I actually find 3Ds max more complicated than Maya but that's just me. I used make sprites with a program called poser. It makes human models and animals. It's good for that sort of thing. Specially for the animation. since some of the poses are already there you just export the frames. You can select things like running and export a frame sequence as .png
Thats pretty neat. With Kill Khaos? Not that far lol. I've currently got all vehicles in and working, a few basic menus, one in enviroment which is nearly finished, 5 power ups all working and all impacts done.
Two more ped types to add, i'm getting the demo out by November so i can quickly polish up my other 2 titles that are pretty much done then start work on Kill Khaos again around March 2014 and finish it sometime 2014 (probably November knowing me lol)
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I made pitfall rip off doing that.
How far are you in your game?
https://www.udemy.com/nocode2dgames/
Thats pretty neat. With Kill Khaos? Not that far lol. I've currently got all vehicles in and working, a few basic menus, one in enviroment which is nearly finished, 5 power ups all working and all impacts done.
Two more ped types to add, i'm getting the demo out by November so i can quickly polish up my other 2 titles that are pretty much done then start work on Kill Khaos again around March 2014 and finish it sometime 2014 (probably November knowing me lol)
https://www.udemy.com/nocode2dgames/
https://www.udemy.com/nocode2dgames/
https://www.udemy.com/nocode2dgames/