I've been developing a game in C# with XNA 4.0 for several months. I just started using MonoGame and was able to port my game over to Android fairly quickly. I would be very interested in doing the same for OUYA, but it seems like in the past it has been a bit of a bumpy road. It looks like many of those issues have been resolved, but are there still major hurdles to get a game working or is it more of a seamless experience? I'm ready to fork over the money for Xamarin.Android, just want to know if it will be worth it.
EDIT: I guess what I'm really interested in knowing is what are the things to watch out for when taking this development route?
Comments