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      <title>ODK (OUYA Developer Kit) - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 04:48:42 +0000</pubDate>
         <description>ODK (OUYA Developer Kit) - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/odk/p12/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Support for push notifications?</title>
      <link>http://forums.ouya.tv/discussion/365/support-for-push-notifications</link>
      <pubDate>Mon, 14 Jan 2013 16:45:51 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>postmechanical</dc:creator>
      <guid isPermaLink="false">365@/discussions</guid>
      <description><![CDATA[Will Google's push notification API GCM be supported on OUYA?]]></description>
   </item>
   <item>
      <title>How do I set up the Ouya ODK / SDK?</title>
      <link>http://forums.ouya.tv/discussion/324/how-do-i-set-up-the-ouya-odk-sdk</link>
      <pubDate>Fri, 11 Jan 2013 08:01:02 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>SpikeFool</dc:creator>
      <guid isPermaLink="false">324@/discussions</guid>
      <description><![CDATA[Hello I am new to programming and I am unsure how to go about setting this stuff up. I got as far as downloading the OUYA ODK and the  <a rel="nofollow" href="http://developer.android.com/sdk/index.html">Android SDK and tools</a> and check marked and installed the <br /><ul><li><strong>Tools</strong>: Including both Android SDK and Android SDK Platform tools</li><li><strong>Android 4.1 (API 16)</strong>: SDK Platform</li><li><strong>Android 4.0 (API 14)</strong>: SDK Platform</li><li><strong>Extras</strong>: Android Support Library</li></ul><p><br /></p><p>Now on the Ouya page <a href="https://devs.ouya.tv/developers/docs/setup" target="_blank" rel="nofollow">https://devs.ouya.tv/developers/docs/setup</a> I cant figure out what to do next and how to make the program work so I can make games.<br /></p>]]></description>
   </item>
   <item>
      <title>Integration with OUYA platform</title>
      <link>http://forums.ouya.tv/discussion/769/integration-with-ouya-platform</link>
      <pubDate>Mon, 18 Feb 2013 22:36:30 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>ericsoco</dc:creator>
      <guid isPermaLink="false">769@/discussions</guid>
      <description><![CDATA[Just starting to get my hands dirty. I have an old game I'm planning to update, refine, and publish to OUYA, and I want to be sure I design the codebase so that I can take advantage of the required and optional features OUYA offers.<div><br /></div><div>However, I'm not sure what all that entails. &nbsp;I need to answer questions about integration with the OUYA platform, like:</div><div><br /></div><div><ul><li>How does the in-app purchase system work?<br /></li><li>Is there a standard expected format for menu/UI navigation for OUYA apps?<br /></li><li>Are there "leaderboards" or any equivalent social features on OUYA?</li><li>Are OUYA games expected to report stats back to OUYA?<br /></li><li>How do users navigate into/out of/between OUYA apps?<br /></li></ul></div><div><br /></div><div>In short, I'm looking for any sort of checklist, even as a working document, to make sure I can easily support everything that will make my OUYA app as well-integrated into the platform as possible.</div><div><br /></div><div>I'll developing in Adobe AIR, but am fluent in Java as well, so if there are resources in the ODK I should reference/cannibalize, I can do that.</div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Using cocos2d-x with OUYA</title>
      <link>http://forums.ouya.tv/discussion/254/using-cocos2d-x-with-ouya</link>
      <pubDate>Mon, 07 Jan 2013 22:21:05 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>PelzMorph</dc:creator>
      <guid isPermaLink="false">254@/discussions</guid>
      <description><![CDATA[Hi everyone,<div><br /></div><div>in regard of the Ouya-GameJam and the many questions in this forum how to use cocos2d-x or JNI/NDK we decided to create a project template for you: the MetaProject.</div><div><br /></div><div>We implemented a binding to the OUYA-controller-Java-class for cocos2d-x all other API-Calls will be delivered during the next months.</div><div><br /></div><div><a rel="nofollow" href="http://blog.levire.com/levire-metaproject/">The blog-post with further details!</a>&nbsp;</div><div><br /></div><div>Have great week and happy hacking !</div><div><br /></div><div>Best,</div><div>Christopher(pelzmorph)</div><div><a rel="nofollow" href="www.levire.com">www.levire.com</a></div>]]></description>
