<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sun, 03 May 2015 07:22:27 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-discussion/p19/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Not quite the android console I invisioned</title>
      <link>http://forums.ouya.tv/discussion/1123/not-quite-the-android-console-i-invisioned</link>
      <pubDate>Sun, 31 Mar 2013 10:38:54 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1123@/discussions</guid>
      <description><![CDATA[While a console does need to be less multi task orientated than a pc. It is still an obvious strength of android.<br />Even steam allows you to access steam in game and return to it to the game after using it(shift+tab). So you can chat, change settings and even browse online to find the&nbsp;walk-through&nbsp;or world map.<br /><br />Yet you hit the ouya system button and it takes you....well somewhere. It seems really&nbsp;inconsistent&nbsp;at the moment. Sometimes the home page and sometimes the make page. Is it just an exit button? Because many games I played seem to use it that way. With no other way to exit.<br /><br />Well and generally navigating is simply screwed. I hit back when discovering games and it takes me all the way to the home screen. When I just wanted to go back to stop viewing the current game and continue to look at other games. Now I need to go back into discovery and start over.<br /><br />Apps seems to have vanished as far as I can tell. Which I though was a really cool thing that apps would be encouraged.<br /><br />also it is weird that the sandbox does not have genres or any good search features. Same that notifications are put in the manage folder. When it is really something you want to be made aware of and easy to see. Rather than having to remember to just keep checking it all the time.<br /><br />I know the "they are still working on it" argument will come up, but this is considered launch right now is it not?<div><br /></div><div>I think they really put the launch way to early. Everything is still very very unorganised&nbsp;and buggy.</div>]]></description>
   </item>
   <item>
      <title>Suggestions: Nominal ODK Fee</title>
      <link>http://forums.ouya.tv/discussion/1236/suggestions-nominal-odk-fee</link>
      <pubDate>Tue, 16 Apr 2013 15:26:57 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>sonder</dc:creator>
      <guid isPermaLink="false">1236@/discussions</guid>
      <description><![CDATA[I think that OUYA should introduce a small fee ($20-50) to download the ODK.<div><br /></div><div>Not to keep anyone out mind you but to put the money towards extra internal resources to make the process of getting started easier and make the product better sooner.</div><div><br /></div><div>I understand that this is basically free beta testing for OUYA but so far I haven't even been able to run a sample program in the Android emulator (it crashes), and I think the presumption is I should be able to figure it out myself. &nbsp;I am not comfortable getting too much into the guts of my own tools - it should be plug-in-and-go. &nbsp;Nothing throws a wet blanket on enthusiasm more than tools that require a lot of setup and maintenance on the part of the user.</div><div><br /></div><div>2 cents. &nbsp;Not bitching, I know that eventually it'll get there. &nbsp;Just thinking some extra income might be good for the company and who doesn't have $20? &nbsp;(students maybe... hmm. can't help but think that too many people are downloading it to have their time "wasted" and then they walk away.)</div>]]></description>
   </item>
   <item>
      <title>When Will ouya Be Available In Australia?</title>
      <link>http://forums.ouya.tv/discussion/1359/when-will-ouya-be-available-in-australia</link>
      <pubDate>Fri, 17 May 2013 10:49:09 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>RagingPanda</dc:creator>
      <guid isPermaLink="false">1359@/discussions</guid>
      <description><![CDATA[Hey guys I am just a bit curious about when the ouya will be released in Australia or at least where I can preorder it in Australia as all the places I have seen are America only and the only place I can see it shipping to Australia is on ebay where it is double the prices. So I was just wondering where I can buy or pre-order it in Australia.

