Game Crashing with "Could not fetch app info"

I have pushed my Android game onto the OUYA and am trying to launch it on the TV. I have initialized the OuyaFacade, but I am not trying to do anything else with it yet.

public void onCreate(Bundle savedInstanceState) {
OuyaFacade.getInstance().init(this, OUYA_DEV_ID);
super.onCreate(savedInstanceState);

My game seems to not be showing art resources and hanging. Then it will crash and give me this error: Could not fetch app info (errorCode 2005, errorMessage Invalid app Uuid was provided).

Thoughts? Suggestions?

Note: My graphics use OpenGL ES 2.0 and my game uses the LibGDX framework. So I am using the Android backend.

Comments

  • Amplify91Amplify91 Posts: 14Member
    Let me get back to you on this. Turns out, my current build is crashing on ALL Android devices which I'm sure is causing this error.
  • Amplify91Amplify91 Posts: 14Member
    Ok, I got my build working on Android again and it is running on the OUYA! I do still have some issues but I will start a new thread for them. For the record, if you get the above error, it could just be caused by a NullPointer in your application.
  • AyrikAyrik Posts: 429Member
    The error is actually not happening because your app, but because the launcher is attempting to grab the details for the launch screen after it returns to it from the crash :).
    Saga Heroes - Adventure RPG
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  • ClowenClowen Posts: 46Member
    I've been getting the same error, but it hasn't stopped any of my games from running. I kinda suspect this is due to the https://devs.ouya.tv/developers/games section not being ready.

    The Dev UUID I'm assuming, is different from the App UUID. And since we can't upload apps to the games section yet, we don't have UUID.

    Can someone from OUYA confirm?
  • stanthemanstantheman Posts: 13Administrator, Team OUYA
    @Clowen, you're totally right, this is a known non-fatal error. Launcher tries to pull game's icon and title from the server and fails because this app uuid is not registered.
    Stan, Backend Operator
  • JSIDDJSIDD Posts: 167Member
    edited January 2013
    @Clowen - actually we do already have a UUID :), already:

    If you look at the Sample "iap-sample-app" README.txt, it states:
    1. Login to the Developer Portal at https://developer.ouya.tv and make a note of your developer UUID

    Note: You might have to logout completely of the Developer Portal to see it again on your next login. That is how I found mine at first.

    I can attest that via "iap-sample-app" my sample products info were pulling correctly from my Products defined in the Developer Portal Products section. So for this function, the UUID seems to be working already.

    Post edited by JSIDD on

  • ClowenClowen Posts: 46Member
    @JSIDD there's two UUID that are important. The Developer UUID is already in as you note, but the Apps/Games will have their own UUID which do not exist yet.
  • JSIDDJSIDD Posts: 167Member
    @Clowen I see your point. Thanks for this clarification :)

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