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      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sun, 03 May 2015 07:26:50 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Making 3D games performant on OUYA</title>
      <link>http://forums.ouya.tv/discussion/1520/making-3d-games-performant-on-ouya</link>
      <pubDate>Tue, 04 Jun 2013 19:51:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Killa_Maaki</dc:creator>
      <guid isPermaLink="false">1520@/discussions</guid>
      <description><![CDATA[I've been giving some thought, and figured a few people might find this post at least a little bit useful for making 3D games perform better on OUYA. Here goes.<br /><br /><b>Pixel lighting kills<br /></b>The Tegra 3 is not nearly powerful enough to handle a lot of per-pixel lighting just yet. Keep that in mind. For example, I wrote a special shader that allows one single per-pixel directional light, and everything else is handled per-vertex for speed. Don't use a ton of per-pixel point lights everywhere, this will kill your game's performance. Additionally, keep your per-pixel shaders as simple as possible.<br /><br /><b>Overdraw/Fillrate kills<br /></b>Overdraw is when the same pixel is written to over and over again. This can kill your performance like nobody's business. It can happen with transparent surfaces (pixels need to be written multiple times in order to perform blending), and it can also happen if opaque polygons aren't correctly depth-sorted. Even if your polygons <b>are</b> correctly sorted in front-to-back order, you'll still want to figure out how to cull out as many as possible. Look into adding occlusion culling to your game. I ended up writing a simple raycast-based PVS generator for my system.<br /><br /><b>Draw calls kill<br /></b>You can get away with some number of draw calls, but too many and your game will start degrading pretty heavily. You want to batch together as many meshes as possible in order to avoid having tons of draw calls.<br /><br /><b>Polygons do *not* kill (that much)<br /></b>In case you're worried, how many polygons are being rendered is not your biggest concern. You can't have too many, but you can probably get away with around Wii-level polycounts.<br /><br /><b>"You just went full 1080. Never go full 1080"<br /></b>Jokes aside, really give some thought into how much resolution your game really needs. 2D games and possibly very simple 3D games might be able to get away with a full 1080 without sacrificing performance, but the more visually advanced your game is, the lower you will probably want to go.<br />I personally made the decision that my game would run at an arguably very low <b>480p</b>. Before you start gasping in shock and imagining the horrifying giant pixels this might result in, keep in mind this is the maximum resolution a Wii can run at. Obviously it worked for the Wii, and in fact it probably helped drastically reduce fillrate issues (allowing developers to put in more particle effects and such)<br /><br />Well that's what I have. Some people will probably already know everything I just said and call me Captain Obvious (*gasp* you just learned my secret identity!), others might somehow find some bit of information they didn't know. Especially the last idea there is aimed at some games already on the store (I'm looking at you, iMech Online. Maybe lower the resolution just a tad? Would help reduce fillrate on those explosions of yours)<br /><b></b>]]></description>
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   <item>
      <title>Bluetooth enter pin timing out quick</title>
      <link>http://forums.ouya.tv/discussion/1531/bluetooth-enter-pin-timing-out-quick</link>
      <pubDate>Thu, 06 Jun 2013 05:41:41 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>coolvibe</dc:creator>
      <guid isPermaLink="false">1531@/discussions</guid>
      <description><![CDATA[Hi any one know where to change this. I have an app that works fine on nexus 7 and a 19 inch tablet.&nbsp;<div>But the ouya does not allow enough time to enter a pin number before the dialog disappears.</div><div>Any ideas.?</div><div><br /></div>]]></description>
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      <title>Open source OUYA launcher</title>
      <link>http://forums.ouya.tv/discussion/1424/open-source-ouya-launcher</link>
      <pubDate>Sun, 26 May 2013 04:33:19 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1424@/discussions</guid>
