<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:43:45 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-discussion/p13/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Limit Updates to Paying Customers</title>
      <link>http://forums.ouya.tv/discussion/2177/limit-updates-to-paying-customers</link>
      <pubDate>Tue, 23 Jul 2013 10:21:54 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">2177@/discussions</guid>
      <description><![CDATA[It would be really useful to be able to limit updates only to paying customers<br /><br />Three reasons:<br /><br />1). If you take your console to a mate's house or some place that doesn't have internet, and you've forgotten to update the games you want to play, you're completely stuck at the moment. <br /><br />2). The free part of the game is a lot less likely to change. Forcing everyone to update every time there is an update might make some people who've downloaded the game to try out later, give up and uninstall the game.<br /><br />3). Games are evolving from products to services, where the base game is free, but the services like bug fixes, updates and expansions, that are delivered via the internet, are what you're really paying for. Limiting updates to paying customers would for many games negate the need to check purchases in-game<br /><br />]]></description>
   </item>
   <item>
      <title>Only on OUYA - any way to get on that list?</title>
      <link>http://forums.ouya.tv/discussion/2235/only-on-ouya-any-way-to-get-on-that-list</link>
      <pubDate>Sat, 27 Jul 2013 09:08:39 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Magnesus</dc:creator>
      <guid isPermaLink="false">2235@/discussions</guid>
      <description><![CDATA[My game (The Lost Heroes) is currently available only on OUYA. It will be ported to other platforms later (maybe not before the end of the year). Is it posibble to get into the "Only on OUYA" section or is it only for big companies / competition winners etc.? :)<br />]]></description>
   </item>
   <item>
      <title>Add interactivity functions</title>
      <link>http://forums.ouya.tv/discussion/2229/add-interactivity-functions</link>
      <pubDate>Fri, 26 Jul 2013 22:31:04 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mhenriquecd</dc:creator>
      <guid isPermaLink="false">2229@/discussions</guid>
      <description><![CDATA[<div>transform OUYA into something greater than a console!</div><div>the OUYA will now run XBMC, this is great!!</div><div>more OUYA have to have the maximum of functions!</div><div>functions identical to the AppleTV, using DLNA, and Miracast is important! so you can create interactivity with Android smartphones and tablets!</div><div><br /></div><div><br /></div><div>function NAS server with external HD or USB sticks and even with the internal memory!</div><div>add resources equal to the NexusQ and chromecast</div><div><br /></div><div>seek the maximum of possible functions for OUYA!</div><div><br /></div><div>Miracast is very important!!</div><div><br /></div><div>I bought the console, really wanted him to do it all!!</div><div>the OUYA would benefit from it!</div>]]></description>
   </item>
   <item>
      <title>Ordering an OUYA and a 2nd Controller just got $26 more expensive :</title>
      <link>http://forums.ouya.tv/discussion/711/ordering-an-ouya-and-a-2nd-controller-just-got-26-more-expensive</link>
      <pubDate>Mon, 11 Feb 2013 04:14:41 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>RandyBo</dc:creator>
      <guid isPermaLink="false">711@/discussions</guid>
      <description><![CDATA[I was going to order an OUYA console and a 2nd controller last week for a $130 + $10 shipping for a $140 total cost. &nbsp;I decided to wait until this weekend and immediately noticed the controller had gone up $20. &nbsp;I thought, oh well, it looks like shipping is now free (there was no separate line item anymore). &nbsp;When I went to place my order it then added an additional $16 for ground shipping, for a net increase of $26 from the price last week. &nbsp;For the price to go up $26 on a pre-order console that does not even exist in its final form yet is really annoying. &nbsp;At this point I am just going to wait until June and purchase from Best Buy or Amazon.com which have free shipping and a corporate 30-day return policy. &nbsp;Sorry OUYA, you just lost a direct sale from me, but I guess with 8 million of Kickstarter cash, you won't really care.]]></description>
   </item>
   <item>
      <title>Clock in OUYA menu</title>
      <link>http://forums.ouya.tv/discussion/1902/clock-in-ouya-menu</link>
