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      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:17:30 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
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   <item>
      <title>List of Games Coming to the OUYA</title>
      <link>http://forums.ouya.tv/discussion/39/list-of-games-coming-to-the-ouya</link>
      <pubDate>Fri, 28 Dec 2012 20:05:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>EdK</dc:creator>
      <guid isPermaLink="false">39@/discussions</guid>
      <description><![CDATA[Hello, my Name is Ed.  I am the owner of <a rel="nofollow" href="http://ouyaforum.com">OUYAForum.com</a>.  We are putting together a list of games coming to the OUYA, whether it be at launch or sometime after.  Currently our list stands at over 110 games, and we are adding to it daily.  If you are bringing a game to the OUYA, feel free to send me a message or just post here and I'll add you to our list.<br /><br />Ed]]></description>
   </item>
   <item>
      <title>Media Centre?</title>
      <link>http://forums.ouya.tv/discussion/178/media-centre</link>
      <pubDate>Fri, 04 Jan 2013 05:39:03 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">178@/discussions</guid>
      <description><![CDATA[Is anyone building a media centre for OUYA?   <br /><br />I was just thinking I'd like to watch some Stargate Atlantis when it struck me I might be able to use the OUYA to play media from my PC.<br /><br />]]></description>
   </item>
   <item>
      <title>One Game a Month : A Challenge for any game devs.</title>
      <link>http://forums.ouya.tv/discussion/421/one-game-a-month-a-challenge-for-any-game-devs</link>
      <pubDate>Thu, 17 Jan 2013 07:51:35 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>speewave</dc:creator>
      <guid isPermaLink="false">421@/discussions</guid>
      <description><![CDATA[i know this doesn't directly relate to the OUYA&nbsp;<div><br /></div><div>But heres a fun little challenge i stumbled upon while i was on the internet:</div><div><br /></div><div>Do you think you could make at least 1 game per month? There's no rules, No strict guidlines... you could use anything from a scratch project to a half completed game you never touched... it's more of a personal challenge then an actual competition...</div><div><br /></div><div>check here &gt;&nbsp;<a rel="nofollow" href="http://onegameamonth.com/">http://onegameamonth.com/</a>&nbsp;for more info...&nbsp;</div><div><br /></div><div>So if you're in game dev... or starting out... it's something to try... maybe push or motivate you to try something</div>]]></description>
   </item>
   <item>
      <title>Advertisements for upcoming titles on OUYA.</title>
      <link>http://forums.ouya.tv/discussion/422/advertisements-for-upcoming-titles-on-ouya</link>
      <pubDate>Thu, 17 Jan 2013 08:14:15 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>justintheuseless</dc:creator>
      <guid isPermaLink="false">422@/discussions</guid>
      <description><![CDATA[My question is concerning how devs can expect to advertise their games on the OUYA? Will there be an organized store that will be comprised of games on the android playstore and independent devs? Will there be advertising space for purchase?&nbsp;]]></description>
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   <item>
      <title>OUYA's - Internet Browser - Plugin Support - Adobe Flash Player</title>
      <link>http://forums.ouya.tv/discussion/29/ouyas-internet-browser-plugin-support-adobe-flash-player</link>
      <pubDate>Fri, 28 Dec 2012 15:04:57 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SignedAdam</dc:creator>
      <guid isPermaLink="false">29@/discussions</guid>
      <description><![CDATA[Hello everyone<br /><br />Firstly, i'd love OUYA to have a Internet Browser, to some this may sound silly, because thats what you have a computer for, right, well as the OUYA will be going in to my TV, i'd like to see web pages on my TV, where as on a computer, they appear on your computers monitor, <br /><br />Plugin support is a must for any Browser, I'd love to see Adobe Flash Player support, yes it's dying out, but still webpages are sticking with it, so we need a browser which will support flash content, like youtube.com, and cnettv.cnet.com<br /><br />Thats not just it, the OUYA team, if they choose to bring a Browser to the OUYA, need to think about the future, HTML5 is said to replace flash content one day, so support for HTML5, would make OUYA's Internet Browser, almost future proof!<br /><br />Anyone else want to watch youtube and surf the web on there tv, using there OUYA console ?]]></description>
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   <item>
      <title>german gaming magazine for the Ouya</title>
      <link>http://forums.ouya.tv/discussion/367/german-gaming-magazine-for-the-ouya</link>
