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      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:22:37 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-discussion/p26/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Has anyone been able to get anything running on the Android Emulator?</title>
      <link>http://forums.ouya.tv/discussion/461/has-anyone-been-able-to-get-anything-running-on-the-android-emulator</link>
      <pubDate>Sat, 19 Jan 2013 23:08:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Trist</dc:creator>
      <guid isPermaLink="false">461@/discussions</guid>
      <description><![CDATA[Been having a hard time getting anything to run on the android emulator. Don't know if its me or what but every time I try a build using Unity and the OUYA panel it says can't find device. Does the emulator even work? just shows black background with android across. Like a loading screen?]]></description>
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   <item>
      <title>Want your game included in upcoming OUYA article?</title>
      <link>http://forums.ouya.tv/discussion/38/want-your-game-included-in-upcoming-ouya-article</link>
      <pubDate>Fri, 28 Dec 2012 19:43:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>RobJ</dc:creator>
      <guid isPermaLink="false">38@/discussions</guid>
      <description><![CDATA[Hey everyone! As explained in my introduction post, I'm not only an early-adopting OUYA lover, but also owner of <a rel="nofollow" href="http://phandroid.com">Phandroid.com</a> and <a rel="nofollow" href="http://gamefans.com">GameFans.com</a>. I'm hoping to put together an article about some of the awesome OUYA developers out there along with information about the up-and-coming projects on which they're working. But of course, only want to share stuff with your permission!<br /><br />Feel free to share information on your OUYA projects below (that can be used in a public article) and/or e-mail me with the subject "OUYA Dev" at rob@gamefans.com!]]></description>
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   <item>
      <title>View being stretched beyond screen</title>
      <link>http://forums.ouya.tv/discussion/566/view-being-stretched-beyond-screen</link>
      <pubDate>Thu, 24 Jan 2013 16:09:52 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>GhostWolf</dc:creator>
      <guid isPermaLink="false">566@/discussions</guid>
      <description><![CDATA[Both in the OS interface, and in any apps that run, my ouya devout appears to stretch the contents of windows beyond the limits of my screen.<br /><br />Here's some screenshots of what I mean:<br /><br /><a href="http://imgur.com/bIjVzIN,nzPjdHV,fPPe6Vv?original#2" target="_blank" rel="nofollow">http://imgur.com/bIjVzIN,nzPjdHV,fPPe6Vv?original#2</a><br /><br />The third screenshot of the dev website is particularly telling.<br /><br />How can I fix this? Running on a 1080p Samsung, 37"<br />]]></description>
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   <item>
      <title>La pesadilla de Ripollés, beat' em up ready to be tested in a real OUYA!</title>
      <link>http://forums.ouya.tv/discussion/89/la-pesadilla-de-ripolles-beat-em-up-ready-to-be-tested-in-a-real-ouya</link>
      <pubDate>Mon, 31 Dec 2012 18:54:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pixjuegos</dc:creator>
      <guid isPermaLink="false">89@/discussions</guid>
      <description><![CDATA[Hello,<br /><br />I am Pablo Navarro from PiX Juegos, an open source development group.<br /><br />We will be getting our OUYA in March, but we already got one of our games ported to it! <br />La pesadilla de Ripollés (in Spanish, "Ripollés' Nightmare")<br /><br />We would like to know if it already works in a real OUYA. We also know it's a bit rude to ask that to devs, but in our honest deffense I can tell that we don't plan to get any benefit for it. We would love if we could, but we know we won't. Also, we are not any kind of bussiness, just a few friends who do this for fun (and for ego, I told you my deffense was going to be honest!).<br /><br />You may see a video of the game here:<br /><a rel="nofollow" href="//youtube.com/watch?v=ppnH3oqilsI"><img src="//img.youtube.com/vi/ppnH3oqilsI/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br />Anyway, if you have an OUYA, or don't but have an Android=&gt;4.1 device, and would like to play our game:<br /><a href="http://www.pixjuegos.com/ripolles-ouya.apk" target="_blank" rel="nofollow">http://www.pixjuegos.com/ripolles-ouya.apk</a><br /><br />Thanks in advance! :)]]></description>
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      <title>OUYA CREATE submission: did you get a confirmation e-mail?</title>
      <link>http://forums.ouya.tv/discussion/552/ouya-create-submission-did-you-get-a-confirmation-e-mail</link>
