Early sales and stats for Retro Racing on OUYA

mrqwakmrqwak Posts: 22Member
Not really development related, but I guess this may be of interest, if like me, you're an indie game dev, and wondering if it's worth while porting a game to OUYA. For me, I feel it's been worth it.

Sales and stats for my first 12 days on OUYA: http://www.mrqwak.com/2013/07/retro-racing-ouya-sales-and-stats/

Conversion rate works out to about 2.4%...

Comments

  • SpoonThumbSpoonThumb Posts: 426Member
    Thanks! Is that unique users or downloads according to OUYA? Because I think OUYA still counts updates as downloads, as well as multiple downloads from the same user
  • mrqwakmrqwak Posts: 22Member
    It's all taken from the analytics page on the dev portal. Haven't updated the game yet, so it's pure downloads I guess. Be interested to hear how other devs are getting on, if they want to share! :-)
  • NooskewlNooskewl Posts: 14Member
    Do these stats include the time you were in the Sandbox? If not, what were sales like then? Or was it only 1-2 days in Sandbox for your game? BTW: I just bought it, I guess we have a mutual friend in PIXL Games. :)
  • mrqwakmrqwak Posts: 22Member
    Thanks Nooskewl. Yeah, I think it was in the Sandbox for less than 24 hours. :-)
Sign In or Register to comment.