Thanks]]></description>
   </item>
   <item>
      <title>Develop games</title>
      <link>http://forums.ouya.tv/discussion/1358/develop-games</link>
      <pubDate>Fri, 17 May 2013 04:44:49 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>a6k2</dc:creator>
      <guid isPermaLink="false">1358@/discussions</guid>
      <description><![CDATA[Hello everyone,<div><br /></div><div>I am&nbsp;totally&nbsp;new to develop games, but i want to develop games for ouya. I have knowledge of c/c++.</div><div>How can i start or learn to develop games? please help.. i am raring to go.......</div>]]></description>
   </item>
   <item>
      <title>Löve-Android game testing/developing on Ouya, is someone doing it?</title>
      <link>http://forums.ouya.tv/discussion/1340/loeve-android-game-testing-developing-on-ouya-is-someone-doing-it</link>
      <pubDate>Sat, 11 May 2013 21:12:01 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">1340@/discussions</guid>
      <description><![CDATA[hi again, everyone! :)&nbsp;<div>is someone here developing and testing games like these, using Lua language and SDL, on Android, and specifically on Ouya?</div><div><a rel="nofollow" href="http://tangramgames.dk/games/mrrescue/">http://tangramgames.dk/games/mrrescue/</a><br /></div><div><a rel="nofollow" href="http://ghoulsblade.schattenkind.net/wiki/index.php/Love2d-android">http://ghoulsblade.schattenkind.net/wiki/index.php/Love2d-android</a><br /></div><div>please let me know some feedback, i'm really curious about! :)<br /></div><div><br /></div><div><br /></div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Taking Screenshots Android 4.2</title>
      <link>http://forums.ouya.tv/discussion/1329/taking-screenshots-android-4-2</link>
      <pubDate>Thu, 09 May 2013 19:29:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Smeagol</dc:creator>
      <guid isPermaLink="false">1329@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>I just wanted to see if there was anyway to work around taking screenshots on OUYA. For most android 4.2 devices you just press the volume rocker and the power button at the same time. Maybe a good workaround would be to press down on the left analog stick at the same time as pressing down the power button on the controller. It is such a small feature but I think it can help the community&nbsp;immensely, especially when friend lists are added. Sharing content has always been a huge thing with gamers.&nbsp;&nbsp;</div>]]></description>
   </item>
   <item>
      <title>O,Y,U,A buttons on AVD Emulator</title>
      <link>http://forums.ouya.tv/discussion/400/o-y-u-a-buttons-on-avd-emulator</link>
      <pubDate>Wed, 16 Jan 2013 06:41:12 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Login</dc:creator>
      <guid isPermaLink="false">400@/discussions</guid>
      <description><![CDATA[Hi everybody,<div>How I can use O,Y,U,A buttons on AVD Emulator? I setted AVD Emulator followed this tutorial&nbsp;<a rel="nofollow" href="https://devs.ouya.tv/developers/docs/setup">https://devs.ouya.tv/developers/docs/setup</a>&nbsp;but I can't do any think in samples delivery with ODK..</div><div>Thank in advance</div>]]></description>
   </item>
   <item>
      <title>How to upgrade from trial to full version of a game</title>
      <link>http://forums.ouya.tv/discussion/1324/how-to-upgrade-from-trial-to-full-version-of-a-game</link>
      <pubDate>Thu, 09 May 2013 05:47:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>kentsimon</dc:creator>
      <guid isPermaLink="false">1324@/discussions</guid>
      <description><![CDATA[I have looked but I have not found an answer to this specific question in the forums.<br /><br />How should I handle an upgrade to the full version of my game, should there be a separate full version available for purchase, or do I need to implement an in app purchase to unlock the full game?<br /><br />Thank you<br /><br />Kent<br />]]></description>
   </item>
   <item>
      <title>Describe purchase process</title>
      <link>http://forums.ouya.tv/discussion/1167/describe-purchase-process</link>
      <pubDate>Thu, 04 Apr 2013 19:09:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MommysBestGames</dc:creator>
      <guid isPermaLink="false">1167@/discussions</guid>
