porting Monadius (Haskell) on OUYA - who can help?

there is a very interesting OpenGL-based remake of Konami’s Gradius


who can help porting it to OUYA? (which means, how simply games coded in Haskell can run on OUYA, or recoded to run there?)

Comments

  • AlienripperAlienripper Posts: 3Member
    It says on the web page of the compiler they used (The Glasgow Haskell Compiler) that it can generate C code as an intermediary step, which should make porting the game to OUYA a lot easier (using NDK). You'd still probably need to fight with the OpenGL side a bit more since the game is targeted at desktop Windows (no OpenGL SE). And the controls..
  • DreamwriterDreamwriter Posts: 768Member
    Seems to me it's something that would not be allowed on the OUYA store, since it's a complete rip off of Gradius.
  • nitrofuranonitrofurano Posts: 17Member
    but it could be a Gradius ripoff or something else - imho, the way this game uses OpenGL seems very interesting, and maybe someone could develop something original over this idea, perhaps even using parts of this code - i think that doing Gradius ripoff were only a small part of this process (maybe was an analytic process for learning something, and for having some shmup working )
  • DelpeeDelpee Posts: 120Member
    Why would anyone program a game in Haskell :-S, I can already feel chills down my spine! Respect to those who did!
    ~ Yuri van Geffen (Portfolio)
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