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	<channel>
      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:45:38 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-discussion/p8/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Ouya Music Collection Vol. 1?</title>
      <link>http://forums.ouya.tv/discussion/2908/ouya-music-collection-vol-1</link>
      <pubDate>Tue, 12 Nov 2013 01:41:57 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Cherry_Balloon</dc:creator>
      <guid isPermaLink="false">2908@/discussions</guid>
      <description><![CDATA[I think it'd be a great idea if some of the musicians here (like myself) made an album to show off our work.&nbsp;It could help game devs build working relationships with musicians so they can have an original soundtrack.<div><br /></div><div>It would be an alternative to shuffling through the NG Audio Portal looking for music created with no acknowledgement of their game-not to say that it's not a viable option, but some games could really benefit from an original soundtrack, and I think this would be a great way to exhibit the work of some of the musicians here.<div><div><br /></div><div>Would anyone be interested? Should it be a themed album, say, 8-bit Chiptunes or Orchestral pieces?</div></div></div>]]></description>
   </item>
   <item>
      <title>AZERTY keyboard</title>
      <link>http://forums.ouya.tv/discussion/2903/azerty-keyboard</link>
      <pubDate>Sun, 10 Nov 2013 18:35:15 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ZalBweet</dc:creator>
      <guid isPermaLink="false">2903@/discussions</guid>
      <description><![CDATA[is there annyone who can help me? i want to use my azerty wireless keyboard and when i plug it in and start typing for example in the browser it just types qwerty,.. i tried to install go keyboard but it's not helping, i looked for other apps etc and they told me i should make the file in the system/usr/keychars/qwerty.kcm look like azerty.kcm could this help or destroy a lot? :) please help me i also speak dutch so if it would be in dutch it would be nice ^^ thnx&nbsp;]]></description>
   </item>
   <item>
      <title>Anyone from another Countries? plz say Hello :)</title>
      <link>http://forums.ouya.tv/discussion/52/anyone-from-another-countries-plz-say-hello</link>
      <pubDate>Sat, 29 Dec 2012 07:30:41 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Dudemx</dc:creator>
      <guid isPermaLink="false">52@/discussions</guid>
      <description><![CDATA[English is the lingua Franca of Internet, but in order to spread the message from Ouya, I think that a localization of the info available is a must, what do you think?]]></description>
   </item>
   <item>
      <title>internal and external drive</title>
      <link>http://forums.ouya.tv/discussion/2885/internal-and-external-drive</link>
      <pubDate>Wed, 06 Nov 2013 07:15:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>guillaumesoft</dc:creator>
      <guid isPermaLink="false">2885@/discussions</guid>
      <description><![CDATA[Everything was working fine then after last update the external drive will not mount and the internal drive says its empty. &nbsp;Everything else works i can play games and publish my work but the drive will not mount. What the hell]]></description>
   </item>
   <item>
      <title>How to do an in-app purchase no programming required</title>
      <link>http://forums.ouya.tv/discussion/2874/how-to-do-an-in-app-purchase-no-programming-required</link>
      <pubDate>Sun, 03 Nov 2013 17:18:34 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>AmazingSparckman</dc:creator>
      <guid isPermaLink="false">2874@/discussions</guid>
      <description><![CDATA[<div>
					<div>
						<blockquote>
							<div><b>This is how you create an in-app purchase<br />
<br />
Set your product at ouya devs<br />
<a rel="nofollow" href="https://devs.ouya.tv/developers/products" target="_blank">https://devs.ouya.tv/developers/products</a><br />
<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/7995280_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/7995280_orig.jpg" alt="" /></a>This image has been resized to fit in the page. Click to enlarge.</b></div><div><br />
<br />
2) set new product<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/4229367_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/4229367_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
Set product ID ( unique name ) <br />
Give your product a name ( The name of your game )<br />
Set price<br />
<br />
Type of product:<br />
Entitlement  ....... means you can only buy it once<br />
Consumable ........ means it can be used as many times as you want ( example buy items or extra levels )<br />
<br />
Once you are done setting up your product<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8613774_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8613774_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1758765_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1758765_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Make sure you have the OUYA object added<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3425563_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3425563_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
create a new condition <br />
Start of Frame. Then right click under the ouya object and select 
Initialize API ( ignore system double tap, that's just to exit the 
system properly)<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6447580_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6447580_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Enter your developer ID<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6378846_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6378846_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
When you click okay, it will ask you for the key.der<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3790102_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3790102_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
--------------------------------------------------------------------------------------------------<br />