      <description><![CDATA[I've not yet added my credit card info to my account. It's a dev account, it doesn't yet need it. I've downloaded plenty of games, but not yet purchased any.<br /><br />1. I've been reading on various forums of gamers concerned that apps/games could create purchases on a credit card without user consent. Is this true? Can anyone describe the process? <br />2. For instance, when you click 'buy' to purchase something in a game currently, it shows you the price and confirm button. <br />You have to hit yes before it charges you. Is there way an app could apply a purchase to your credit card without user input? <br />3. Why does the Ouya require a credit card to download games? What's the actual reason? <br />4. Is there any way to not require this? <br /><br />Thanks. I'd like to explain this better to other people but I'm not confident currently in the system either. I want to be confident and understand it, but I feel there's still some misinformation going about. <br />]]></description>
   </item>
   <item>
      <title>Plugging in keyboard/mouse sends ouya to home screen</title>
      <link>http://forums.ouya.tv/discussion/1295/plugging-in-keyboard-mouse-sends-ouya-to-home-screen</link>
      <pubDate>Wed, 01 May 2013 13:50:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1295@/discussions</guid>
      <description><![CDATA[Thought I would mention this when I plug in my wireless keyboard/mouse to the ouya it boots me to the home screen and then it works.<br /><br />Which is crap when your using the browser or xbmc and you decide to plug something in. I am sure it probably happens with all usb devices being plugged in, but I would like some people to comment.<div><br /></div><div>One more thing in the many things to fix :P</div>]]></description>
   </item>
   <item>
      <title>Limit audience for x-amount of days/provide a key to download?</title>
      <link>http://forums.ouya.tv/discussion/1096/limit-audience-for-x-amount-of-days-provide-a-key-to-download</link>
      <pubDate>Fri, 29 Mar 2013 16:43:41 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>DBG</dc:creator>
      <guid isPermaLink="false">1096@/discussions</guid>
      <description><![CDATA[I expect that what I'm asking about will be implemented at some point, however I was curious if there was any way to do the following under present conditions:<br /><br />I have a game I've been developing for a couple years in Unity 3.x.&nbsp; I feel like it's about done, however I would like to start a Kickstarter to be able to raise the funds to upgrade to 4.x Pro + get the Android plugin to port the game to OUYA (the game was developed with a Xbox 360/Playstation 3-type controller in mind, so I couldn't be happier).&nbsp; The full game (OUYA version; which will have inter-interoperability with PC players if a balance can be found) will be free to all, however I wanted to provide an incentive for people to pledge for the upgrades; something along the lines of "Get access to the game 1 month before the general public!".<br /><br /><b>Edit:</b> Is this currently possible?&nbsp; I know codes/keys are already a part of the OUYA marketplace, so would there be a way to secure x number of keys or enable gameplay based on username?&nbsp; Even if it's something wild like the Xbox 360 had with some press titles a while back; you could either redeem a code or pay using a million (or some very large number) Microsoft points to get access to the title.&nbsp; This would be a bit sloppy and I know I would still have to offer some portion or the game for free, however if anyone at OUYA or any fellow developers have come up with a method for a "limited release" please let me know.<br />]]></description>
   </item>
   <item>
      <title>Suggestion: Show the game's name until the ouya_icon.png is ready</title>
      <link>http://forums.ouya.tv/discussion/1280/suggestion-show-the-games-name-until-the-ouya-icon-png-is-ready</link>
      <pubDate>Sat, 27 Apr 2013 16:24:12 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pixjuegos</dc:creator>
      <guid isPermaLink="false">1280@/discussions</guid>
      <description><![CDATA[Suggestion:&nbsp;Show the game's name until the ouya_icon.png is ready<div><br /></div><div>Is easy to do and will let people go faster when looking for a game.</div>]]></description>
   </item>
   <item>
      <title>How easy has it been to change your touchscreen input to work with a controller?</title>
      <link>http://forums.ouya.tv/discussion/1252/how-easy-has-it-been-to-change-your-touchscreen-input-to-work-with-a-controller</link>
