Second Screens for OUYA

I am new to coding, well at least any modern coding--BASIC anyone?--but I have great ideas. It will be a little while before my games will be able to be released if I do all the coding myself but I wanted to throw this out here (because I really want the OUYA to succeed) but someone needs to work on developing second screen functionality app to work with android smart phones and tablets that can be placed in the Play store or or side loaded for maps, menus, multiplayer, drawing games, etc like the Wii U has. 

This could really bring on par the OUYA to the functionality of the "big next gen consoles" and shut the naysayers mouths. Graphics are as graphics does and if a second screen peripheral function is available for all of us to use it would go great as an option for the OUYA. 

Comments

  • EvgizEvgiz Posts: 184Member
    This game already have some phone/tablet support: http://forums.ouya.tv/discussion/562/heist-8080-ten-player-museum-heist-create-jam

    I dont think its too hard to implement this (just using regular bluetooth connection), however I havent tried myself.

    Would add to the gameplay alot if added correctly! Secret cards in local MP games or in game maps etc would be awesome)

    I made the OUYA exclusive games Cube and Creature and Hellworm!
    evgiz.net




  • darkrubicondarkrubicon Posts: 7Member
    Looks interesting. I am also kind of curious if new devices can even be created to work with the OUYA. 
  • darkrubicondarkrubicon Posts: 7Member
    http://www.warepin.com/wii-power-gloves/

    Kind of like this for example
  • darkrubicondarkrubicon Posts: 7Member
    Or well, this: http://support.xbox.com/en-US/xbox-360/kinect/usb-extension-cables-and-hubs-kinect-sensor

    The only thing is that I am not sure if there are open source drivers. The OUYA may be able to cannibalize other system peripherals if done correctly and legally. Dance Pads with USB seem like they should be able to work too if support is created for them.
  • SpoonThumbSpoonThumb Posts: 426Member
    There are various ways you can try to get the OUYA talking to a tablet or mobile.

    You could create your own app for the tablet/mobile that people have to download from google play (or sideload). Within that you could use bluetooth or java sockets.

    Alternatively, you could use a browser based solution (HTML5 maybe?) to connect to the OUYA.

    The advantage of java and bluetooth is that they are generally faster than browser/HTML 5. However, with HTML 5, it should work on just about any device (Android, iOS, Windows phone, even on a laptop or PC browser such as Chrome or Firebox)

    The disadvantage with java sockets and browser based systems is that the user has to A) make sure the device (tablet/mobile) is connected to the same wifi network B) type in an IP address to connect

    With bluetooth, I don't have much experience. I believe you'd still have to go through some sort of pairing procedure, but will probably work out something a bit more user friendly than the other options

  • EvgizEvgiz Posts: 184Member
    Isnt bluetooth the best way then?

    I have no idea how you would do the connection between the OUYA and the other devices via bluetooth, but if its not too hard to implement it sure must be better than struggeling with IP addresses.

    You could play without a router too.

    I made the OUYA exclusive games Cube and Creature and Hellworm!
    evgiz.net




  • SpoonThumbSpoonThumb Posts: 426Member
    Well I was just thinking (in response to the similar thread on ouyaforum.com) that this might be a good idea for a community project.

    I did a brief bit of research on bluetooth and the cons seem to be bandwidth and number of devices you can connect. I spent a day or two fiddling with the bluetooth stuff on android a while back to see if I could get a wiimote to connect. It is possible, but just not pinned down the exact implementation to get it to transfer data once connected. So I think it should be just as possible to get two android devices talking to each other.

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