Here is where you get your Developer ID ( Dev ID )<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6150438_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6150438_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
This how you download your key.der, make sure you right click as save as... key.der<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8427457_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8427457_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
--------------------------------------------------------------------------------------------------<br />
<br />
Now, click on new condition. Right Click on the OUYA object and pick On API Initialized  <br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3850641_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3850641_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
( this step is not necessary but it's a good idea to display if the API has started )<br />
You can type anything you'd like here. (Remember you need to add a text string for this step)<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/9931592_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/9931592_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Now, Right click under the OUYA object and select Set Product <br />
and type the product name<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8613637_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/8613637_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Now that the product is selected, it's time to buy it.<br />
If the user presses Y the product will be bought.<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/972797_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/972797_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/4879566_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/4879566_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Insert a condition so the product can only be bought if counter = 0<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1203706_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1203706_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Again, make sure you have a counter added. The expression should look like this<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/5866103_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/5866103_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
If the user already has the product the counter will be set to 1 ( so 
they can't buy it again or you remove the purchase option )<br />
New condition. Select API. Does player have product? <br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1622622_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1622622_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
and if the player has the product, you set the counter to 1 as shown in this pic<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6579374_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6579374_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
<br />
And don't forget to add your key to Data Elements:<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/7988654_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/7988654_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Okay you are done. That is all you need to make an in-app purchase in Fusion.<br />
Okay. Let's test it on the OUYA.<br />
Export your .APK and load it to your OUYA. Via USB STICK, FTP...Dropbox or whatever means.<br />
<br />
if the API starts correctly you will see the string you entered. In this case it is: WHOOT WHOO API STARTED -<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/833868_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/833868_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Press Y to buy the product, when you press Y it should look like this.<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/192681_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/192681_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Buy your product( Don't worry OUYA doesn't charge you for buying your own products, you can delete the purchase at anytime)<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6566058_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/6566058_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Now the counter is set to 1, so you cannot buy the product again. or you can use the number to remove the purchase option.<br />
(consumables can be bought as many times as you want and you won't need a counter)<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3642814_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/3642814_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Check that the transaction - and Boooom - you are done!<br />
<a rel="nofollow" href="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1595595_orig.jpg"><img src="http://in-app-ouya-tutorial-fusion.weebly.com/uploads/2/4/5/4/24545236/1595595_orig.jpg" alt="" /></a><div>This image has been resized to fit in the page. Click to enlarge.</div><br />
<br />
Enjoy.<br />
<br />
Here is the finished product. <br />
( remember to change the product ID and import your key )<br />
<a rel="nofollow" href="http://adf.ly/Yhc52" target="_blank">http://in-app-ouya-tutorial-fusion.w...chase-ouya.mfa</a>
						</div></blockquote>
					</div>

					
				</div>]]></description>
   </item>
   <item>
      <title>Marketplace Agreement - still not fixed</title>
      <link>http://forums.ouya.tv/discussion/2842/marketplace-agreement-still-not-fixed</link>
      <pubDate>Sat, 26 Oct 2013 09:22:03 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Magnesus</dc:creator>
      <guid isPermaLink="false">2842@/discussions</guid>
      <description><![CDATA[I was informed months ago that the marketplace agreement would be changed:<br /><br />Quotation from email send by Raf from partners@ouya.tv: "So OUYA is actually the selling agent. We 
provide detailed reports from the developer portal and pay developers 
net of taxes, meaning we deduct and pay VAT and state sales tax on your 
behalf.
