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      <title>ODK (OUYA Developer Kit) - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 05:02:26 +0000</pubDate>
         <description>ODK (OUYA Developer Kit) - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/odk/p9/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Can't deploy from ubuntu since the latest firmware update</title>
      <link>http://forums.ouya.tv/discussion/1185/cant-deploy-from-ubuntu-since-the-latest-firmware-update</link>
      <pubDate>Sun, 07 Apr 2013 14:56:19 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Jack_Mcslay</dc:creator>
      <guid isPermaLink="false">1185@/discussions</guid>
      <description><![CDATA[Since the update for the official launch, I haven't been able to deploy 
on Ubuntu, I've already added the 2836 vendor Id to the udev rules and 
no result. It works
 fine on my tablet but it refuses to work on the Ouya. Is there any 
option that needs to be turned? Because I've went through all the 
developer options and can't find anything that's preventing it.]]></description>
   </item>
   <item>
      <title>Linux OUYA AVD doesn't load</title>
      <link>http://forums.ouya.tv/discussion/1088/linux-ouya-avd-doesnt-load</link>
      <pubDate>Fri, 29 Mar 2013 10:11:14 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>DiJuMx</dc:creator>
      <guid isPermaLink="false">1088@/discussions</guid>
      <description><![CDATA[Hi all,<div><br /></div><div>I've tried making two different AVDs via Eclipse so I can start playing around with the ODK.</div><div><br /></div><div>The problem is whenever the AVDs start up, all I get is a black screen.</div><div><br /></div><div>Has anybody had any similar issues? If so, how did you fix it and is there something I'm missing?</div>]]></description>
   </item>
   <item>
      <title>Closing Dashboard Calls onStop?</title>
      <link>http://forums.ouya.tv/discussion/929/closing-dashboard-calls-onstop</link>
      <pubDate>Fri, 15 Mar 2013 15:49:49 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>zimmpatrick</dc:creator>
      <guid isPermaLink="false">929@/discussions</guid>
      <description><![CDATA[It may just be something going on in my game, but when using ODK 1.0.0 with OUYA v1.0.108_r1, it seems that when you bring up the Dashboard from in game by double tapping the Start button and then close the Dashboard by hitting the A button, the game's onStop method is called. &nbsp;It properly calls onPause when the Dashboard is brought up and my game is still visible behind the Dashboard, but when the Dashboard is closed all I get is onStop soon followed by onDestroy. &nbsp;Is anyone else experiencing this?]]></description>
   </item>
   <item>
      <title>New team ready but not ready</title>
      <link>http://forums.ouya.tv/discussion/1169/new-team-ready-but-not-ready</link>
      <pubDate>Fri, 05 Apr 2013 00:31:32 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Abysmalblusoul</dc:creator>
      <guid isPermaLink="false">1169@/discussions</guid>
      <description><![CDATA[Hello world!my name is Blu and ive gotten together a rag team of people who like me want to develop for ouya.we want to release a small library of 2d games.I myself have a small amount of programming experance with programming in c++. my art person is an excellent spriter and artist and she would be doing all the visuals.i even have a friend who would be helping me write and record original music for our games. My dilemma is ive never tried to make a game from nothing before so could someone point me in the right direction?where do i start,oh and yes i did download the ODK<br />]]></description>
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   <item>
      <title>Do we need to submit our game before we can test IAP?</title>
      <link>http://forums.ouya.tv/discussion/961/do-we-need-to-submit-our-game-before-we-can-test-iap</link>
      <pubDate>Wed, 20 Mar 2013 21:16:26 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Dreamwriter</dc:creator>
      <guid isPermaLink="false">961@/discussions</guid>
      <description><![CDATA[Since we need the Application Key to request a purchase, it seems we must submit our game before we can start testing IAP purchases. &nbsp;But without IAP implemented, it won't be a complete game that's getting submitted. &nbsp;Is this right? &nbsp;Without submitting it seems the most that can be done is getting the list of products from the server.]]></description>
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   <item>
      <title>IAP prompt turns red with no text in my app, infects other apps</title>
      <link>http://forums.ouya.tv/discussion/1109/iap-prompt-turns-red-with-no-text-in-my-app-infects-other-apps</link>
      <pubDate>Sat, 30 Mar 2013 02:33:17 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>TriStarch</dc:creator>