      <pubDate>Wed, 03 Jul 2013 20:57:19 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>BornTrippy</dc:creator>
      <guid isPermaLink="false">1902@/discussions</guid>
      <description><![CDATA[Why is there no clock in the OUYA menu. The space is there I think.]]></description>
   </item>
   <item>
      <title>Voice Input?</title>
      <link>http://forums.ouya.tv/discussion/2198/voice-input</link>
      <pubDate>Wed, 24 Jul 2013 22:45:18 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Wipeout_Down</dc:creator>
      <guid isPermaLink="false">2198@/discussions</guid>
      <description><![CDATA[Since Android is involved, I assume it is possible to attach good Voice Recognition/Input Software? Any Games on OUYA already taking advantage of this?<br /><br />Any chance Voice Input will become a standardized Software/Control Feature for the OUYA in the next 6 months or so...?<br />]]></description>
   </item>
   <item>
      <title>Can PSO Episode I &amp; II Plus be playable on the Ouya?</title>
      <link>http://forums.ouya.tv/discussion/1555/can-pso-episode-i-ii-plus-be-playable-on-the-ouya</link>
      <pubDate>Mon, 10 Jun 2013 21:54:57 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Henshin_Ikeda</dc:creator>
      <guid isPermaLink="false">1555@/discussions</guid>
      <description><![CDATA[With the same concept the GameCube has w/ private servers could the same process be applied on the ouya.<div><br /></div><div>Just a thought since the ouya is more or less like an open source for developers to a point....(I figure if it were possible then PSO can be resurrected on the OUYA)&nbsp;</div><div><br /></div><div>(If not I'll drop the idea)</div>]]></description>
   </item>
   <item>
      <title>Really Annoying : Launcher Localization !</title>
      <link>http://forums.ouya.tv/discussion/2176/really-annoying-launcher-localization</link>
      <pubDate>Tue, 23 Jul 2013 09:58:20 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>xat</dc:creator>
      <guid isPermaLink="false">2176@/discussions</guid>
      <description><![CDATA[<div>Hello there,</div><div><br /></div><div>I think that the worst for the Ouya is his English-only UI...</div><div><br /></div><div>I'm French and I'm a backer. When I received my unit, and booted it up, the first reaction of my family members was "But... it's in English, it sucks !".</div><div><br /></div><div>The Launcher localization should be included in the next firmware update. Think to Transifex.com for making it.</div>]]></description>
   </item>
   <item>
      <title>Why 1080p?</title>
      <link>http://forums.ouya.tv/discussion/2063/why-1080p</link>
      <pubDate>Mon, 15 Jul 2013 19:50:08 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Awakening</dc:creator>
      <guid isPermaLink="false">2063@/discussions</guid>
      <description><![CDATA[I don't see why Ouya, with it's limited hardware, renders to 1080p. I have serious problems with fillrate. From what little I know, that's not Tegra 3's strongest points. 720p have 56% less pixels and would mean a speed boost for Ouya, while still looking pretty damn good. Actually, the additional speed means games could look even better.<br />]]></description>
   </item>
   <item>
      <title>Early sales and stats for Retro Racing on OUYA</title>
      <link>http://forums.ouya.tv/discussion/2167/early-sales-and-stats-for-retro-racing-on-ouya</link>
      <pubDate>Mon, 22 Jul 2013 14:05:47 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mrqwak</dc:creator>
      <guid isPermaLink="false">2167@/discussions</guid>
      <description><![CDATA[Not really development related, but I guess this may be of interest, if like me, you're an indie game dev, and wondering if it's worth while porting a game to OUYA. For me, I feel it's been worth it.<div><br /></div><div>Sales and stats for my first 12 days on OUYA:&nbsp;<a href="http://www.mrqwak.com/2013/07/retro-racing-ouya-sales-and-stats/" rel="nofollow nofollow" target="_blank">http://www.mrqwak.com/2013/07/retro-racing-ouya-sales-and-stats/</a></div><div><br /></div><div>Conversion rate works out to about 2.4%...</div>]]></description>
   </item>
   <item>
      <title>Ouya dies on first update...</title>
      <link>http://forums.ouya.tv/discussion/2153/ouya-dies-on-first-update</link>
      <pubDate>Sun, 21 Jul 2013 22:31:26 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Gotyouback</dc:creator>
      <guid isPermaLink="false">2153@/discussions</guid>
      <description><![CDATA[I bought my ouya in the shop today... Got home, plugged her in, synced control, connected to wifi, started updating, powered off for restart.......... 

