Hello, in our game, we are running 1920x1080 screen size, use PNGs at 72 res, only have about 1-8 images on screen at a time, and are experiencing 9-15fps. The images are small (180x252 - 750x1080) and range from 200kb-2mb. We are using the ADT (Android Dev Tool). The emulator on the ADT is so bad that we just load the game to the Ouya directly. Can anyone shed some light on how to get better frame rates on the Ouya...through different image types, code, hardware settings...anything. Thanks!
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