      <pubDate>Thu, 24 Jan 2013 06:28:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Tyrus</dc:creator>
      <guid isPermaLink="false">552@/discussions</guid>
      <description><![CDATA[I got a page thanking me for entering after attempting to upload my apk file a couple times (the submission page loaded as plaintext once), but I'd feel a lot more warm and fuzzy with a confirmation e-mail or something like that.<div><br /></div><div>Sooo, did anyone else get one of those? Or is no one getting confirmation e-mails? That'd make me feel better :P.</div>]]></description>
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      <title>Someone here who could test .apk on dev kit?</title>
      <link>http://forums.ouya.tv/discussion/536/someone-here-who-could-test-apk-on-dev-kit</link>
      <pubDate>Wed, 23 Jan 2013 20:14:26 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>just4phil</dc:creator>
      <guid isPermaLink="false">536@/discussions</guid>
      <description><![CDATA[Hi folks,<div><br /></div><div>i am developing a game and have no dev kit to test it.</div><div>is anyone able to ckeck my game on a dev kit?</div><div><br /></div><div>bye</div><div>phil</div><div><br /></div>]]></description>
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   <item>
      <title>Launch party rules?</title>
      <link>http://forums.ouya.tv/discussion/574/launch-party-rules</link>
      <pubDate>Thu, 24 Jan 2013 20:08:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pinkhairman</dc:creator>
      <guid isPermaLink="false">574@/discussions</guid>
      <description><![CDATA[I am currently fourteen and have had my father back ouya for the elite developer special. I am planning to attend the launch party however my father is not keen to go. I would like to bring my 16 year old friend and attend with him however neither of us is of age so I thought it could be problematic. Also since my father was the one who actually paid I thought this might be problematic as well. Any help would be much appreciated. Thank you.]]></description>
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      <title>Anyone need a dev kit?  There's one on eBay</title>
      <link>http://forums.ouya.tv/discussion/560/anyone-need-a-dev-kit-theres-one-on-ebay</link>
      <pubDate>Thu, 24 Jan 2013 08:51:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Dreamwriter</dc:creator>
      <guid isPermaLink="false">560@/discussions</guid>
      <description><![CDATA[<p><a href="http://www.ebay.com/itm/Ouya-Dev-Console-Limited-Edition-Kit-/221181123461" target="_blank" rel="nofollow">http://www.ebay.com/itm/Ouya-Dev-Console-Limited-Edition-Kit-/221181123461</a></p><p><br /></p>]]></description>
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   <item>
      <title>OUYA Create Arcade</title>
      <link>http://forums.ouya.tv/discussion/515/ouya-create-arcade</link>
      <pubDate>Wed, 23 Jan 2013 05:57:17 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>AngeloYazar</dc:creator>
      <guid isPermaLink="false">515@/discussions</guid>
      <description><![CDATA[<div>Hey friends,</div><div>I've setup a meetup for thursday for people to come and show off their OUYA Create games:<br /></div><div><a rel="nofollow" href="http://www.meetup.com/Indie-Game-Developers-of-Silicon-Valley/events/100278142/">http://www.meetup.com/Indie-Game-Developers-of-Silicon-Valley/events/100278142/</a></div><div><br /></div><div>--[[ Details ]]--</div><div>Objective: Show off your hard work and chill out after jamming.</div><div>Time: 6-7:30pm (some of us will probably hang out down town&nbsp;afterwards.)<br /></div><div>Location: 440 N Bernardo Ave, Mountain View, CA&nbsp;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (At <a rel="nofollow" href="http://lanica.co">Lanica</a> HQ ~ they were kind enough to offer their space and pizza.)</div><div><br /></div><div>Most of you probably don't live close enough, but if you want, e-mail me your build before the event and I'll show it off for you.&nbsp;If you do live near by, come on by and bring your OUYA!</div><div><br /></div><div>Anyway, I feel dumb for not posting it here sooner, I was relying on twitter, but I'm sure not everyone is as addicted as I am.</div><div><br /></div><div>-Angelo</div><div>(AngeloYazar@gmail.com)<br /></div><div><br /></div>]]></description>
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      <title>Can't get MonoGame build to launch on Ouya.</title>
      <link>http://forums.ouya.tv/discussion/535/cant-get-monogame-build-to-launch-on-ouya</link>
      <pubDate>Wed, 23 Jan 2013 19:26:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>BlairKnick</dc:creator>
      <guid isPermaLink="false">535@/discussions</guid>