Dead


I waited a good 10 mins to see if it would restart its self after update but nothing happened. So I restarted her by unplugging and plugging back in, clicking the power button and nothing! So opened her up and the light is coming on very dim, the fan turns on for 2 seconds, but no output to the tv...

What has gone wrong!

]]></description>
   </item>
   <item>
      <title>Scrolling on web browser</title>
      <link>http://forums.ouya.tv/discussion/2087/scrolling-on-web-browser</link>
      <pubDate>Wed, 17 Jul 2013 18:09:43 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Pyblo</dc:creator>
      <guid isPermaLink="false">2087@/discussions</guid>
      <description><![CDATA[I have a big question and maybe even proposition:<div><br /></div><div>I'm using my OUYA not only for games but as a whole multimedia center. Very often i ant to use web browser, and i find it very lacking at the moment. It's all about scrolling...&nbsp;</div><div><br /></div><div>Normally to see content that is not visible on screen i have to use either left analog or D-pad to navigate through links or clickable objects on the website. But if a site has some control like drop down list, your controls will get stuck on it and you won't be able to go further.</div><div><br /></div><div>Right now i don't know any way to scroll, but i have an idea i would like to hear some opinions to.&nbsp;</div><div><br /></div><div>The right Analog stick. &lt;= this one is not used at all in browser.... i think thats a perfect place to connect site scrolling. Think about it..... and if not what about triggers (L2 &amp; R2) .... also seem like a decent option.</div><div><br /></div><div>Note: If i'm wrong and there already exist a way to scroll in web browser also please give a hint for me ;)</div>]]></description>
   </item>
   <item>
      <title>Is it possible to connect another Android device as a gamepad emulator?</title>
      <link>http://forums.ouya.tv/discussion/1016/is-it-possible-to-connect-another-android-device-as-a-gamepad-emulator</link>
      <pubDate>Mon, 25 Mar 2013 09:49:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Keeperus</dc:creator>
      <guid isPermaLink="false">1016@/discussions</guid>
      <description><![CDATA[There are such an Android apps like DroidMote or Gamepad.<br />Can we connect to OUYA with such an apps.<br />Got an OUYA launcher on my Acer Iconia Tab A700.<br />And HTC Desire S which is going to be connected as a gamepad.<br />Will test it at home.<br />Any other suggestions?<br />]]></description>
   </item>
   <item>
      <title>[Please close]</title>
      <link>http://forums.ouya.tv/discussion/2099/please-close</link>
      <pubDate>Thu, 18 Jul 2013 11:33:51 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">2099@/discussions</guid>
      <description><![CDATA[(no longer relevant)<br /><br /><br />]]></description>
   </item>
   <item>
      <title>How do you play OUYA on your PC?</title>
      <link>http://forums.ouya.tv/discussion/2067/how-do-you-play-ouya-on-your-pc</link>
      <pubDate>Tue, 16 Jul 2013 05:09:28 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Nexus71c</dc:creator>
      <guid isPermaLink="false">2067@/discussions</guid>
      <description><![CDATA[Sorry if this is in the wrong Category.<br />Is there a program out there where you can play ouya on pc? I don't have an HDTV, my Dad has one and thats what I use, but i want to play it in my room. i tried using Droid@Screen and that didn't work. my computer doesn't have and HDMI port and its not an HD monitor so I don't think a VGA to HDMI, or vise versa, would work. But My Dad might get a new HDTV but I don't want him to spend money. So is there a program that could work there? Woulld that VGA to HDMI cable work? Please tell me cause I am desperate. Thanks!<br />]]></description>
   </item>
   <item>
      <title>Game Release Notes</title>
      <link>http://forums.ouya.tv/discussion/2128/game-release-notes</link>
      <pubDate>Fri, 19 Jul 2013 16:57:28 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>HiroLord</dc:creator>
      <guid isPermaLink="false">2128@/discussions</guid>