      <description><![CDATA[OUYA is meant to be open. So open sourcing some suitable parts of your code will allow your code to develop faster.<br /><br />Not only that people can&nbsp;modify&nbsp;and develop alternative launchers. Currently you would have to use the standard android launcher as a base.<div><br /></div><div>Also this part is not really a security problem at all either.<br /><br />So remember your promise was an open console. This I feel is part of that promise.</div>]]></description>
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      <title>What the hell were you thinking? Shipping at 0.01 cent?</title>
      <link>http://forums.ouya.tv/discussion/251/what-the-hell-were-you-thinking-shipping-at-0-01-cent</link>
      <pubDate>Mon, 07 Jan 2013 19:54:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ExhaleGames</dc:creator>
      <guid isPermaLink="false">251@/discussions</guid>
      <description><![CDATA[Hello,<div><br /></div><div>I am unsure how many other people are effected by this blatant ploy by OUYA to save on shipping or taxes that now like a number of other friends and associates my unit is being held&nbsp;indefinitely&nbsp;by&nbsp;customs or worst case shipped back.&nbsp;<br /><br />"</div><table border="0" summary="Summary of table content"><thead><tr><th>Further Detail:&nbsp;<br /><div>Shipment is held pending clarification of goods valuation</div></th><th>Next Step:<br /><div>A DHL representative will attempt to contact the importer for further clarification or proof of valuation if required by Customs.<br />"</div></th></tr></thead></table><br /><div>This unit has been in my market now since last week while many other developers here in my geographical location have their units. I am exceptionally upset and I believe that OUYA has the&nbsp;responsibility&nbsp;to take care of this problem for us supporters. Now here I sit to having to waste busy time out of my schedule to follow up, to make calls and try to sort out a problem that never should have happened. A problem that should have been thought out by OUYA not by a supporting developer.&nbsp;</div><div><br /></div><div>In good faith we all coughed up at the 700$ or better level and I believe that it isn't up to me to have to further spend additional funds or time trying to solve this problem for you. Now I have no idea how to sort this problem out and of course no one seems to be at the end of any telephones to help move me through the system to get this taken care of which means most likely I will have my unit returned to Hong Kong and then will be out of the running in my opinion. The whole concept of buying into the OUYA was to have a head start. By the time I will receive my unit now it will be closer to release date and this makes me exceptionally&nbsp;disappointed and frustrated&nbsp;in your organization and its ability to properly and without shady dealings perform any kind of effective&nbsp;logistics.</div><div><br /></div><div>I feel for all the rest of the people in Germany and other countries that frown heavily on shipping fraud or the inability of exporters to&nbsp;properly&nbsp;label&nbsp;or value their products. The OUYA units have a market value of 99$ this is the value put on the shipping labels and not listed as being only 0.01 cents. Simply crazy and quite unfair of the OUYA folks to do to the rest of us.&nbsp;</div><div><br /></div><div>I am just glad that some units are slipping through.&nbsp;</div><div><br /></div><div>Can we have some kind of movement on this? Can I receive anything that I can give my customs agents here that will in some way prove how much this unit is so I can get it out of lock down before it gets shipped back? The OUYA units are not 700$ they are 99$ the additional 600$ was a premium paid by supporters to gain early adopters access to your hardware. You really shouldn't have screwed over your loyal supporters like this trying to save a few bucks.</div><div><br /></div><div>Thoroughly&nbsp;disappointing.. Please I&nbsp;implore&nbsp;you to do something about this please, asap!<br /><br /></div>]]></description>
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      <title>How to build an (Chromium) image and restore to OUYA image</title>
      <link>http://forums.ouya.tv/discussion/1525/how-to-build-an-chromium-image-and-restore-to-ouya-image</link>
      <pubDate>Wed, 05 Jun 2013 13:44:14 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>jurjendevries</dc:creator>
      <guid isPermaLink="false">1525@/discussions</guid>
      <description><![CDATA[Hi all,<div><br /></div><div>I wonder if Chromium OS is working on a OUYA and want to try this out, but need some help. I found documentation at the <a rel="nofollow" href="http://www.chromium.org/chromium-os/developer-guide#TOC-Select-a-board">Chromium site how to build</a> for an ARM board.</div><div><br /></div><div>What I couldn't find is documentation how to put the build on the OUYA hardware. I guess I should connect the micro-USB to my Linux desktop and put some commands? Is there some documentation about this somewhere?</div><div><br /></div><div>How to restore the OUYA to the default image? Or how to make a backup of the current situation and restore it?</div><div><br /></div><div>Kind regards,</div><div>Jurjen</div>]]></description>