      <guid isPermaLink="false">1109@/discussions</guid>
      <description><![CDATA[Hey, having some trouble with the IAP prompt. &nbsp;When I call ouyaFacade.requestPurchase, the window appears and is function but is bright red with no description text:<div><br /></div><div><img src="http://i.imgur.com/IPWQBAYl.jpg" alt="image" /><br /></div><div><br /></div><div>After that, if I open another app that was working fine before, its window will be the same:</div><div><br /></div><div><img src="http://i.imgur.com/FuldmMDl.jpg" alt="image" /><br /></div><div><br /></div><div>The only way to get the windows back to normal is to reboot the Ouya. &nbsp;Any fixes or anything for this?</div><div><br /></div>]]></description>
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      <title>Suspended games interfere with the active games if they are heavily multithreaded</title>
      <link>http://forums.ouya.tv/discussion/1171/suspended-games-interfere-with-the-active-games-if-they-are-heavily-multithreaded</link>
      <pubDate>Fri, 05 Apr 2013 01:57:11 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">1171@/discussions</guid>
      <description><![CDATA[It appears that the games that are suspended interfere with heavily multi-threaded apps when they are active, such as EMUya. It causes heavy rendering stuttering. This is because EMUya has multiple threads which are normally equally distributed between the 4 Tegra cores, but when many other apps are suspended they somehow interfere and force the EMUya worker threads onto the same core as the rendering thread. This causes stalls in the UI and giving it a very sluggish experience.&nbsp;<div><br /></div><div>It can be easily manually fixed by *Force Stopping* all other applications running on the system.&nbsp;</div><div><br /></div><div>The fix for Ouya is that Ouya should force stop any game that is not the currently running game.&nbsp;</div>]]></description>
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   <item>
      <title>Unable to find OuyaController class</title>
      <link>http://forums.ouya.tv/discussion/1163/unable-to-find-ouyacontroller-class</link>
      <pubDate>Thu, 04 Apr 2013 18:22:51 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1163@/discussions</guid>
      <description><![CDATA[I am using the ndk native activity. I would post there though just MAYBE a developer will see this because how badly that forum is neglected.<br /><br />I have this code which works<br /><br /><br /><div>JNIEnv *jni;</div><div>activity-&gt;vm-&gt;AttachCurrentThread(&amp;jni, NULL);</div><div>jclass inputDevice= jni-&gt;FindClass("android/view/InputDevice");</div><div>if(inputDevice == NULL)</div><div>{</div><div>	LOGW("inputDevice==null");</div><div>}</div><div>else</div><div>{</div><div>	//WORKS</div><div>}</div><div></div><div><br /></div>While this code does not.<div><br /></div><div><br /><div>JNIEnv *jni;</div><div>activity-&gt;vm-&gt;AttachCurrentThread(&amp;jni, NULL);</div><div>jclass inputDevice= jni-&gt;FindClass("tv/ouya/console/api/OuyaController");</div><div>if(inputDevice == NULL)</div><div>{</div><div>	LOGW("inputDevice==null");</div><div>}</div><div>else</div><div>{</div><div>	//WORKS</div><div>}</div><div><br /></div><div>Does anyone know why? I can not see any errors or anything.<br /><br />Edit:<br />All this is being run on ouya hardware by the way.</div></div><div>
<div>
</div></div>]]></description>
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   <item>
      <title>isRunningOnOuyaHardware broken?</title>
      <link>http://forums.ouya.tv/discussion/990/isrunningonouyahardware-broken</link>
      <pubDate>Sat, 23 Mar 2013 04:25:28 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>goodhustle</dc:creator>
      <guid isPermaLink="false">990@/discussions</guid>
      <description><![CDATA[<div>I've been testing this at application startup, and it seems to always return false regardless of being run on the hardware.</div><div><br /></div>Can anyone else get this to return true on the actual hardware? Does this depend on a valid application key or anything?]]></description>
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   <item>
      <title>IAP Error Code 2024 Failed to decrypt the message</title>
      <link>http://forums.ouya.tv/discussion/1141/iap-error-code-2024-failed-to-decrypt-the-message</link>
      <pubDate>Tue, 02 Apr 2013 12:48:15 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Syraca</dc:creator>
      <guid isPermaLink="false">1141@/discussions</guid>
