I created a new project, updated to latest SDK and ran through matching up the bundle Identifiers. It comes down to the NDK which I compile and it suddenly deletes itself. I go back to the sdk and move it back in to the plugins/android/libs/armeabi folder. It shows back up in the ouya panel. Run it again and it does the same thing with this popping up.
Unable to run process: path=C:/Program Files/Android/android-ndk-r8e/prebuilt/windows-x86_64/bin/make.exe arguments=-f "C:/Program Files/Android/android-ndk-r8e/build/core/build-local.mk" -ouya-ndk exception=System.ComponentModel.Win32Exception: ApplicationName='C:/Program Files/Android/android-ndk-r8e/prebuilt/windows-x86_64/bin/make.exe', CommandLine='-f "C:/Program Files/Android/android-ndk-r8e/build/core/build-local.mk" -ouya-ndk', CurrentDirectory='Assets/Plugins/Android'
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at OuyaPanel.RunProcess (System.String path, System.String workingDirectory, System.String arguments, System.String& output, System.String& error) [0x00091] in C:\Users\LOSTZOMBIE\Documents\StarShip\Assets\Ouya\SDK\Editor\OuyaPanel.cs:2614
UnityEngine.Debug:LogWarning(Object)
OuyaPanel:RunProcess(String, String, String, String&, String&) (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:2628)
OuyaPanel:RunProcess(String, String, String) (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:2594)
OuyaPanel:CompileNDK() (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:510)
OuyaPanel:Update() (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:844)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
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