<div><br /></div><div>We are actually working on clarifying the terms of the publisher agreement, but again - to confirm - OUYA is the party facilitating the transactions."<br /><br />Nothing changed. The problem with current marketplace agreement is that according to it OUYA Inc. is not party of the transactions beetween developer and users which greately complicates accounting especially since the reports are lacking a lot of needed information (for example the exact fee taken by OUYA, exchange rate and the exact sum of money the buyer paid with time and date).<br /><br />Will it be changed? Or should we assume the current version is correct (in which case there is not enough data in the reports to do taxes properly)?<br /><br /><br />PS. Here is the part of the current agreement: "Any sale of Games or Content will be directly between you and the applicable end user, and OUYA will not be a party to such transaction."</div>]]></description>
   </item>
   <item>
      <title>An open appology to jtn0514</title>
      <link>http://forums.ouya.tv/discussion/2852/an-open-appology-to-jtn0514</link>
      <pubDate>Tue, 29 Oct 2013 19:12:08 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>TheLoon</dc:creator>
      <guid isPermaLink="false">2852@/discussions</guid>
      <description><![CDATA[I've been trying to apologize to jtn0514 for some slight I have yet to understand.&nbsp; I've tried messaging but he keeps dropping from the conversation.<br /><br />For some reason he has openly stated my Atari 2600 games are shovelware.&nbsp; He applied that label to may Atari Jaguar projects and any Ouya efforts.<br /><br />This baffles me because my Atari 2600 homebrew is freeware.&nbsp; I have no active Jaguar projects.&nbsp; To this date I have not announced my Ouya games.&nbsp; Openly slandering another developer is concerning and I desperately want to understand why it was necessary.&nbsp; We're all adults and professionals.<br /><br />For whatever reason he felt this was necessary I apologize.&nbsp; If I have offended anyone else in the same way on this board I also offer the same.<br /><br />Thank you for your time and patience with me!<br />]]></description>
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   <item>
      <title>Free the Games backers reward</title>
      <link>http://forums.ouya.tv/discussion/2846/free-the-games-backers-reward</link>
      <pubDate>Sun, 27 Oct 2013 23:45:02 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>GeekdGames</dc:creator>
      <guid isPermaLink="false">2846@/discussions</guid>
      <description><![CDATA[Tried to look for an answer but couldn't find it so I'm asking directly, here. Can we offer an OUYA with a custom airbrushed paint job as a backer reward? We wouldn't be reselling it or pass off the paintjob as something that OUYA licensed or even try to act as an OUYA reseller.. It's technically a just gift with our games flair added to it as a thanks for the donation.<br /><br />I wanted to ask before actually starting the campaign, just to avoid any future problems.<br />]]></description>
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   <item>
      <title>Ubuntu for OUYA</title>
      <link>http://forums.ouya.tv/discussion/646/ubuntu-for-ouya</link>
      <pubDate>Fri, 01 Feb 2013 22:54:27 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>lukasONnet</dc:creator>
      <guid isPermaLink="false">646@/discussions</guid>
      <description><![CDATA[


	
	
	
	
	Hi Devs and OUYA-Team,<br />I'm Lukas Reitze from ouya-news.net, a german news-blog about the OUYA. I'm a big Linux and Open Source fan which leads directly to my question: <b>H</b><b>ow about running Ubuntu on OUYA</b>? Sounds nice, eh? :)<br /><br />I asked the support the following:<br /><i>&gt;&gt;[...] Is (or will) there any partnership with Canonical? I think many<br />guys would love to see Ubuntu running on the OUYA! Also I think it<br />would push the OUYA to the top, because together with a lightly<br />modified version of Ubuntu for Android (<br /><a href="http://www.ubuntu.com/devices/android" target="_blank" rel="nofollow">http://www.ubuntu.com/devices/android</a> ) you could run Ubuntu without rooting your device and maybe just start it right from the OUYA Launcher and do some office stuff. The OUYA would transform the TV to a 'real' smart-TV:<br />OUYA -&gt; games<br />XBMC -&gt; media<br />Ubuntu -&gt; office [...]<br /><br />Lukas&lt;&lt;</i><br /><br /><br />And who was on the other side? The CEO it self! :O<br /><i>&gt;&gt;[...] Regarding, Canonical, I don't believe so...not yet. But I love the idea. Will talk to the team about it. It would be great if you could mention it in our forums as well (devs.ouya.tv) -- all my tech guys are on it.<br /><br />Julie&lt;&lt;</i><br /><br />Well, and here I am! ;)<br /><br />What do you guys think about my idea? Wouldn't it be great to launch Ubuntu right out of the Launcher? Would it be possible?<br /><br />After creating this post, I also send out an Email to the guys of Canonical to call attention to this topic. Hopefully someone of them will stop by.<br /><br />(hopefully this on is at the right section ^-^')]]></description>
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   <item>
      <title>Cant See USB</title>
      <link>http://forums.ouya.tv/discussion/2832/cant-see-usb</link>
      <pubDate>Tue, 22 Oct 2013 20:34:55 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>machupicchu</dc:creator>