      <description><![CDATA[<div>So I'm frantically trying to get a build running for <a href="http://killscreendaily.com/create/" target="_blank" rel="nofollow">http://killscreendaily.com/create/</a> CREATE competition (submissions close tonight).&nbsp;I'm using MonoGame with Mono for Android.&nbsp;I don't have any android hardware myself, let alone a devkit, but everything seems to work just fine in the emulator...</div><div><br /></div><div><br /></div><div>A friend of mine *does* have a devkit, and I've been sending him builds to test out... is there something like a different apk file or something he needs to install first before a game made with MonoGame will run? I've tried sending him just a build of the barebones ouya template shipped with MG3.0, and still nothing. What am I missing here?</div>]]></description>
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      <title>Touchpad ideas</title>
      <link>http://forums.ouya.tv/discussion/389/touchpad-ideas</link>
      <pubDate>Tue, 15 Jan 2013 20:29:36 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Jack_Mcslay</dc:creator>
      <guid isPermaLink="false">389@/discussions</guid>
      <description><![CDATA[I've seen a share of users saying the touchpad is useless and should go, so I thought of listing creative, intuitive ways to use it:<br /><br />- On an RTS or RPG, use the touchpad to move a cursor that is constrained to the actions menu<br />- Swipe in different directions to bring up different menus (map, inventory, spells, etc.)<br />- Swipe to use a melee weapon (like infinity sword)<br />- Touch to quick access to view an area on the map (requires API calls to get the absolute position)<br />- Scrolling in case both analogs are used up for other stuff<br />- Zooming up/down an sniper rfile<br />]]></description>
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   <item>
      <title>Free Art</title>
      <link>http://forums.ouya.tv/discussion/528/free-art</link>
      <pubDate>Wed, 23 Jan 2013 15:38:17 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MommysBestGames</dc:creator>
      <guid isPermaLink="false">528@/discussions</guid>
      <description><![CDATA[Couldn't find a specific spot for this and it is kinda particular (since it's related to the Ouya), but thought I'd start a more generic thread in case. <br /><br />Anyway, did some fun pixel-art Ouya buttons. You can use them for absolutely free, for anything commercial or otherwise, no strings attached. Enjoy!<br /><img src="http://25.media.tumblr.com/3bc50b45c03f41efc7180a378ec74acb/tumblr_mh34otPIfC1rhs1keo1_250.png" alt="image" /><br /><a rel="nofollow" href="http://mommysbestgames.tumblr.com/post/41280633720/pixel-fun-for-the-ohhhhh-yeah">http://mommysbestgames.tumblr.com/post/41280633720/pixel-fun-for-the-ohhhhh-yeah</a><br />I'm using them in the game to show button prompts (obviously) and my game's pixel-ly so they won't fit everyone's, but might fit some!<br /><br />]]></description>
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      <title>Translation about OUYA</title>
      <link>http://forums.ouya.tv/discussion/521/translation-about-ouya</link>
      <pubDate>Wed, 23 Jan 2013 08:57:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ngbeslhang</dc:creator>
      <guid isPermaLink="false">521@/discussions</guid>
      <description><![CDATA[Hi everyone,im interested about OUYA but there is no Simplifted Chinese.So i want to help translate OUYA system language file into Simplifted Chinese,now the prob is when we start translate the language files for the system]]></description>
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   <item>
      <title>CREATE Rules are up</title>
      <link>http://forums.ouya.tv/discussion/370/create-rules-are-up</link>
      <pubDate>Mon, 14 Jan 2013 18:35:09 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>noct</dc:creator>
      <guid isPermaLink="false">370@/discussions</guid>
      <description><![CDATA[<a rel="nofollow" href="http://killscreendaily.com/create/rules.php">Link</a><div><br /></div><div>There is one section I'm a little confused about:</div><blockquote><div>(ii) waives all moral rights in and to his/her Submission in favor of the Sponsor to the fullest extent permitted by law</div></blockquote>]]></description>
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      <title>When is the launch party?</title>
      <link>http://forums.ouya.tv/discussion/218/when-is-the-launch-party</link>
      <pubDate>Sat, 05 Jan 2013 21:19:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Suese</dc:creator>
      <guid isPermaLink="false">218@/discussions</guid>
      <description><![CDATA[I was hoping I could buy plane tickets and book a hotel well in advance. &nbsp;<div><br /><div>Are the dates for the launch party secured?</div></div>]]></description>
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      <title>Show your CREATE game jam progress</title>
      <link>http://forums.ouya.tv/discussion/456/show-your-create-game-jam-progress</link>
