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      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:13:45 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-discussion/p29/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Replacement home screens</title>
      <link>http://forums.ouya.tv/discussion/214/replacement-home-screens</link>
      <pubDate>Sat, 05 Jan 2013 18:08:21 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">214@/discussions</guid>
      <description><![CDATA[I have installed XBMC on my ouya and set it up and it is working really well.<br />The only annoying thing is going through menus to launch xbmc.<br /><br />What would be really great is to be able to replace the Home screen like you can with the normal home screen. Of course with the ability to directly launch activities for the ouya store, settings and everything else.<div><br /></div><div>This way I can have my stylish home screen that&nbsp;incorporates&nbsp;Movies,TV shows, music and everything else XBMC offers.&nbsp;Obviously&nbsp;some modifications for store and app launcher would need to be added to xbmc.</div><div><br /></div><div>Note: when setting up xbmc plug in a keyboard first as you will need it for typing. The built in visual keypad does not work with dpad and seems to quit randomly when using touch-pad. Also when plugging in or removing a device it closes everything and goes to the system screen. Really&nbsp;frustrating.</div>]]></description>
   </item>
   <item>
      <title>Ouya not connecting to the internet</title>
      <link>http://forums.ouya.tv/discussion/210/ouya-not-connecting-to-the-internet</link>
      <pubDate>Sat, 05 Jan 2013 14:07:27 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>DavidGaames</dc:creator>
      <guid isPermaLink="false">210@/discussions</guid>
      <description><![CDATA[Hey guys,<div><br /></div><div>Trying to get my Ouya up and running, and I'm hung up on the basic setup. Everything runs fine, but I can't seem to connect the Ouya to the internet with either wifi or ethernet. I've entered the password for my wifi, and in the list of networks, it shows that the password is saved, but when I click "Connect", the dialog goes away, and nothing happens. It never seems to connect. Worse, the Ouya is connected via an ethernet cable, and the router shows the connection, but the Ouya still says there is no internet connection.</div><div><br /></div><div>Any ideas for what's going wrong here?</div>]]></description>
   </item>
   <item>
      <title>Cannot browse more than one page on these forums?</title>
      <link>http://forums.ouya.tv/discussion/202/cannot-browse-more-than-one-page-on-these-forums</link>
      <pubDate>Sat, 05 Jan 2013 01:45:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>KonajuGames</dc:creator>
      <guid isPermaLink="false">202@/discussions</guid>
      <description><![CDATA[How do we browse older posts that don't fit onto the first page?  There does not appear to be any way to the next page to see older posts.<br /><br />Why does each website have to implement their own forums, and have them broken or illogical in their own special way?]]></description>
   </item>
   <item>
      <title>On demand Movies?</title>
      <link>http://forums.ouya.tv/discussion/198/on-demand-movies</link>
      <pubDate>Fri, 04 Jan 2013 22:26:15 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>HeadClot</dc:creator>
      <guid isPermaLink="false">198@/discussions</guid>
      <description><![CDATA[Hey all!<br /><br />I have a question regarding the OUYA storefront. Will there be support for on demand movies through the OUYA Storefront? The reason why I am asking is that I have some friends that are looking at pushing their small film to the Ouya during the sun dance film festival instead of going to sun dance.<br /><br />While I think that they are crazy. I just thought I would ask here.]]></description>
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   <item>
      <title>SIGILL? Ideas?</title>
      <link>http://forums.ouya.tv/discussion/174/sigill-ideas</link>
      <pubDate>Fri, 04 Jan 2013 03:31:54 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">174@/discussions</guid>