      <guid isPermaLink="false">2832@/discussions</guid>
      <description><![CDATA[so last night i was amazed after buying my new ouya to get home and dload some n64roms and play no prob's on the little cube.<div><br /></div><div>BUT to my despair todays it not working and i dont know why! i've formatted it twice and nothing!</div><div><br /></div><div>When launching the nesemulator i go to files back to /(root) and last night it was in usbStorage now theres nothing there!!</div><div><br /></div><div>any ideas!?!</div>]]></description>
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   <item>
      <title>Special Ouya w/Developer Benefits For Sale</title>
      <link>http://forums.ouya.tv/discussion/2817/special-ouya-w-developer-benefits-for-sale</link>
      <pubDate>Sat, 19 Oct 2013 05:23:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>binarygalactic</dc:creator>
      <guid isPermaLink="false">2817@/discussions</guid>
      <description><![CDATA[<div>Hello,</div><div><br /></div><div>I'm selling a limited edition Developer Special Ouya that includes special game promotion benefits for developers. &nbsp;I purchased the Developer Special Ouya during the kickstarter run, but for personal reasons I am no longer able to develop games for the Ouya. &nbsp;I have confirmed with an Ouya representative that I am able to transfer the special developer benefits to another party. &nbsp;These benefits include getting your game promoted for a full year and having your games be marked with a founder emblem.</div><br />From the kickstarter page:<br /><a rel="nofollow" href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console">http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console</a><div><br /></div><div>The $699 pledge (Only 600 of these were sold)</div><div>Developer Special. A first-run OUYA (already rooted so you can just get going), EARLY SDK ACCESS, an extra controller, and we'll help you get started. We'll also help you promote your game for ONE YEAR, and your games will be marked with a FOUNDER EMBLEM.<br /></div><div><br /></div><div>Here are some pictures of the Ouya (android figurine and 360 controller not included):</div><div><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-all.jpg">http://www.binarygalactic.com/ouya/ouya-all.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-001.jpg">http://www.binarygalactic.com/ouya/ouya-controller-001.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-002.jpg">http://www.binarygalactic.com/ouya/ouya-controller-002.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-003.jpg">http://www.binarygalactic.com/ouya/ouya-controller-003.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-004.jpg">http://www.binarygalactic.com/ouya/ouya-controller-004.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-005.jpg">http://www.binarygalactic.com/ouya/ouya-controller-005.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-006.jpg">http://www.binarygalactic.com/ouya/ouya-controller-006.jpg</a></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-007.jpg">http://www.binarygalactic.com/ouya/ouya-controller-007.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-008.jpg">http://www.binarygalactic.com/ouya/ouya-controller-008.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-009.jpg">http://www.binarygalactic.com/ouya/ouya-controller-009.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-vs-360-001.jpg">http://www.binarygalactic.com/ouya/ouya-controller-vs-360-001.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-controller-vs-360-002.jpg">http://www.binarygalactic.com/ouya/ouya-controller-vs-360-002.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-system-001.jpg">http://www.binarygalactic.com/ouya/ouya-system-001.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-system-002.jpg">http://www.binarygalactic.com/ouya/ouya-system-002.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-system-003.jpg">http://www.binarygalactic.com/ouya/ouya-system-003.jpg</a><br /></div><div><a rel="nofollow" href="http://www.binarygalactic.com/ouya/ouya-system-004.jpg">http://www.binarygalactic.com/ouya/ouya-system-004.jpg</a><br /></div><div><br /></div><div>What is included is everything I received...the box, console, 2 controllers, batteries, hdmi cable, power adapter, and of course, most importantly the developer benefits of having your games promoted.</div><div><br /></div><div>I'm asking $400 or best reasonable offer.</div><div><br /></div><div>Thanks,</div><div>-Greg</div>]]></description>
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      <title>peer certificate</title>
      <link>http://forums.ouya.tv/discussion/2835/peer-certificate</link>
      <pubDate>Wed, 23 Oct 2013 22:31:00 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bobchar</dc:creator>
      <guid isPermaLink="false">2835@/discussions</guid>
      <description><![CDATA[Please help,javax.peer.certificate.ssl ,c<br />I dont know how to fix this problem ]]></description>
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      <title>Serial Lab Studios</title>
      <link>http://forums.ouya.tv/discussion/2836/serial-lab-studios</link>
      <pubDate>Thu, 24 Oct 2013 15:36:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>seriallab</dc:creator>
      <guid isPermaLink="false">2836@/discussions</guid>