      <pubDate>Sat, 19 Jan 2013 18:19:29 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MommysBestGames</dc:creator>
      <guid isPermaLink="false">456@/discussions</guid>
      <description><![CDATA[Hi, I'm Nathan from Mommy's Best Games. We started a few days ago coding our sprite engine from bits pulled from the internet. I've been working with XNA for years now, so Java is pretty nice to come over too. <br /><br />I'm posting short, daily video diary entries about my game progress for the CREATE contest. You should too! Show your progress, and I think this will be really fun to see the games come together. <br /><br />I don't have a ton yet, but the pieces are all laying about and are ready to go together. I think I'm going to call my game 'Pig Eat Ball'. <br />It's a single-screen 4-player grab-a-thon with these weird little space-pig creatures trying to get the most balls while pushing each other around. <br /><br />Here's some concept art:<br /><img src="http://25.media.tumblr.com/7e281b2b960d3a35335e8fd0d5a0d53e/tumblr_mgvxeauMhW1rhs1keo1_400.png" alt="image" /><br /><br />
And here's my first progress video:<br /><a rel="nofollow" href="https://www.youtube.com/watch?v=I3Wnv7yh1Tc">https://www.youtube.com/watch?v=I3Wnv7yh1Tc</a> <br /><br />
<a rel="nofollow" href="//youtube.com/watch?v=I3Wnv7yh1Tc"><img src="//img.youtube.com/vi/I3Wnv7yh1Tc/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>

<br /><br />]]></description>
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      <title>Kickstarter rewards question</title>
      <link>http://forums.ouya.tv/discussion/505/kickstarter-rewards-question</link>
      <pubDate>Tue, 22 Jan 2013 18:31:56 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Ninjapretzel</dc:creator>
      <guid isPermaLink="false">505@/discussions</guid>
      <description><![CDATA[I donated to kickstarted for the package that had the founder's emblem and the advertising in it. I donated in my personal name.<div>I'm working with a bunch of guys trying to make a studio, and we'd like to know if it is possible for the games that we create there to be advertised as a part of the kickstarter rewards and have the founder emblem.</div><div><br /></div><div>Even if they aren't owned personally by me, since I did work on them, would they be eligible to recive the advertising and the founder emblem?</div>]]></description>
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      <title>Same APK for several platforms</title>
      <link>http://forums.ouya.tv/discussion/423/same-apk-for-several-platforms</link>
      <pubDate>Thu, 17 Jan 2013 08:19:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>zeha</dc:creator>
      <guid isPermaLink="false">423@/discussions</guid>
      <description><![CDATA[<p>Hi,</p><p>is it theoretically possible to build one APK that runs on a phone and on the Ouya? For me it seems like the biggest difference between a phone and an Ouya is the controller. So is it possible to e.g. call a function like getDeviceName() or something and check if it's "ouya" and then use a different input handler class etc? Or is it necessary to set up a new project / new APK for the Ouya version?</p>]]></description>
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      <title>Need A Quick Test on 720p Native TV</title>
      <link>http://forums.ouya.tv/discussion/494/need-a-quick-test-on-720p-native-tv</link>
      <pubDate>Tue, 22 Jan 2013 01:37:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>NexusGameStudio</dc:creator>
      <guid isPermaLink="false">494@/discussions</guid>
      <description><![CDATA[Greetings,<br /><br />So it's seems everything we have in terms of screens is all 1080p for resolution for TV's and won't let us step down the resolution. We just need someone to run our simple video test app on their OUYA hardware. The TV and OUYA MUST be at 720p, not outputting in 1080i or 1080p.<br /><br />If someone can do us a huge favor and run this for us and tell us what the image says on screen, we'd be very appreciative for the assistance.<br /><br />Leave a reply and we'll send you the .apk through a PM.<br /><b><br /></b>Thanks!<b><br /><br /><br /></b>]]></description>
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      <title>Problem when updating to 1.0.18r1</title>
      <link>http://forums.ouya.tv/discussion/368/problem-when-updating-to-1-0-18r1</link>
      <pubDate>Mon, 14 Jan 2013 17:37:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>obs-devs</dc:creator>
      <guid isPermaLink="false">368@/discussions</guid>
      <description><![CDATA[I know this is not the right Category but there's no 'support' or 'software' category.<br /><br />I try to update my OUYA Devs to 1.0.18r1 but the download is stuck at 100%.<br /><br />The progress bar is completely blue and nothing happen, my only option is to cancel the download restart it but it won't fix the problem, I have tried to factory reset the console, still doesnt work.<br />]]></description>
