I have pushed my Android game onto the OUYA and am trying to launch it on the TV. I have initialized the OuyaFacade, but I am not trying to do anything else with it yet.
public void onCreate(Bundle savedInstanceState) {
OuyaFacade.getInstance().init(this, OUYA_DEV_ID);
super.onCreate(savedInstanceState);
My game seems to not be showing art resources and hanging. Then it will crash and give me this error: Could not fetch app info (errorCode 2005, errorMessage Invalid app Uuid was provided).
Thoughts? Suggestions?
Note: My graphics use OpenGL ES 2.0 and my game uses the LibGDX framework. So I am using the Android backend.
Comments
The Dev UUID I'm assuming, is different from the App UUID. And since we can't upload apps to the games section yet, we don't have UUID.
Can someone from OUYA confirm?
If you look at the Sample "iap-sample-app" README.txt, it states:
1. Login to the Developer Portal at https://developer.ouya.tv and make a note of your developer UUID
Note: You might have to logout completely of the Developer Portal to see it again on your next login. That is how I found mine at first.
I can attest that via "iap-sample-app" my sample products info were pulling correctly from my Products defined in the Developer Portal Products section. So for this function, the UUID seems to be working already.