      <description><![CDATA[Hey there!<br /><br />Serial Lab Studios masters the art of getting the right sound in the right place at the right time. We have created music and sounds for over 65 game titles.&nbsp; Our clients consist of Triple A to indie teams who develop for a variety of platforms such as console, social, mobile and web. We not only provide the audio assets but will work closely with your development team to ensure the audio is working in game and sounds as it should to create a polished final product.<br /><br />Check us out at www.seriallab.com<br /><br /><br />We offer pricing to fit projects of all genre's and sizes!&nbsp; We have experience with OUYA and Android games!<br /><br />Please contact us to discuss your current or future projects needs. We look forward to hearing from you.<br /><br />sounddesign@seriallab.com]]></description>
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      <title>Launch window perk?</title>
      <link>http://forums.ouya.tv/discussion/2643/launch-window-perk</link>
      <pubDate>Wed, 11 Sep 2013 13:06:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bishop</dc:creator>
      <guid isPermaLink="false">2643@/discussions</guid>
      <description><![CDATA[We were told that those of us who had a game in the store by the time the Ouyas shipped that we'd get featured on the retail boxes. Well, that didn't end up happening. What's the story with that? Is anything happening with it?]]></description>
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      <title>Odd Website issue/quirk/thing</title>
      <link>http://forums.ouya.tv/discussion/2831/odd-website-issue-quirk-thing</link>
      <pubDate>Tue, 22 Oct 2013 08:18:15 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Jayenkai</dc:creator>
      <guid isPermaLink="false">2831@/discussions</guid>
      <description><![CDATA[If I head to Facebook, and create a post with a link to my game, this happens..<div><br /></div><div><img src="http://socoder.net/uploads/1/the_wrong_screenshot_gromit.png" alt="image" /><br /></div><div>Scrolling through the thumbnails doesn't help, either.</div><div>Would be nice if it displayed thumbnails from my games, rather than making me look like I'm leeching attention from popular games.</div><div><br /></div>]]></description>
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      <title>Upscaling</title>
      <link>http://forums.ouya.tv/discussion/356/upscaling</link>
      <pubDate>Sun, 13 Jan 2013 11:19:36 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">356@/discussions</guid>
      <description><![CDATA[Does anyone know how to force an android app to render at a lower resolution?<div><br /></div><div>As it stands I can't seem to get a great frame-rate out of 1080p, &nbsp;I want my game to render at say a quarter the resolution while still being full-screen.</div><div><br /></div><div>I'm not too familiar with the Android Manifest options, &nbsp;so I was wondering if anyone here has a clue what I can do?</div><div><br /></div><div><br /></div>]]></description>
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      <title>Emulator launching and reinstall issue</title>
      <link>http://forums.ouya.tv/discussion/2830/emulator-launching-and-reinstall-issue</link>
      <pubDate>Tue, 22 Oct 2013 04:37:17 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Bryan_Miller</dc:creator>
      <guid isPermaLink="false">2830@/discussions</guid>
      <description><![CDATA[Hello I just  purchased my ouya. I downloaded the Super Nintendo, game boy advance, and game boy color emulator apps. <br /><br />I downloaded rom's for each and played a gbc game and then a Gba game for some time. I save and exit my Gba game and then proceed to go back into the Gba emulator and it goes to launch them and sits there and force closes everytime. The gbc emulator does the same thing. The Super Nintendo emulator opens and when I choose my USB drive, it freezes and force closes.<br /><br />Now I try force stopping the gbc and Gba emulators in advanced settings and that doesn't work either. My last idea is to uninstall them. I uninstall them in the market and proceed to reinstall them and now they are just sitting there not downloading.<br /><br />I go to advanced settings to try to delete them and when I click delete they are still there in the downloaded section.<br /><br />Sorry for the long post but this is really frustrating and as you can see I have tried everything. Now I just have two apps just sitting there not downloading. I can't even download anything now! It's useless with these two apps just sitting there not downloading<br /><br />Any suggestions?? Thanks!!]]></description>
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      <title>Humble Bundle OUYA Compatibility List</title>
      <link>http://forums.ouya.tv/discussion/1613/humble-bundle-ouya-compatibility-list</link>
      <pubDate>Sun, 16 Jun 2013 06:27:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>EarthBoundX5</dc:creator>
      <guid isPermaLink="false">1613@/discussions</guid>
