for any of the other buttons i could utilize?

Comments

  • lzap-devlzap-dev Posts: 61Member
    I wonder you can't use it all. I mean, some buttons will maybe work, but I think analog sticks will not.

    There is some gamepad API in HTML5 but it is a draft, not finished yet I think: https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html
  • ektoutieektoutie Posts: 1Member
    Scirra actually have a tutorial on how to make Android builds of Construct 2 games. Looks like you'll want to export your HTML5/JS game to a separate engine that can make native Android apps out of them.
  • jayderyujayderyu Posts: 110Member
    :D

    CocoonJS is working on Ouya compatibility. In the mean time you can use Psema4's wrapper. Pender Android will work as it is a wrapper that gives low level access to Java and the XML. So you can use Psema4 Ouya bridge making it easy. 

    However, if you don't have the programming skills. You will need to wait for CocoonJS or some one else to get it easy to use.
    Question the paradigm you believe in
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