Invert Y Axis Options For Games

We need Invert options in these games Devs. Its more common than you think. I'm afraid upon launch that  games will get bad reviews and/or no Likes without this option. Only applies to FP/TP (first person , third person) titles.

Comments

  • efroemlingefroemling Posts: 45Member
    I agree, and have seen this request echoed in several reviews.  Looking at you, Polarity ;-)
  • PiersPiers Posts: 680Member
    Count me in the "yes, please" camp :)
  • The_CraigThe_Craig Posts: 89Member
    I agree, and have seen this request echoed in several reviews.  Looking at you, Polarity ;-)
    Yeah yeah. I'm working on it.
  • nicknick Posts: 186Member, Administrator, Team OUYA
    I've never understood people who like inverted mode :P but there are a lot of people who prefer it, so it's definitely a good thing to keep in mind!
  • greeniekingreeniekin Posts: 92Member
    Isn't this feature something that apps themselves should implement. Likely if Ouya forces it then navigating menus will also be inverted. Plus  you may prefer to have different preferences in different apps. Like fps vs flight simulator.
  • DreamwriterDreamwriter Posts: 768Member

    Isn't this feature something that apps themselves should implement.
    Thus this thread on the game developer boards asking for game developers to implement it...
  • greeniekingreeniekin Posts: 92Member
    Sorry I must have read this wrong. O so tired and so many threads.
  • AdmiralAdamaAdmiralAdama Posts: 1Member
    nick said:
    I've never understood people who like inverted mode :P but there are a lot of people who prefer it, so it's definitely a good thing to keep in mind!
    Because it's like flying a plane.  Pull back to nose up, pull back to look up.  It's just how I learned, via Top Gun on NES.
  • MasititoMasitito Posts: 6Member
    Y-axis inversion is a must-have for any FP game (FPS or otherwise). Ideally the console has some default (inerted or not), but there should definetly be a setting controlled by the API so not every developer has to do the same thing again.
  • Killa_MaakiKilla_Maaki Posts: 504Member
    Masitito said:
    Y-axis inversion is a must-have for any FP game (FPS or otherwise). Ideally the console has some default (inerted or not), but there should definetly be a setting controlled by the API so not every developer has to do the same thing again.
    I don't think this is at all the concern of OUYA. Yeah every developer has to implement it, but it's not like it's something that's very hard to implement - if your game already supports options (which it should), just a single boolean, and multiply right stick Y axis by -1. A few lines at most.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • AyrikAyrik Posts: 429Member
    It is nice on the Xbox 360 because it remembers your invert setting across all games, but yeah it's not a big deal.
    Saga Heroes - Adventure RPG
    image image
  • lzap-devlzap-dev Posts: 61Member
    OUYA TEAM: Can you please include this in the Best Practices documentation, if there is any?

    Would be great to create a checklist, just like in a plane. During publishing, devs would be asked with this form. It would be just formal, but it could help to think before releaseing stuff.
  • MasititoMasitito Posts: 6Member
    I have thought about it and i think there should be some kind of support by the console for general controller preferences (Y-axis, sensitivity, etc). Perhaps implemented as presets for each controller. Or even better on a user account level. So if I have more than controller my wife or my buddy only have to choose the controller they currently (!) use and have their settings restored instantly.
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