usually there is some insentive to upgrade. Everyone keeps bringing up the Iphone and how its upgraded every year. Well usually most people that upgrade usually do so with a contract upgrade/renewal as well. ouya doesn't have anything like that. And the people at the end of the day you most likely need to convince are developers. As many have said. If ouya 1 is still selling like hot cakes a year from now, What insentive will ouya 2 give developers to jump ship and make the upgrade. If no devs move to the new console its basically being starved for content. The whole software being backwards compatible debate makes no scene because why buy ouya 2 when I'll just get all the games on ouya 1 anyway? and if all the games are being build for ouya 1, what's the point of ouya 2?
PS. people need to realize that the primary purpose of the Iphone, 'ANY' Phone is just that, to be a phone not a video game machine. There will always be a higher need and use for a phone than any video game machine, and that's just facts.
What *incentive will ouya 2 give developers to jump ship and make the upgrade?
Because the OUYA 2 will be more powerful. I see now that they said the hardware will be backwards compatible with software (not that the software will backwards compatible with the hardware, although smart developers will include some amount of backwards compatibility just as with iPhone games) Even with backwards compatible games (OUYA 2 games that still run on OUYA 1) obviously the OUYA 2 version will have superior graphics techniques to the OUYA 1 version, or at the very least run faster than the OUYA 1. They're also talking about upgrading other things, like the amount of onboard storage space. So in short: The point of OUYA 2 is that it's better than OUYA 1. And the point of OUYA 3 is that it's better than OUYA 2. And so on.
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
@killa_Maaki: so if i'm not mistaken when they say upgrade they just mean an enhanced model kind of like how xbox and PS have been doing this whole generation, and not say ouya 2 next year right?
So to put it clearly ouya 2 isn't really going to come out next year. "I don't think the ouya crew can afford tegra 4 at this point" it more like an incremental upgrade, higher storage, processor fabrication change and what not and not "NEW CONSOLE" like how we are thinking. if that's the case then heck yea, i'm for it.
Well I'm sure this thread served its purpose one way or another :).
@killa_Maaki: so if i'm not mistaken when they say upgrade they just mean an enhanced model kind of like how xbox and PS have been doing this whole generation, and not say ouya 2 next year right?
So to put it clearly ouya 2 isn't really going to come out next year. "I don't think the ouya crew can afford tegra 4 at this point" it more like an incremental upgrade, higher storage, processor fabrication change and what not and not "NEW CONSOLE" like how we are thinking. if that's the case then heck yea, i'm for it.
Well I'm sure this thread served its purpose one way or another :).
No, I'm actually fairly certain they will stick new graphics hardware in as well (the OUYA 2 would have Tegra 4, the OUYA 3 would have Tegra 5, and so on). So technically they would be new consoles, but with a hell of a lot more compatibility than your average console (some OUYA 2 games could still be played on OUYA 1 with downgraded graphics for example). At least that's what I'm expecting.
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
Do dovelopers need more power? Has any game on this generation made gameplay breakthroughs that weren't possible on the previous one? I don't think so. Would they create a severily downgraded Skyrim or Halo 4 for the Playstation 2/Gamecube/X-Box, they would still play just the same, only with blockier graphics.
Unless someone comes up with a game concept that needs a lot of power without being overcomplicated, I doubt developers will be too enthusiastic about upgrading to Ouya 2 so soon.
I don't agree. Everyone goes fairly gaga over new platforms, new tech, and wanting to see what they can do with it. If it means opening up possibilities for extra big textures or more objects or whatever, that presents interesting new possibilities, even if it doesn't directly relate to gameplay.
I think games did take advantage of the much larger memory that this generation offered over the previous generation. Skyrim is a good example, I doubt a PS2 game could have as many things to interact with in a smoothly scrolling fully streaming world. A Skyrim-like game could be done, sure, but they'd have to remove so many elements it wouldn't really be Skyrim anymore. Realize that games in the PS2 era with fully streaming worlds, like the Jak games, were considered amazing, really pushing the boundaries of what the system could do, and they didn't have nearly as many things going on. And that's not counting the non-scripted giant dragon fights. And I know as a fact that the MMO Final Fantasy XI Online was severely limited by the fact that it was designed for the PS2's limited memory, zones are much more expansive (and better hidden in streaming) in this generation's MMO's and the development team for FFXI stated many times that they were being held back by the need to support the PS2.