      <pubDate>Mon, 14 Jan 2013 17:26:43 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Tomato</dc:creator>
      <guid isPermaLink="false">367@/discussions</guid>
      <description><![CDATA[<div>"Ouya Unleashed" will be released as an eBook but&nbsp;we just believe it should also be in the kiosks</div><div><br /></div>Nope. Not Kickstarter, but a kind of german version of it.&nbsp;<div><br /></div><div>So german Ouya-Fans can help to fund it: In the first step we do not even money, but 50 "likes"</div><div><br /></div><div>&nbsp;&nbsp;<a href="http://www.startnext.de/ouyaunleashed" target="_blank" rel="nofollow">http://www.startnext.de/ouyaunleashed</a></div><div><br /></div><div>Yes. I am involved in this project and will NOT send contious Spam on this topic :)</div>]]></description>
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      <title>request for a libgdx subform.</title>
      <link>http://forums.ouya.tv/discussion/337/request-for-a-libgdx-subform</link>
      <pubDate>Fri, 11 Jan 2013 23:43:56 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mjoyner</dc:creator>
      <guid isPermaLink="false">337@/discussions</guid>
      <description><![CDATA[I request a subforum for libgdx to compete with the unity subform.<br />]]></description>
   </item>
   <item>
      <title>To OUYA: What exactly is "Boxer8"?</title>
      <link>http://forums.ouya.tv/discussion/379/to-ouya-what-exactly-is-boxer8</link>
      <pubDate>Tue, 15 Jan 2013 03:08:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bluecollarart</dc:creator>
      <guid isPermaLink="false">379@/discussions</guid>
      <description><![CDATA[I'm the lead editor at an OUYA-focused gaming site, so I find myself writing a lot about it. However, it's a bit difficult to talk gracefully and clearly about it. I often find myself writing sentences like "OUYA is running a contest for OUYA games." See what I mean? ;)<div><br /></div><div>I'd like to start referring to the company as "Boxer8"... but, I don't really know what Boxer8 is, or if it even still exists. It would might be confusing to the users, since the OUYA company itself, and most others, usually talk about "Boxer8".</div><div><br /></div><div>So, can we get an official response about what Boxer8 is, and how you'd prefer we refer to the company?</div>]]></description>
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      <title>I've got libGDX + Android x86 working</title>
      <link>http://forums.ouya.tv/discussion/388/ive-got-libgdx-android-x86-working</link>
      <pubDate>Tue, 15 Jan 2013 19:42:13 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>apretz</dc:creator>
      <guid isPermaLink="false">388@/discussions</guid>
      <description><![CDATA[If anyone else out there is building a game for OUYA using libGDX on an underpowered macbook air with only 4gb of ram, but wants to test in a 720p emulator with decent performance, I built libGDX's native libraries for Android-x86. This lets you run libGDX apps using Intel's HAXM native execution thingy in an x86 emulator:&nbsp;<a href="http://badlogicgames.com/forum/viewtopic.php?f=17&amp;t=2576&amp;start=10#p33196" target="_blank" rel="nofollow">http://badlogicgames.com/forum/viewtopic.php?f=17&amp;t=2576&amp;start=10#p33196</a><div><br /></div><div>Note that OUYA is still arm, so this is only useful for local testing. I wouldn't release an app using this.</div>]]></description>
   </item>
   <item>
      <title>OUYA Performance Issues</title>
      <link>http://forums.ouya.tv/discussion/326/ouya-performance-issues</link>
      <pubDate>Fri, 11 Jan 2013 10:33:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">326@/discussions</guid>
      <description><![CDATA[I was one of the first to&nbsp;receive&nbsp;an OUYA and I've been trying various development environments and graphics techniques to find what performs the best and I'm still stumped.<div><br /></div><div>Adobe AIR + Stage 3D - Crashes OUYA</div><div>Adobe AIR w/o Stage 3D - Goes Slow even in GPU mode.</div><div>Java + Canvas = Goes really slow (100 circles &lt; 30fps)</div><div>Java + Open GL ES = Rotating triangle going slower than 60fps</div><div><br /></div><div>I'm starting to think there is something wrong with my OUYA. Perhaps there is just some key piece of information I am just missing.</div><div><br /></div><div>How is everyone else achieving such performance?</div><div><br /></div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Devkit on customs Argentina SOLVED!!!</title>
      <link>http://forums.ouya.tv/discussion/390/devkit-on-customs-argentina-solved</link>
      <pubDate>Tue, 15 Jan 2013 21:20:55 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MegaNuke</dc:creator>
      <guid isPermaLink="false">390@/discussions</guid>