      <description><![CDATA[Since I've bought every Humble Bundle (excluding some weeklys), I figured I'd go through all the available Android games from them and check their compatibility with the OUYA.<br />&nbsp;<br /><i>A quick note about the Humble Bundle app, for whatever reason, I've found that every time you exit and reenter it, you must log out and log back in to access your Humble Library.</i><br /><br />So here is the list of all the games I tried (installed using the Humble Bundle App) and the results...&nbsp; Games listed as being playable with the touchpad would obviously work better using a mouse, but based on my opinion, I felt they were at least functional with the touchpad.<br /><br /><b>Runs and works with Controller(s)</b><br />Another World (Tapping Middle Button brings menu up, but then quickly goes to title)<br />Canabalt (Humble v1.1, OUYA v2.02)<br />Dynamite Jack (Need to manually set button controls)<br />EDGE - Classic<br />EDGE - Extended<br />Metal Slug 3 (Not playable with Xbox 360 Controller) (Unable to Use Credits/Continue After Death)<br />Raiden Legacy (Not playable with Xbox 360 Controller)<br />Solar 2<br />Super Hexagon<br /><br /><br /><b>Runs and Playable with Touchpad</b><br />Aquaria [ADDED 06/18/2013]<br />Anomaly Korea<br />Anomaly Warzone: Mobile Campaign<br />Broken Sword: Director's Cut [ADDED 06/18/2013]<br />Cogs<br />Contre Jour<br />Fieldrunners<br />Frozen Synapse (beta) (Unable to zoom)  [ADDED 06/18/2013]<br />Machinarium (Mobile (&gt;1024x600)) (must make fast touch movements for such a large play area)<br />McPixel [ADDED 06/26/2013]<br />Osmos (Mobile)<br />Plants vs. Zombies<br />Sleepwalker's Journey  [ADDED 06/18/2013]<br />Spirits<br />Splice<br />Superbrothers: Sword &amp; Sworcery EP<br />Swords &amp; Soldiers HD<br />Waking Mars<br />World Of Goo<br />Zen Bound 2<br />Avadon: The Black Fortress (Tablet)*&nbsp;&nbsp;&nbsp; <br />Machinarium (Tablet (&gt;1280x800))*<br />Osmos (Tablet (&gt;8"))*<br />SpaceChem (Tablet (&gt;5"))*<br />Uplink (Tablet (&gt; 7"))*<br /><br /><br /><b>Runs, but very difficult or impossible to play with Touchpad</b><br />BIT.TRIP BEAT (Possibly Playable with Mouse)<br />Beat Hazard Ultra (Possibly Playable with Mouse)<br />Crayon Physics Deluxe (Possibly Playable with Mouse)<br />Dungeon Defenders + All DLC<br />Eufloria HD (Possibly Playable with Mouse)<br />Fractal [ADDED 06/18/2013]<br />Funky Smugglers (Possibly Playable with Mouse)<br />NightSky (Possibly Playable with Mouse)<br />Organ Trail  (Humble v1.6.6.3, OUYA v1.6) [ADDED 06/18/2013]<br />Pulse [ADDED 06/18/2013]<br />Serious Sam Kamikaze Attack<br />Smuggle Truck<br />Snuggle Truck<br />Stealth Bastard Deluxe (Works with OUYA controller, for Left/Right/Down...but no jump; does not work with 360) [ADDED 06/18/2013]<br />The Room<br /><br /><br /><b>Unable to Start</b><br />Bladeslinger (Loops while loading)<br />Toki Tori (Kicks back to home screen)<br /><br /><br />*Listed by Humble Bundle App as Unsupported<br /><br />Sorry if this list is a bit strange to some, I just felt it was the best way to display the information for any person regardless of technical expertise...and if I missed any Humble Bundle games, let me know or post your own results and I'll add them to the list.<br /><br />And for reference, here is the information from the Humble Bundle App.&nbsp; Additionally, these were all tested on the OUYA 1.0.5 firmware.<br /><br />Device Model&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OUYA Console<br />Humble App Version&nbsp;&nbsp;&nbsp; 1.3.3<br />OS Version&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4.1.2<br />Screen Layout&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; large<br />Screen Width&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1920<br />Screen Height&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1080<br /><br /><br />I've also gone ahead and posted this list at the following locations...<br /><a rel="nofollow" href="http://www.cheapassgamer.com/topic/313115-humble-bundle-ouya-compatibility-list/">CAG</a><br /><a rel="nofollow" href="http://forum.xda-developers.com/showthread.php?t=2326019">XDA</a><br />]]></description>
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      <title>Background Apps</title>
      <link>http://forums.ouya.tv/discussion/2814/background-apps</link>
      <pubDate>Fri, 18 Oct 2013 13:01:11 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Insomniac</dc:creator>
      <guid isPermaLink="false">2814@/discussions</guid>
      <description><![CDATA[Currently by default all activities close when they lose focus, this is as far as I can tell, in order to give the best performance for the currently active game.<br /><br />While I think the principle is sound, the implementation (just setting the dev option to close on exit on by default) doesn't give the best user or dev experience. Often it is desirable for games to open up other apps such as a browser in order to receive direct feedback from users or display terms or service etc. <br />Currently on ouya the game restarts once this activity is then closed rather than resuming from where they left off.<br /><br />It seems to me a better way to implement this would be to have activities closed at the point a different game is launched. Apps such as the browser which don't decalare themselves as games could be allowed to run over the top, but any game activity will force close other games in order to keep performace high. This would also allow users to minimise their game in order to watch a video, or browse the store etc, check leader boards / friends lists once implemented and pick it up again once they are done.<br />]]></description>
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      <title>Sales, Sales, Sales</title>
      <link>http://forums.ouya.tv/discussion/2789/sales-sales-sales</link>
      <pubDate>Wed, 09 Oct 2013 21:36:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ItsJustAC</dc:creator>
