Heist 8080 : Ten player museum heist (Create Jam)

nimble_gorillanimble_gorilla Posts: 19Member
edited January 2013 in Games
Heist 8080 is a museum heist game.




For the Create Jam I built a small webserver that lets players connect to the OUYA with their smartphones and tablets. In this game there are a lot of rough edges, but I'm pretty excited about the potential for creating more sophisticated games of 5+ players on the same TV. I think there will also be some cool ways to use the phones to display secret information and things like that.


Post edited by nimble_gorilla on

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  • nimble_gorillanimble_gorilla Posts: 19Member
    I created a new video which I hope shows off the concept of my game a little better:


    I also created a small website for my game:

    Is anyone else interested in building games involving a lot of players?
  • HicsyHicsy Posts: 177Member
    That is really cool! :-)
     I'm not sure how hard it is to identify different players on them, but I think if you add PS3 & 360 controller support, you could support more players that way, too :-)
     These forums have a lot of help on how to identify the right key codes for the controllers etc
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  • SpoonThumbSpoonThumb Posts: 426Member
    I was thinking about the problem of connecting the phones without having to enter an IP address. You could grab some code that generates a QR code and display that on screen?
  • nimble_gorillanimble_gorilla Posts: 19Member
    edited April 2013
    Yeah,

    I have seen a lot of people having trouble connecting their phones to my game. My goal is to make it as easy as possible for a smartphone to connect.

    I thought QR codes would solve the whole thing, but another issue is that people still need to be connected to the same LAN that the Ouya is on. Instead of an local IP address my new plan is to host a central server that the Ouyas connect to which is also available to smartphones via their cell networks. That will serve as the middle man between devices. 
    Post edited by nimble_gorilla on
  • HicsyHicsy Posts: 177Member
    hmm... lag may get in the way, and connection drop-outs... but i guess more options are better if presented neatly?

     there is likely a way that you could get the OUYA's LAN IP address, and if someone connects to it through the internet, then they could get "pushed" the direct IP address... then it'd be a matter of "pinging" it from the mobile to make sure it's on the same local network, and then open that direct connection if successful
     Now I might just be thinking with my head in the clouds though! ;-)

     Good luck with the development! love the prototypes!
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