Are there support for these?
Since unity went free for android with version 4, and the recent updates to the android SDK breaking stuff (and then being fixed by unity), I was hoping that the latest SDK for OUYA would support the latest unity.
I am currently working on porting an android title over to OUYA, and we decided to move the project 'up' from Unity 3.5 to Unity 4.1, and that all went smoothly.
I was even able to build the project right to the ouya without the ODK installed, to test and make sure it would run, which it does.
I cannot for the life of me figure out how to figure out implementing the ODK into unity.
I made a blank project and set everything up as the FAQ had said
Bundle identifiers are synchronized
Min android is set to 16
Set up all paths and latest SDKs (android SDK/NDK, JDK), but there is still one line in the ouya panel that is grayed out: APT Path under android SDK.
There is no aapt.exe under \sdk\platform-tools\
NDK and Plugin compile just fine, but Compile Java spits out the "R.java cannot be found", when my package names are sync'd. I manually verified the OuyaUnityApplication.java and AndroidManafest files, and they have the correct bundle ID.
Is this just a thing where there is no support for it yet?
I would really like to get the ODK integrated so that our game can be on the Ouya market on launch.
Thanks -
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I think I copy+pasted mine from the v17 folder back to platform-tools to get around that bug
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The SDK manager now has separate categories for each tool and added a new cat for build-tools, where it separates out tools such as Aapt.exe for each (new) version
just like the original ADB problem, Aapt.exe is now in a different folder... and in fact probably will be each time a new version is released from now on
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].