      <pubDate>Thu, 18 Apr 2013 17:56:28 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Piers</dc:creator>
      <guid isPermaLink="false">1252@/discussions</guid>
      <description><![CDATA[]]></description>
   </item>
   <item>
      <title>Switch accounts?</title>
      <link>http://forums.ouya.tv/discussion/1278/switch-accounts</link>
      <pubDate>Fri, 26 Apr 2013 21:44:15 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>OverpoweredGames</dc:creator>
      <guid isPermaLink="false">1278@/discussions</guid>
      <description><![CDATA[How do I switch accounts? &nbsp;I need to login to my developer account on the console so I can access builds. &nbsp;]]></description>
   </item>
   <item>
      <title>Launch Day Hype</title>
      <link>http://forums.ouya.tv/discussion/1269/launch-day-hype</link>
      <pubDate>Wed, 24 Apr 2013 22:23:34 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>sonder</dc:creator>
      <guid isPermaLink="false">1269@/discussions</guid>
      <description><![CDATA[<div>Well, I for one agree with this article about the Wii U:</div><a rel="nofollow" href="http://systemwarsmagazine.com/2012/11/18/report-wii-u-most-boring-launch-in-history/">http://systemwarsmagazine.com/2012/11/18/report-wii-u-most-boring-launch-in-history/</a><div><br /></div><div>Seems like even the big names are getting bored with their own new consoles! &nbsp;So bored they can't pretend to be excited with a good marketing campaign, or make the Wii U distinct from the Wii. &nbsp;Could this be a sign that the establishment is becoming stale from the inside out?</div><div><br /></div><div>(I should mention on a side note, I look forward to the PS4 with actual anticipation solely because it has been trumpeted as developer-friendly far and wide...)</div><div><br /></div><div>Anyway, wouldn't it be great if OUYA could have launch-day lines, even campers?</div><div><br /></div><div>What could create that kind of excitement for OUYA? &nbsp;Besides the obvious ... (software)</div><div><br /></div><div>I would love to see this be gaming's next big thing.</div>]]></description>
   </item>
   <item>
      <title>I published an update to my game yesterday, but people are still downloading the old version today?</title>
      <link>http://forums.ouya.tv/discussion/1263/i-published-an-update-to-my-game-yesterday-but-people-are-still-downloading-the-old-version-today</link>
      <pubDate>Tue, 23 Apr 2013 18:55:01 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Dreamwriter</dc:creator>
      <guid isPermaLink="false">1263@/discussions</guid>
      <description><![CDATA[<p>Is this a problem with Analytics, or is there somehow a bug making my update not download? &nbsp;I mean, earlier today the number of people who had downloaded version 1.1 of my game on 4/23 was 13, and within the last couple hours (after I tweeted that version 1.2 was available) it became 14, though 1.2 was published yesterday afternoon.</p><p>Is anyone else seeing this kind of thing?</p>]]></description>
   </item>
   <item>
      <title>Utter and complete newbies</title>
      <link>http://forums.ouya.tv/discussion/1256/utter-and-complete-newbies</link>
      <pubDate>Fri, 19 Apr 2013 21:22:14 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Hezekiah</dc:creator>
      <guid isPermaLink="false">1256@/discussions</guid>
      <description><![CDATA[My 13-year-old son and I are interested in learning how to make games for Ouya. We are as newbie as it's possible to be. Neither of us has any experience in making games and only the most basic experience programming (HTML, a little Scratch, stuff like that). I cannot stress enough just how inexperienced we are.<div><br /></div><div>I've looked around and can't find anything on where to get started on the most basic level. Everything pre-supposes programming experience or a basic set of knowledge that my son and I just don't have. Can anyone help us out here?</div><div><br /></div><div>For example: do we need to learn a programming language? If so, which one would be best? Java? Seems like the Ouya is basically an Android device, so if we find tutorials on programming for Android, would that be a good start for us?</div><div><br /></div><div>It would be sweet to get a really basic beginner's step by step of: first learn this, then learn this, then learn this, then you'll be ready to make a basic game, etc.</div><div><br /></div><div>Any help that anyone could lend would be greatly appreciated.</div>]]></description>