      <description><![CDATA[<div>First, the OUYA has some awesome games and i'm really happy to see all of it coming along so well together :) 2 questions, and not sure how people (not using UNITY) solved, or just didn't run into.</div><div><br /></div><div>Whenever I try to make a purchase, i seem to be getting the error code 2024 - and the message says "Failed to decrypt the message", in the onFailure callback. has anyone else ran into this issue?</div><div><br /></div><div>I'm able to get the product listings just fine, it is correct.&nbsp;</div><div><br /></div><div>The way i'm getting my APPLICATION_KEY is by going to the games portal, and clicking on "download" for the key.cer file. i actually end up renaming this to something else like "blah", without the file extension so that i can stick it in /res/raw directory. Then in my code, i call:</div><div><br /></div><blockquote><div><p>InputStream is = this.getResources().openRawResource(R.raw.blah);</p></div><div><p>byte[] APPLICATION_KEY = null;</p></div><div><p>try {</p></div></blockquote><blockquote><blockquote><div><p>APPLICATION_KEY = ByteStreams.toByteArray(is);</p></div></blockquote></blockquote><blockquote><div><p>} catch (IOException e) {</p></div></blockquote><blockquote><blockquote><div><p>e.printStackTrace();</p></div></blockquote></blockquote><blockquote><div><p>}</p></div></blockquote><div><br /></div><div>I've also changed my proguard to include those 2 lines for not obfuscating listeners. (though on that note, are these OuyaResponseListeners classes and not interfaces?)</div><div><br /></div><div>lastly, in my request method, i also made sure to take out the line:</div><blockquote><div><p>purchaseRequest.put("testing", "true");</p></div></blockquote><div><br /></div><div>put even with all this, i'm still getting the Error Code 2024 "Failed to decrypt the message"</div><div><br /></div><div>anyone know what i'm doing wrong here?</div><div><br /></div><div>==================================================</div><div><br /></div><div>So, i've read -&nbsp;<a href="http://forums.ouya.tv/discussion/1023/unity-odk-iap-functionality/p3" target="_blank" rel="nofollow">http://forums.ouya.tv/discussion/1023/unity-odk-iap-functionality/p3</a></div><div><br /></div><div>and someone (Tim) suggested to basically rip out key.cer and store the byte array from a hex editor. I've done exactly that and it seems to actually work - the purchase goes through, but i do it again and it goes through successfully again... (many times over). is this supposed to happen? i thought an on error would be called.</div><div><br /></div><div>i haven't tried making a new account to purchase yet, but if my credit card gets charged, am i safe in merely placing the APPLICATION_KEY as a byte array in the code?</div><div><br /></div><blockquote><div>private static final byte[] APPLICATION_KEY = new byte[]{(byte)0x01, (byte)0x02....etc.};</div><div><br /></div><div><br /></div></blockquote>Thanks!<div><br /></div><div>-Syraca</div><div>project: Phoenix Revival</div>]]></description>
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   <item>
      <title>IAP and the new firmware update</title>
      <link>http://forums.ouya.tv/discussion/1105/iap-and-the-new-firmware-update</link>
      <pubDate>Fri, 29 Mar 2013 22:41:52 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>HeinousGames</dc:creator>
      <guid isPermaLink="false">1105@/discussions</guid>
      <description><![CDATA[So I've got the new firmware update and can browse the store and see exactly how my games look when being downloaded. Looks great except there's multiple copies of the same screenshots, but I'm sure you guys know that already. My question has to do with the IAP. Now that I have the current version of firmware as everyone else, I'm trying to buy product from my app's store, but it still never asks me for my credit card. Am I implementing the IAP incorrectly, or is it just not asking me for it because I'm a developer and I'm testing my own product?<br />]]></description>
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   <item>
      <title>PackageManager.hasSystemFeature(FEATURE_TOUCHSCREEN) shouldn't return true</title>
      <link>http://forums.ouya.tv/discussion/1136/packagemanager-hassystemfeature-feature-touchscreen-shouldnt-return-true</link>
      <pubDate>Mon, 01 Apr 2013 17:34:57 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>staktrace</dc:creator>
      <guid isPermaLink="false">1136@/discussions</guid>
      <description><![CDATA[Hi,<br /><br />On the ouya, calling getPackageManager().hasSystemFeature(PackageManager.FEATURE_TOUCHSCREEN) returns true, even though I don't believe that it should. The touch emulation using the trackpad could at best be interpreted as the FEATURE_FAKETOUCH, but I think FEATURE_TOUCHSCREEN should be returning false. Thoughts?<br /><br />Cheers,<br />kats<br />]]></description>
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      <title>Store Feedback Thread</title>
      <link>http://forums.ouya.tv/discussion/671/store-feedback-thread</link>
