It says on the web page of the compiler they used (The Glasgow Haskell Compiler) that it can generate C code as an intermediary step, which should make porting the game to OUYA a lot easier (using NDK). You'd still probably need to fight with the OpenGL side a bit more since the game is targeted at desktop Windows (no OpenGL SE). And the controls..
but it could be a Gradius ripoff or something else - imho, the way this game uses OpenGL seems very interesting, and maybe someone could develop something original over this idea, perhaps even using parts of this code - i think that doing Gradius ripoff were only a small part of this process (maybe was an analytic process for learning something, and for having some shmup working )
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