There are other things this generation enabled as well that wouldn't have been possible in the past - for example, Kinect - it takes an awful lot of processing power for that thing to scan a room and separate out the player from everything else, and be able to guess where specific joints are. And even then it was limited by the power of this generation, it could only track up to 20 joints total and separate those into up to two humans, rumors are the next-generation XBox is powerful enough to double both those feats without affecting processing power for the rest of the game.
There's also the ease-of-programming factor - sure, adding fun physics to a game was possible in the PS2 era, but this generation it's damn easy, just import one of the many physics engines into your game, you don't have to worry about how much processing it's going to take.
As well, as imaginaryhuman said, it's not all about whether it enables new forms of gameplay - having cool looking graphics is a big videogame draw for both developers and end-users. For example, I'd LOVE for my game to run at 1080p/60fps, it needs the high framerate for its gameplay but takes a big graphical hit when I render at 720p to get that framerate.
Having said all that about more power being useful to a point, as a developer I'd much prefer OUYA not get updated every year, but at least every other year, to give us a chance to really push the system and not have to worry about a fragmented audience of powerful and wimpy consoles.
I'm fine with this. Developers only need to support 2 versions of the console at a time. Where as consumes only need to purchase every other year. Sounds like a good middle ground between PC and console.
I think it's safe to assume OUYA 2 will be based around Tegra 4, it would be too expensive to redesign the motherboard just to make small improvements that wouldn't result in many additional sales, and I doubt just one year will be long enough for component prices to drop enough to make it worth redesigning OUYA to lower manufacturing costs to be able to offer more features at the same price. XBox 360 isn't really a good example, because they had two SKU's right from the start, and had a severe design problem costing them millions and giving them a bad image that took two tries to fix.
So my guess is OUYA 2 would be a $150 or $200 "OUYA Deluxe" or something with Tegra 4 and 16GB storage.
"Our plan is to have a yearly refresh of Ouya where we leverage the
best-performing chips and take advantage of falling component prices to
create the best experience we can at the $99 price point"
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
It might be possible to get a low-clock Tegra 4 by that time, but it's hard to say; it depends on the number of phones that use the platform, the pricing/power of competitive SoCs, and Nvidia's own discretion. OUYA's own numbers will factor in as well, as cost per unit typically drops with order size.
If not, they may simply boost the Tegra 3's clock and add more storage space, which I'm sure many would be just fine with.
I think we all agree that OUYA should not be the last product from this company.
The problem is with 1 year development cycle. 2-3 years might be more acceptable.
Xbox and PS3 developers would not be happy with 1 year console life cycle and for a good reason.
Making games and developing hardware to support those games takes time and money.
Releasing new console every year won't help to bring the cost down.
And for OUYA 2, please don't use mobile phone GPU if you don't plan to overclock it, that's missing the whole point :)
If you don't want to take advantage of better cooling and no battery worries, you should be able to get a better deal (brute force and $$) if you go for a pc CPU/GPU solution... that's what other console manufacturers do.
If you don't want to take advantage of better cooling and no battery worries, you should be able to get a better deal (brute force and $$) if you go for a pc CPU/GPU solution... that's what other console manufacturers do.
There's no way they could do that for the $99 price point.
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
There's no way they could do that for the $99 price point.
Is this your opinion or you have some numbers to back this?
Well, let's see... the cheapest acceptable-quality NVidia gfx card I could find was $60 used on Amazon. That's already a rather large chunk of the $100.
You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
Comments
usually there is some insentive to upgrade. Everyone keeps bringing up the Iphone and how its upgraded every year. Well usually most people that upgrade usually do so with a contract upgrade/renewal as well. ouya doesn't have anything like that. And the people at the end of the day you most likely need to convince are developers. As many have said. If ouya 1 is still selling like hot cakes a year from now, What insentive will ouya 2 give developers to jump ship and make the upgrade. If no devs move to the new console its basically being starved for content. The whole software being backwards compatible debate makes no scene because why buy ouya 2 when I'll just get all the games on ouya 1 anyway? and if all the games are being build for ouya 1, what's the point of ouya 2?