      <description><![CDATA[well, i finally got my devkit from the customs in argentina.<div><br /></div><div>i had to pay:</div><div>96 us$ to dhl (those thieves!!!)</div><div>127 us$ of taxes</div><div>and</div><div>55 us$ for 12 days of storage.</div><div><br /></div><div>so... what do you think?</div><div>i paid 99 us$ for the ouya.<br /></div><div>and 270 us$ to get it from customs (and dhl).<br /></div><div><br /></div><div><br /></div>]]></description>
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   <item>
      <title>Common game settings</title>
      <link>http://forums.ouya.tv/discussion/385/common-game-settings</link>
      <pubDate>Tue, 15 Jan 2013 13:30:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Jack_Mcslay</dc:creator>
      <guid isPermaLink="false">385@/discussions</guid>
      <description><![CDATA[I think the dashboard should have a section to adjust settings that are common among games such as:<br /><br />- Invert look<br />- Brightness/contrast<br />- Screen limits (overscan compensation)<br />- Analog layout for 3d shooters<br />- Sound/music balance<br /><br />This would simplify configuration and allow players to start playing quicker, with greater guarantee that the game will play the way they want.<br />]]></description>
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   <item>
      <title>Is the OS/dashboard open source?</title>
      <link>http://forums.ouya.tv/discussion/299/is-the-os-dashboard-open-source</link>
      <pubDate>Thu, 10 Jan 2013 03:28:36 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>warren</dc:creator>
      <guid isPermaLink="false">299@/discussions</guid>
      <description><![CDATA[Where can we find the source code for the OS?]]></description>
   </item>
   <item>
      <title>S.O.S. for a Devkit (especially from NL!)</title>
      <link>http://forums.ouya.tv/discussion/375/s-o-s-for-a-devkit-especially-from-nl</link>
      <pubDate>Mon, 14 Jan 2013 21:13:48 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MangoDown</dc:creator>
      <guid isPermaLink="false">375@/discussions</guid>
      <description><![CDATA[Hey Dutch devs!<div><br /></div><div>Unfortunately through logistical issues we haven't got our devkit :( and so this is a desperate cry for help.&nbsp;</div><div><br /></div><div>We hope some of you in The Netherlands might want to lend us your devkit for a couple of days so we can get our game on OUYA at launch as many of you probably want to. Ofcourse we are more then willing to compensate you for this matter ;)</div><div><br /></div><div>Maybe some of you are not going to put your game on there on launch or use it at all (fat chance, but hey) so if you want to sell yours to us, please contact me!</div><div><br /></div><div>Hope to hear from you guys!</div><div><br /></div>]]></description>
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   <item>
      <title>Still waiting on a tracking # ?</title>
      <link>http://forums.ouya.tv/discussion/277/still-waiting-on-a-tracking</link>
      <pubDate>Wed, 09 Jan 2013 02:12:35 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>RobotLovesKitty</dc:creator>
      <guid isPermaLink="false">277@/discussions</guid>
      <description><![CDATA[We are the creators of 'Legend of Dungeon', one of the winners of the 10 OUYA's on twitter... but we&nbsp;haven't&nbsp;received&nbsp;a tracking #<br /><br />I would have thought they were going out to the kickstarter backers first and then us, but I know Nicoll Hunt (Fist of Awesome)&nbsp;received&nbsp;his right away.<br /><br />Should we just be patient? Are the consoles still just shipping out and it just takes time?<br /><br /><div>Edit: Seems my tracking number got lost? and they are looking into it :D</div>]]></description>
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   <item>
      <title>OUYA Wiki</title>
      <link>http://forums.ouya.tv/discussion/311/ouya-wiki</link>
      <pubDate>Thu, 10 Jan 2013 21:13:27 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>trsc</dc:creator>
      <guid isPermaLink="false">311@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>I was wondering if the OUYA-team plans for a Wiki that might even be user curated or at least where useful information from the discussion board could be stored in a structured form.</div><div><br /></div><div>Thanks!</div>]]></description>
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   <item>
      <title>Mono for Android on Ouya?</title>
      <link>http://forums.ouya.tv/discussion/35/mono-for-android-on-ouya</link>
      <pubDate>Fri, 28 Dec 2012 17:29:01 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Headzup</dc:creator>
      <guid isPermaLink="false">35@/discussions</guid>
      <description><![CDATA[Hello,<br /><br />it's possible to run Mono for Android on Ouya, that we can develope Games with C#?<br /><br />Best Regards,<br />Heady]]></description>
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      <title>How do i install android applications on the Ouya?</title>
      <link>http://forums.ouya.tv/discussion/190/how-do-i-install-android-applications-on-the-ouya</link>