      <description><![CDATA[Android: Connecting to remote device...<br />Loaded 'linker'<br />Loaded 'libc.so'<br />Loaded 'libstdc++.so'<br />Loaded 'libm.so'<br />Loaded 'liblog.so'<br />Loaded 'libcutils.so'<br />Loaded 'libgccdemangle.so'<br />Loaded 'libcorkscrew.so'<br />Loaded 'libz.so'<br />Loaded 'libutils.so'<br />Loaded 'libbinder.so'<br />Loaded 'libemoji.so'<br />Loaded 'libjpeg.so'<br />Loaded 'libexpat.so'<br />Loaded 'libskia.so'<br />Loaded 'libandroidfw.so'<br />Loaded 'libstlport.so'<br />Loaded 'libnativehelper.so'<br />Loaded 'libnetutils.so'<br />Loaded 'libhardware.so'<br />Loaded 'libui.so'<br />Loaded 'libwpa_client.so'<br />Loaded 'libhardware_legacy.so'<br />Loaded 'libGLES_trace.so'<br />Loaded 'libEGL.so'<br />Loaded 'libGLESv2.so'<br />Loaded 'libgui.so'<br />Loaded 'libcamera_client.so'<br />Loaded 'libgabi++.so'<br />Loaded 'libicuuc.so'<br />Loaded 'libicui18n.so'<br />Loaded 'libsqlite.so'<br />Loaded 'libdvm.so'<br />Loaded 'libGLESv1_CM.so'<br />Loaded 'libETC1.so'<br />Loaded 'libsonivox.so'<br />Loaded 'libcrypto.so'<br />Loaded 'libssl.so'<br />Loaded 'libstagefright_foundation.so'<br />Loaded 'libspeexresampler.so'<br />Loaded 'libaudioutils.so'<br />Loaded 'libmedia_native.so'<br />Loaded 'libmedia.so'<br />Loaded 'libnvcpud_client.so'<br />Loaded 'libusbhost.so'<br />Loaded 'libharfbuzz.so'<br />Loaded 'libhwui.so'<br />Loaded 'libbluedroid.so'<br />Loaded 'libdbus.so'<br />Loaded 'libandroid_runtime.so'<br />Loaded 'libjavacore.so'<br />Loaded 'libdrmframework.so'<br />Loaded 'libstagefright_omx.so'<br />Loaded 'libstagefright_yuv.so'<br />Loaded 'libvorbisidec.so'<br />Loaded 'libchromium_net.so'<br />Loaded 'libstagefright_enc_common.so'<br />Loaded 'libstagefright_avc_common.so'<br />Loaded 'libstagefright.so'<br />Loaded 'libmtp.so'<br />Loaded 'libexif.so'<br />Loaded 'libstagefright_amrnb_common.so'<br />Loaded 'libmedia_jni.so'<br />Loaded 'libbcinfo.so'<br />Loaded 'libbcc.so'<br />Loaded 'libRS.so'<br />Loaded 'librs_jni.so'<br />Loaded 'libandroid.so'<br />Loaded 'libwebcore.so'<br />Illegal instruction (SIGILL).]]></description>
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   <item>
      <title>What Android version is OUYA using?</title>
      <link>http://forums.ouya.tv/discussion/193/what-android-version-is-ouya-using</link>
      <pubDate>Fri, 04 Jan 2013 18:08:11 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pixjuegos</dc:creator>
      <guid isPermaLink="false">193@/discussions</guid>
      <description><![CDATA[As far as I know it's using 4.1, but what's the exact version? 4.1.2?]]></description>
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   <item>
      <title>Software button mapping</title>
      <link>http://forums.ouya.tv/discussion/192/software-button-mapping</link>
      <pubDate>Fri, 04 Jan 2013 17:21:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MikeGetSet</dc:creator>
      <guid isPermaLink="false">192@/discussions</guid>
      <description><![CDATA[Hello Everyone,<br /><br />We've just been playing with our Dev kit and really enjoying it. Our upcoming Android game, Mega Run, seems to be running nicely. Unfortunately, we have yet to map any buttons to the physical buttons. We can poke around and play a bit with the built in touch pad, but obviously this is not a great solution. I believe that there is a opportunity for a system level button mapping system. This would open the device up for games that have not been designed specifically for Ouya and could really help buff out the ecosystem on the console.<br /><br />The Archos GamePad already has something like this, looks like a good feature for the future.<br /><a rel="nofollow" href="//youtube.com/watch?v=rgsJ7gUK1cA"><img src="//img.youtube.com/vi/rgsJ7gUK1cA/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br />What are your thoughts on this?]]></description>
   </item>
   <item>
      <title>UK devs - Possible opportunity for some free press</title>
      <link>http://forums.ouya.tv/discussion/189/uk-devs-possible-opportunity-for-some-free-press</link>
      <pubDate>Fri, 04 Jan 2013 16:46:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">189@/discussions</guid>
      <description><![CDATA[I noticed a tweet from Michael French<br />(<a href="http://twitter/Michael_French" target="_blank" rel="nofollow">http://twitter/Michael_French</a>)
<blockquote><div>Games industry folk! I need names of some new UK games start-ups (with no product released yet) for a piece I am writing. Suggestions? </div></blockquote>
If anyone fits this description, might be worth giving him a shout]]></description>
   </item>
   <item>
      <title>Promised XBMC and Plex</title>
      <link>http://forums.ouya.tv/discussion/76/promised-xbmc-and-plex</link>
      <pubDate>Sun, 30 Dec 2012 13:28:02 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bigmackx</dc:creator>
      <guid isPermaLink="false">76@/discussions</guid>
      <description><![CDATA[Just curious if some of these shipped dev consoles went to the Plex and XBMC teams.  They were promised in the kickstarter campaign and want to make sure they are going to arrive on my OUYA in March.<br /><br />Thanks]]></description>
   </item>
   <item>
      <title>Global Game Jam</title>
      <link>http://forums.ouya.tv/discussion/163/global-game-jam</link>
      <pubDate>Thu, 03 Jan 2013 23:14:23 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Clowen</dc:creator>
