La pesadilla de Ripollés, beat' em up ready to be tested in a real OUYA!

Hello,

I am Pablo Navarro from PiX Juegos, an open source development group.

We will be getting our OUYA in March, but we already got one of our games ported to it!
La pesadilla de Ripollés (in Spanish, "Ripollés' Nightmare")

We would like to know if it already works in a real OUYA. We also know it's a bit rude to ask that to devs, but in our honest deffense I can tell that we don't plan to get any benefit for it. We would love if we could, but we know we won't. Also, we are not any kind of bussiness, just a few friends who do this for fun (and for ego, I told you my deffense was going to be honest!).

You may see a video of the game here:


Anyway, if you have an OUYA, or don't but have an Android=>4.1 device, and would like to play our game:
http://www.pixjuegos.com/ripolles-ouya.apk

Thanks in advance! :)

Comments

  • pixjuegospixjuegos Posts: 73Member
    Ps: The video is from WIP4, not the final version.
  • LeMatLeMat Posts: 11Member
    Just tried it. ADB install worked, and I got the game to show up on my system. The correct image logo showed up as well. However, when I tried to launch the game, the screen went black as if it was going to launch, and then switched back to the app select screen. When I tried to get the game details, it sent back an error code that it could not fetch the application details because of an invalid UUID given.

    What I believe this means is that you would need to add the game under products in your developer portal, as well as use the correct developer UUID that is given for IAP before anyone can play it due to some security features. However, going off of what the game upload page says, you'd need to wait until February for them to get that working first before you can make any more progress on that front.
  • LeMatLeMat Posts: 11Member
    As an addendum, the uninstall function through the OUYA launcher didn't work, so I ended up having to uninstall through the base Android functions instead.
  • pixjuegospixjuegos Posts: 73Member
    Thanks for the feedback!

    I don't know what may be causing that problem, it should work right away, as it does on my Nexus 7. It may be related to Android's version though. In my Nexus 7 it's working on 4.2.1, and OUYA goes on 4.1.x

    I'll patiently wait until march to see what's going on.
  • AyrikAyrik Posts: 429Member
    I tried to install it, but ADB give a crash dump. It does mention something about a UUID but I don't think it has anything to do with that. Anyway, here's the relevant dump info (I snipped a ton):
    W/SDL/APP ( 2963): Loading main.dcb...
    F/libc ( 2963): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 2963 (juegos.ripolles)
    D/dalvikvm( 2963): GC_CONCURRENT freed 1196K, 11% free 10820K/12103K, paused 4ms+3ms, total 29ms
    D/dalvikvm( 2963): WAIT_FOR_CONCURRENT_GC blocked 23ms
    I/DEBUG ( 106): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    I/DEBUG ( 106): Build fingerprint: 'generic/cardhu/cardhu:4.1.2/JZO54K/eng.alsutton.20121228.140811:user/test-keys'
    I/DEBUG ( 106): pid: 2963, tid: 2963, name: juegos.ripolles >>> com.pixjuegos.ripolles
    I/DEBUG   (  106): backtrace:
    I/DEBUG ( 106): #00 pc 0002ed50 /data/data/com.pixjuegos.ripolles/lib/libSDL2.so (SDL_PrivateJoystickAxis+7)
    I/DEBUG ( 106): #01 pc 0002f28d /data/data/com.pixjuegos.ripolles/lib/libSDL2.so (Android_OnJoy+44)
    I/DEBUG ( 106): #02 pc 0001de30 /system/lib/libdvm.so (dvmPlatformInvoke+112)
    I/DEBUG ( 106): #03 pc 0004d083 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+394)
    I/DEBUG ( 106): #04 pc 0004f19f /system/lib/libdvm.so (dvmResolveNativeMethod(unsigned int const*, JValue*, Method const*, Thread*)+174)
    Looks like it has something to do with the way you're getting input from SDL.
    Saga Heroes - Adventure RPG
    image image
  • pixjuegospixjuegos Posts: 73Member
    Thank you a zillion for that logcat! :D

    It appears it sees my game as "juegos.ripolles" in some point, I don't know why.

    I think the bug may be related to the fact that OUYA has no embedded motion sensors as any mobile device has.
  • AyrikAyrik Posts: 429Member
    Well, let me know when there's a fix! I'd like to test it out.
    Saga Heroes - Adventure RPG
    image image
  • JSIDDJSIDD Posts: 167Member
    edited January 2013
    Looks cool. I can help too. Will try the apk now. Edit - I downloaded it directly on the OUYA but yeah unfortunately the app crashes right away.
    Post edited by JSIDD on

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