      <description><![CDATA[Maybe I'm just missing it, but.<div><br /></div><div>I'm one of those people that really likes to read release notes for new versions of Games. Is there a place to read these when games release a new version that I'm missing? If this doesn't exist, could it be added? I know I can't be the only one who likes release notes.</div>]]></description>
   </item>
   <item>
      <title>Button Latency with Stream setup</title>
      <link>http://forums.ouya.tv/discussion/2132/button-latency-with-stream-setup</link>
      <pubDate>Fri, 19 Jul 2013 20:22:45 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ArcadEd</dc:creator>
      <guid isPermaLink="false">2132@/discussions</guid>
      <description><![CDATA[I know this might be a bit off topic since this is the dev forums, but I figured fellow devs might have a better answer than anyone else. &nbsp;<div><br /></div><div>I am planning on doing some streaming while playing the OUYA tonight. The issue I am running into is button lag/latency.<br /><br />First off, I have setup many streams for Fighting Game Tournaments where button lag cannot exist, so I like to think I kind of know what I am doing&nbsp;<img src="http://ouyaforum.com/images/smilies/smile.png" alt="" title="Smile" />.<br /><br />My Scenarios: Using Canabalt as a test.<br /><br />1. Plug OUYA directly into my Samsung 1080p HDTV. Game runs fine, jump is responsive as soon as I hit the button.<br /><br />My stream PC is using a black magic intensity pro. Same rig I used to stream fighting games via xbox 360 and hdmi.<br /><br />2. Using built in pass through on the black magic, I plug the OUYA into the input, and my TV into the output. Everything works great, xsplit and wirecast see the game screen, as does my tv. Canabalt has a obvious half second button delay from when I hit the button, to when he jumps.<br /><br />3. Using a HDMI splitter, this is way I used to do it for fighting games. OUYA goes into the input, outputs to my black magic input and my tv input. Game comes up on my TV, same button lag listed above. Game does not display in xsplit, wirecast or blackmagic software. Just shows snow, with the occasional flicker of game screen.&nbsp;<br /><br />So it seems like whenever the HDMI video is split, the button lag gets really bad. Now this was never an issue with the 360. The splitters are externally powered.&nbsp;<br /><br />I would love any thoughts on this. Otherwise, I guess I will stream and try to get used to the latency.&nbsp;<br /><br />Thanks<br />Ed<br /></div>]]></description>
   </item>
   <item>
      <title>Hot ouya</title>
      <link>http://forums.ouya.tv/discussion/2112/hot-ouya</link>
      <pubDate>Thu, 18 Jul 2013 19:51:57 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>MrSean</dc:creator>
      <guid isPermaLink="false">2112@/discussions</guid>
      <description><![CDATA[So for the last few days I've had my ouya sitting on my desk off,<div><br /></div><div>Today I thought I would have a lil play and I found it to be VERY HOT.&nbsp;</div><div>It was definitely off and I've unplugged it now.</div><div><br /></div><div><br /></div><div>Any idea what caused it to become so hot?</div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Setting up a (high score) server, how to?</title>
      <link>http://forums.ouya.tv/discussion/2100/setting-up-a-high-score-server-how-to</link>
      <pubDate>Thu, 18 Jul 2013 12:05:20 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>rhellik</dc:creator>
      <guid isPermaLink="false">2100@/discussions</guid>
      <description><![CDATA[<p>Hi, I was wondering what the best way is to set up a simple highscore server (with name, date and score)?</p><p>I'm guessing OUYA doesn't have anything like this themselves, yet. Would I just set up a regular web server with PHP running and send requests there to be put a database? What is the best return method? XML? Json?</p><p>How would I set up the connection on the OUYA?</p><p>Any hints or pointers would be welcome! Thanks.</p>]]></description>
   </item>
   <item>
      <title>Some bugs/notices/improvements</title>
      <link>http://forums.ouya.tv/discussion/2047/some-bugs-notices-improvements</link>
      <pubDate>Sun, 14 Jul 2013 09:08:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ricsi</dc:creator>
      <guid isPermaLink="false">2047@/discussions</guid>