   </item>
   <item>
      <title>Screen flashes when trying to login to launcher</title>
      <link>http://forums.ouya.tv/discussion/393/screen-flashes-when-trying-to-login-to-launcher</link>
      <pubDate>Tue, 15 Jan 2013 22:05:09 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Inhuman</dc:creator>
      <guid isPermaLink="false">393@/discussions</guid>
      <description><![CDATA[<p>When I run the OUYA Launcher and try to login with my existing account the screen flashes back and forth between a white screen that says "Contacting ouya servers..." and the purple screen with the new user and existing user buttons on it. This happens on both the emulator and my tablet. Has anyone else seen this behavior and know how to fix it?&nbsp; Thanks!!</p>]]></description>
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   <item>
      <title>OUYA device name for Public Release?</title>
      <link>http://forums.ouya.tv/discussion/716/ouya-device-name-for-public-release</link>
      <pubDate>Tue, 12 Feb 2013 02:57:25 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>newmessage</dc:creator>
      <guid isPermaLink="false">716@/discussions</guid>
      <description><![CDATA[Hello OUYAers,<div><br /></div><div>Anyone know whether current name for OUYA "<b>Cardhu</b>" will be also use as the name for Release version on March 2013?</div><div><br /></div><div>Because I need to use preprocessor on run time, perhaps something like : #ifdef USE_OUYA,</div><div>Thus I need the device name for public release.</div><div><br /></div><div>Many thanks</div>]]></description>
   </item>
   <item>
      <title>How to add application description on OUYA?</title>
      <link>http://forums.ouya.tv/discussion/728/how-to-add-application-description-on-ouya</link>
      <pubDate>Wed, 13 Feb 2013 09:31:11 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>newmessage</dc:creator>
      <guid isPermaLink="false">728@/discussions</guid>
      <description><![CDATA[Greetings OUYA fellows!<div><br /></div><div>Just wanna ask, anyone know how to add description on OUYA?</div><div>I mean on the screen after we select our application and then will appears screen with button "LAUNCH NOW" on the bottom left.</div><div>Nah, on that screen, as I seen on games sample <b>Stalagflight </b>we can adds some text or description on there.</div><div>Anyone know how to do that?</div>]]></description>
   </item>
   <item>
      <title>A simple question about launchers</title>
      <link>http://forums.ouya.tv/discussion/234/a-simple-question-about-launchers</link>
      <pubDate>Sun, 06 Jan 2013 23:04:32 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Gruik</dc:creator>
      <guid isPermaLink="false">234@/discussions</guid>
      <description><![CDATA[Hi,<br /><br />The Ouya setup guide says "If the OUYA launcher is not installed, some ODK features will not work correctly"<br />But it doesn't say if ouya apps needs to be launched through it<br /><br />Since we're stucked in the launcher screen, waiting to pair a controller, i guess the answer is no<br />I only ask to be sure, or if there is a way to do this pairing or emulate the controller via the emulator<br /><br />Thanks<br />]]></description>
   </item>
   <item>
      <title>ODK support for AXIS_L2 and AXIS_R2</title>
      <link>http://forums.ouya.tv/discussion/639/odk-support-for-axis-l2-and-axis-r2</link>
      <pubDate>Thu, 31 Jan 2013 20:47:08 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Renanse</dc:creator>
      <guid isPermaLink="false">639@/discussions</guid>
      <description><![CDATA[<div>I'm trying to use only the OuyaController class in the ODK to map controller interactions. &nbsp;This has worked out ok except in the case of AXIS_L2 and AXIS_R2. &nbsp;These are arriving as events to dispatchGenericMotionEvent, but do not get processed by OuyaController. &nbsp;Peeking into the source for OuyaController (at least the best I could, using DJ... is it up on git somewhere?) I found that the map (ouyaAxisMap I believe?) that converts android axes to ouya only includes the X and Y axis of the thumbsticks - it is missing the left and right triggers.&nbsp; In the meantime, I know I can intercept and store those events outside the ODK, but can we get that fixed for the next ODK release? &nbsp;(If I am wrong about the above, please correct me. :) )<br /></div>]]></description>
   </item>
   <item>
      <title>How can I import my C++ game?</title>