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      <title>Can Highschool Students Develop Games?</title>
      <link>http://forums.ouya.tv/discussion/442/can-highschool-students-develop-games</link>
      <pubDate>Fri, 18 Jan 2013 21:43:00 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Spydog</dc:creator>
      <guid isPermaLink="false">442@/discussions</guid>
      <description><![CDATA[<p>Hello there,</p><p>I'm a 16-year-old highschool student very interested in developing for OUYA. Are there specific age restrictions for game submission? Are there any legal issues with minors developing and submitting games?&nbsp;</p><p>I've asked these questions&nbsp;several times but I've never recieved a clear answer. I don't want to spend a ton of time delving into Android development and the ODK if I can't actually do anything with the games I make. Can anybody help clear this up? Thanks!</p>]]></description>
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      <title>Andriod apps the work well on ouya right now.</title>
      <link>http://forums.ouya.tv/discussion/481/andriod-apps-the-work-well-on-ouya-right-now</link>
      <pubDate>Mon, 21 Jan 2013 06:21:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>JCS</dc:creator>
      <guid isPermaLink="false">481@/discussions</guid>
      <description><![CDATA[Hey guys,<div><br /></div><div>I've tried installs apps with limited&nbsp;success. What apps have you installed on your ouya that work well or perfectly.</div>]]></description>
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      <title>Better keyboard support</title>
      <link>http://forums.ouya.tv/discussion/419/better-keyboard-support</link>
      <pubDate>Thu, 17 Jan 2013 07:23:29 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">419@/discussions</guid>
      <description><![CDATA[I was thinking there could be better support for keyboards. I recently had my sister and parents visit and she wanted to show the houses she was looking at online so I got my wireless keyboard and ouya and used the tv to make it easier for everyone to see. One thing that was annoying was I still needed the controller next to me so I could use the back button. I tried escape and it did nothing.<br />So my suggestion is that the back button should be escape and here is a list of what I think keyboard buttons should map to.<br /><br />escape = back button<br />windows/super button = system/home button or whatever it is called now<br />alt = menu button<div>enter = select button<br /><br />If anyone else has suggestions or thoughts about it please do tell. I do not want this be ignored and using a keyboard with the ouya feel like a hack.<br /><br /></div>]]></description>
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      <title>Username/profile system</title>
      <link>http://forums.ouya.tv/discussion/20/username-profile-system</link>
      <pubDate>Fri, 28 Dec 2012 12:17:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ParadigmSW</dc:creator>
      <guid isPermaLink="false">20@/discussions</guid>
      <description><![CDATA[Something I was wondering when I created my developer profile this morning.  Is this separate from my console username that I reserved after the Kickstarter campaign?<br /><br />Would appreciate if someone could clear this up, I have no idea whether or not my OUYA username actually works or not ^^'<br /><br />Ben~]]></description>
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      <title>How to think about player profiles?</title>
      <link>http://forums.ouya.tv/discussion/467/how-to-think-about-player-profiles</link>
      <pubDate>Sun, 20 Jan 2013 04:40:37 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>gribbly</dc:creator>
      <guid isPermaLink="false">467@/discussions</guid>
      <description><![CDATA[I'm working on save game stuff and I'm wondering how player profiles will be handled on OUYA, and how should I think about interacting with the profile from my game?<br /><br />Is there any concrete info on this?<br /><br />Are there/will there be TCRs (like on Xbox or PS) we should be aware of?<br /><br />Apologies if I've missed announcements, docs or discussion on this, please educate me!<br />]]></description>
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      <title>Online Services with OUYA?</title>
      <link>http://forums.ouya.tv/discussion/458/online-services-with-ouya</link>
      <pubDate>Sat, 19 Jan 2013 19:11:02 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>HeadClot</dc:creator>
      <guid isPermaLink="false">458@/discussions</guid>
