What platform did you mostly learn to make games on?

PiersPiers Posts: 680Member
edited March 2013 in General Discussion

What platform did you mostly learn to make games on?

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Comments

  • DreamwriterDreamwriter Posts: 768Member
    Does "Gameboy Color" count as a console? :)
  • EvgizEvgiz Posts: 184Member
    ...or "Others"?

    I learned to make games on PC mostly, but I also did some iOs

    I made the OUYA exclusive games Cube and Creature and Hellworm!
    evgiz.net




  • stolkstolk Posts: 119Member
    Piers must be pretty young.
    Not in the poll:
    C64, Sinclair Spectrum, TRS80, Vic20, Apple II, BBC Micro, Commodore PET, Atari 400, MSX, etc :-)
    People over 40 years old started out on micro computers.

    I guess OUYA devs are mostly the hip and young crowd :-)

  • PiersPiers Posts: 680Member
    Not as young as you'd think, and a huge Commodore fanboy / that era.  Would have liked to add these as options, but if anyone picks Other just note actual system (if you want) via a post :)
  • MagnesusMagnesus Posts: 304Member
    Amiga. :) Long time ago.

  • Game_RadiatorGame_Radiator Posts: 7Member
    I had the Atari 400 at home and used a C64 at school. Many years later when I took it up again Macromedia Director.

  • arcticdogarcticdog Posts: 235Member
    stolk said:
    Piers must be pretty young.
    Not in the poll:
    C64, Sinclair Spectrum, TRS80, Vic20, Apple II, BBC Micro, Commodore PET, Atari 400, MSX, etc :-)
    People over 40 years old started out on micro computers.

    I guess OUYA devs are mostly the hip and young crowd :-)

    POKE 53281, 0 
  • DreamwriterDreamwriter Posts: 768Member
    edited March 2013

    SYS 64802 (Vic-20)

    Note that while I initially learned to *program* on the Vic-20 (and learned more over the years, with finally learning PASCAL and then teaching myself C in High School), I didn't really teach myself to make real games until many years later on the Gameboy Color.  Though I did make a super-simple top-down racing game in LogoWriter once...

    Post edited by Dreamwriter on
  • jayderyujayderyu Posts: 110Member
    I voted PC. Though I learned to program on a Tandy Color Computer 3, it wasn't until I had a Tandy RL1000 that I wrote my first game. As that ran a modified version of DOS 3, and on an 8088 cpu architecture I'm sure classifies as a PC. 
    Question the paradigm you believe in
  • psema4psema4 Posts: 39Member
    I'm going to say C128 which I was learning to program on (BASIC, Assembly - both with and without PEEK/POKE) when I created my first full video game - the attack on the Death Star from Star Wars Ep. 4.

    Most folks probably wouldn't consider it a real game though as it was never implemented. Instead the logic was described on several sheets of paper as a flowchart and played with dice, a pencil and eraser.

    While that game was never implemented, I spent most of my teen years writing little games and other software on that machine and miss having it around.
  • SpoonThumbSpoonThumb Posts: 426Member
    I'm so hip, they invited me to the nursing home. 27 elderly residents no longer need replacement surgery.

    I wasn't born when most of those systems were brought out. I'm kinda hoping the fact that the OUYA is my first console means I won't subconsciously be locked into the same thinking about what does and doesn't work
  • arcticdogarcticdog Posts: 235Member
    I voted PC as well, but I suppose "other" is more appropriate (so if you can switch me to "other", cool!)

    Vic-20, C-64/128, Apple II, Amiga..  (Actually was in negotiation to be a CD32 developer right before Commodore tanked)..  And of course, PC.

    Piers - your avatar...  The ninja from Bruce Lee? 
  • PiersPiers Posts: 680Member
    Indeed it is, Arctic.  Great spot :D
  • VoodooDoubloonVoodooDoubloon Posts: 84Member
    PC is a broad answer. To be specific, I used actionscript with Macromedia Flash back in the day to make games and Macromedia Director using Lingo in 1998.
  • AyrikAyrik Posts: 429Member
    edited March 2013
    Piers said:
    Indeed it is, Arctic.  Great spot :D
    It's funny, months ago I thought it was from Archon and I actually did a reverse image search in Google and found it was Bruce Lee. :)

    I guess since I'm posting here I'll say that I started programming in High School, Sophmore year (1999) using Turbo C++ 3.1 and BGI. During summer break I learned how to do Mode 13 and had A LOT of fun. I don't think I saw the sun that whole summer, haha.
    Post edited by Ayrik on
    Saga Heroes - Adventure RPG
    image image
  • arcticdogarcticdog Posts: 235Member
    Piers said:
    Indeed it is, Arctic.  Great spot :D
    *8-bit Green Yamo yell* 



  • AlwaysInDevAlwaysInDev Posts: 13Member
    I put console, because I started out coding games for an Atari 2600 simulator, I guess that sorta counts. However our main programmer and the one who will be making 90% of our games started on PC, making games that are designed for the Ouya.
  • ShushShush Posts: 178Member
    - TEC Z80 Hex keypad, 2K Static RAM, with my own 16*16 LED display.
    - SC3000H, C64, C128.
    - Amiga 500, 3000, 1200.
    - PC 286-486, 3D SW Renderer.
    - PC 3D HW, DirectX5 - 11, OpenGL1.5 - 4.2, OSG.
    - Consoles, XBox, GameCube, PS2.
    - Designing my own GPU using FPGA, on hold whilst developing for OUYA.
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