      <guid isPermaLink="false">2789@/discussions</guid>
      <description><![CDATA[Sorry if this has been asked before (yea I know) but is there a simple, quantifiable metric showing us how much the console has sold up to this point?<div><br /></div><div>Low or high, I'm seriously ruing the lack of information on this simple factor. You know guys, transparency was a big promise. We paid for the platform ;)</div><div><br /></div><div><br /></div><div>Cheers!</div><div><br /></div><div>~AC</div>]]></description>
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      <title>Testing of IAPs without payment details</title>
      <link>http://forums.ouya.tv/discussion/2826/testing-of-iaps-without-payment-details</link>
      <pubDate>Sun, 20 Oct 2013 15:13:23 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Insomniac</dc:creator>
      <guid isPermaLink="false">2826@/discussions</guid>
      <description><![CDATA[Currently you cannot set up IAP's on the backend until you have submitted payment and tax details. This seems a bit backwards, it's much more dev friendly to be able to test your code with fake IAPs before ever concidering entering of real payment details. I understand that these details are needed at somepoint but it would make much more sense to be able to set up the IAPs early and buy them with a dev flag set etc without this set up but not be able to submit the app to the store if it uses IAPs until the correct details are uploaded.<br />]]></description>
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      <title>Ouya store front NEEDS a New games section</title>
      <link>http://forums.ouya.tv/discussion/2796/ouya-store-front-needs-a-new-games-section</link>
      <pubDate>Sat, 12 Oct 2013 20:40:00 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Yossarian</dc:creator>
      <guid isPermaLink="false">2796@/discussions</guid>
      <description><![CDATA[I am just released my new game on the Ouya a couple of days ago so I had a good look at the whole Ouya store front-end.<div><br /></div><div>One thing which it is massively missing is a New Games section. &nbsp;</div><div><br /></div><div>At the moment my new game is lumped in to the Sandbox list right at the end which I think many people will not even bother to scroll down to look at.</div><div><br /></div><div>This is a massive&nbsp;oversight on the part of Ouya. &nbsp;New games added to the Ouya store do not have a very good chance of being noticed / seen.</div><div><br /></div><div>For example, on the Google Play store there is a New section for each of the game categories where new games are placed for a month to give them a chance at exposure / visibility. &nbsp; This works well.</div><div><br /></div><div>And on the Apple App store you can order the games chart by release date so new games also get a good chance at exposure / visibility. &nbsp;This also works well although I prefer the Google Play store system.</div><div><br /></div><div>Imagine if the Google Play store and the Apple App store just lumped the new games added to the end of a "Sandbox" list? &nbsp;With the amount of games submissions made new games would have less and less chance of being seen and this would get worse as time went on as the list would get bigger and bigger and nobody will spend time travelling far across the games list.</div><div><br /></div><div>Of course, big high-profile indie / professional games get added to the relevant games lists (Action, arcade, adventure etc..) as soon as they are published but this is not fair on the other indie developers. &nbsp;</div><div><br /></div><div>Also (and this is a BIG issue), 80% of Ouya players will not keep going across that same massive list every time they want to see what new games are available. &nbsp;It is a pain and it does not show Ouya players that new games are being added all the time in a nice informative way.</div><div><br /></div><div>I thought Ouya loves indie developers? &nbsp;I am not feeling the love with this Sandbox games system :)</div><div><br /></div><div><div>What are other developers thoughts about this? &nbsp;Surely I can not be the only one who has noticed this? &nbsp;</div></div>]]></description>
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      <title>VPN - locked out</title>
      <link>http://forums.ouya.tv/discussion/2821/vpn-locked-out</link>
      <pubDate>Sat, 19 Oct 2013 18:39:36 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>eugenm001</dc:creator>
      <guid isPermaLink="false">2821@/discussions</guid>
      <description><![CDATA[Folks, hopefully someone can help with this.<div>I had VPN set up in the Android Settings. Everything was fine until I forgot the VPN section access pwd.</div><div>Once I have done that a few times I've got a message saying that the creds storage will be deleted. I was OK with that as I can readd the VPN. But now I am asked to confirm the PIN/ password. What pwd??</div><div>I simply cannot get past that screen. What is going on? I tried to go to Location and Security to delete the store creds again, but I see that the Location and Security sections are separate and the Security section does not have the option of clearing everything.</div><div><br /></div><div>I am now locked out of the VPN section and I need it.&nbsp;</div><div>Help!</div>]]></description>
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      <title>I am gettimg crazy. Situation in Gemany -&gt; Amazon .de postponed start of shipment to 15 Nov. 1</title>
