Hey, I'm currently developing a game that was planned to be released on android and iOS via unity, were about a little over half-way done with development and I have recently discovered Ouya, which seems like a great reason to make a port, I'm just wondering how my 800x480 screen size will reflect on Ouya, will I need to remake all my assets to make it look decent? its an oldschool pixel-retro type space shooter, you can check out screenshots/demo here www.BleakCoast.com
Answers
the applestore will force you to now anyways as they have just realised an amazing new technology called 16:9 resolution (patent pending)
But no seriously - your game will get pulled from the iOS appstore soon anyway if it doesnt support 720p so you might as well catch up the 2003-widescreen spec
-=Hicsy=-
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