pixeldriver said: The whole game is locked to 30fps yeah as raising it effects the speeds of everything including the car which makes my environments feel much shorter even though their between 3500-7500 pixels square so not that small.
It sounds like you're basing all of the movement on the update cycle, which is a bad idea because it means your game will not benefit from faster hardware down the line, and the game will slow down when too many things are going on at once. I don't know much about Multimedia Fusion but I'm sure there has to be a way to base movement speed on time independently of how high the fps is. It's harder to do but once you understand how it works you may be kicking yourself later for not doing it.
Anyway the game looks good so far, can't wait to play it.
I've been trying to work out how to change it to what you said but just can't but did manage to get the frame rate smooth by using Direct x 8 to display the gfx. It now runs at a steady 35 fps without dips.
Good to know your looking forward to it, thank you for the great feedback.
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I've been trying to work out how to change it to what you said but just can't but did manage to get the frame rate smooth by using Direct x 8 to display the gfx. It now runs at a steady 35 fps without dips. Good to know your looking forward to it, thank you for the great feedback.