      <link>http://forums.ouya.tv/discussion/653/how-can-i-import-my-c-game</link>
      <pubDate>Sat, 02 Feb 2013 16:17:13 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Pixel_Protection</dc:creator>
      <guid isPermaLink="false">653@/discussions</guid>
      <description><![CDATA[Hi, Me and my team have been making a game with C++. We though it would be awesome to put it on the OUYA, But we have no clue how we import our game or how the ODK files work. We did not order the&nbsp;Development kit in time so we don't have an OUYA yet.&nbsp;So how can we import our game to the OUYA? Will we have to do something with Android?&nbsp;<div><br /></div><div>Please help!</div><div>~Pixel Protection Studios</div>]]></description>
   </item>
   <item>
      <title>How T Install The ODK On Windows</title>
      <link>http://forums.ouya.tv/discussion/725/how-t-install-the-odk-on-windows</link>
      <pubDate>Wed, 13 Feb 2013 01:23:29 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Pixel_Protection</dc:creator>
      <guid isPermaLink="false">725@/discussions</guid>
      <description><![CDATA[Hello,<div><br /></div><div>I've been having trouble installing the ODK using Windows 7 and Eclipse. Does anyone have any&nbsp;advice on how to install it?</div>]]></description>
   </item>
   <item>
      <title>Attn: Team OUYA, a TRC Proposal, Handling Save games better then Google</title>
      <link>http://forums.ouya.tv/discussion/628/attn-team-ouya-a-trc-proposal-handling-save-games-better-then-google</link>
      <pubDate>Wed, 30 Jan 2013 02:37:29 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>VicariousEnt</dc:creator>
      <guid isPermaLink="false">628@/discussions</guid>
      <description><![CDATA[<p>

Dear Team
OUYA, perhaps you guys have something in the works in this department, but if
not please hear me out. One of the biggest problems on the Android marketplace
with games currently, is how save games are dealt with. Or more specifically
how they aren’t regulated at all. When it comes to purely digital media, value
is immensely important to the consumer. On Android phones and tablets (and I
assume similar Apple products), when you upgrade to a new device&nbsp;or get your
current one repaired (which results in its internal memory being wiped), you
can re-download all of your purchases from the marketplace as of course your
account keeps track of what you have purchased and own, but your save games are
lost forever. This greatly devalues our products. Players spend hours, if not
days to weeks unlocking content in games, getting high scores, and proceeding
through the game. Those save games represent the time invested into our games, and
it really sucks when we loose them (trust me, my Sony droid’s screen just died
for the 2<sup>nd</sup> time in 3 months and is in the shop again, ugh).</p><p>Now I’m
sure OUYA systems with their whole 2 moving parts and giant CPU fan will probably
prove to be very reliable, but its best to plan for the worst and I’m guessing
there will be a new OUYA system with the latest and greatest tech every couple
years. I urge you not to leave save game handling up to the individual
developers as Google has done on mobile. I suggest having a TRC that regulates
all save game data to sub directories inside a master save game directory on
the main storage unit. And then either allowing access to that folder so we can
manually back it up to a flash drive\usb hd (and without having to root the
system), or build a UI into the Launcher that will allow backing up and
restoring all save game data. Thank you for your time.</p>]]></description>
   </item>
   <item>
      <title>Performance issues with new update??</title>
      <link>http://forums.ouya.tv/discussion/709/performance-issues-with-new-update</link>
      <pubDate>Mon, 11 Feb 2013 01:35:59 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>jtn0514</dc:creator>
      <guid isPermaLink="false">709@/discussions</guid>
      <description><![CDATA[Anyone having major performance issues with their games after the most recent update to the OS ??<br /><br />I
 was running at a solid 30 fps on a 3d game and now without ANY changes 
to my code after the update can only get about 6-7 fps...... <br /><br />Same
 goes for any other stuff i have thats working on the ouya. Ive suffered
 considerable Framerate drops with NO changes to my game code at all 
since this update..<br /><br />I noticed the ouya interface screen slides in
 alot smoother/faster on the ouya and the store but thats about it.... 
