We received a great comment from a developer asking whether or not a C++ version of the ODK is planned; and, if so, would there be any guidelines or workflows for such version.
Though a C++ version of the ODK is not presently available, we're going to be looking into creating a wrapper around the Java SDK. With such solution will come an example and guidelines as to how to make it work.
Stay tuned and we will keep you posted on this development.
BTW, our Head of Engineering, Steve Chamberlin, is a C++ guru, so there's a contingent within OUYA that'd like to see this happen :).
Raffi Bagdasarian
OUYA, Inc.
Comments
Something like (warning, untested code): As Raffi said, we are working on a native wrapper that does this work for you, as well as better documentation and examples.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Edit: Thanks for the response below! I'll see if we can work with this.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].