      <pubDate>Fri, 04 Jan 2013 17:12:09 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>JCS</dc:creator>
      <guid isPermaLink="false">190@/discussions</guid>
      <description><![CDATA[Do applications have to be ported to work on the Ouya, or can I just install Android applications? If so how do i do it?]]></description>
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      <title>Non-Games for the Apps section</title>
      <link>http://forums.ouya.tv/discussion/348/non-games-for-the-apps-section</link>
      <pubDate>Sat, 12 Jan 2013 17:30:13 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mjoyner</dc:creator>
      <guid isPermaLink="false">348@/discussions</guid>
      <description><![CDATA[What kinda of non-games for the apps section have people given thought to?<br />]]></description>
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      <title>Translations for the docs.</title>
      <link>http://forums.ouya.tv/discussion/57/translations-for-the-docs</link>
      <pubDate>Sat, 29 Dec 2012 09:38:35 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Gtoknu</dc:creator>
      <guid isPermaLink="false">57@/discussions</guid>
      <description><![CDATA[Hello guys! I (and some people here) speak more than one language, and I see that as a opportunity to translate the ODK Docs to other languages, this way we can reach more developers all around the globe. Can I just send a translation as a push request on <a href="https://github.com/ouya/docs" target="_blank" rel="nofollow">https://github.com/ouya/docs</a> in a separated folder (eg: sending a folder with the name pt-br)? Or should I just merge the two languages in one file? I would like to know the best way to do it. What do you think about it?]]></description>
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      <title>Ouya Controlled by other android devices ?</title>
      <link>http://forums.ouya.tv/discussion/328/ouya-controlled-by-other-android-devices</link>
      <pubDate>Fri, 11 Jan 2013 11:39:34 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>clshack</dc:creator>
      <guid isPermaLink="false">328@/discussions</guid>
      <description><![CDATA[Is only a feature..but like very good :)&nbsp;<br /><div><br /></div><div>This feature are&nbsp;introduce&nbsp;into gamestick, i would like see also this feature on ouya :D&nbsp;<br /><br /></div><div><a rel="nofollow" href="//youtube.com/watch?v=watch"><img src="//img.youtube.com/vi/watch/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></div><div><br /></div><div><br /></div>]]></description>
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      <title>Blue U button (un)freezes app?</title>
      <link>http://forums.ouya.tv/discussion/352/blue-u-button-un-freezes-app</link>
      <pubDate>Sun, 13 Jan 2013 00:32:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>stolk</dc:creator>
      <guid isPermaLink="false">352@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>Is anyone else seeing this?</div><div>If I press the blue U button on the gamepad, my app freezes.</div><div>Pressing U again will unfreeze the app.</div><div><br /></div><div>Also: I noticed that autorepeat on DPAD is intermittent:&nbsp;</div><div>sometimes holding DPAD will autorepeat the key, most of the times it will not.</div><div><br /></div><div>thx,</div><div><br />&nbsp; Bram</div><div><br /></div>]]></description>
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      <title>Application Tiles</title>
      <link>http://forums.ouya.tv/discussion/327/application-tiles</link>
      <pubDate>Fri, 11 Jan 2013 10:43:04 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ZeroDependency</dc:creator>
      <guid isPermaLink="false">327@/discussions</guid>
      <description><![CDATA[I was looking at the requirements for Application Icons/Tiles for Android applications, and noticed that they are all square, and on the Android tablets/phones that I've seen, they are all drawn square.<div><br /></div><div>However, on the OUYA the Application Tiles are rectangles, and as a result they are stretch and look distorted.</div><div><br /></div><div>Now obviously I could create a tile that when stretch horizontally look correct, however then the same icon couldn't be used on Android devices.</div><div><br /></div><div>Will OUYA be conforming and rendering tiles as square so that they look correct, or will I have to create a separate set of icons for OUYA?</div><div><br /></div><div>I'm aware that the UI is still very much in development so I'm assuming this will be resolved, but any information on the matter would be much appreciated.</div>]]></description>
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      <title>CREATE accepting pre-existing games? Does that discourage game creation? (Answered, new games only)</title>
      <link>http://forums.ouya.tv/discussion/320/create-accepting-pre-existing-games-does-that-discourage-game-creation-answered-new-games-only</link>
