Resolution to aim for

HayloeHayloe Posts: 1Member
Hey, I'm currently developing a game that was planned to be released on android and iOS via unity, were about a little over half-way done with development and I have recently discovered Ouya, which seems like a great reason to make a port, I'm just wondering how my 800x480 screen size will reflect on Ouya, will I need to remake all my assets to make it look decent? its an oldschool pixel-retro type space shooter, you can check out screenshots/demo here www.BleakCoast.com

Answers

  • Killa_MaakiKilla_Maaki Posts: 504Member
    If you leave it at 800x480 it will be scaled up to fit the screen. So try running your game in fullscreen and connect your PC to your television (if possible) to see how it holds up.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • HicsyHicsy Posts: 177Member
    edited May 2013
    change it to 16:9
     the applestore will force you to now anyways as they have just realised an amazing new technology called 16:9 resolution (patent pending)
     But no seriously - your game will get pulled from the iOS appstore soon anyway if it doesnt support 720p so you might as well catch up the 2003-widescreen spec
    Post edited by Hicsy on
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