im sure there is alot more background stuff in that update...<br /><br /><br />]]></description>
   </item>
   <item>
      <title>Can't get input controllers working in MonoGame.</title>
      <link>http://forums.ouya.tv/discussion/700/cant-get-input-controllers-working-in-monogame</link>
      <pubDate>Sat, 09 Feb 2013 03:03:43 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>BlairKnick</dc:creator>
      <guid isPermaLink="false">700@/discussions</guid>
      <description><![CDATA[My game is loading on devkits fine, and it runs, but the only input that's being picked up at all is touchpad movement.<div><br /></div><div>I'm pasting my Activity file below... I can't for the life of me figure out what I might be doing wrong...</div><div><br /></div><div><br /></div><div><div>using Android.App;</div><div>using Android.Content.PM;</div><div>using Android.OS;</div><div>using Android.Content;</div><div>using Android.Widget;</div><div>using System;</div><div>using Ouya.Console.Api;</div><div><br /></div><div>namespace ColourThiefOuya</div><div>{</div><div>&nbsp; &nbsp; [Activity(Label = "ColourThiefOuya"</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , MainLauncher = true</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , Icon = "@drawable/icon"</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , Theme = "@style/Theme.Splash"</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , AlwaysRetainTaskState = true</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , LaunchMode = Android.Content.PM.LaunchMode.SingleInstance</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , ScreenOrientation = ScreenOrientation.SensorLandscape</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden)]</div><div>&nbsp; &nbsp; [IntentFilter(new[] { Intent.ActionMain }</div><div>&nbsp; &nbsp; &nbsp; &nbsp; , Categories = new[] { Intent.CategoryLauncher, OuyaIntent.CategoryGame })]</div><div>&nbsp; &nbsp; public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity</div><div>&nbsp; &nbsp; {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; protected override void OnCreate(Bundle bundle)</div><div>&nbsp; &nbsp; &nbsp; &nbsp; {</div><div>			Ouya.Console.Api.OuyaFacade.Instance.Init(this, "f6981bd4-ce09-4ed0-9466-040114c6cca4");</div><div><br /></div><div>			base.OnCreate(bundle);</div><div><br /></div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ColorThief.Game1.Activity = this;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var g = new ColorThief.Game1();</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SetContentView(g.Window);</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g.Run();</div><div>&nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div><br /></div><div>		public override bool OnKeyDown (Android.Views.Keycode keyCode, Android.Views.KeyEvent e)</div><div>		{</div><div>			Console.Out.WriteLine ("entered OnKeyDown");</div><div>			//int player = OuyaController.GetPlayerNumByDeviceId (e.DeviceId);</div><div><br /></div><div>			return ColorThief.Controls.OuyaControl.ButtonDown(keyCode, e)</div><div>				|| base.OnKeyDown (keyCode, e);</div><div>		}</div><div><br /></div><div>		public override bool OnKeyUp (Android.Views.Keycode keyCode, Android.Views.KeyEvent e)</div><div>		{</div><div>			Console.Out.WriteLine ("entered OnKeyUp");</div><div>			return ColorThief.Controls.OuyaControl.ButtonUp(keyCode, e)</div><div>				|| base.OnKeyUp (keyCode, e);</div><div>		}</div><div><br /></div><div>		public override bool OnGenericMotionEvent (Android.Views.MotionEvent e)</div><div>		{</div><div>			Console.Out.WriteLine ("entered OnGenericMotionEvent");</div><div>			switch (e.ActionMasked) {</div><div>			case Android.Views.MotionEventActions.Move: // joystick move</div><div>				ColorThief.Controls.OuyaControl.HandleMove(e);</div><div>				break;</div><div><br /></div><div>			case Android.Views.MotionEventActions.HoverMove: // touchpad move</div><div>				break;</div><div>			}</div><div><br /></div><div>			return true;</div><div>		}</div><div>&nbsp; &nbsp; }</div><div>}</div><div><br /></div></div>]]></description>
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   <item>
      <title>Package signing for store submission.</title>
      <link>http://forums.ouya.tv/discussion/702/package-signing-for-store-submission</link>
      <pubDate>Sat, 09 Feb 2013 06:25:09 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>stolk</dc:creator>
      <guid isPermaLink="false">702@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>I set up my game at devs.ouya.tv and after creating one, I see there is a KEY.DER file available for download.</div><div><br />What is this file?</div><div>Do I need it to sign the package?</div><div>If so, what are the steps, and commands required?</div><div><br /></div><div>I was expecting a 'APPLICATION ID' to be shown, which I can use for the IAP, but it does not seem to be there.</div><div><br /></div><div>Where is the guide for store submissions?</div><div>Thanks,</div><div><br /></div><div>&nbsp; Bram</div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Standardized art pack?</title>
      <link>http://forums.ouya.tv/discussion/699/standardized-art-pack</link>