      <pubDate>Fri, 11 Jan 2013 03:58:48 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bluecollarart</dc:creator>
      <guid isPermaLink="false">320@/discussions</guid>
      <description><![CDATA[The way everything is worded for this CREATE contest is very confusing. On the one hand, they say this, which sounds pretty straight-forward:<blockquote><div>To celebrate the release of the OUYA Developer Console, we are hosting a 10-day online game jam we're calling CREATE. What is a game jam, you ask? It's a focused get-together where teams make playable games insanely quickly. Your mind will be blown at what a game team can do in 10 days.</div></blockquote><div><br /></div><div>This fits with what the normal idea of what a game jam is. Lots of free-flowing creation, openness of ideas, etc.</div><div><br /></div><div>But then they say other things that seem to run completely counter to that:</div><blockquote><div>From January 14 to January 23, we will be accepting playable prototype submissions right here.</div></blockquote><blockquote><div><br /></div></blockquote><div>They could have easily said "from the 14th-23rd you can start working on your game", but instead, they just said that's when they'll start accepting submissions. It... seems odd. But it makes sense if they're expecting people to submit games they've already been working on for a long time.</div><div><br /></div><div><div>They do actually directly address whether your game has to be new or not, however:</div><blockquote><div>To enter, you'll need to confirm [...] that it's a new game&nbsp;(not already released somewhere else, or raising money on Kickstarter)</div></blockquote><div><br /></div><div>So, again, completely mixed signals. They say that it has to be a new game, but when they explain what that means, they still completely leave the door open for any pre-existing game, just so long as it has yet to be released or on Kickstarter.</div></div><div><br /></div><div>Afterwards, they directly say that they don't plan to take the whole "10-day game jam" thing seriously at all and you can just start working whenever. This was 7 days before the contest officially started.</div><div><blockquote><div>We'll publish the formal contest rules just before January 14 when CREATE officially begins (<b>though you are welcome to start working immediately</b>).</div></blockquote><div><br /></div></div><div>So, at the very least, it's fine to take 17 days to work on your entry if you're a dev that carefully read through the "GOTCHAS" section instead of just assuming "10 day game jam" means "10 day game jam". (that's not a smart remark from me, the url is <a rel="nofollow" href="http://killscreendaily.com/create/#gotchas">http://killscreendaily.com/create/#gotchas</a>) I feel like that's tremendously unfair to any developer that tries to actually follow the spirit of the competition and create a game in 10 days.</div><div><br /></div><div>I know that you guys have said that you're going to more clearly explain the rules once the competition starts. But I don't really think that's the best path to take. Not when it's something so basic as "do we have to make a new game, or can we use something we've been working on for months or years?" Not when it's a contest with a massive cash prize on the line.</div><div><br /></div><div>You need to tell people what the contest is before it starts, not after. People have been asking on twitter with no response so far. Can we get some clarity, here?</div>]]></description>
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      <title>Store Data?</title>
      <link>http://forums.ouya.tv/discussion/334/store-data</link>
      <pubDate>Fri, 11 Jan 2013 18:46:55 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>GAMEminder</dc:creator>
      <guid isPermaLink="false">334@/discussions</guid>
      <description><![CDATA[We're building an OUYA native client for out app GAME.minder, our games discovery/reminders engine. &nbsp;I spoke to Julie about a possible feed of data from the OUYA store and she indicated I should reach out here as well.<div><br /></div><div>specifically -&nbsp;</div><div><br /></div><div>Does the OUYA team know yet what data will be available?</div><div><br /></div><div>How it will be accessed (API)?</div><div><br /></div><div><div>We'd love to know the state of any of that data, what is expected to be available etc. We're also happy to help work through the details of how this might work if it's still in flux.</div><div><br /></div><div>Additionally, I know the model for OUYA is free to play so I'm not sure if any thought has been put into any sort of affiliate system for an app like ours but obviously, we'd love it if that was something that was in the works.</div><div><br /></div><div>related - if you have already downloaded an OUYA game, we'd love to offer a quick "Play Now" button from within the GAME.minder app that will launch the selected game, if that is possible.</div></div><div><br /></div><div>Thanks in advance!</div>]]></description>
