If you pre order when do you get a development box.

I would like to start developing for this right away, I have released games for Xbox and iOS and I like to always test the game on the console itself. If I pre order today will I get a box to develop on?

Comments

  • XxTIMOxXXxTIMOxX Posts: 136Member
    You can start developing for this right now if you'd like, if you pre order today you wont get yours until June I believe. But you can absolutely test your game on the nexus 7 or the transformer prime (or any other android device for that matter, I'd just try to get one with a tegra 3 processor) with the OUYA framework that comes in the ODK
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  • MammothMammoth Posts: 7Member
    edited February 2013
    Isn't it supposed to come out in June. Oh we'll, I guess I can wait. It would be nice to have it earlier though
    Post edited by Mammoth on
  • XxTIMOxXXxTIMOxX Posts: 136Member
    Yes, the dev backers from Kickstarter got ours in December, the regular backers have theirs being sent out in March, and there was a time when you could pre order directly form the OUYA site to get yours before the consumer launch date. But that time has passed since they have commercial partners selling as well now. But still, no reason to wait to start developing. Getting your game set and just having to implement the few items specific for OUYA when you receive your unit shouldn't be a big deal :)
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  • MammothMammoth Posts: 7Member
    Sounds good. The only thing I wish I could test with is a controller.
  • AyrikAyrik Posts: 429Member
    There are plenty of folks (myself included) that are willing to take a few minutes to test your game and see if it works on the OUYA itself.
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  • DreamwriterDreamwriter Posts: 768Member
    You could always do eBay, the early dev kits show up there once in a while.  For example, there's one right now: http://www.ebay.com/itm/OUYA-Android-Console-Limited-Edition-Transparent-Developers-Kit-Bundle-NEW-/121074229077
  • XxTIMOxXXxTIMOxX Posts: 136Member
    People are definitely willing to help test, there's even a little thread for it:

    image is turning into a cartoon as well as a game! Check out our Facebook (and like!)  :)
    The mini web game is now live, play and compete for high score here: bimey.com!
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  • MammothMammoth Posts: 7Member
    Well that's nice of everybody. Ill let people know when I have something finished.
  • rumplestilzkenrumplestilzken Posts: 181Member
    You can also use a 360 controller in place of the ouya controller. They are supposed to be very similar from a dev point of view.
  • MammothMammoth Posts: 7Member
    In the sdk is it just a general gamepad object or is it an ouya specific object?
  • rumplestilzkenrumplestilzken Posts: 181Member
    In the SDK you are Given an OuyaController class to work with. However, this will work with the 360 controller directly. I however am using the LibGDX controller extension instead of the OuyaController class. Both will work with both 360 and Ouya controllers.
  • MammothMammoth Posts: 7Member
    Awesome that works. The biggest part to consider is the sticks.
  • rumplestilzkenrumplestilzken Posts: 181Member
    Just make sure you program for dead zones. I have read that .3 is a good place to start as far as they are concerned.I tested this value on a 360 controller, and it worked fine for me.
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