      <link>http://forums.ouya.tv/discussion/2819/i-am-gettimg-crazy-situation-in-gemany-amazon-de-postponed-start-of-shipment-to-15-nov-1</link>
      <pubDate>Sat, 19 Oct 2013 07:28:26 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ProschFrog</dc:creator>
      <guid isPermaLink="false">2819@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>just a small heads-up to all that try to make money with Ouya in Germany:&nbsp;</div><div>Amazon.DE postponed the release to 15.Nov. :-(&nbsp;</div><div><br /></div><div>(I have a test purchase for an Ouya open since April 10th just to see when and how this would finally hit the street.)</div><div><br /></div><div>Not good.</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div>]]></description>
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      <title>Can I delete a game from my dev profile?</title>
      <link>http://forums.ouya.tv/discussion/2810/can-i-delete-a-game-from-my-dev-profile</link>
      <pubDate>Thu, 17 Oct 2013 03:42:34 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Cycle</dc:creator>
      <guid isPermaLink="false">2810@/discussions</guid>
      <description><![CDATA[Hello,<br /><br />I just added a new game. It went all fine and dandy until I
 realised I got the apk name wrong. Unfortunately, I'm using AIR so 
can't change it to the correct name due to its limitations.<br /><br />If 
there is not a way to change the APK name, is it possible to at least 
delete the game profile I have so I can start a fresh one with the same 
name? Otherwise I'm stuck forever!<br /><br />&nbsp;Thanks.]]></description>
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      <title>Deleting game from dev page</title>
      <link>http://forums.ouya.tv/discussion/2807/deleting-game-from-dev-page</link>
      <pubDate>Wed, 16 Oct 2013 06:10:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Cycle</dc:creator>
      <guid isPermaLink="false">2807@/discussions</guid>
      <description><![CDATA[Hello,<br /><br />I just added a new game. It went all fine and dandy until I realised I got the apk name wrong. Unfortunately, I'm using AIR so can't change it to the correct name due to its limitations.<br /><br />If there is not a way to change the APK name, is it possible to at least delete the game profile I have so I can start a fresh one with the same name? Otherwise I'm stuck forever!<br /><br />&nbsp;Thanks.<br />]]></description>
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      <title>OUYA game videos</title>
      <link>http://forums.ouya.tv/discussion/2803/ouya-game-videos</link>
      <pubDate>Tue, 15 Oct 2013 01:42:04 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>kennbreak</dc:creator>
      <guid isPermaLink="false">2803@/discussions</guid>
      <description><![CDATA[Check our <a rel="nofollow" href="http://www.youtube.com/channel/UC06Aaaso0ehOww4TnyhWH8Q?feature=g-high-u">youtube channel</a> about OUYA games and demos.<br /><br /><br />]]></description>
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      <title>Pay with a tweet?</title>
      <link>http://forums.ouya.tv/discussion/2706/pay-with-a-tweet</link>
      <pubDate>Sat, 21 Sep 2013 15:53:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>spinal_cord</dc:creator>
      <guid isPermaLink="false">2706@/discussions</guid>
      <description><![CDATA[Just a thought, is it possible to use something like <a rel="nofollow" href="http://www.paywithatweet.com/">this</a>&nbsp;in an iap to allow people to unlock portions of your game with a simple tweet about it?]]></description>
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      <title>OUYA Checklist Improvement</title>
      <link>http://forums.ouya.tv/discussion/2790/ouya-checklist-improvement</link>
      <pubDate>Wed, 09 Oct 2013 23:11:44 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mrwhoof</dc:creator>
      <guid isPermaLink="false">2790@/discussions</guid>
      <description><![CDATA[If you've ever looked at&nbsp;<a href="https://s3.amazonaws.com/ouya-docs/OUYA_Dev_ReviewChecklist.pdf" target="_blank" rel="nofollow">https://s3.amazonaws.com/ouya-docs/OUYA_Dev_ReviewChecklist.pdf</a> you know it's a mess, with spelling, grammar, and terminology mistakes. And then matching the required / option marks to items is a pain.<div><br /></div><div>I whipped up a cleaner one quickly this afternoon. Hopefully this is useful to someone other than myself.</div><div><br /></div><div><a href="https://sprresponsive.com/ouya-checklist/" target="_blank" rel="nofollow">https://sprresponsive.com/ouya-checklist/</a><br /></div><div><br /></div>]]></description>
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      <title>Trackpad in Java</title>
      <link>http://forums.ouya.tv/discussion/374/trackpad-in-java</link>
      <pubDate>Mon, 14 Jan 2013 21:05:56 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MooProductions</dc:creator>
      <guid isPermaLink="false">374@/discussions</guid>
      <description><![CDATA[I'm using the trackpad on the OUYA controller for my game. When ever you touch it a mouse pointer comes up and I can't find a way to hide it. I've read that this is caused by a JNI issue in Unity but I'm just using Java and I can't find an api that would allow me to affect this behavior. &nbsp;Am I missing it somewhere or is it coming soon?]]></description>
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