      <guid isPermaLink="false">163@/discussions</guid>
      <description><![CDATA[I'm planning to bring my dev kit to the GGJ. Wanted to see if anyone else will be doing the same?]]></description>
   </item>
   <item>
      <title>Sideloading Android Apps</title>
      <link>http://forums.ouya.tv/discussion/62/sideloading-android-apps</link>
      <pubDate>Sat, 29 Dec 2012 15:08:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>dallent</dc:creator>
      <guid isPermaLink="false">62@/discussions</guid>
      <description><![CDATA[I've managed to sideload through adb Superuser, TerminalIDE, and Terminal Emulator.  I'm working on Busybox.  Keyboard and mouse work beautifully.  ]]></description>
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   <item>
      <title>AIR Runs slow</title>
      <link>http://forums.ouya.tv/discussion/165/air-runs-slow</link>
      <pubDate>Thu, 03 Jan 2013 23:23:50 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">165@/discussions</guid>
      <description><![CDATA[I tried porting a game I made for LD48 competition to the OUYA<br /><br /><b>Shorty &amp; The Big Deal 2600</b><br /><img src="http://danmckinnon.net/shorty2600/ld48_entry/ld48.png" alt="image" /><br /><br />The porting process was really easy, but unfortunately...<br /><br />AIR is running really stupid-slow.  There is also a latency on the game-pad.<br /><br />Anyone have advice other than to ditch AIR?]]></description>
   </item>
   <item>
      <title>NDK libraries?</title>
      <link>http://forums.ouya.tv/discussion/168/ndk-libraries</link>
      <pubDate>Fri, 04 Jan 2013 00:43:12 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">168@/discussions</guid>
      <description><![CDATA[Are there any NDK specific libraries? or Java only? My app is pretty much 100% NDK with the standard android SDK provided glue library. ]]></description>
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   <item>
      <title>Congratulations!</title>
      <link>http://forums.ouya.tv/discussion/167/congratulations</link>
      <pubDate>Fri, 04 Jan 2013 00:41:29 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">167@/discussions</guid>
      <description><![CDATA[On a successful developer launch!<br /><br />Now get back to work! =D]]></description>
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   <item>
      <title>Will the Google Play Store be available?</title>
      <link>http://forums.ouya.tv/discussion/36/will-the-google-play-store-be-available</link>
      <pubDate>Fri, 28 Dec 2012 17:56:55 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>TechnoCat</dc:creator>
      <guid isPermaLink="false">36@/discussions</guid>
      <description><![CDATA[I was wondering if the OUYA would come preloaded with the Google apps that generally come standard on Android devices. Namely the Google Play Store.<br /><br />And if not, will it be possible to install the 4.1 gapps from <a href="http://goo.im/gapps" target="_blank" rel="nofollow">http://goo.im/gapps</a> ?]]></description>
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   <item>
      <title>OUYA Branding Post by Raf not showing up when looking at Announcements category</title>
      <link>http://forums.ouya.tv/discussion/136/ouya-branding-post-by-raf-not-showing-up-when-looking-at-announcements-category</link>
      <pubDate>Thu, 03 Jan 2013 04:16:19 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>JSIDD</dc:creator>
      <guid isPermaLink="false">136@/discussions</guid>
      <description><![CDATA[Hi OUYA team,<br /><br />There seems to be a problem with how the OUYA Branding post by Raf shows up. It shows up under the preview as the last post in the Announcements category, but when you go to the Announcement category it does not actually show up. I am not sure if this is also happening to other posts. (too many, to check!) but it seems to be a forum bug. I am using Firefox 17.0.1 on Windows 8.<br /><br />~ Happy New Year :) ]]></description>
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      <title>Kickstarter Dev Package - How will OUYA help us promote our games?</title>
      <link>http://forums.ouya.tv/discussion/138/kickstarter-dev-package-how-will-ouya-help-us-promote-our-games</link>
      <pubDate>Thu, 03 Jan 2013 04:41:01 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Anticitizen</dc:creator>
      <guid isPermaLink="false">138@/discussions</guid>
      <description><![CDATA[One of the sentences in the Kickstarter Dev package was:<br />"We'll also help you promote your game for ONE YEAR."<br /><br />I haven't been able to find any additional details on this. (Maybe I haven't looked in the right place?) If anyone has a link to this I'd appreciate it if you shared it.<br /><br />There are several questions that arise from that quoted statement.