      <pubDate>Tue, 05 Feb 2013 23:13:49 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">671@/discussions</guid>
      <description><![CDATA[I know team OUYA are probably more worried about just having a store that works, but thought I'd start a thread anyway for people to give feedback on the store.<br /><br />First off:<br /><br />When a game is already installed, ask if the user would like to replace the existing version <i>BEFORE</i> downloading it!<br />]]></description>
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      <title>Missing founders section in the store?</title>
      <link>http://forums.ouya.tv/discussion/1084/missing-founders-section-in-the-store</link>
      <pubDate>Fri, 29 Mar 2013 06:04:32 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">1084@/discussions</guid>
      <description><![CDATA[Call me crazy, but I don't see a founders section anywhere? Also, I believe us kickstarter people were supposed to be promoted?&nbsp;]]></description>
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      <title>Can't get past the network screen on emulator</title>
      <link>http://forums.ouya.tv/discussion/1089/cant-get-past-the-network-screen-on-emulator</link>
      <pubDate>Fri, 29 Mar 2013 10:18:03 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>kiteflyingmonkey</dc:creator>
      <guid isPermaLink="false">1089@/discussions</guid>
      <description><![CDATA[Hello,<br /><br />I am trying to run the Ouya Launcher on an Android 4.1.2 emulator (Because it doesn't seem to work on a Nexus 7, already reported problem).<br />It starts ok, but then when it gets to "Join a wireless network" no networks ever show up, and it won't let me skip. I have tried plugging into a&nbsp;Ethernet&nbsp;cable as well as using WiFi. Does anyone have any ideas?<br /><br />Thanks,<br />Colin]]></description>
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      <title>connection between programming languages and UNITY?</title>
      <link>http://forums.ouya.tv/discussion/943/connection-between-programming-languages-and-unity</link>
      <pubDate>Mon, 18 Mar 2013 01:15:45 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Spridle</dc:creator>
      <guid isPermaLink="false">943@/discussions</guid>
      <description><![CDATA[<div>What is the connection between Unity and programming languages? I assume that you use a language to make a game and Unity to do the graphics. Does a developer code the graphics in the language or does he do it w/the UNITY Engine?<br /></div><div><br /></div><div><br /></div><div>Thank you.</div>]]></description>
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      <title>Ouya + CocoonJS   (HTML5/JS)</title>
      <link>http://forums.ouya.tv/discussion/730/ouya-cocoonjs-html5-js</link>
      <pubDate>Wed, 13 Feb 2013 10:23:50 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>jayderyu</dc:creator>
      <guid isPermaLink="false">730@/discussions</guid>
      <description><![CDATA[This is mostly directed at Boxer8 staff and other HTML5 developers. So if your an HTML5 developer please weigh in by commenting and making our voices heard. Here on the Ouya forums and over a few others there are number of developers who wan't to leverage HTML5&nbsp;technological&nbsp;backend.&nbsp;<div><br /></div><div>When I mean HTML5; I'm not&nbsp;referring&nbsp;to starting up the Ouya Browser and going to a webpage to play games. I'm&nbsp;referring&nbsp;using HTML5/JS to create APK packaged games. We want to have our games on the store just like everyone else, but for one reason or another we would prefer to use non native language.</div><div><br /></div><div>This however comes with pro's and con's. The CON in question is the fact we don't have easy access to the native ODK. Instead we are reliant on wrapper based software along the lines of CocoonJS, PhoneGap, MoSync, AppMobi, Ejecta(ImpactJS) and other such software. I'm sure some of these are not alien to Boxer8 at all.&nbsp;</div><div><br /></div><div>Currently however we are somewhat stymied with heavy&nbsp;development&nbsp;hurdles. Most notably<br />PhoneGap, Mosync has poor gaming performance and terrible controller implementation.</div><div>Ejecta works best with ImpactJS and is currently only IOS :(<br />CocoonJS has performance, but crashes and has no access to the controller :(</div><div><br /></div><div>Boxer8 has expressed interest in working with&nbsp;organizations&nbsp;to broaden access to larger groups of developers. So I thought to ask the staff at Boxer8 to look into CocoonJS(<a href="http://www.ludei.com/" target="_blank" rel="nofollow">http://www.ludei.com/</a>)&nbsp;who could use some support on the matter. Mostly in regards to</div><div>* Working application/games<br />* Controller support</div><div>* Access to IAP(we would rather not go through an external provider like Clay.io (<a href="http://clay.io/" target="_blank" rel="nofollow">http://clay.io/</a>)&nbsp; no&nbsp;offence&nbsp;to clay, but requesting gamers to register to pay through another provider is discouraging.