Game sample failed on OSX 10.8.3 and Eclipse

Hello,

I have tried the game sample from ODK with my Mac/OSX 10.8.3. It doesn't works. I got this errors:

04-26 09:41:50.900: E/Trace(1030): error opening trace file: No such file or directory (2)
04-26 09:41:51.451: D/libEGL(1030): loaded /system/lib/egl/libEGL_emulation.so
04-26 09:41:51.451: D/(1030): HostConnection::get() New Host Connection established 0x2a155690, tid 1030
04-26 09:41:51.461: D/libEGL(1030): loaded /system/lib/egl/libGLESv1_CM_emulation.so
04-26 09:41:51.481: D/libEGL(1030): loaded /system/lib/egl/libGLESv2_emulation.so
04-26 09:41:51.571: W/EGL_emulation(1030): eglSurfaceAttrib not implemented
04-26 09:41:51.591: D/OpenGLRenderer(1030): Enabling debug mode 0
04-26 09:41:55.161: E/ActivityThread(1030): Failed to find provider info for tv.ouya.controllerdata
04-26 09:41:55.171: E/ActivityThread(1030): Failed to find provider info for tv.ouya.controllerdata
04-26 09:41:55.211: E/ActivityThread(1030): Failed to find provider info for tv.ouya.controllerdata
04-26 09:41:55.231: E/ActivityThread(1030): Failed to find provider info for tv.ouya.controllerdata
04-26 09:41:55.510: W/EGL_emulation(1030): eglSurfaceAttrib not implemented
04-26 09:41:55.660: D/(1030): HostConnection::get() New Host Connection established 0x2a150308, tid 1043
04-26 09:41:55.710: W/dalvikvm(1030): threadid=11: thread exiting with uncaught exception (group=0x40a71930)
04-26 09:41:55.791: E/AndroidRuntime(1030): FATAL EXCEPTION: GLThread 87
04-26 09:41:55.791: E/AndroidRuntime(1030): java.lang.IllegalArgumentException: No config chosen
04-26 09:41:55.791: E/AndroidRuntime(1030): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:874)
04-26 09:41:55.791: E/AndroidRuntime(1030): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
04-26 09:41:55.791: E/AndroidRuntime(1030): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
04-26 09:41:55.791: E/AndroidRuntime(1030): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
04-26 09:41:56.001: I/Choreographer(1030): Skipped 35 frames!  The application may be doing too much work on its main thread.


Greets

Comments

  • SpoonThumbSpoonThumb Posts: 426Member
    Are you running this on an actual OUYA or on the emulator? I could have sworn I had this same problem a while back but can't remember how I solved it :P
  • global667global667 Posts: 2Member
    edited April 2013
    I work on the emulator.

    Edit:
    I solved the java.lang.IllegalArgumentException by skipping the GPU support. The sample now doesn't crash anymore, but the eglSurfaceAttrib warning and the controller errors are always be there. :(
    Post edited by global667 on
  • ifbywhiskyifbywhisky Posts: 2Member
    edited May 2013
    I have the same issue at the moment.

    Can someone on Mac OS X confirm working AVD settings for OUYA emulation?
    Post edited by ifbywhisky on
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