Just to let you know, v1.0.7 will bring AI controlled opponents (i.e. AI controlled player rocket ships), and overscan setting for people with TVs instead of monitors. Might take a week or two to get it out, though.
Thanks! We are just using Unity's built-in networking functions and match-making-server unless you play in LAN, that's when the game uses our own socket code to match broadcasting/finding. But it's nothing special. The match-maker is running on our own (rented) VPS.
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