      <description><![CDATA[1) the picture is cut off, overscan in the android settings seems to change nothing, my TV has no overscan setting for HDMI. Snes9x and other official Ouya store apps show this (eg. in Snes9x it is "ad Game" instead of "Load Game" etc. same on most sideloaded APKs.) Implement an overscan setting like in XBMC, where you adjust the screen so that it is completely visible!<br /><br />2) Why is bluetooth disabled if I connect a wired controller?!?!?<br /><br />3) When will you implement resolution selection. (at the moment it upscales to 1080p, and my TV downscales to 720p, also there is a monitor resolution where my TV disables overscan! I just cannot select it, because ouya allways sends 1080 if the TV can show or downscale that<br /><br />4) Details (U) menu on sideloaded APKs show nonsens (download, and null like and ... as description)<br /><br />5) attached USB storage should be regarded as the "SDCard" and should be shown in android storage<br /><br />6) sound gets muted sometimes by itself (you can reenable by going to 
android setting, and turn it on again -&gt; but I never turned it off!!)<br /><br />7) Any news on official XBMC app in ouya store? (works great sideloaded BTW)<br /><br />8) USB keyboard shows up as BT controller 1<br /><br />9) any plans to release a bootloader unlocker?<br /><br />Hope you could comment on those points.<br />I really like the Ouya, but it would be soo much better if it would not cut off the complete Youtube menu on the left side because of TV overscan ;)<br />]]></description>
   </item>
   <item>
      <title>Anyone think there is something a little fishy about the way OUYA Controllers are Serialed?</title>
      <link>http://forums.ouya.tv/discussion/2119/anyone-think-there-is-something-a-little-fishy-about-the-way-ouya-controllers-are-serialed</link>
      <pubDate>Fri, 19 Jul 2013 01:49:56 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Spitlebug</dc:creator>
      <guid isPermaLink="false">2119@/discussions</guid>
      <description><![CDATA[So long story short, I had a bum controller shipped to me.<br /><br />Having filled out the RMA form, I came to a startling&nbsp; and potentially chilling realization:<br /><br />OUYA Controller serials are labelled on the faceplates and not the controller itself.<br /><br />This is super dodgy to me. Here are the reasons why:<br /><br />1.) The OUYA controller itself cannot be tracked. This opens up consumers and OUYA (the company) to a litany of problems):<br />i.) Consumers may end up getting shipped refurb controllers with new OUYA consoles by simply throwing a new faceplate on the controller. Either deliberately, or unintentional.<br />ii.) OUYA (the company) cannot actually track and/or destroy/remove problematic controllers from circulation, thus creating a serious logistics problem.<br />iii.) If consumers are sent refurb controllers with new systems, that is just shady business practices and probably illegal.<br /><br />2.) FCC/CE markings/declarations cannot be found on the operating portion of the device, which I am sure is required by FCC rules:<br /><br /><b>"The FCC ID must be permanently marked (etched, engraved, indelibly printed, etc.) either directly on the transmitter, or on a tag that is permanently affixed (riveted,welded, glued, etc.) to it.  The FCC ID label must be readily visible to the purchaser at the time of purchase."</b><br /><br />Check every electronic device you own. You will find the FCC ID attached to the device itself, most likely under the batteries, but still attached to the device.<br /><br />3.) Lost your faceplate? Tough luck. You cannot file for RMA for the controller because of the lost faceplate. No faceplate, no serial.<br /><br />4.) If you happen to have a limited edition controller, the only difference is the faceplates. There is no way in hell that I am going to be shipping my faceplates back with a bum controller should they get lost or damaged. Sorry, not happening. Shouldn't have to happen.<br /><br />Thoughts?<br />]]></description>
   </item>
   <item>
      <title>Tokyo Game Show 2013, anyone going/exhibiting?</title>
      <link>http://forums.ouya.tv/discussion/2117/tokyo-game-show-2013-anyone-going-exhibiting</link>
