Hi All
I've recently received my backer unit and installed a drop of our game on it. 1080p is too rich for the per-pixel lighting we have going on, so we're setting the res to 720p but...
We get this odd cut out and the 720p framebuffer isn't scaled to fill the screen.
Any thoughts?
Thanks
Ian H
Comments
we had the same issue following just the example included in the OUYA Unity package.
They add these line to the code, which cause the smaller window:
Screen.SetResolution(1280, 720, m_fullScreen);
OuyaSDK.OuyaJava.JavaSetResolution("1280x720");
Just leave out the second line. This one is causing the windowing. For us, just using the Unity code
Screen.SetResolution(1280, 720, m_fullScreen);
did the job. We didn't find any problems, even the OUYA mouse pointer found the correct positions.
CLARK
by GoldenTricycle
Developer for CLARK / GoldenTricycle
Developer of OuyaInput Framework >> GIT
m_fullScreen is a bool. Just type true.
CLARK
by GoldenTricycle
Developer for CLARK / GoldenTricycle
Developer of OuyaInput Framework >> GIT
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
CLARK
by GoldenTricycle
Developer for CLARK / GoldenTricycle
Developer of OuyaInput Framework >> GIT
CLARK
by GoldenTricycle
Developer for CLARK / GoldenTricycle
Developer of OuyaInput Framework >> GIT
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].