Good Luck To The Ouya Community.

Hey guys Ernesto here,

So i was excited to develop for the Ouya but unfortunately the system is to under powered that i no longer support the console.

And to everyone else good luck to you all with your games.


Ouya Development is Aborted..

AS OF NOW ELIZABETHFASHION WILL NOT BE SUPPORTING THE OUYA DUE TO THE FACT THE OUYA IS TOO UNDER POWERED.

Comments

  • stolkstolk Posts: 119Member
    Enjoy your drama-queen-departure.
    'Underpowered' for incompetent amateur coders maybe.
    An engineer worth his salt can get plenty of performance out of it.
    My game does 1920x1080@50fps 3D rendering with two pass real time shadows.
    And while doing that, solve complex physics at 133Hz.
  • Killa_MaakiKilla_Maaki Posts: 504Member
    Bye.
    *waves*

    Not sure what you expected... did you not read past the first sentence of ANYTHING about the OUYA?
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • jayderyujayderyu Posts: 110Member
    WOW, just wow at some people. I doubt she/he will have ever read the replies.

    I'm an ameture game maker that works pretty much in 2d. But how many games usually run with character models at 380,000?
    Question the paradigm you believe in
  • jayderyujayderyu Posts: 110Member
    So to answer my own question I decided to do my own research. I found this forum which supposedly is a compilation of the polycount of character models from a large sample of games.


    I make no validation of this being true or not, but I don't see a large reason to lie or even skew the numbers that large. So I have come to a conclusion that it sounds like 380k for a single character is too much and will cause much of the rest of the game to suffer.
    Question the paradigm you believe in
  • Aiursrage2kAiursrage2k Posts: 58Member
    And how many AAA companies are abandoning the wii u because the hardware is underpowered. 
  • liceisbadliceisbad Posts: 9Member
    And how many AAA companies are abandoning the wii u because the hardware is underpowered. 
    EA?
  • arcticdogarcticdog Posts: 235Member
    edited May 2013

    Hey guys Ernesto here,

    So i was excited to develop for the Ouya but unfortunately the system is to under powered that i no longer support the console.

    And to everyone else good luck to you all with your games.


    Your join date and post date are both May 10th. So you joined just to post that?  Your announcement may have had a bigger impact if we knew exactly what the OUYA was going to miss out on by your lack of support.


    liceisbad said:
    And how many AAA companies are abandoning the wii u because the hardware is underpowered. 
    EA?
    Well, that's one theory about why EA isn't supporting.  They were certainly interested in it a couple years ago at E3.  They had early dev kits and were well aware of its capabilities back then.

    A better theory is that they're not doing terribly well financially, and it's a casualty of Riccitello's resignation.  Focus will be on platforms with more players, so they can stay alive.  It's not the power.  It's the adoption.

    Post edited by arcticdog on
  • GaslightGamesGaslightGames Posts: 156Member
    Wow.  Just... wow.
    Throw in just a modicum of multi-threading and the OUYA is an incredible machine.  If you develop your games right, they'll work almost "out of the box" on all of the modern Android devices (Smartphones, Tablets, OUYA etc).

    The level of access to the hardware that we get through the Android SDK & NDK means we can push this piece of kit (and obviously other Android devices) to it's limit.  We, for instance, have seen a 4x increase in vertex throughput on our multi-threaded fluid system on the OUYA over the 360.  That is, the OUYA is outperforming the 360 on vertex updates per frame!
    (Granted, I wager that's an issue with XNA and some other aspects - but in significantly less time, we ported the code over, have it running on the OUYA and looking fantastic)

    While we're not Unity developers, but seeing what folks have been able to develop with the various tools, including Unity, demonstrate that it truly is NOT under-powered!  It's a shame so many folks are jumping on this, probably just simply looking at the clock speeds versus the current gen consoles.
  • Killa_MaakiKilla_Maaki Posts: 504Member
    Wow.  Just... wow.
    Throw in just a modicum of multi-threading and the OUYA is an incredible machine.  If you develop your games right, they'll work almost "out of the box" on all of the modern Android devices (Smartphones, Tablets, OUYA etc).

    The level of access to the hardware that we get through the Android SDK & NDK means we can push this piece of kit (and obviously other Android devices) to it's limit.  We, for instance, have seen a 4x increase in vertex throughput on our multi-threaded fluid system on the OUYA over the 360.  That is, the OUYA is outperforming the 360 on vertex updates per frame!
    (Granted, I wager that's an issue with XNA and some other aspects - but in significantly less time, we ported the code over, have it running on the OUYA and looking fantastic)

    While we're not Unity developers, but seeing what folks have been able to develop with the various tools, including Unity, demonstrate that it truly is NOT under-powered!  It's a shame so many folks are jumping on this, probably just simply looking at the clock speeds versus the current gen consoles.
    It's somewhat underpowered. Not too underpowered, but there are a couple of things that probably make people complain about it's underpowered-ness.
    I think the main one is that alpha blending is very hard on fillrate, and can end up being pretty slow. I actually had a laptop at one point that was severely fillrate bound, and boy was it annoying. I would be playing Uberstrike, some particle effects filled up my screen, and it slowed to a crawl.
    The other main one is lack of depth texture support (which Tegra 4 will have, including built-in shadow map PCF support, so looking forward to that).
    But the issues are pretty minor, especially when you consider the kinds of indie games you generally find.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • MightyRabbitMightyRabbit Posts: 108Member
    And how many AAA companies are abandoning the wii u because the hardware is underpowered. 
    None. There is some that chose not to develop on it to begin with (the guys who made Metro - A4, I think). EA abandoned it because it isn't financially viable for the budgets their games carry. In many ways the Wii U is more powerful than the 360 and PS3 - since EA will continue to support those two platforms in the future, you know power is not the issue causing their abandonment.
  • MagnesusMagnesus Posts: 304Member
    I think EA already backed out of abandoning Wii U anyway.

