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Dreamwriter
Posts: 768Member
Is this a problem with Analytics, or is there somehow a bug making my update not download? I mean, earlier today the number of people who had downloaded version 1.1 of my game on 4/23 was 13, and within the last couple hours (after I tweeted that version 1.2 was available) it became 14, though 1.2 was published yesterday afternoon.
Is anyone else seeing this kind of thing?
Comments
That's my point, if a site stores local copies, then this site's Analytics won't register the download. There should be no copies of the old version of my app on any server run by OUYA anywhere for anyone to link to 24 hours after I published the update, if there is then there's a bug somewhere in the system.
Download status update: there are now 19 downloads of 1.1 made today, and 8 downloads of 1.2.