   </item>
   <item>
      <title>what style of music you prefer for gaming?</title>
      <link>http://forums.ouya.tv/discussion/1176/what-style-of-music-you-prefer-for-gaming</link>
      <pubDate>Fri, 05 Apr 2013 17:50:00 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Andreacomposer</dc:creator>
      <guid isPermaLink="false">1176@/discussions</guid>
      <description><![CDATA[Hi, i have a question for you!!<br /><br />what style of music you prefer for gaming?<br /><br />I realize that this depends on the game, but..but to you which type you prefer?<br /><br />Ambient?<br />Atmosphera?<br />Orchestral/Epic?<br />Electronic?<br />8 bit?<div><br /></div><div>certainly depends on the type of game, but you, for your ideal game, what kind of music do you prefer?<br />I know it is difficult to generalize, but try it! :)<br /><br />Andrea Giachini<br /><br /></div>]]></description>
   </item>
   <item>
      <title>Preordering thea console</title>
      <link>http://forums.ouya.tv/discussion/1258/preordering-thea-console</link>
      <pubDate>Sun, 21 Apr 2013 12:59:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>VirtualArtsGames</dc:creator>
      <guid isPermaLink="false">1258@/discussions</guid>
      <description><![CDATA[Hi,<div><br /></div><div>if i preorder the console right now when does it arrive at my house ?</div><div><br /></div><div>Thanks</div>]]></description>
   </item>
   <item>
      <title>Torque 2D MIT for Ouya Kickstarter</title>
      <link>http://forums.ouya.tv/discussion/827/torque-2d-mit-for-ouya-kickstarter</link>
      <pubDate>Fri, 01 Mar 2013 18:14:04 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>timmgt</dc:creator>
      <guid isPermaLink="false">827@/discussions</guid>
      <description><![CDATA[Max Gaming Technologies has launched a kickstarter to fund an android port of T2D MIT as well as a port for the Ouya. Everyone who backs the project at $25 or more will get access to the port once it is complete. Everyone else will have to wait 6 months for the port to go open source MIT on Github. We also offer some support at the different tiers and the final Ouya port will be delayed until we get access to a console but we will give early access based off the SDK before that. We will also be porting the default toys examples that come with T2D as well.&nbsp;<br /><div><br /></div><div>For those that do not know, Torque 2D MIT is based on the older TGB engine by GarageGames except that most of the core has been rewritten by GarageGames and then released on Github under the MIT license. &nbsp;The current engine only runs on Windows, Mac, and iOS so we are trying to raise funds to bring this great engine to the Android Platform and the Ouya.</div><div><br /></div><div>Any and all donations are welcomes, come help us bring this great engine to the android platform.<br /></div><div><br /></div><div><a href="http://www.kickstarter.com/projects/162475234/torque-2d-mit-game-engine-for-android-based-device" target="_blank" rel="nofollow">http://www.kickstarter.com/projects/162475234/torque-2d-mit-game-engine-for-android-based-device</a><br /></div>]]></description>
   </item>
   <item>
      <title>INDIECADE SUBMISSIONS</title>
      <link>http://forums.ouya.tv/discussion/1255/indiecade-submissions</link>
      <pubDate>Fri, 19 Apr 2013 18:25:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>KelleeSan</dc:creator>
      <guid isPermaLink="false">1255@/discussions</guid>
      <description><![CDATA[Are now open!<div><br /></div><div><a href="http://www.indiecade.com/submissions/?utm_source=IndieCade+Call+for+Submissions+2013&amp;utm_campaign=April+17&amp;utm_medium=email" target="_blank" rel="nofollow">http://www.indiecade.com/submissions/?utm_source=IndieCade+Call+for+Submissions+2013&amp;utm_campaign=April+17&amp;utm_medium=email</a><br /></div>]]></description>
   </item>
   <item>
      <title>Can we please get official word re: shipping?</title>
      <link>http://forums.ouya.tv/discussion/1112/can-we-please-get-official-word-re-shipping</link>
      <pubDate>Sat, 30 Mar 2013 14:36:53 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>AchillesPDX</dc:creator>
      <guid isPermaLink="false">1112@/discussions</guid>