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      <title>Nvidia Shield &amp; Tegra 4</title>
      <link>http://forums.ouya.tv/discussion/238/nvidia-shield-tegra-4</link>
      <pubDate>Mon, 07 Jan 2013 08:44:16 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Silverpaperplate</dc:creator>
      <guid isPermaLink="false">238@/discussions</guid>
      <description><![CDATA[<a href="http://www.theverge.com/2013/1/7/3845282/nvidia-announces-project-shield-handheld-gaming-system" target="_blank" rel="nofollow">http://www.theverge.com/2013/1/7/3845282/nvidia-announces-project-shield-handheld-gaming-system</a><div><br /></div><div><a href="http://www.theverge.com/2013/1/6/3844860/nvidia-tegra-4-announcement-specs-availability" target="_blank" rel="nofollow">http://www.theverge.com/2013/1/6/3844860/nvidia-tegra-4-announcement-specs-availability</a></div><div><br /></div><div>So, Nvidia announced their Tegra 4 chipset with rather impressing specs. But on top of that they also showed a mobile handheld with built-in "retinal" screen, of course with Tegra 4 and HDMI out. Software wise it is said to run untouched Android 4.2 (Jelly Bean).</div><div>The big twist is, that you can stream your games from your PC to TV via this device, and it plays along well with Steam and its Big Picture Mode.</div><div><br /></div><div>What is your guys take on it? And what impact might it have on OUYA?</div>]]></description>
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      <title>Download Count Question</title>
      <link>http://forums.ouya.tv/discussion/1501/download-count-question</link>
      <pubDate>Mon, 03 Jun 2013 06:56:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MURAinteractive</dc:creator>
      <guid isPermaLink="false">1501@/discussions</guid>
      <description><![CDATA[Say I have 300 downloads of my game @ v1.04 over the course of 3 days and then I upgraded my app to @ v1.05. Over the next 4 days I get 400 downloads.&nbsp;<div><br /></div><div>Does that mean 300 people updated and 100 are new downloads or are all of them new? If so how do I know if they updated the app?</div><div><br /><div><br /><div><br /></div></div></div>]]></description>
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      <title>has gamepop signed up the successful android developers?</title>
      <link>http://forums.ouya.tv/discussion/1502/has-gamepop-signed-up-the-successful-android-developers</link>
      <pubDate>Mon, 03 Jun 2013 12:04:37 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>skytiger</dc:creator>
      <guid isPermaLink="false">1502@/discussions</guid>
      <description><![CDATA[<a rel="nofollow" href="http://www.gamepop.tv/">http://www.gamepop.tv/</a><br /><br />already has 500 well known games ... and they have exclusivity clause<br /><br />plus you get a free bundle of games when you buy the console<br /><br />that might explain the deadly silence in the ouya store ...<br />]]></description>
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      <title>Why do I only see 1-20 in SANDBOX</title>
      <link>http://forums.ouya.tv/discussion/1495/why-do-i-only-see-1-20-in-sandbox</link>
      <pubDate>Sun, 02 Jun 2013 19:11:07 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>lzap-dev</dc:creator>
      <guid isPermaLink="false">1495@/discussions</guid>
      <description><![CDATA[I saw more categories there on youtube, why do I only see 1 - 20 section?<div><br /></div><div>Thanks</div>]]></description>
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      <title>Submit Refund to Users</title>
      <link>http://forums.ouya.tv/discussion/1500/submit-refund-to-users</link>
      <pubDate>Mon, 03 Jun 2013 05:23:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>hypercanestudios</dc:creator>
      <guid isPermaLink="false">1500@/discussions</guid>
      <description><![CDATA[I don't see any functionality that allows refunding purchases through the dev site. &nbsp;Is this something that is in the works?]]></description>
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      <title>RUNESCAPE!!!!</title>
      <link>http://forums.ouya.tv/discussion/1396/runescape</link>
      <pubDate>Tue, 21 May 2013 18:53:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Deathstrack</dc:creator>
      <guid isPermaLink="false">1396@/discussions</guid>