</div><div><br /></div><div>We do want the opportunity to have our games on the Ouya as those like myself feel that the Ouya is a great&nbsp;opportunity. We want to work with Boxer8 on the Ouya and by what Boxer8 has presented itself to the community feel that they want to work with everyone too.</div><div><br /></div><div>It would be wonderful gesture if Boxer8 could get in contact with CocoonJS and express interest that they(you at Boxer8) would like to provide the opportunity for HTML5 game developers on your Ouya system. I have talked about the Ouya on their own forums(Ludie) and they have expressed interest. However they could possibly use a nudge.</div><div><br /></div><div>In the mean time JameS??? here and rfisher at the Construct2 forums are working on creating a PhoneGap plugin for the controller(they could be the same person as far as I know). However as expressed above PhoneGap is just not the best at getting good performance.&nbsp;</div><div><br /></div><div>If your are HTML5 developers please stand up and let's see what size of the community is actually present on the forums. This is only a small sample, but every voice heard is one more. &nbsp;If you are a HTML5 developer please link to this thread on your own site and link here to your development forums :)</div><div><br /></div><div>please be a "YOPP" :)</div><div><br /></div><div>PS. I have no illusions we are a giant community, but I am interested to see what size we can muster :)</div>]]></description>
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      <title>SOLVED: Game won't start or cannot be re-run until console got rebooted.</title>
      <link>http://forums.ouya.tv/discussion/1103/solved-game-wont-start-or-cannot-be-re-run-until-console-got-rebooted</link>
      <pubDate>Fri, 29 Mar 2013 19:49:40 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>schleinzer</dc:creator>
      <guid isPermaLink="false">1103@/discussions</guid>
      <description><![CDATA[Fellow developers,<br /><br />during the submission phase of my game "Natural Soccer" I had to struggle with a rather difficult to resolve problem: my game worked perfectly on my Nexus 7 development environment but just wouldn't start for the OUYA team or could not be re-run until console reboot.<br /><br />It turned out to be a rather simple problem, but which came much to my surprise: <i>the "ACTION_MENUAPPEARING" broadcast actually is "STICKY"!</i> So if any of you have the same problem, check if you do this in your broadcast receiver:<br /><br />public void onReceive(Context context, Intent intent)<br />{<br /><i>&nbsp;&nbsp;&nbsp;<b> if (!isInitialStickyBroadcast())</b></i><br />&nbsp;&nbsp;&nbsp; {<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // ...<br />&nbsp;&nbsp;&nbsp; }<br />}<br /><br />This solved the problem for me and finally got "Natural Soccer" approved.<br /><br />So if anybody struggles with this problem, I hope this helps.<br /><br />~ Thorsten<br />]]></description>
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      <title>putGameData uses?</title>
      <link>http://forums.ouya.tv/discussion/1090/putgamedata-uses</link>
      <pubDate>Fri, 29 Mar 2013 11:01:24 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Evgiz</dc:creator>
      <guid isPermaLink="false">1090@/discussions</guid>
      <description><![CDATA[From the OUYA docs about putGameData:<br /><br />These methods should not be used to store large amounts of data, and the data stored may be deleted if it is either excessively large or remains unused whilst other data from other games is used.<br /><br />How likely is it that this data will get deleted? May I use this method for game settings or even game saves/local leaderboards/stats etc?<br /><br />I dont want my players to constantly fix settings that resets or such things. <br /><br />If this is the case, what is the purpose of these methods?<br />]]></description>
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      <title>Cannot connect to device after latest OUYA update</title>
      <link>http://forums.ouya.tv/discussion/1054/cannot-connect-to-device-after-latest-ouya-update</link>
      <pubDate>Wed, 27 Mar 2013 18:23:35 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>postmechanical</dc:creator>
      <guid isPermaLink="false">1054@/discussions</guid>
      <description><![CDATA[Wondering whether anyone else is running into this issue? Just downloaded and updated to latest OUYA build on device and now I cannot connect to device from development system via adb.]]></description>
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      <title>Simulating touch events on ouya</title>
