Unity Controller Script Errors

Voporak5Voporak5 Posts: 73Member
So I followed the video tutorials here, http://www.youtube.com/watch?v=0RF8DU7bopw , and after all was said and done I tried to play my scene, but then I received two errors. One of them was in two different places but for the same reason, and the other was at the beginning. So....

Error 1 is that in the OuyaSDK.initialize(DEVELOPER_ID); , I keep getting an overload error and I noticed it wants a bool useLegacyInput. Now I've scoured other forum posts saying that they've turn that off. How do I turn that off IF I can and IF that would even be the solution.

My second error is in every single instance of OuyaInputManager.GetButtonDown() I'm getting an overload error. I noticed that it wants me to put in the player in addition to which button that needs to be pressed down. How do I get around this if I can get around it or how do I set up the player?

I would have put the script but apparently I was 13939 characters too long >.<. 

Thanks for any help!


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