      <description><![CDATA[Runescape is looking for platforms to put their game on I'd try to see if they would put in OUYA they want it to be free (With option of membership).<br />No I don't work for them I only play and It would be nice.<br />]]></description>
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      <title>Sandbox? Really?</title>
      <link>http://forums.ouya.tv/discussion/1097/sandbox-really</link>
      <pubDate>Fri, 29 Mar 2013 16:56:06 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>DFTGames</dc:creator>
      <guid isPermaLink="false">1097@/discussions</guid>
      <description><![CDATA[Well, I just found out about the Sandbox system, so basically if one has not a paid marketing campaign has little or no chances to get out of that. Sorry guys, but if this approach is confirmed we are out of this platform, keeping it just to offer porting service to people that want that.<br /><br />Very sorry guys... bad move... unannounced and very bad surprise.<br />]]></description>
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      <title>Issues with My Games</title>
      <link>http://forums.ouya.tv/discussion/1492/issues-with-my-games</link>
      <pubDate>Sun, 02 Jun 2013 18:10:51 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>exist</dc:creator>
      <guid isPermaLink="false">1492@/discussions</guid>
      <description><![CDATA[I'm having some trouble in the Games screen of the dev area. &nbsp;It looks like some info on an old version is being displayed for my game with an old rejection notice. &nbsp;The "Create new version" button also just brings me to a blank white screen. &nbsp;Seems to have been that way for over a day now, but I wanted to wait to report it in case you guys were doing some updates to the dev area.<div><br /></div><div>If you need any other information just let me know. &nbsp;Thanks</div>]]></description>
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      <title>controlling with cell phone or tablet</title>
      <link>http://forums.ouya.tv/discussion/1457/controlling-with-cell-phone-or-tablet</link>
      <pubDate>Thu, 30 May 2013 16:36:21 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>vze326ff1</dc:creator>
      <guid isPermaLink="false">1457@/discussions</guid>
      <description><![CDATA[Has there been a discussion about developing games and apps to control the ouya like the wiiu??]]></description>
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      <title>Piracy is  a big problem for Android. How will the OUYA help to suppress the pirates?</title>
      <link>http://forums.ouya.tv/discussion/1322/piracy-is-a-big-problem-for-android-how-will-the-ouya-help-to-suppress-the-pirates</link>
      <pubDate>Wed, 08 May 2013 20:44:24 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>jwalinpandya</dc:creator>
      <guid isPermaLink="false">1322@/discussions</guid>
      <description><![CDATA[<div>A lot of apks are widely available on the web without any compensation to the developer. OUYA being a android based device, how will the OUYA help to suppress the pirates?</div>]]></description>
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      <title>Latest Update/Build Opt In</title>
      <link>http://forums.ouya.tv/discussion/1454/latest-update-build-opt-in</link>
      <pubDate>Thu, 30 May 2013 08:24:03 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">1454@/discussions</guid>
      <description><![CDATA[I was thinking about how there haven't been any major updates to the OUYA for a while. I understand there is a bit of a quandary with releasing big updates for the OUYA. On the one hand, releasing earlier means people will complain about the bugs that weren't spotted and how you should have waited longer and done more testing before releasing an update.<br /><br />Equally, waiting till later, if there are any bugs, people will complain that you should have released the updates earlier, so those bugs could have been found and reported by the community.<br /><br />So I was thinking it might be a good idea to let people opt in to getting earlier updates, to get the "public beta" version of the OUYA software, but understanding there will be bugs that they can then help identify and report back. While those who just want the finished thing with hopefully no bugs or problems to get in the way of their game play can just stick with the stable build<br /><br />I know that the whole console is, in a sense, in beta at the moment, and that it complicates rolling out updates. However, it might help provide better and earlier feedback and at the same time help reduce support requests and negative PR<br /><br />]]></description>
