Hey guys Ernesto here,
So i was excited to develop for the Ouya but unfortunately the system is to under powered that i no longer support the console.
And to everyone else good luck to you all with your games.
Ouya Development is Aborted..
AS OF NOW ELIZABETHFASHION WILL NOT BE SUPPORTING THE OUYA DUE TO THE FACT THE OUYA IS TOO UNDER POWERED.
Comments
*waves*
Not sure what you expected... did you not read past the first sentence of ANYTHING about the OUYA?
Your join date and post date are both May 10th. So you joined just to post that? Your announcement may have had a bigger impact if we knew exactly what the OUYA was going to miss out on by your lack of support.
(Granted, I wager that's an issue with XNA and some other aspects - but in significantly less time, we ported the code over, have it running on the OUYA and looking fantastic)
While we're not Unity developers, but seeing what folks have been able to develop with the various tools, including Unity, demonstrate that it truly is NOT under-powered! It's a shame so many folks are jumping on this, probably just simply looking at the clock speeds versus the current gen consoles.
I think the main one is that alpha blending is very hard on fillrate, and can end up being pretty slow. I actually had a laptop at one point that was severely fillrate bound, and boy was it annoying. I would be playing Uberstrike, some particle effects filled up my screen, and it slowed to a crawl.
The other main one is lack of depth texture support (which Tegra 4 will have, including built-in shadow map PCF support, so looking forward to that).
But the issues are pretty minor, especially when you consider the kinds of indie games you generally find.
Seems legit.
Moar polygons!
High res textures!
It's revolutionary!
Never mind trying to make games fun, these days all you have to do is make the graphics card sweat bricks and people will instantly buy it. For shame.