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Hello, no dought i'm being dumb but I'm having the exact same issue as Jaeger. However the instructions within his follow up link differ and fail to fix the problem. I've read that the UIButtonkeys do not work on Ouya and require a custom script of sorts but that was from a while ago and may not apply now with the new input controller framework. So should it work pretty much out the box or have i got to do various things to make it function? I'm using the latest unity, Ouya unity plugin and i've also tried the Free NGUI as well as the distribution package supplied. Although i'm unable to navigate the widgets it will click the focused button. i receive no errors and the rest of my game works grand. RegardsJaeger said:NGUI again. On the desktop, everything works great. But on the OUYA I am unable to move my GUI widget selection. In fact, no selection shows at all - not even the one I specified as the default. In the UICamera component I have specified "Joy1 Axis 1" as the horizontal axis name.Any ideas? I'm using the trial of NGUI, if that matters.Thanks.
tgraupmann
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OUYA Inc | Android Developer
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