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      <title>OUYA stuck on system update download?</title>
      <link>http://forums.ouya.tv/discussion/1455/ouya-stuck-on-system-update-download</link>
      <pubDate>Thu, 30 May 2013 10:16:52 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>derkoi</dc:creator>
      <guid isPermaLink="false">1455@/discussions</guid>
      <description><![CDATA[Hi all, I've just received my kickstarter OUYA today. Plugged it in &amp; tried connecting to Wifi. Wifi didn't work so I plugged in my Ethernet cable &amp; selected use Ethernet.<br /><br />Up comes the system update progress bar but it gets stuck at around 15% and nothing else happens.<br /><br />Can anyone please advise. Not a great start with the OUYA. <br />]]></description>
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      <title>OUYA ODK</title>
      <link>http://forums.ouya.tv/discussion/1435/ouya-odk</link>
      <pubDate>Mon, 27 May 2013 16:03:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>THUGZ357</dc:creator>
      <guid isPermaLink="false">1435@/discussions</guid>
      <description><![CDATA[Hey there<div><br /></div><div>Could some one help me out. I am trying to set up the ODK in to my game. I have tried to follow videos but there using the older version of the ODK. So am kinder stuck would much&nbsp;appreciate it.&nbsp;</div><div><br /></div><div>Thanks<br />Thugz357&nbsp;</div>]]></description>
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      <title>All the games are free to play...uh what?</title>
      <link>http://forums.ouya.tv/discussion/125/all-the-games-are-free-to-play-uh-what</link>
      <pubDate>Wed, 02 Jan 2013 20:21:56 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>The_Craig</dc:creator>
      <guid isPermaLink="false">125@/discussions</guid>
      <description><![CDATA[In this video:<br /><br /><a rel="nofollow" href="//youtube.com/watch?v=watch"><img src="//img.youtube.com/vi/watch/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br />It's stated that all games are free to play, can somebody give some clarification as to what that actually means, I wasn't aware of this and won't be happy if we can't straight up sell games for a fixed price point.<br /><br />If she means all games have a trial that's fair enough, but that's certainly not how it sounds in that video.]]></description>
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      <title>Good Luck To The Ouya Community.</title>
      <link>http://forums.ouya.tv/discussion/1337/good-luck-to-the-ouya-community</link>
      <pubDate>Sat, 11 May 2013 04:35:41 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ElizabethFashion</dc:creator>
      <guid isPermaLink="false">1337@/discussions</guid>
      <description><![CDATA[Hey guys Ernesto here,<div><br /></div><div>So i was excited to develop for the Ouya but unfortunately the system is to under powered that i no longer support the console.</div><div><br /></div><div>And to everyone else good luck to you all with your games.</div><div><br /></div><div><br /></div>]]></description>
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      <title>Call for assets confirmation</title>
      <link>http://forums.ouya.tv/discussion/1427/call-for-assets-confirmation</link>
      <pubDate>Sun, 26 May 2013 09:56:27 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>LudemeGames</dc:creator>
      <guid isPermaLink="false">1427@/discussions</guid>
      <description><![CDATA[Greetings,<div><br /></div><div>To whom it may concern,</div><div><br /></div><div>I e-mailed some assets in response to the E3 "Call for assets" about a week ago. I also sent e-mails asking about how large "scaled to print" images should be, and what the deadline was. Having no response from any of these three e-mails sent to&nbsp;marketing@ouya.tv&nbsp;(I know you are busy...) I feel I don't have much of a choice but to ask from here if my e-mails are being received, and if there are any problems with the contents, and the other questions above.</div><div><br /></div><div>I know I have no "right" to be included in any E3 promotion, and it's up to your&nbsp;discretion to include my game or not - but please somebody answer something so I know that you at least received them.</div>]]></description>
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      <title>Rooting and OUYA Store access</title>
      <link>http://forums.ouya.tv/discussion/1433/rooting-and-ouya-store-access</link>
      <pubDate>Mon, 27 May 2013 05:51:32 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MacHarborGuy</dc:creator>
      <guid isPermaLink="false">1433@/discussions</guid>