      <pubDate>Sat, 09 Feb 2013 00:37:39 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>apLundell</dc:creator>
      <guid isPermaLink="false">699@/discussions</guid>
      <description><![CDATA[Is there a pack of standard art we're supposed to use for console logos, button, etc?<br /><br />I know for X-Box stuff they provide you with the graphics you're supposed to use to describe controller functions, for example. <br /><br />Is there anything like that for Ouya? Or can we just use whatever?<br /><br />-Andy<br />]]></description>
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   <item>
      <title>Maximum package size</title>
      <link>http://forums.ouya.tv/discussion/685/maximum-package-size</link>
      <pubDate>Thu, 07 Feb 2013 19:44:17 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>arcticdog</dc:creator>
      <guid isPermaLink="false">685@/discussions</guid>
      <description><![CDATA[I know this question has sort of been mentioned in a couple of other threads, but I don't ever recall seeing an actual answer.<div><br /></div><div>Now that the store is starting to take shape, are there any size restrictions on apk packages stored in the OUYA store? &nbsp;I'm assuming the hosting is occurring at OUYA. &nbsp;Is this hosting free? (especially since games are required to be free in some respect... which means some may opt to make the game entirely free.. which wouldn't help subsidize the hosting costs for OUYA)</div><div><br /></div><div><br /></div>]]></description>
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   <item>
      <title>Launch error: Failed to connect to remote VM. Connection refused</title>
      <link>http://forums.ouya.tv/discussion/689/launch-error-failed-to-connect-to-remote-vm-connection-refused</link>
      <pubDate>Fri, 08 Feb 2013 06:36:57 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>ExhaleGames</dc:creator>
      <guid isPermaLink="false">689@/discussions</guid>
      <description><![CDATA[Is anyone else having this issue? When I run the application it pushes it up to the OUYA and runs it as expected. However when I try to debug into the game I get this error. The console output right before the error presented is:&nbsp;<br /><br />Attempting to connect debugger to 'mygame.scratch' on port 8601<br /><div><br /></div><div>Is this a problem on my local machine somehow? Am I missing something that should be installed maybe? &nbsp;Any help would be appreciated.</div>]]></description>
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   <item>
      <title>Is it easy to develop games?</title>
      <link>http://forums.ouya.tv/discussion/394/is-it-easy-to-develop-games</link>
      <pubDate>Tue, 15 Jan 2013 22:38:48 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>shubshub</dc:creator>
      <guid isPermaLink="false">394@/discussions</guid>
      <description><![CDATA[Is it easy to develop games for the OUYA<div>For say someone with very little experience at Developing games for the Android System?</div>]]></description>
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   <item>
      <title>Anytime state querying question.</title>
      <link>http://forums.ouya.tv/discussion/676/anytime-state-querying-question</link>
      <pubDate>Wed, 06 Feb 2013 17:04:49 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Molinware</dc:creator>
      <guid isPermaLink="false">676@/discussions</guid>
      <description><![CDATA[I'm using the code from the docs:<br /><br /><div><pre><a rel="nofollow" href="/profile/Override">@Override</a>
public boolean onKeyDown(int keyCode, KeyEvent event) {
    boolean handled = OuyaController.onKeyDown(keyCode, event);
    return handled || super.onKeyDown(keyCode, event);
}

<a rel="nofollow" href="/profile/Override">@Override</a>
public boolean onKeyUp(int keyCode, KeyEvent event) {
    boolean handled = OuyaController.onKeyUp(keyCode, event);
    return handled || super.onKeyUp(keyCode, event);
}

<a rel="nofollow" href="/profile/Override">@Override</a>
public boolean onGenericMotionEvent(MotionEvent event) {
    boolean handled = OuyaController.onGenericMotionEvent(event);
    return handled || super.onGenericMotionEvent(event);
}</pre><pre><br /></pre><pre>This code is right or do I need to change something?<br /></pre></div>]]></description>
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      <title>[Store] Intent Filter Error</title>
      <link>http://forums.ouya.tv/discussion/669/store-intent-filter-error</link>
      <pubDate>Tue, 05 Feb 2013 21:41:56 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">669@/discussions</guid>