<ul><li> When does the one year start? </li><li>If we aren't ready to publish our game by the time OUYA ships to the gamers does that affect our promotion time? Or will it be one year from the time we publish the game? </li><li>What happens if you publish another game within that first year? Does it also get promoted alongside your first game? Or can we switch the remaining promotion time to the new game? (e.g. promote Game A for six months and then promote Game B for the remaining six months). </li></ul>]]></description>
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   <item>
      <title>issue: OTA Updater redownloads</title>
      <link>http://forums.ouya.tv/discussion/137/issue-ota-updater-redownloads</link>
      <pubDate>Thu, 03 Jan 2013 04:40:11 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Hicsy</dc:creator>
      <guid isPermaLink="false">137@/discussions</guid>
      <description><![CDATA[Hi, I'm just letting dashboard team know that my OUYA downloaded the update 3 times before actually acknowledging it.<br /> i had the shipping OS (i think 1.0.8r4) and update gave an option for 1.0.14r1 but when i clicked it, the bars came up, it would download and pop up the download complete dialog, and then when you click on the update it would download again.<br /> First i thought "OK, maybe i pressed redownload or something by accident..." but after the second time i realise it just "forgets" the download. For the 3rd time i made sure no other menus or apps were open and watched it the whole way through - nudging the joystick every few seconds to make sure even those wouldn't turn off (mine go off after ~30 seconds of no use) and after 3rd download it changed that bar to an install option instead of download.]]></description>
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   <item>
      <title>HDMI Overscanning</title>
      <link>http://forums.ouya.tv/discussion/143/hdmi-overscanning</link>
      <pubDate>Thu, 03 Jan 2013 10:43:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>morbidcurios</dc:creator>
      <guid isPermaLink="false">143@/discussions</guid>
      <description><![CDATA[I just received my OUYA and found that it overscans on my TV badly, there is an option for it in the system settings but it does not hold when selected.<br />any Chance this will be fixed?<br />]]></description>
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   <item>
      <title>Un-boxed: First impression.</title>
      <link>http://forums.ouya.tv/discussion/96/un-boxed-first-impression</link>
      <pubDate>Tue, 01 Jan 2013 02:41:24 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">96@/discussions</guid>
      <description><![CDATA[Lots of excitement this evening as I unboxed my OUYA<br /><img src="http://danmckinnon.net/downloads/ouya_dev_kit.jpg" alt="image" /><br />My web site:  <a rel="nofollow" href="http://thesuese.com/">http://thesuese.com</a><br /><br />OUYA Console Hardware:<br /> - Worked perfectly.<br /> - I like that it is relatively heavy.  <br /> - It sits nicely on the desk.<br /> - Cables were a bit stiff, made the connections fall out when moving the console around.<br /><br />OUYA Software:<br />- I was so surprised and very impressed to see a user interface and fully functioning OS out-of-the-box.<br />- I upgraded the firmware and the upgrade worked perfectly.<br />- Really smooth and high detail in 1080p<br />- Web browser works great<br /><br />The Gamepad<br /> - CRITICAL: Cannot remove batteries without a knife.<br /> - The D-pad is awesome.<br /> - The spring in the rear trigger is not very fluid.  Makes it feel a bit hokey.<br /> - The shape is something I'm not used to, I have small hands.   I'm not used to holding it so high up,  but holding it that high helps give access to the touch pad.<br /> - The touch pad leaves a little to be desired.  Not that I really care much for the feature in the first place.<br /> - Could be a tad heavier towards the top.  Centre of gravity was a little bit different for me.<br /><br />Some bugs:<br /> - I did upgrade the firmware.<br /> - Experienced some synchronization glitches,  had to press a second button after initial sync pre-firmware update.<br /> - Flickering during on screen keyboard post-firmware update.<br /> - Couldn't use directional pad for on screen keyboard.  Made inputing password a bit weird.<br /> - Touch pad cursor was really slow,  taps weren't always registering.<br /> - Crash on shut-down,  won't shut down.  Pressed power button, selected shut down on gamepad.   Still animating 'shutting down' 20 minutes later.  7-second shut-off worked fine.<br /> - Experienced a java error pop-up where the log-in prompt failed in an attempt to connect over a choppy wifi connection.<br /> - No error message on log-in screen (no password).<br /><br />Overall:<br />I'm impressed.  Lots of people expressed scepticism this would even get this far.  I'm floored and amazed the product has come so far in so little time.<br /><br />I'll upload some videos of the unboxing session soon,  but first I'm going to push some polygons through this baby.<br />]]></description>