      <description><![CDATA[Hi everyone, it's now the 30th of March and I don't yet have a shipping email. As backer #616 I'm more than a little concerned by this. If they haven't gotten to the 600s after two days of shipping that means they've shipped out no more than 300/day. At a rate of 300/day it will take 200 days or nearly 7 months to ship out all 60,000 backer consoles.<br /><br />I'd appreciate some transparency here so that people know what's going on and when we can roughly expect our systems to show up.]]></description>
   </item>
   <item>
      <title>Store Listing Changing Position</title>
      <link>http://forums.ouya.tv/discussion/1130/store-listing-changing-position</link>
      <pubDate>Mon, 01 Apr 2013 06:31:40 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>HeinousGames</dc:creator>
      <guid isPermaLink="false">1130@/discussions</guid>
      <description><![CDATA[Hey, So I've got a new question. I've gone to the sandbox area multiple times to see if anyone else has "Thumbed Up" my games, and it seems that my game has moved spots multiple times. Is this the sandbox rules in action where games that are played often get moved to the front and games that aren't get moved to the back? Are there more games getting approved so they are being tossed in randomly? Do all of the games just change position everyday so you feel like you're not looking at the same old stuff? What's going on?<br />]]></description>
   </item>
   <item>
      <title>How do I take my game off the store?</title>
      <link>http://forums.ouya.tv/discussion/1182/how-do-i-take-my-game-off-the-store</link>
      <pubDate>Sat, 06 Apr 2013 09:56:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>The_Craig</dc:creator>
      <guid isPermaLink="false">1182@/discussions</guid>
      <description><![CDATA[I'm not happy with the experience users are having with my game on the store, but I'm even less happy with the rejection reasons the OUYA review team have failed my latest version (which addresses most of the things I'm not happy with in the current version). I won't go into the details, but needless to say the "rules" they are following are nothing like the content and review guidelines in the docs which I find unacceptable.<div><br /></div><div>Anyway, back on topic, because of the current issues with my version, and the issues with the review team I want to take my game off the store until it's ironed out with the new version.</div><div><br /></div><div>Is there a way I can do this?</div>]]></description>
   </item>
   <item>
      <title>Store installations not working</title>
      <link>http://forums.ouya.tv/discussion/1140/store-installations-not-working</link>
      <pubDate>Tue, 02 Apr 2013 11:32:14 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1140@/discussions</guid>
      <description><![CDATA[I have installed some games successfully from the store. Though I have had a lot fail.<br />With errors like "unfortunately your installing could not be completed" or something about package.<br /><br />Some games are&nbsp;<br />Final Fantasy<br />The ball<div>gun'n glory world war 2 game<br /><br />A couple other I can not remember<br />Even when I try and&nbsp;re-download&nbsp;them.<br />I think if something goes wrong once. It will always go wrong afterwards. Probably some kind of caching mechanism.<br /><br /><br /></div>]]></description>
   </item>
   <item>
      <title>On Local Multiplayer and Fun!</title>
      <link>http://forums.ouya.tv/discussion/1231/on-local-multiplayer-and-fun</link>
      <pubDate>Mon, 15 Apr 2013 14:54:01 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>PixelMushroom</dc:creator>
      <guid isPermaLink="false">1231@/discussions</guid>
      <description><![CDATA[Hello OUYA people,<div><br /></div><div>One of the most exciting&nbsp;things about this platform is its potential in the local multiplayer space. Some of the most fun gaming experiences I've had, were with friends infront of the TV, and this isn't solely due to the "smack talk" appeal. Local co-op and local competitive&nbsp;play, will with no doubt play an important role in evangelizing the console.</div><div><br /></div><div>As a&nbsp;developer, I was sold on the&nbsp;democratizing&nbsp;aspects of the store, specifically the potential for ranking based on fun, rather than downloads or revenue. I think this is ahead of the curve and will help ensure that OUYA's ecosystem stays healthy and strong.</div><div><br /></div><div>So here are my 2 cents. After some light has been shed on how "fun rating" is going to function within the store I started to worry about local multiplayer. Local multiplayer is played in shorter sessions than its single player / story driven counter parts due to the logistics. That being said, I don't think a game enjoyed by 4 people for 2 hours, is less fun than a game enjoyed by 1 person for 3 hours. I would like to see some metrics in the future taking multiple players within a session into account. Further ways of making these metrics robust will only help developers and players and I look forward to seeing it develop.</div><div><br /></div><div>What do you guys think?</div><div><br /></div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Access problem!</title>