  • Aiursrage2kAiursrage2k Posts: 58Member
    Okay what about this then.

    "EA engineer says 'the Wii U is crap'

    One Electronic Arts developer has taken to Twitter to sound off on the struggling Wii U. As spotted by IGN, EA senior software engineer and architect Bob Summerwill did not hold back when expressing his feelings for the platform.


    "The Wii U is crap," Summerwill said, before deleting that tweet and all others. "Less powerful than an Xbox 360. Poor online/store. Weird tablet. Nintendo are walking dead at this point."

    "Sony, MS, Apple, Google all following the same playbook," he added. "Standard, powerful, hardware, with focus on software and services."

    Summerwill suggested that Nintendo should have exited the hardware business and instead shopped around its major titles to Microsoft and Sony.

    "Nintendo are still operating like it's 1990," he said. "They should have 'done a Sega' and offered Mario/Zelda as PS4/Durango exclusives. Instead they make this awful console. Just stop it! Just make great games!"

    Summerwill has worked at EA in a number of technical roles since 1999.

    His comments came a day after EA confirmed that after releasing four games for Wii U, the publisher has no new titles in development for the system. By comparison EA supported the original Wii throughout its lifespan with 78 total games."
  • arcticdogarcticdog Posts: 235Member
    edited May 2013
    Well, I suppose he's entitled to his opinion.  Though his resume doesn't include anything on the Wii U, maybe he knows something that the likes of UbiSoft and other Wii U developers don't.

    But despite the fact he should know by now how social networks can bite you in the bottom when you go off on public tirades, we'll give him a pass because OUYA is listed as one of the platforms he's working on at EA in LinkedIn and he seems to be a genuine fan.  

    Wait.. Did I just scoop that EA is an OUYA developer????   :-D



    Post edited by arcticdog on
  • Killa_MaakiKilla_Maaki Posts: 504Member
    edited May 2013
    arcticdog said:
    Well, I suppose he's entitled to his opinion.  Though his resume doesn't include anything on the Wii U, maybe he knows something that the likes of UbiSoft and other Wii U developers don't.

    But despite the fact he should know by now how social networks can bite you in the bottom when you go off on public tirades, we'll give him a pass because OUYA is listed as one of the platforms he's working on at EA in LinkedIn and he seems to be a genuine fan.  

    Wait.. Did I just scoop that EA is an OUYA developer????   :-D
    So he's trashing WiiU for being underpowered but learning OUYA development?
    Seems legit.
    Post edited by Killa_Maaki on
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • jayderyujayderyu Posts: 110Member
    Maybe it's me, but I remember playing the original Mech Warrior on a 9mhz 8088 model computer. I remember programming games in Basic back on the machine. Heck I remember playing on a Comodor64 and having a TRS-80 with 128kb ram. I know some of others on the site have similar experiences. But this rush of MOAR power. I just don't get. I've seen amazing games on old machines. 

    Games like X-Com, Wing Commander, Syndicate... were just amazing. These games ran on less power than 100mhz and often with 4mb to 8mb of ram. 

    Obviously some games need more resources, but the more power push. is silly.
    Question the paradigm you believe in
  • Killa_MaakiKilla_Maaki Posts: 504Member
    jayderyu said:

    Obviously some games need more resources, but the more power push. is silly.
    Yeah, the part I hate is that it's being marketed as "innovation". Did you see the reveal for CoD: Ghost? In case you missed it, let me recap.
    Moar polygons!
    High res textures!
    It's revolutionary!
    Never mind trying to make games fun, these days all you have to do is make the graphics card sweat bricks and people will instantly buy it. For shame.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • arcticdogarcticdog Posts: 235Member
    jayderyu said:

    Obviously some games need more resources, but the more power push. is silly.
    Yeah, the part I hate is that it's being marketed as "innovation". Did you see the reveal for CoD: Ghost? In case you missed it, let me recap.
    Moar polygons!
    High res textures!
    It's revolutionary!
    Never mind trying to make games fun, these days all you have to do is make the graphics card sweat bricks and people will instantly buy it. For shame.
    But you can see the dirt under the model's fingernails now.  This omission has totally taken me out of the experience in the dozen or so previous installments :)
  • Killa_MaakiKilla_Maaki Posts: 504Member
    edited May 2013
    arcticdog said:
    But you can see the dirt under the model's fingernails now.  This omission has totally taken me out of the experience in the dozen or so previous installments :)
    You mean it wasn't the Nuke ability you magically get if you kill 20 people in a row that lets you punch the "I WIN!" button that detracted from your immersion? ;)
    Post edited by Killa_Maaki on
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
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