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   <item>
      <title>Ouya IAP and controller features</title>
      <link>http://forums.ouya.tv/discussion/142/ouya-iap-and-controller-features</link>
      <pubDate>Thu, 03 Jan 2013 07:08:16 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>terrykim426</dc:creator>
      <guid isPermaLink="false">142@/discussions</guid>
      <description><![CDATA[Hi, I am working on a game for that will be out on iOS and Android devices, and also will be porting to Ouya.<br /><br />So I'm thinking, will it be possible to make use of the Ouya's IAP and controller features even outside Ouya console?<br /><br />It will help to prevent getting multiple tool for the same feature for different devices.]]></description>
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      <title>Feedback: Dashboard Navigation</title>
      <link>http://forums.ouya.tv/discussion/139/feedback-dashboard-navigation</link>
      <pubDate>Thu, 03 Jan 2013 04:52:55 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Hicsy</dc:creator>
      <guid isPermaLink="false">139@/discussions</guid>
      <description><![CDATA[Hi, quick feedback for the dashboard team:<br /> When going into submenus, the selection cursor should automatically choose an item (usually the first) in the next list.<br /> example:<br />Devs -&gt; Software<br /> it opens up the submenu panel "browser" etc, but you have to move the selection across before making a selection, which is counter intuitive and does not follow the rules of the parent menu.<br /><br /> Another tiny related gripe which will obviously be very different very soon is that the menu animations are FAR too slow. It needs to be less than about 900ms for both "wipes" (red+menu) i think.]]></description>
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      <title>Anyone get an OUYA android emulator working?</title>
      <link>http://forums.ouya.tv/discussion/131/anyone-get-an-ouya-android-emulator-working</link>
      <pubDate>Wed, 02 Jan 2013 23:14:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>g1i1ch</dc:creator>
      <guid isPermaLink="false">131@/discussions</guid>
      <description><![CDATA[I've tried to follow as closely as I can the documentation on using the emulator, but when my emulator launches it just shows a black screen and nothing happens. Any get it working and could share the settings they used?]]></description>
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      <title>$100 Fee per game!</title>
      <link>http://forums.ouya.tv/discussion/44/100-fee-per-game</link>
      <pubDate>Fri, 28 Dec 2012 21:09:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Aiursrage2k</dc:creator>
      <guid isPermaLink="false">44@/discussions</guid>
      <description><![CDATA[Hey guys one thing I learned from watching the app store, google play and greenlight is you need some way of screening the apps, you need look no further than greenlight where they were uploading joke games but with the $100 fee it seemed to cut down on the crap app. This will be better for the consumer and even the indie developer because the quality of apps will be slightly higher it will mean that people will be more willing to "try to discover" new games rather than only relying on the top-charts. <br /><br /><a href="http://www.joystiq.com/2012/09/04/steam-greenlight-now-requires-100-fee-which-goes-to-childs-pl/" target="_blank" rel="nofollow">http://www.joystiq.com/2012/09/04/steam-greenlight-now-requires-100-fee-which-goes-to-childs-pl/</a>]]></description>
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   <item>
      <title>Dev Forum RSS</title>
      <link>http://forums.ouya.tv/discussion/129/dev-forum-rss</link>
      <pubDate>Wed, 02 Jan 2013 21:13:17 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Clowen</dc:creator>
      <guid isPermaLink="false">129@/discussions</guid>
      <description><![CDATA[I'm trying to add the RSS feeds to Google Reader but it's telling me "Your search did not match any feeds." though I can see the RSS all looks fine.  Do the feed.rss files require a login as well?]]></description>
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      <title>Looking for ideas on how to monitize some games</title>
      <link>http://forums.ouya.tv/discussion/95/looking-for-ideas-on-how-to-monitize-some-games</link>
      <pubDate>Mon, 31 Dec 2012 23:38:48 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>edf</dc:creator>
      <guid isPermaLink="false">95@/discussions</guid>