      <link>http://forums.ouya.tv/discussion/1220/access-problem</link>
      <pubDate>Fri, 12 Apr 2013 17:51:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Andreacomposer2</dc:creator>
      <guid isPermaLink="false">1220@/discussions</guid>
      <description><![CDATA[<div>Hello guys, I'm AndreaComposer (<a rel="nofollow" href="http://forums.ouya.tv/discussion/1152/soundtrack-composer-my-works#latest">http://forums.ouya.tv/discussion/1152/soundtrack-composer-my-works#latest</a>), now I can not log in anymore with my account (I did this to write my problem)</div><div><br /></div><div>I put the right email to receive a new password but it says that my email does not exist.</div><div><br /></div><div>What can I do?</div><div><br /></div><div>thanks</div>]]></description>
   </item>
   <item>
      <title>Developer Info</title>
      <link>http://forums.ouya.tv/discussion/1203/developer-info</link>
      <pubDate>Wed, 10 Apr 2013 22:23:43 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ArceusInator</dc:creator>
      <guid isPermaLink="false">1203@/discussions</guid>
      <description><![CDATA[I'm used to regular forums. &nbsp;Sorry if I used the "Question" field wrong.<div><br /></div><div>Anyway, my friend and I are both wanting to develop a game on Ouya. &nbsp;We were thinking that we just both create accounts, but then we saw "Company Profile" and it looks like we both have to fill it out. &nbsp;Are we supposed to be using the same account or do we both just fill it out the same way?</div><div><br /></div><div>Thanks.</div>]]></description>
   </item>
   <item>
      <title>What does this bug mean and how do I solve it? -Goes directly into installer...</title>
      <link>http://forums.ouya.tv/discussion/1224/what-does-this-bug-mean-and-how-do-i-solve-it-goes-directly-into-installer</link>
      <pubDate>Sat, 13 Apr 2013 01:30:13 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pixjuegos</dc:creator>
      <guid isPermaLink="false">1224@/discussions</guid>
      <description><![CDATA[<div>What does this bug mean and how do I solve it?<br /></div>- Goes directly into installer without install details or install confirmation<div><br /></div><div>May it be related with the fact that none of my games uses special permissions?</div>]]></description>
   </item>
   <item>
      <title>Feature request: Power down OUYA using only the gamepad</title>
      <link>http://forums.ouya.tv/discussion/1139/feature-request-power-down-ouya-using-only-the-gamepad</link>
      <pubDate>Tue, 02 Apr 2013 08:02:47 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>OMGWTFGAMES</dc:creator>
      <guid isPermaLink="false">1139@/discussions</guid>
      <description><![CDATA[So maybe I'm just super lazy, but I find it annoying that to power down the OUYA I first need to walk over to the TV, press the button on top, then use the gamepad to select "OK".<div><br /></div><div>It would be nice if under the System menu, or somewhere, there was an option "Power off console" so that it could all be done via the gamepad only without walking over to the TV. The shutdown dialog should also warn if there are any ongoing downloads, and maybe offer to power down only once these are complete (a "shutting down once downloads complete" dialog should then stay active on screen until shutdown, or it's dismissed and the future shutdown is aborted).</div><div><br /></div><div>Alternatively, when the top power button is held for a second, skip showing the "Really shutdown ?" dialog and just start powering down so I don't need to pick up the gamepad to complete the process.</div><div><br /></div><div>This might seem all very unimportant, but every little bit of polish to improve the overall experience for gamers counts :)</div>]]></description>
   </item>
   </channel>
</rss>
