Activities running behind system menu

Something that has started since the last OUYA system update is that activities will pause when you go back to the OUYA system menu, then resume in the background (visible because the menu panel has an alpha gradient).  It is not 100% reproducable (I had to keep starting/ stopping my app a bunch of times to get it to happen a few minutes ago when I was trying to get a screenshot for this post)

What this means for my app is that you double tap system, and the game auto saves and stops as expected. Then if you linger at the system menu for a few seconds, the game resumes in the background. Enter any sub-menu, and the game stops again and is no longer visible (the sub-menu panels are opaque). Return to the main system menu, and wait a few seconds and the game resumes in the background again.

I guess my question is if this is a bug with OUYA that will be fixed at some point, or do I need to do something special in the activity lifecycle to play well with OUYA?

To visualize what I'm talking about, here is a screenshot:

image
Sign In or Register to comment.