      <description><![CDATA[Back during the kickstarter campaign, Julie Uhrman said during an audio podcast interview that rooting the OUYA would then cause that OUYA to lose access to the store and services. &nbsp;Has anyone run into this?<div><br /></div><div>Also, I am interested in taking a few apps that I bought on Google Play and side-loading them to the OUYA (PocketCasts and TuneIn Radio specifically). &nbsp;What is the best way to get those purchased Apps from the Google Play store if I do not have an Android device (the one I DID have that I bought the apps on bricked a few months after I bought it off of it, it was a media-player much like an iPod Touch, so it wasnt a phone or tablet). &nbsp;I have been unable to download apps to a Virtual Machine install of Android (using Sun's VirtualBox software on my PC).</div>]]></description>
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      <title>My ouya store not updating</title>
      <link>http://forums.ouya.tv/discussion/1421/my-ouya-store-not-updating</link>
      <pubDate>Sat, 25 May 2013 23:27:12 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">1421@/discussions</guid>
      <description><![CDATA[in this video at 12:41 the download screen for a game is shown.<div><a rel="nofollow" href="http://www.youtube.com/watch?v=3yVzH5TwO4M">http://www.youtube.com/watch?v=3yVzH5TwO4M</a><br /></div><div><br /></div><div>My screen does not look like that. It looks like the really old view with just a jumble of text down the left side. Downloading brings up a dialog with a download bar and the only option is cancel once you start downloading. Also still all the crap about hitting back goes to the home window(very frustrating).</div><div><br /></div><div>Is this still the case for everyone else?</div><div><br /></div><div>o and i have gone to ouya updates and it says I am up to date..</div><div><br /></div><div>Edit:<br /></div><div>Thought I was just clarify it seems that the apps on the store update and can be downloaded. Just not the ouya store interface</div><div><br /></div>]]></description>
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      <title>Bug Report-Enter Credit Card Info Screen</title>
      <link>http://forums.ouya.tv/discussion/1430/bug-report-enter-credit-card-info-screen</link>
      <pubDate>Sun, 26 May 2013 22:52:25 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>tehbam</dc:creator>
      <guid isPermaLink="false">1430@/discussions</guid>
      <description><![CDATA[I couldn't find any sort of Ouya bug tracker to submit to, and this isn't a bug report for a game, it's for the system software, so I'm going to post this here for now. &nbsp;If I've missed the obvious place to file this, just let me know and I would be happy to move it.<div><br /></div><div>In the Credit Card menu (under the account menu), when entering your card number, the on screen keyboard changes to only display numbers (as it should). &nbsp;However, the 3 missing rows still seem to be enabled as far as the controller is concerned, to the effect of needing to scroll up 4 times (hit up 4 times on the analog stick or D pad) &nbsp;to get from the bottom row of the keyboard (where the shift and space keys are) to the top row of number keys, even though there aren't any usable keys on the hidden rows. &nbsp;This behavior was observed running software version 1.0.4 and build 1.0.248_r1</div>]]></description>
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      <title>Cloud gaming for Ouya by Pixelapp</title>
      <link>http://forums.ouya.tv/discussion/1423/cloud-gaming-for-ouya-by-pixelapp</link>
      <pubDate>Sun, 26 May 2013 00:15:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pixelapp</dc:creator>
      <guid isPermaLink="false">1423@/discussions</guid>
      <description><![CDATA[Dear forum friends:<div><br /></div><div>I wanted to let you know that I was able to develop a cloud gaming system which can be easily added to any Ouya game This makes the Ouya console fit to compete with powerful systems such as the Xbox One and PS4.&nbsp;</div><div><br /></div><div>Also the system has not been deployed yet which means that you can only utilize it correctly from within 5 miles from our data center. This is a link which uses the aforementioned cloud system:&nbsp;<a rel="nofollow" href="http://gamejolt.com/games/sports/wavelogy-cloud/10854/">http://gamejolt.com/games/sports/wavelogy-cloud/10854/</a>.</div><div><br /></div><div>Feel free to leave your comments in the section below.</div><div><br /></div><div>Happy coding!</div><div>-Pixelapp Team</div>]]></description>
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      <title>Will the OUYA store allow beta builds to be distributed?</title>
      <link>http://forums.ouya.tv/discussion/1361/will-the-ouya-store-allow-beta-builds-to-be-distributed</link>