PS. people need to realize that the primary purpose of the Iphone, 'ANY' Phone is just that, to be a phone not a video game machine. There will always be a higher need and use for a phone than any video game machine, and that's just facts.
I see now that they said the hardware will be backwards compatible with software (not that the software will backwards compatible with the hardware, although smart developers will include some amount of backwards compatibility just as with iPhone games)
Even with backwards compatible games (OUYA 2 games that still run on OUYA 1) obviously the OUYA 2 version will have superior graphics techniques to the OUYA 1 version, or at the very least run faster than the OUYA 1.
They're also talking about upgrading other things, like the amount of onboard storage space.
So in short: The point of OUYA 2 is that it's better than OUYA 1. And the point of OUYA 3 is that it's better than OUYA 2. And so on.
@killa_Maaki: so if i'm not mistaken when they say upgrade they just mean an enhanced model kind of like how xbox and PS have been doing this whole generation, and not say ouya 2 next year right?
So to put it clearly ouya 2 isn't really going to come out next year. "I don't think the ouya crew can afford tegra 4 at this point" it more like an incremental upgrade, higher storage, processor fabrication change and what not and not "NEW CONSOLE" like how we are thinking. if that's the case then heck yea, i'm for it.
Well I'm sure this thread served its purpose one way or another :).
So technically they would be new consoles, but with a hell of a lot more compatibility than your average console (some OUYA 2 games could still be played on OUYA 1 with downgraded graphics for example).
At least that's what I'm expecting.
Unless someone comes up with a game concept that needs a lot of power without being overcomplicated, I doubt developers will be too enthusiastic about upgrading to Ouya 2 so soon.
I think games did take advantage of the much larger memory that this generation offered over the previous generation. Skyrim is a good example, I doubt a PS2 game could have as many things to interact with in a smoothly scrolling fully streaming world. A Skyrim-like game could be done, sure, but they'd have to remove so many elements it wouldn't really be Skyrim anymore. Realize that games in the PS2 era with fully streaming worlds, like the Jak games, were considered amazing, really pushing the boundaries of what the system could do, and they didn't have nearly as many things going on. And that's not counting the non-scripted giant dragon fights. And I know as a fact that the MMO Final Fantasy XI Online was severely limited by the fact that it was designed for the PS2's limited memory, zones are much more expansive (and better hidden in streaming) in this generation's MMO's and the development team for FFXI stated many times that they were being held back by the need to support the PS2.
There are other things this generation enabled as well that wouldn't have been possible in the past - for example, Kinect - it takes an awful lot of processing power for that thing to scan a room and separate out the player from everything else, and be able to guess where specific joints are. And even then it was limited by the power of this generation, it could only track up to 20 joints total and separate those into up to two humans, rumors are the next-generation XBox is powerful enough to double both those feats without affecting processing power for the rest of the game.
There's also the ease-of-programming factor - sure, adding fun physics to a game was possible in the PS2 era, but this generation it's damn easy, just import one of the many physics engines into your game, you don't have to worry about how much processing it's going to take.
As well, as imaginaryhuman said, it's not all about whether it enables new forms of gameplay - having cool looking graphics is a big videogame draw for both developers and end-users. For example, I'd LOVE for my game to run at 1080p/60fps, it needs the high framerate for its gameplay but takes a big graphical hit when I render at 720p to get that framerate.
Having said all that about more power being useful to a point, as a developer I'd much prefer OUYA not get updated every year, but at least every other year, to give us a chance to really push the system and not have to worry about a fragmented audience of powerful and wimpy consoles.
Just think. Since 2006 there have been seven models of Xbox 360.
That's an average of roughly one per year.
So my guess is OUYA 2 would be a $150 or $200 "OUYA Deluxe" or something with Tegra 4 and 16GB storage.
"Our plan is to have a yearly refresh of Ouya where we leverage the best-performing chips and take advantage of falling component prices to create the best experience we can at the $99 price point"
Is this your opinion or you have some numbers to back this?