Not as young as you'd think, and a huge Commodore fanboy / that era. Would have liked to add these as options, but if anyone picks Other just note actual system (if you want) via a post :)
Note that while I initially learned to *program* on the Vic-20 (and learned more over the years, with finally learning PASCAL and then teaching myself C in High School), I didn't really teach myself to make real games until many years later on the Gameboy Color. Though I did make a super-simple top-down racing game in LogoWriter once...
I voted PC. Though I learned to program on a Tandy Color Computer 3, it wasn't until I had a Tandy RL1000 that I wrote my first game. As that ran a modified version of DOS 3, and on an 8088 cpu architecture I'm sure classifies as a PC.
I'm going to say C128 which I was learning to program on (BASIC, Assembly - both with and without PEEK/POKE) when I created my first full video game - the attack on the Death Star from Star Wars Ep. 4.
Most folks probably wouldn't consider it a real game though as it was never implemented. Instead the logic was described on several sheets of paper as a flowchart and played with dice, a pencil and eraser.
While that game was never implemented, I spent most of my teen years writing little games and other software on that machine and miss having it around.
I'm so hip, they invited me to the nursing home. 27 elderly residents no longer need replacement surgery.
I wasn't born when most of those systems were brought out. I'm kinda hoping the fact that the OUYA is my first console means I won't subconsciously be locked into the same thinking about what does and doesn't work
PC is a broad answer. To be specific, I used actionscript with Macromedia Flash back in the day to make games and Macromedia Director using Lingo in 1998.
It's funny, months ago I thought it was from Archon and I actually did a reverse image search in Google and found it was Bruce Lee. :)
I guess since I'm posting here I'll say that I started programming in High School, Sophmore year (1999) using Turbo C++ 3.1 and BGI. During summer break I learned how to do Mode 13 and had A LOT of fun. I don't think I saw the sun that whole summer, haha.
I put console, because I started out coding games for an Atari 2600 simulator, I guess that sorta counts. However our main programmer and the one who will be making 90% of our games started on PC, making games that are designed for the Ouya.
- TEC Z80 Hex keypad, 2K Static RAM, with my own 16*16 LED display. - SC3000H, C64, C128. - Amiga 500, 3000, 1200. - PC 286-486, 3D SW Renderer. - PC 3D HW, DirectX5 - 11, OpenGL1.5 - 4.2, OSG. - Consoles, XBox, GameCube, PS2. - Designing my own GPU using FPGA, on hold whilst developing for OUYA.
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I made the OUYA exclusive games Cube and Creature and Hellworm!
evgiz.net
SYS 64802 (Vic-20)
Note that while I initially learned to *program* on the Vic-20 (and learned more over the years, with finally learning PASCAL and then teaching myself C in High School), I didn't really teach myself to make real games until many years later on the Gameboy Color. Though I did make a super-simple top-down racing game in LogoWriter once...
I wasn't born when most of those systems were brought out. I'm kinda hoping the fact that the OUYA is my first console means I won't subconsciously be locked into the same thinking about what does and doesn't work
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- SC3000H, C64, C128.
- Amiga 500, 3000, 1200.
- PC 286-486, 3D SW Renderer.
- PC 3D HW, DirectX5 - 11, OpenGL1.5 - 4.2, OSG.
- Consoles, XBox, GameCube, PS2.
- Designing my own GPU using FPGA, on hold whilst developing for OUYA.