      <description><![CDATA[I'm trying to figure out way of monitizing some different kinds of games on the OUYA platform.  I'd love to hear what other devs are thinking.<br /><br />*** How would you go about monitizing games like Solitaire or Chess (where you play a single, self-contained game each session) in the OUYA world?<br /><br />    - Maybe you can play 3 games total or maybe 1 game per day, before needing to pay to unlock unlimited plays?  How do you think players would respond to that?<br /><br />    - Maybe you can pay to unlock different card backs, backgrounds, themed boards, etc?  Do you think that would be enough incentive to get people to pay?<br /><br />*** What about classic arcade games like Space Invaders or Pac Man (where you play many, similar levels over and over as long as you can) in the OUYA world?<br /><br />    - Again, play for 3 games total or some set ammount of time before needing to pay to unlock unlimited plays?<br /><br />What about buying virtual coins at say 100 virtual coins for $0.99 where playing a game costs you a virtual coin?  Maybe you start with 10 free virtual coins when you download the game.  Would that be allowed by OUYA standards, and how do you think players would respond?<br /><br />If anyone can point out existing discussions about this (on this or other discussion boards), that would be great.<br /><br />I'd love to hear your thoughts!<br /><br />P.S. These are just examples of a couple classes of games that I'm trying to figure out how to best monitize.<br />]]></description>
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      <title>Price point, what's yours?</title>
      <link>http://forums.ouya.tv/discussion/74/price-point-whats-yours</link>
      <pubDate>Sun, 30 Dec 2012 11:37:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>sodafountan</dc:creator>
      <guid isPermaLink="false">74@/discussions</guid>
      <description><![CDATA[Politico, my 2D city building game, will be priced at 1$. What do you plan on pricing your game? And why have you picked this price. ]]></description>
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      <title>wiimote or other motion input device support?</title>
      <link>http://forums.ouya.tv/discussion/58/wiimote-or-other-motion-input-device-support</link>
      <pubDate>Sat, 29 Dec 2012 09:42:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mjoyner</dc:creator>
      <guid isPermaLink="false">58@/discussions</guid>
      <description><![CDATA[Will there be support for talking with a wiimote or other similar device that supports sending motions?<br /><br /><br />Something like this on youtube: "Wii remote motion control on Android"<br /><br /><a rel="nofollow" href="//youtube.com/watch?v=r1d1tU6o-Uo"><img src="//img.youtube.com/vi/r1d1tU6o-Uo/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>]]></description>
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      <title>Dose OUYA have open patent?</title>
      <link>http://forums.ouya.tv/discussion/111/dose-ouya-have-open-patent</link>
      <pubDate>Wed, 02 Jan 2013 01:27:42 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MrUndoubtable</dc:creator>
      <guid isPermaLink="false">111@/discussions</guid>
      <description><![CDATA[I was wondering were I could see any patents on OUYA.<br /><br />Thanks!]]></description>
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      <title>Check our kick! We think you would like to play a split-screen space shooter. SlipSpace!</title>
      <link>http://forums.ouya.tv/discussion/107/check-our-kick-we-think-you-would-like-to-play-a-split-screen-space-shooter-slipspace</link>
      <pubDate>Tue, 01 Jan 2013 22:24:39 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Simple-Loop</dc:creator>
      <guid isPermaLink="false">107@/discussions</guid>
      <description><![CDATA[Without further ado, heres the link:<br /><br /><a rel="nofollow" href="http://www.kickstarter.com/projects/slipspacestudios/slipspace">kickstarter.com/projects/slipspacestudios/slipspace</a><br /><br />SlipSpace is a 3D top-down space shooter with a whole bunch of genre expanding features. We have a very large cross platform multiplayer system planned for the game, the beginnings of which you can witness for your self in our first dev diary video, the same on as on the kickstarter page. Since we pre-ordered our own Ouya console, we had planned to produce SlipSpace for the Ouya as well, there's nothing better for a games developer, in my mind, than to play your game with a controller on a big screen. : )<br /><br />Anyways, please check us out for more information and maybe pledge a few pounds towards reaching our goal! We only have 10 days left as of writing this and comparatively a small goal to reach, so please help tip us over the edge!<br /><br />PS: Here's an in-game shop concept image from our latest kick update!<br /><br /><img src="http://i.imgur.com/uNGTC.jpg" alt="image" />]]></description>
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