My game running on OUYA: The Secret of Universe Alpha

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  • DreamwriterDreamwriter Posts: 768Member
    Wouldn't that just cause the large dead zone in the center, and not effect diagonals?  My game is designed to account for that dead zone, so the controls should be fine if that were the only problem.
  • efroemlingefroemling Posts: 45Member
    Wouldn't that just cause the large dead zone in the center, and not effect diagonals?  My game is designed to account for that dead zone, so the controls should be fine if that were the only problem.
    One would wish.. :-/    However on my controller the dead-zones go the entire length of the axes.. ie: I can move the stick straight up to (0.0,1.0) and then slowly move it to the left.. the first time I see a non-zero x value will be about 15 degrees off axis at (-0.3,0.95) or so.
  • DreamwriterDreamwriter Posts: 768Member

    I created an official trailer for the game!

  • DreamwriterDreamwriter Posts: 768Member

    Version 1.3 is now released, should play a LOT better with the early Kickstarter controllers with the wonky dead zone pattern (thanks efroemling, your filtering helped).  

    The update also adds support for XBox 360 controllers, but oddly enough the reviewers had issues with the d-pad and right-stick controls with a 360 controller, while I don't, so I'm not sure what's up there.  I developed and tested with an official Microsoft wireless controller.

  • AyrikAyrik Posts: 429Member
    I will test with all our Xbox 360 controllers here at work including wireless, thanks for the update!
    Saga Heroes - Adventure RPG
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  • DreamwriterDreamwriter Posts: 768Member
    Version 1.4 is published! Turns out the Xbox 360 dual-stick controls didn't work right in 1.3, my Xbox 360 controller maps different from others, so this version fixes that (and a couple small bugs).
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