      <pubDate>Thu, 18 Jul 2013 22:32:44 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>JSIDD</dc:creator>
      <guid isPermaLink="false">2117@/discussions</guid>
      <description><![CDATA[I realize that OUYA might not a strong presence but I will be at Tokyo Game Show 2013. I will knock on wood, have a small indie booth there. Anyone else going?<br /><a href="http://tgs.cesa.or.jp/english/" target="_blank" rel="nofollow">http://tgs.cesa.or.jp/english/</a><br />]]></description>
   </item>
   <item>
      <title>Download counts: by version?</title>
      <link>http://forums.ouya.tv/discussion/2110/download-counts-by-version</link>
      <pubDate>Thu, 18 Jul 2013 16:45:17 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>IQpierce</dc:creator>
      <guid isPermaLink="false">2110@/discussions</guid>
      <description><![CDATA[Hey,<div><br /></div><div>I couldn't find an answer to this. The "Analytics" page provides a csv file of all our game's downloads. For each day, it lists out all the downloads of the game, split-up by version of the game.</div><div><br /></div><div>So I want to count how many unique users have ever downloaded our game. My problem is: it's not clear how users who downloaded an UPDATE to the game are counted here.</div><div><br /></div><div>Since there's no other counts provided of "user updates downloaded", I'm going to assume that this is a list of ALL downloads including updates. ...Which means I do not have a very clear view of how many UNIQUE users have downloaded the game, since many of the downloads on this sheet would be cases of an existing user downloading an update.</div><div><br /></div><div>At the bare minimum, I'd hope that Ouya would split up "downloads" from "updates" in the analytics. (iTunes Connect makes this distinction, FWIW.) This would make it easier to guess at how many new unique users we're getting.</div><div><br /></div><div>Ideally Ouya could provide even more clear analytics, like a quick way to answer 1) how many unique user IDs have ever downloaded the game, and 2) how many unique user IDs have ever actually LAUNCHED the game. (The latter of these can be provided by developers adding analytics to their games themselves... but it sure would be nice if Ouya could capture and report that information too!)</div><div><br /></div><div>All this would make it easier to understand the "funnel" of how users are finding, acquiring, and purchasing games.</div>]]></description>
   </item>
   <item>
      <title>Average Support Time?</title>
      <link>http://forums.ouya.tv/discussion/2091/average-support-time</link>
      <pubDate>Thu, 18 Jul 2013 00:34:58 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>frozenfire92</dc:creator>
      <guid isPermaLink="false">2091@/discussions</guid>
      <description><![CDATA[Was wondering what the general consensus on support turn around time is?&nbsp;<div><br /></div><div>It seems to me that OUYA is being seriously overwhelmed and just needs more staff, this much is obvious. However I do understand why as OUYA is awesome and is only going to keep getting better with the community, something that will continue to grow.<div><br /></div><div>Just wondering because I've been waiting over a week. The 2-3 day email is nice, but if you can't match that time you could at least say we are super busy and it will be addressed in the order&nbsp;received, etc.</div><div><br /></div><div>If anyone from OUYA reads this my ticket is 55541. My OUYA was returned back to the USA (from Canada) because OUYA told UPS to send it back, when UPS was supposed to be holding it until I got back from vacation. UPS told me to contact the shipper, and I did, but it would have been nicer to actually speak to someone from OUYA the same day I talked to UPS (July 9th)</div></div><div><br /></div><div>OUYA hire more staff for support! I just want my OUYA :(</div>]]></description>
   </item>
   <item>
      <title>Is this what I need to use my 360 controllers?</title>
      <link>http://forums.ouya.tv/discussion/2064/is-this-what-i-need-to-use-my-360-controllers</link>
      <pubDate>Mon, 15 Jul 2013 20:12:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Awakening</dc:creator>
      <guid isPermaLink="false">2064@/discussions</guid>