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      <title>Is track-pad useful?</title>
      <link>http://forums.ouya.tv/discussion/149/is-track-pad-useful</link>
      <pubDate>Thu, 03 Jan 2013 16:24:16 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">149@/discussions</guid>
      <description><![CDATA[While I know this will not change as it has all has been promised, but I do not like the touch-pad.<br />^^^<br /><b>Read above.</b><br /><br />It is really just used as a mouse pointer. I do not think it could be used usefully in a game. It seems to be used to make up for the fact that android is a touch screen based OS and that a pointer will be need. Which is not really true at all. For one you should be able to navigate without a cursor. Especially if your creating the standard. Also it is faster to move a cursor with a joystick anyway. <br /><br />It currently is only needed for typing. As it is the only way to select letters &amp; it is so painful to do. More so than any other console I've used.<br /><br /><br />I would much have preferred an accelerometer. This would allow you to do things like using the remote like a steering while. or other creative uses.<br /><br />Just felt I needed to say it. What is your take?]]></description>
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   <item>
      <title>eglSwapInterval(1) still has tearing</title>
      <link>http://forums.ouya.tv/discussion/280/eglswapinterval-1-still-has-tearing</link>
      <pubDate>Wed, 09 Jan 2013 06:35:26 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Oriku</dc:creator>
      <guid isPermaLink="false">280@/discussions</guid>
      <description><![CDATA[Looks like vsync doesn't work too well. It runs at 60fps, but vsync fails to work properly and tears on my TV, where it works fine on other android devices.&nbsp;]]></description>
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      <title>CREATE compo possible for devs w/o kit?</title>
      <link>http://forums.ouya.tv/discussion/321/create-compo-possible-for-devs-w-o-kit</link>
      <pubDate>Fri, 11 Jan 2013 05:31:50 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>DynamiteReed</dc:creator>
      <guid isPermaLink="false">321@/discussions</guid>
      <description><![CDATA[I'm sorry if I'm a bit cranky. I've been battling with the Android emulator all evening.<br /><br />I'm a solo developer who would like to take part in the CREATE compo/jam.&nbsp; Since all finalists get an OUYA dev kit, I'm assuming they expect people without a dev kit to enter.&nbsp; Although I backed the KS, I didn't spring for a dev kit.&nbsp; So, how are those of us without a kit supposed to make anything, let alone compete with those who do have a dev kit?&nbsp; I just think it's a bit unfair.<br /><br />So far, I've got the emulator up and running with the framework and launcher apks installed.&nbsp; I really don't know where to go from here.&nbsp; I have a Xbox 360 USB controller.&nbsp; Although the docs recommend testing with a Xbox controller on a tablet, they say you can't emulate the controller in the emulator.<br /><br />So, what?&nbsp; Am I hosed?&nbsp; Or is there something I can do?&nbsp; I figure that without a controller to test with, there's no hope of creating anything worthy for the game jam.&nbsp; I know I have the drive and the passion and the creativity.&nbsp; I just don't have the money for a dev kit or a suitable tablet.&nbsp; What's a dev to do?&nbsp; Is there anyone in my situation who plans on entering the competition?<br /><br />P.S. Getting a little close to the precipice of ragequit. :(<br /><img src="http://i.imgur.com/uVtlW.jpg" height="152" width="273" alt="image" /><br />]]></description>
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   <item>
      <title>Ratings System (MA, R18+, etc.)</title>
      <link>http://forums.ouya.tv/discussion/330/ratings-system-ma-r18-etc</link>
      <pubDate>Fri, 11 Jan 2013 13:04:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mjoyner</dc:creator>
      <guid isPermaLink="false">330@/discussions</guid>
      <description><![CDATA[Ratings System (MA, R18+, etc.)<br /><br />Is there going to be a clear ratings system available for developers to classify there games into?<br />]]></description>
   </item>
   <item>
      <title>Browser scrolling</title>
      <link>http://forums.ouya.tv/discussion/318/browser-scrolling</link>
      <pubDate>Fri, 11 Jan 2013 01:46:28 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>kiwicoco</dc:creator>
      <guid isPermaLink="false">318@/discussions</guid>
      <description><![CDATA[Hey guys, is there any way you could map the right thumbstick to scrolling the page on the browser?<div><br /></div><div>The Android browser minus the swiping makes for pretty hard scrolling... =/</div>]]></description>
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