      <description><![CDATA[I keep getting the following error when I upload an apk to the store:<br /><br />"Apk error: package must accept one OUYA intent: tv.ouya.intent.category.GAME or tv.ouya.intent.category.APP"<br /><br />I originally had it as ouya.intent.category.GAME, which seemed to work fine before the patch for getting the game listed under "Games". I changed it to have the tv. bit on the front, but I still get the error. I've tried with an exported/signed apk and the one I ripped straight out of the android bin folder in my eclipse project<br /><br />I've had problems in the past with android manifest files refusing to update, so might just be that.<br /><br />This is what my manifest file looks like:<br /><br />&lt;?xml version="1.0" encoding="utf-8"?&gt;<br />&lt;manifest xmlns:android="<a href="http://schemas.android.com/apk/res/android" target="_blank" rel="nofollow">http://schemas.android.com/apk/res/android</a>"<br />&nbsp;&nbsp;&nbsp; package="com.crystallinegreen.executivestar.alpha"<br />&nbsp;&nbsp;&nbsp; android:versionCode="1"<br />&nbsp;&nbsp;&nbsp; android:versionName="1.0" &gt;<br /><br />&nbsp;&nbsp;&nbsp; &lt;uses-sdk<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:minSdkVersion="8"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:targetSdkVersion="17" /&gt;<br /><br />&nbsp;&nbsp;&nbsp; &lt;application<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:allowBackup="true"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:icon="@drawable/ic_launcher"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:label="@string/app_name"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:theme="@style/ExecutiveStarTheme" &gt;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;activity<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:name="com.crystallinegreen.executivestar.Launcher"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:label="@string/app_name" &gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;intent-filter&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;action android:name="android.intent.action.MAIN" /&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;category android:name="android.intent.category.LAUNCHER" /&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;category android:name="tv.ouya.intent.category.GAME"/&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/intent-filter&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/activity&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &lt;activity<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:name="com.crystallinegreen.iridian.graphics.IridianGraphicsActivity"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;intent-filter&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;category android:name="tv.ouya.intent.category.GAME"/&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/intent-filter&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/activity&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;activity<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:name="com.crystallinegreen.executivestar.TestGameActivity"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;intent-filter&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;category android:name="tv.ouya.intent.category.GAME"/&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/intent-filter&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/activity&gt;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;activity<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; android:name="com.crystallinegreen.executivestar.TutorialActivity"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;intent-filter&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;category android:name="tv.ouya.intent.category.GAME"/&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/intent-filter&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/activity&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp; &lt;/application&gt;<br /><br />&lt;/manifest&gt;<br />]]></description>
   </item>
   <item>
      <title>Guide to getting your game/app on the store</title>
      <link>http://forums.ouya.tv/discussion/670/guide-to-getting-your-game-app-on-the-store</link>
      <pubDate>Tue, 05 Feb 2013 23:00:48 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">670@/discussions</guid>
      <description><![CDATA[Just went through the process of getting a game on the beta version of the OUYA store. Much thanks to the OUYA team for helping out. Here is a guide I wrote for how to do it:<br /><br /><a rel="nofollow" href="http://ouyaforum.com/showthread.php?1335-OUYA-Store-is-Up!">http://ouyaforum.com/showthread.php?1335-OUYA-Store-is-Up!</a><br />]]></description>
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   <item>
      <title>Getting user/profile information</title>
      <link>http://forums.ouya.tv/discussion/644/getting-user-profile-information</link>
      <pubDate>Fri, 01 Feb 2013 20:33:27 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>JaapvdWulp</dc:creator>
      <guid isPermaLink="false">644@/discussions</guid>
      <description><![CDATA[Is it possible get information about the user? Like requesting profile data so you could load a female or male model based on the gender of the player?<br />]]></description>
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      <title>Help with controller and emulator on Windows and Eclipse</title>
      <link>http://forums.ouya.tv/discussion/637/help-with-controller-and-emulator-on-windows-and-eclipse</link>
      <pubDate>Wed, 30 Jan 2013 22:41:14 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>vnsbr</dc:creator>