      <description><![CDATA[I got 2 wireless 360 controllers that I would like to use on my Ouya. Is <a rel="nofollow" href="http://www.microsoft.com/games/en-US/Hardware/Controllers/Pages/XboxWirelessGamingReceiverforWindows.aspx/">this</a> what I should buy?<br />]]></description>
   </item>
   <item>
      <title>Who determined the OUYA shipping order, anyway?</title>
      <link>http://forums.ouya.tv/discussion/1425/who-determined-the-ouya-shipping-order-anyway</link>
      <pubDate>Sun, 26 May 2013 04:38:43 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>bp2008</dc:creator>
      <guid isPermaLink="false">1425@/discussions</guid>
      <description><![CDATA[<div>I backed OUYA on day one for $129 (1 extra controller). &nbsp;$700 for an early box seemed utterly ridiculous when I could simply back early and receive early. That said, my game has been ready for OUYA integration and testing since March.</div><div><br /></div><div>But thanks to someone's brilliant idea of shipping OUYAs completely out of order on an un-published schedule, I have yet to actually receive the console. &nbsp;In fact, I haven't even received a shipping confirmation email. &nbsp;Only God knows when this thing will arrive. &nbsp;It is probably in the very last batch.</div><div><br /></div><div>By all rights, I should have received the OUYA in mid April, finished the game, and maybe even gotten it out of the sandbox by now.</div><div><br /></div><div>In reality, I will be lucky to get the game INTO the sandbox before OUYA retail release on June 25th.</div><div><br /></div><div>Sometimes I wonder why I even bother.</div>]]></description>
   </item>
   <item>
      <title>system update but no announcement yet</title>
      <link>http://forums.ouya.tv/discussion/2086/system-update-but-no-announcement-yet</link>
      <pubDate>Wed, 17 Jul 2013 17:29:49 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>davidy67</dc:creator>
      <guid isPermaLink="false">2086@/discussions</guid>
      <description><![CDATA[System has picked up a system update but its not announced yet&nbsp;]]></description>
   </item>
   <item>
      <title>Utility apps and sandbox-escape metrics</title>
      <link>http://forums.ouya.tv/discussion/2071/utility-apps-and-sandbox-escape-metrics</link>
      <pubDate>Tue, 16 Jul 2013 13:15:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>littleguy77</dc:creator>
      <guid isPermaLink="false">2071@/discussions</guid>
      <description><![CDATA[Hey guys, thanks for giving me the opportunity to publish my app on your platform.&nbsp; I know the sandbox system has been discussed at great length here, but I wanted to surface a concern that I hadn't seen posted anywhere else.<br /><br />I published my first app (FilePwn) yesterday evening and overnight it became the leader in thumbs-ups in the sandbox.&nbsp; However, it's currently near last-place in the sandbox (farthest to the right).&nbsp; I agree wholeheartedly that the sandbox-escape metrics should be much more than thumbs up, but a different set of metrics might be necessary for certain types of apps.&nbsp; My "game" is a utility app, which focuses on doing a few tasks very well and very efficiently.&nbsp; In other words, its goal is to consume <i>less </i>of the user's time rather than more.&nbsp; Hence it scores very low on "play-time" metrics, which I gather are part of the escape criteria.<br /><br />There may be other reasons that my app is near the bottom of the sandbox (e.g. it was published less than 24 hours ago), but I would humbly request that the team holding the keys to the sandbox take special care with any "games" in the App genre.<br /><br />Thanks again :)<br />]]></description>
   </item>
   <item>
      <title>problem with adb and fastboot</title>
      <link>http://forums.ouya.tv/discussion/2085/problem-with-adb-and-fastboot</link>
      <pubDate>Wed, 17 Jul 2013 14:38:06 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>lak100</dc:creator>
      <guid isPermaLink="false">2085@/discussions</guid>
      <description><![CDATA[hi i&nbsp;&nbsp; managed to root my ouya and insert cwm i had borrowed my bothers laptop with windows 7 but i can work with adb and fast driver couldn't be nistalled but i managed to flash cwm but how u rebiit to recovery?<br />]]></description>
   </item>
   </channel>
</rss>