      <link>http://forums.ouya.tv/discussion/1074/simulating-touch-events-on-ouya</link>
      <pubDate>Thu, 28 Mar 2013 22:36:50 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Noman</dc:creator>
      <guid isPermaLink="false">1074@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>As part of an effort to make existing android games ouya - friendly, I would like to write a background service that sends touch events to the active apk (usually game).</div><div><br /></div><div>There is an in-depth article about this here :</div><div><a href="http://www.pocketmagic.net/2012/04/injecting-events-programatically-on-android/#.UVTBzxx-lnk" target="_blank" rel="nofollow">http://www.pocketmagic.net/2012/04/injecting-events-programatically-on-android/#.UVTBzxx-lnk</a><br /></div><div><br /></div><div>Bottom line, you have two options :</div><div>1 - Send the events to your app (not any other apps)</div><div>2 - Have root access and send events to&nbsp;/dev/input/</div><div><br /></div><div>Are Ouya devices rooted by default (I did not get mine yet)? If not, I think Ouya users will be able to benefit from such a feature being opened to devs in the ODK...</div>]]></description>
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      <title>Rejected due to "error 2022"</title>
      <link>http://forums.ouya.tv/discussion/1067/rejected-due-to-error-2022</link>
      <pubDate>Thu, 28 Mar 2013 18:25:17 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>PushyPixels</dc:creator>
      <guid isPermaLink="false">1067@/discussions</guid>
      <description><![CDATA[<div>Please note: I love the OUYA team and I know they are working their BUTTS OFF on this project. &nbsp;Thank you very much for your time guys, I just am a bit confused by my rejection.</div><div><br /></div><div>What is error 2022? &nbsp;I've not been able to reproduce the problem. &nbsp;I've looked both at my screen output and grepped my logcat and can't find any mention of error 2022 when playing or using IAP in my game. The game brings up the purchase menus and unlocks nicely on my end.</div><br />I&nbsp;received&nbsp;the following from the OUYA team this morning:<div><br /></div><div>Hello ,</div><div>Unfortunately we can't yet distribute Proton Pulse OUYA (1.0) on OUYA.</div><div><br /></div><div>Here is our team's feedback. Please consider it. We'd be thrilled if you resubmitted.</div><div>1. Overall looks good</div><div>2. returns a 2022 error in store</div><div><br /></div><div>Fix that and we will pass</div><div><br /></div><div>Our goal is to be the most developer-friendly gaming platform. If you have questions about our process or our feedback onn what you submitted, please feel free to reach out to us at <a rel="nofollow" href="mailto:app-reviews@OUYA.tv">app-reviews@OUYA.tv</a></div><div>
<p>- Team OUYA</p></div>]]></description>
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      <title>Screenshot Submission</title>
      <link>http://forums.ouya.tv/discussion/1037/screenshot-submission</link>
      <pubDate>Tue, 26 Mar 2013 15:49:04 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Mikeware</dc:creator>
      <guid isPermaLink="false">1037@/discussions</guid>
      <description><![CDATA[Will I always have to re-upload screenshots when submitting an update?&nbsp; <br /><br />Also, I noticed that the delete function doesn't delete the one I click on, and that I can't seem to specify the order in which the screenshots will cycle.<br /><br />Just wanted to get some feedback in now that I've gone through the process.&nbsp; Think there was another thread about updating just info and not the game apk itself as well.<br /><br />Thanks! <br />]]></description>
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      <title>CONTROLER INPUT ERROR: Pressing menu button falsely releases all other pressed buttons</title>
      <link>http://forums.ouya.tv/discussion/1056/controler-input-error-pressing-menu-button-falsely-releases-all-other-pressed-buttons</link>
      <pubDate>Wed, 27 Mar 2013 20:09:35 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">1056@/discussions</guid>
      <description><![CDATA[In the middle of testing all possible combination of situations, I noticed that hitting the menu button sends an ACTION_UP for <b>all buttons</b>, even if you are still holding them down.&nbsp; What's even more weird is that you can receive a second ACTION_UP by releasing the buttons being held down.<br /><br />The inability to accurately determine if a button is actually being held down or not negatively affects my game.&nbsp; Is there any way around this issue that doesn't involve hacking in an edge case to ACTION_UP that reverts all input changes if a menu button event is shortly sent?<br />]]></description>
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      <title>current Receipts and purchases</title>