      <guid isPermaLink="false">637@/discussions</guid>
      <description><![CDATA[Hello i have created the AVD, followed the doc instructions and everything runs and looks fine on eclipse, but i dont know how to use my xbox360 controller with the ouya framework, any tips on this?<br />]]></description>
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      <title>BUTTON_DPAD not handled by ODK?</title>
      <link>http://forums.ouya.tv/discussion/227/button-dpad-not-handled-by-odk</link>
      <pubDate>Sun, 06 Jan 2013 15:04:15 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Squidhead</dc:creator>
      <guid isPermaLink="false">227@/discussions</guid>
      <description><![CDATA[Hi,&nbsp;<div>I'm having trouble using the BUTTON_DPAD keys.<div><br /></div><div>In my activity I have the following setup:</div><div><br /></div><div><div>	<a rel="nofollow" href="/profile/Override">@Override</a></div><div>	public boolean onKeyDown(int keyCode, KeyEvent event) &nbsp;{</div><div>	 &nbsp; &nbsp;boolean handled = OuyaController.onKeyDown(keyCode, event);</div><div>	 &nbsp; &nbsp;return handled || super.onKeyDown(keyCode, event);</div><div>	}</div><div><br /></div></div><div>On the Controller side I want to check if the user pressed the DPADF or one of the analoge sticks:</div><div><br /></div><div><div>		if(c.getButton(OuyaController.BUTTON_DPAD_DOWN) || fYAchsis &gt; 0.5f)</div><div>		{</div></div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;...</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div>It seems the event is not handled by the ODK. When I step through the onKeyDown method, the boolean "handled" returns false. All other buttons except the DPAD return true.</div><div>Any Idea how I can handle this different?</div><div><br /></div><div>Thanks,</div><div>Markus</div></div>]]></description>
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   <item>
      <title>OuyaController.getControllerByDeviceId() always null</title>
      <link>http://forums.ouya.tv/discussion/634/ouyacontroller-getcontrollerbydeviceid-always-null</link>
      <pubDate>Wed, 30 Jan 2013 18:55:58 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Ragekit</dc:creator>
      <guid isPermaLink="false">634@/discussions</guid>
      <description><![CDATA[Hey everyone (again)<div>I've got a problem with ouyacontroller, whatever i do, whatever device id i put in,&nbsp;OuyaController.getControllerByDeviceId() always return null</div><div><br /></div><div>I must be missing something, i don't really have much code to show, it just return null. Even in a for loop in which i test ids from 0 to 100.</div><div><br /></div><div>thanks !</div><div><br /></div><div>EDIT : i update the ouya firmware and everything seems to work fine now. Super weird.</div>]]></description>
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   <item>
      <title>Framebuffer and texture memory limit</title>
      <link>http://forums.ouya.tv/discussion/633/framebuffer-and-texture-memory-limit</link>
      <pubDate>Wed, 30 Jan 2013 18:48:57 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>Ragekit</dc:creator>
      <guid isPermaLink="false">633@/discussions</guid>
      <description><![CDATA[Hi everyone.<div>I wanted to know what was the maximum number of fbo we could use on the ouya.</div><div>I've got 6 &nbsp;512x512 fbo to make a shadow effect, which runs smootly on desktop but doesn't go further than 1fps on ouya.</div><div><br /></div><div>Any infos ?</div>]]></description>
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   <item>
      <title>Still possible to get the DEV console?</title>
      <link>http://forums.ouya.tv/discussion/630/still-possible-to-get-the-dev-console</link>
      <pubDate>Wed, 30 Jan 2013 08:52:09 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>mutsop</dc:creator>
      <guid isPermaLink="false">630@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>Is it still possible to get the dev console?</div><div>I tried contacting through mail a few weeks ago, but haven't had any response to it yet.</div><div><br /></div><div>Since I've had quite some work and went on vacation :)</div><div><br /></div><div>So I'm hoping to get an answer here.</div><div><br /></div><div>Is it for the same price?</div><div><br /></div><div>Kind regards</div><div>Peter</div>]]></description>
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      <title>Running OpenGL ES 2.0 games on Android Ouya like x86 4.1 emulator</title>
      <link>http://forums.ouya.tv/discussion/86/running-opengl-es-2-0-games-on-android-ouya-like-x86-4-1-emulator</link>
      <pubDate>Mon, 31 Dec 2012 15:51:32 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>JSIDD</dc:creator>
      <guid isPermaLink="false">86@/discussions</guid>
