I've not yet added my credit card info to my account. It's a dev account, it doesn't yet need it. I've downloaded plenty of games, but not yet purchased any.
1. I've been reading on various forums of gamers concerned that apps/games could create purchases on a credit card without user consent. Is this true? Can anyone describe the process?
2. For instance, when you click 'buy' to purchase something in a game currently, it shows you the price and confirm button.
You have to hit yes before it charges you. Is there way an app could apply a purchase to your credit card without user input?
3. Why does the Ouya require a credit card to download games? What's the actual reason?
4. Is there any way to not require this?
Thanks. I'd like to explain this better to other people but I'm not confident currently in the system either. I want to be confident and understand it, but I feel there's still some misinformation going about.
Comments
2.) No, again. It's the OS that handles this, not the ODK
3.) Probably to make purchases much easier. You just have to hit 'Yes' and BAM you've got the game. It could also deter some piracy, if buying the game (e.g. just clicking 'Yes') is easier than pirating the game.
4.) Don't know, presumably.
I think they meant that there isn't a second press required to confirm the purchase. With only one press required, it leads to people accidently making purchases. By requiring a second press, preferably with a different button, it would reduce unintended purchases,
Verge released a video showing what they were talking about. They did have a confirmation popup - but the price text was red on a red background so they didn't know how much money they were paying (but they did know they were paying money). That happened to me when I was using the debug settings in the IAP code, so maybe Canabalt (the game they were talking about) accidentally shipped in debug mode.
Here, you can see what they are talking about:
Edit: Damn auto-embedding, the section I'm talking about starts at 5:50
2. From what I've seen, I think there is confirmation, but like Ayrik said, the confirm should default to NO so that it actually matters that there's a confirm screen.
Between sometimes not being able to read the price, and easily accidentally clicking purchase, I think this needs work before it could be recommended to normal gamers. Good thing there's still time before June 4th. :)
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If a game does the interface correctly that wouldn't be possible. Games really need to setup their own buying interface, and only when the player has agreed in the game's interface to buy it for a listed price should it call the OUYA purchase system. And then it should default to Yes, because the player has already made his decision and is just making the final agreement to pay the price.
I really hate games like Final Fantasy 3 that just call the OUYA purchase system without even telling you the price beforehand.
Naw, it lets you save and whatnot, and has a real pay wall. Takes about an hour to an hour and a half to get there, you have to finish the intro dungeon, make it to the second town, get the air ship, go to the castle, talk to the king, maybe climb the west tower (makes it easier anyways even if it isn't required), then finish the cave to the north and beat the boss. You talk to the crystal, see the opening credits, and then it says you must pay to see more, Buy or Cancel. Buy does the same thing as Purchase on the title screen, just brings up the system confirmation which tells you the price. If you cancel at that point it takes you to the title screen (which could suck, since the last time you can save before that is before entering that cave).
I prefer it if things like that bring up a real in-game menu that shows the price, where choosing to buy brings up the confirmation.
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I guess now that I think about it, I don't mind if the price isn't shown since this could be a bit of an issue, unless ODK is expanded to include currency exchange functions.
Google wallet... most major US online shopping portals... I could go on
there is no need to complicate things. At least until they know if they will start using gamecards or not...
-=Hicsy=-
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