      <link>http://forums.ouya.tv/discussion/886/current-receipts-and-purchases</link>
      <pubDate>Mon, 11 Mar 2013 10:47:47 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>orangepascal</dc:creator>
      <guid isPermaLink="false">886@/discussions</guid>
      <description><![CDATA[Just a quick question, I understand the current &nbsp;IAP stuff is in test phase for developers, but I need to make sure this is part of the test:<div><br /></div><div>I purchase a product from in my game, the game returns the correct "no credits, so sorry but no purchase!" &nbsp; but the receipt is still live on my account, and after restarting the game the receipt is found and says I purchased the game.</div><div><br /></div><div>My guess is this is currently how it works for developers, but I just want to check and make sure this is not a bug or problem :)</div>]]></description>
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      <title>IAP Pricing (other languages than English)</title>
      <link>http://forums.ouya.tv/discussion/1043/iap-pricing-other-languages-than-english</link>
      <pubDate>Tue, 26 Mar 2013 20:51:49 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>charlierby</dc:creator>
      <guid isPermaLink="false">1043@/discussions</guid>
      <description><![CDATA[Hi,<br /><br />I know that this might not be fully implemented at the moment, but here is a curious thing I came across when testing our IAP products. When setting the console to any other language than English (US), the IAP dialog always displays something like ",99 €" regardless of the real price of the IAP product.<br /><br /><img src="http://devblog.rarebyte.com/wp-content/2013/03/ouya_locale_de_cheap_iap.png" alt="image" /><br /><br />Greetings,<br /><br />]]></description>
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      <title>Icon updating?</title>
      <link>http://forums.ouya.tv/discussion/1034/icon-updating</link>
      <pubDate>Tue, 26 Mar 2013 03:09:47 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>bishop</dc:creator>
      <guid isPermaLink="false">1034@/discussions</guid>
      <description><![CDATA[The original version of the game I submitted had a default (Monogame) icon. In a more recent submission, I replaced it with a real icon. When I go to edit the game on the site, the correct icon shows up, but the one in Make-&gt;Builds still has the old icon. Is there anything I have to do to push the new version or is it just a matter of caching and it'll sort itself out?<div><br /></div><div>Thanks!</div>]]></description>
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      <title>Purchase Failed error 2020 (no credit card on file)</title>
      <link>http://forums.ouya.tv/discussion/992/purchase-failed-error-2020-no-credit-card-on-file</link>
      <pubDate>Sat, 23 Mar 2013 06:47:12 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">992@/discussions</guid>
      <description><![CDATA[How do I enter a credit card?]]></description>
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      <title>Marmalade SDK?</title>
      <link>http://forums.ouya.tv/discussion/1035/marmalade-sdk</link>
      <pubDate>Tue, 26 Mar 2013 09:59:21 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Toasty</dc:creator>
      <guid isPermaLink="false">1035@/discussions</guid>
      <description><![CDATA[Hi all,<br /><br />Just wondering if anyone has made any progress implementing the ODK features into Marmalade? Should it just be a matter of compiling up a Java lib and pulling them in via the EDK: <a href="http://docs.madewithmarmalade.com/native/extensions/edktutorials/androidlibtutorial.html" target="_blank" rel="nofollow">http://docs.madewithmarmalade.com/native/extensions/edktutorials/androidlibtutorial.html</a> ?<br /><br />Any joy on reading from the analogue sticks?<br /><br />Thanks!<br />]]></description>
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      <title>Game Scaling issue</title>
      <link>http://forums.ouya.tv/discussion/1024/game-scaling-issue</link>
      <pubDate>Mon, 25 Mar 2013 16:27:44 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>PsydraJim</dc:creator>
      <guid isPermaLink="false">1024@/discussions</guid>
      <description><![CDATA[Ok, I'm running up to the wire, as expected, but I'm a lot closer than I thought I would be. &nbsp;My big problem right now is that the game is scaling weird. &nbsp;When I'm running on the virtual device set to 1280x720, it looks fine. &nbsp;But when I run it on the Ouya, my splash/menu screens take up the whole screen but my main gameplay screen is just taking up the top left corner of the TV. &nbsp;Is this because all my art is in drawable-nodpi to get around another problem? &nbsp;Or is there a way to force it to zoom/scale to 1280?]]></description>
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