Unity profiler cannot account for drop in framerate

BovineBovine Posts: 81Member
edited May 2013 in Unity on OUYA
Hi There

So I was profiling an issue we have - large particle effect covering screen, alpha and additive, so expensive. In game when I step towards this effect I see the in-game FPS on our noddy in-game counter drop to ~18fps, probably fill-limited, but in the Unity Profiler there is no meaningful spike period that can explain it?

Anyone else seeing this?

Any other means of profiling?

Thanks
Ian H

Post edited by Bovine on

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