      <description><![CDATA[Hey all!<div><br /></div><div>I am just curious - Will OUYA have a online service similar to PSN (PlayStation&nbsp;Network) or Xbox Live? (Achievements, Online Play, etc.)</div><div><br /></div><div>Thank you for your time.</div><div><br /></div><div>Ben</div>]]></description>
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      <title>Converting from 2D DirectX to OpenGL\NDK</title>
      <link>http://forums.ouya.tv/discussion/468/converting-from-2d-directx-to-opengl-ndk</link>
      <pubDate>Sun, 20 Jan 2013 05:43:36 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>speewave</dc:creator>
      <guid isPermaLink="false">468@/discussions</guid>
      <description><![CDATA[Hello, i've been prototyping a game idea on PC, using DirectX Technologies and i was wondering, are there any tutorials on going from DirectX (Direct3D\DirectInput\Xaudio\etc.,) to Android? (i figure that the DirectInput\Xinput thing is more or less covered by the ODK and not too hard to implement...)<div><br /></div><div>thanks in advanced... also does anyone with a dev kit know, if theres any performance increases to using DXT Compression on the tegra over just sending a PNG down? thanks in advance...</div>]]></description>
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      <title>Environment Setup Tutorial from Scratch with a 2D Android Game Engine</title>
      <link>http://forums.ouya.tv/discussion/332/environment-setup-tutorial-from-scratch-with-a-2d-android-game-engine</link>
      <pubDate>Fri, 11 Jan 2013 18:01:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>BlueSuperGiant</dc:creator>
      <guid isPermaLink="false">332@/discussions</guid>
      <description><![CDATA[Hey All,&nbsp;<div>I'm new to android development and thought this might be useful. I made a video tutorial on setting up the complete environment including installing java, the android development tools, AndEngine and setting up the OUYA launcher on the nexus 7.&nbsp;</div><div><br /></div><div>This is more geared torwards beginners who haven't setup their environment yet or are running into issues and would like to see it done from scratch.</div><div><br /></div><div>Video Link:&nbsp;<a rel="nofollow" href="http://www.youtube.com/watch?v=tIknKJiakk4">http://www.youtube.com/watch?v=tIknKJiakk4</a></div><div><br /></div><div><p>Here's a table of contents:</p><ul><li><p>Download and setup Java -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=3m">http://youtu.be/tIknKJiakk4?t=3m</a></p></li><li><p>Download and setup the ADT -Android Development Tools-&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=5m28s">http://youtu.be/tIknKJiakk4?t=5m28s</a></p></li><li><p>Setup Nexus 7 for Development -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=10m8s">http://youtu.be/tIknKJiakk4?t=10m8s</a></p></li><li><p>Download and Setup AndEngine -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=14m40s">http://youtu.be/tIknKJiakk4?t=14m40s</a></p></li><li><p>Debugging AndEngine Examples Errors -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=23m">http://youtu.be/tIknKJiakk4?t=23m</a></p></li><li><p>Downloading and Installing the OUYA Launcher on the Nexus 7 -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=35m54s">http://youtu.be/tIknKJiakk4?t=35m54s</a></p></li><li><p>Running the OUYA Launcher on the Nexus 7 with USB Gamepad -&nbsp;<a rel="nofollow" href="http://youtu.be/tIknKJiakk4?t=40m44s">http://youtu.be/tIknKJiakk4?t=40m44s</a></p></li></ul><p>Please provide any feedback and I'll incorporate that into my next set. Hope this helps someone!</p></div>]]></description>
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      <title>OUYA controller mapping</title>
      <link>http://forums.ouya.tv/discussion/444/ouya-controller-mapping</link>
      <pubDate>Sat, 19 Jan 2013 02:46:53 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>fourSevenGames</dc:creator>
      <guid isPermaLink="false">444@/discussions</guid>
      <description><![CDATA[Hey everyone. this is my first post here. SO HEYYY!!<div><br /></div><div>is there a way to test my UNIT/OUYA build using a non-ouya controller like a logitech dualshock or a usb 360 controller??</div>]]></description>
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      <title>Tegra3 and GPU memory, texture size</title>
      <link>http://forums.ouya.tv/discussion/384/tegra3-and-gpu-memory-texture-size</link>
      <pubDate>Tue, 15 Jan 2013 11:25:13 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Magnesus</dc:creator>
      <guid isPermaLink="false">384@/discussions</guid>
      <description><![CDATA[How many 2048x2048 textures can be loaded on OUYA before the GPU memory is full? Does anyone know? For my game I will probably have to have 3 or 4 such textures loaded if I don't want to compromise quality (it's 2D platformer in high resolution).<br />]]></description>
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