      <description><![CDATA[In order to create a OUYA emulator, you might need to define a new device "definition" (see the docs for info, resolution etc)<br /><br />Then there are a couple things to be aware:<br />1. When creating the avd emulator, you need to make sure to enable the "use of host GPU".<br />2. <b>There is actually a bug in the android emulator that prevents the use of the following configuration check: <br />"final boolean supportsEs2 = configurationInfo.reqGlEsVersion &gt;= 0x20000;"<br />The above line apparently always resolve to false</b>. It drove me nuts earlier tonight. So if you have been using tutorials, make sure not to use the above check or you will never make any progress :). It is not needed for OUYA anyway as you can safely assume that OpenGL ES 2.0 is indeed supported. (Android supports it since 2.2)<br /><br />Found this info at:<br /><a rel="nofollow" href="http://www.learnopengles.com/android-emulator-now-supports-native-opengl-es2-0/" target="_blank">http://www.learnopengles.com/android-emulator-now-supports-native-opengl-es2-0/</a><br /><br />I am now successfully running OpenGL ES 2.0 successfully on Android OUYA like emulator on Mac OS X and Windows 8 both with HAXM enabled.<br /><br />~ Happy New Year! (Japan Time)<br /> ]]></description>
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      <title>Losing focus while pressing face buttons</title>
      <link>http://forums.ouya.tv/discussion/606/losing-focus-while-pressing-face-buttons</link>
      <pubDate>Sun, 27 Jan 2013 21:49:27 +0000</pubDate>
      <category>ODK (OUYA Developer Kit)</category>
      <dc:creator>angrydojo</dc:creator>
      <guid isPermaLink="false">606@/discussions</guid>
      <description><![CDATA[Hi all,<div>I just got my Ouya dev kit. I got it up and running in my maven builds with libgdx and robolectric! That all being said I am having some issues with the controller.&nbsp;</div><div><br /></div><div>For some reason my app loses focus after a few button presses. Once in this state the buttons all become unresponsive for a bit. So I basically mash buttons and the app comes back. When this happens adb reports:&nbsp;W/InputMethodManagerService( &nbsp;306): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@41a4c080 attribute=null</div><div><br /></div><div>Let me also note that this doesn't seem to happen with the d-pad, and occurs whether or not I press the A button.</div><div><br /></div><div>Here is my input handling class. The only thing I am doing right now is changing the screen color and writing to console:</div><div><br /></div><div><div>package com.angrydojo.zomglflogrcoptr.core.inputs;</div><div><br /></div><div>import com.badlogic.gdx.Input;</div><div>import com.badlogic.gdx.InputProcessor;</div><div>import com.badlogic.gdx.graphics.Color;</div><div>import tv.ouya.console.api.OuyaController;</div><div><br /></div><div>public class HandleInput implements InputProcessor {</div><div>&nbsp; &nbsp; public Color color;</div><div><br /></div><div>&nbsp; &nbsp; public HandleInput(Color color){</div><div>&nbsp; &nbsp; &nbsp; &nbsp; super();</div><div>&nbsp; &nbsp; &nbsp; &nbsp; this.color = color;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean keyDown (int keycode) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return true;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean keyUp (int keycode) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; System.out.println("OUYA O is: " + OuyaController.BUTTON_O);</div><div>&nbsp; &nbsp; &nbsp; &nbsp; System.out.println("OUYA U is: " + OuyaController.BUTTON_U);</div><div>&nbsp; &nbsp; &nbsp; &nbsp; System.out.println("OUYA Y is: " + OuyaController.BUTTON_Y);</div><div>&nbsp; &nbsp; &nbsp; &nbsp; System.out.println("OUYA A is: " + OuyaController.BUTTON_A);</div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; System.out.println("Current Press is: " + keycode);</div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; if (keycode == OuyaController.BUTTON_O || keycode == Input.Keys.ENTER) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; color = Color.GREEN;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; if (keycode == OuyaController.BUTTON_A || keycode == Input.Keys.BACK) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; color = Color.RED;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; if (keycode == OuyaController.BUTTON_Y) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; color = Color.YELLOW;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; if (keycode == OuyaController.BUTTON_U) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; color = Color.BLUE;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean keyTyped (char character) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean touchDown (int x, int y, int pointer, int button) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean touchUp (int x, int y, int pointer, int button) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean touchDragged (int x, int y, int pointer) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean mouseMoved(int i, int i2) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div><br /></div><div>&nbsp; &nbsp; <a rel="nofollow" href="/profile/Override">@Override</a></div><div>&nbsp; &nbsp; public boolean scrolled (int amount) {</div><div>&nbsp; &nbsp; &nbsp; &nbsp; return false;</div><div>&nbsp; &nbsp; }</div><div>}</div></div><div><br /></div>]]></description>
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