I've spent the last few days trying to fix this, and done the instructions
here several times but still can't get it to work. Everything compiles from the Ouya Panel just fine, but when I try to "Build and Run", I get the "Couldn't find an Android device" error message. It seems like everyone I've found on these forums with the same issue has either skipped the steps in the cmd, failed to install the edited drivers, or wasn't using SDK Manager version 21, but even after doing these things I'm still getting the error message.
I'm running Unity free on Windows 7 64 bit, if it's relevant.
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Just keep at it, be persistent, you'll solve it (I'm using the same version of Windows, if it helps, so I know it's possible)
And afterwards you'll have a really great workflow for development (hit Ctrl-B, watch the game deploy to your OUYA - easy!) which easily makes up for the hair-pulling ridonkulousness.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].