I think that OUYA should introduce a small fee ($20-50) to download the ODK.
Not to keep anyone out mind you but to put the money towards extra internal resources to make the process of getting started easier and make the product better sooner.
I understand that this is basically free beta testing for OUYA but so far I haven't even been able to run a sample program in the Android emulator (it crashes), and I think the presumption is I should be able to figure it out myself. I am not comfortable getting too much into the guts of my own tools - it should be plug-in-and-go. Nothing throws a wet blanket on enthusiasm more than tools that require a lot of setup and maintenance on the part of the user.
2 cents. Not bitching, I know that eventually it'll get there. Just thinking some extra income might be good for the company and who doesn't have $20? (students maybe... hmm. can't help but think that too many people are downloading it to have their time "wasted" and then they walk away.)
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Really, it is basically "plug-in-and-go" - well, it will be once the Android SDK adds the OUYA to its official list of supported hardware in its drivers. But the ODK is not designed to have anything to do with the Android Emulator, the emulator doesn't even support game controllers; the ODK is designed to be used with the OUYA hardware, which is why it isn't just "plug-in-and-go" for you.
I do agree about the fee, though, and in my case I'm suggesting it *should* be to keep people out - people who want to put crap in the store just to be assholes, the kind where if it costs even a little money they won't go to the effort.
I guess if you're going to charge at any step, DON'T charge for the ODK. Instead, charge to submit games to the store (but only if it gets accepted, so we don't have to keep paying over and over). And even then it should be a very small fee - VERY small.
Also people might want to use it for game jams, hackathons or maybe even just are bored one weekend and want to play around with something different for a few hours. Those kinds of things can often lead people into doing more substantial stuff because they get a taste, or lead to the sort of creative, "innovative" stuff that comes from experimentation and play. That won't happen with a fee, no matter how small
There is also something powerful about having something totally 100% free. Even a tiny monetary barrier can turn into a big psychological barrier or a point-of-principle thing, which is totally not worth it vs the money that fee brings in in terms of lost potential
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It just comes with the territory and is something we're going to have to accept. At some point, someone will upload some seriously stinky bad stuff onto the store. It's amazing just for the fact that no one has done that yet. How many fart apps are on the OUYA store? Zero afaik
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I made the OUYA exclusive games Cube and Creature and Hellworm!
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I can't really see what problems a fee solves that aren't better dealt with in other ways that don't have the downsides.
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