      <pubDate>Fri, 17 May 2013 15:42:29 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SkyVu</dc:creator>
      <guid isPermaLink="false">1361@/discussions</guid>
      <description><![CDATA[If not, may I suggest that OUYA have a beta section?]]></description>
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      <title>What's with the thread view count on these forums?</title>
      <link>http://forums.ouya.tv/discussion/1398/whats-with-the-thread-view-count-on-these-forums</link>
      <pubDate>Wed, 22 May 2013 13:21:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>wermy</dc:creator>
      <guid isPermaLink="false">1398@/discussions</guid>
      <description><![CDATA[Anyone else notice that it doesn't seem to update properly? &nbsp;That and they all end in "1" except for the ones over a thousand. &nbsp;O_o]]></description>
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      <title>Side Loading</title>
      <link>http://forums.ouya.tv/discussion/1382/side-loading</link>
      <pubDate>Mon, 20 May 2013 05:10:26 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SelflessOne</dc:creator>
      <guid isPermaLink="false">1382@/discussions</guid>
      <description><![CDATA[How do you do it. Simply plugging in an USB does nothing. What tools do i need. Link please......<br />]]></description>
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      <title>Button Icons/Graphics</title>
      <link>http://forums.ouya.tv/discussion/1215/button-icons-graphics</link>
      <pubDate>Fri, 12 Apr 2013 09:06:10 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Mogg</dc:creator>
      <guid isPermaLink="false">1215@/discussions</guid>
      <description><![CDATA[Hey folks,<div><br /></div><div>Does anyone know if there are official vector files somewhere with the most recent button/controller icons that are used in the OUYA interface? I'd like to have nice clean consistent icons for my games.</div><div><br /></div><div>Or are these a Branding no-no for some reason? There was another thread where Nick from the Ouya team posted a link to some buttons that were temporary but he said they'd be updated as they finalized them...however, that link now goes to a 404.<br /></div><div><br /></div><div>Any one know? Thanks!</div><div><br /></div><div>I made a similar post/question in this thread:&nbsp;<a rel="nofollow" href="http://forums.ouya.tv/discussion/67/about-ouya-branding">http://forums.ouya.tv/discussion/67/about-ouya-branding</a></div>]]></description>
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      <title>Experienced Sound Designer &amp; Composer is taking on new projects...</title>
      <link>http://forums.ouya.tv/discussion/1391/experienced-sound-designer-composer-is-taking-on-new-projects</link>
      <pubDate>Mon, 20 May 2013 23:17:34 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>seriallab</dc:creator>
      <guid isPermaLink="false">1391@/discussions</guid>
      <description><![CDATA[Hello Game Devs,<br />
    <br />
    My name is Gina Zdanowicz, owner and operator of Serial Lab Studios
    where I focus on the art of getting the right sound in the right
    place at the right time. My clients consist of AAA to indie teams
    who develop for a variety of platforms such as console, social and
    mobile and web. I have created high quality original music and
    original sound effect recording/editing for over 60 game titles. I
    not only provide the audio assets but I work closely with the
    development team to ensure the audio is working in game and sounds
    as it should to create a polished final product.
    
    I am indie friendly as well! <br />
    <b><br />
    <a rel="nofollow" href="www.seriallab.com">DEMO SITE</a></b><br />
    <b><br />
    SERVICES:</b><br />
    - I will consult with your team to be sure we are covering all of
    your sound needs and once the sounds are created I will work with
    you to ensure the audio is implemented to fit the soundscape vision
    for the game. <br />
    - Original immersive music in various styles to draw the player into
    the game world you have created and to keep them there.&nbsp; <br />
    - Original SFX custom recorded to fit your projects needs.&nbsp; <br />
    <br /><b>PRICING:</b><br />
    I offer pricing to fit projects of all genre's and sizes!<br />
    <br />
    Please contact me to discuss your current or future projects needs.
    I look forward to hearing from you. <br />
    <br />
    <a rel="nofollow" href="mailto:email]sounddesign@seriallab.com">sounddesign@seriallab.com</a><br />
    <br />
    - Gina]]></description>
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