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      <title>General Discussion - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 10:36:40 +0000</pubDate>
         <description>General Discussion - OUYA Developer Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Use ouya as hot spot?</title>
      <link>http://forums.ouya.tv/discussion/2496/use-ouya-as-hot-spot</link>
      <pubDate>Tue, 20 Aug 2013 02:21:46 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>greeniekin</dc:creator>
      <guid isPermaLink="false">2496@/discussions</guid>
      <description><![CDATA[Our landlord promised us wifi, but it is in their house. So it is pretty poor and some devices do not work. currently I have an ethernet running from a pc to the ouya.<br /><br />I thought it might be useful to turn ouya into a wifi hotspot for other home devices. Though I was surprised to not see the option in the advanced settings since often features are carried over from android.<div><br /></div><div>Does anyone know if it was possible for the latest update and can an ouya dev please comment on this.</div><div><br /></div><div>Wifi extenders can not be used, because a house mate apparently gets head aches with them and I do not want to go into that. I at least want to try this. As ouya crappy wifi might be the solution.</div>]]></description>
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   <item>
      <title>SF/Bay area developers</title>
      <link>http://forums.ouya.tv/discussion/2488/sf-bay-area-developers</link>
      <pubDate>Mon, 19 Aug 2013 08:11:02 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>esjamesguard</dc:creator>
      <guid isPermaLink="false">2488@/discussions</guid>
      <description><![CDATA[I wanted to see if there were any developers in the area, interested in possibly getting together and chatting/coffee talk game development.]]></description>
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      <title>Methods of Payment?</title>
      <link>http://forums.ouya.tv/discussion/2483/methods-of-payment</link>
      <pubDate>Sun, 18 Aug 2013 22:07:23 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>King_Tetiro</dc:creator>
      <guid isPermaLink="false">2483@/discussions</guid>
      <description><![CDATA[I'm going to be honest here. I have never once considered making people pay for my games. :O<div>Shock!</div><div><br /></div><div>But now I am. So this is a whole new experience for me. Right now however I am going to release my games as 100% free. But with the Legena series in full swing, I am excited to start selling the games for the Ouya.</div><div><br /></div><div>But it's got me thinking. What ways can you deal with IAP? I just want to know in terms of programming full-game purchasing what aspects I will need to take into consideration for developing the IAP.</div><div><br /></div><div>Like for example, programming menus for the IAP.</div><div><br /></div><div>Any help is appreciated!</div>]]></description>
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   <item>
      <title>Help!</title>
      <link>http://forums.ouya.tv/discussion/2476/help</link>
      <pubDate>Sat, 17 Aug 2013 23:57:44 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>KyTheCreator</dc:creator>
      <guid isPermaLink="false">2476@/discussions</guid>
      <description><![CDATA[Hey guys, I got the Ouya in hopes of getting into video game developing. No matter what I do I can't seem to find anywhere how to start developing on the Ouya. I'm basically a noob and need help with how to even get it on the Ouya to start.]]></description>
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   <item>
      <title>Welcome to Indie...</title>
      <link>http://forums.ouya.tv/discussion/2465/welcome-to-indie</link>
      <pubDate>Fri, 16 Aug 2013 11:32:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Wipeout_Down</dc:creator>
      <guid isPermaLink="false">2465@/discussions</guid>
      <description><![CDATA[...where finding creative ways to cut development costs without sacrificing Content and Gameplay is considered a virtue, not a cardinal sin!<br /><br />Besides working for nothing, What do YOU do to keep costs down to a minimum and stay under your Budget?<br /><br />For my Game I'm:<br />1) Looking to share Server Space with another Game; 50/50 or more Hours for the other Game.<br />2) Going Open Source as much as possible for the Soundtrack, Supporting Cast and Voice Acting(if any).<br />3) Keeping Character Assets mostly 2D, since 3D isn't absolutely necessary for Characters in the Genre.<br />4) Considering keeping Sound FX to a minimum; for instance, no little noises for changing Screens/Selecting.<br />5) Sacrificing Graphics in favor of Content, Customization and Gameplay.<br />6) Hiring non-Professionals(or Buying Cheap/Decent software) for Textual Translation into other Languages.<br />7) AND offering substantial Rev Shares to lower Salaries.<br /><br />Ideally I'll land a Publisher willing to Contract for $150k+ over an 18-24mo Dev Cycle. However, since AAA Game Devs usually cost Millions of $, I don't think it's too unreasonable to shoot for a $250k+ Budget, when the aim is to turn out a AAA Indie Game Title which is part Console Version, part special MMOG. Foolish to hope for, certainly, but NOT unreasonable. Especially if my Rev Share and Salary as Game Designer and Lead Writer are going to be next t-o zip. Everybody hates an overpaid Executive, right?<br />]]></description>
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      <title>Updates Optional??</title>
      <link>http://forums.ouya.tv/discussion/2451/updates-optional</link>
      <pubDate>Wed, 14 Aug 2013 23:38:42 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>pdsoft</dc:creator>
      <guid isPermaLink="false">2451@/discussions</guid>
      <description><![CDATA[Is there a way to make system updates optional? or at least not automatic.<div><div>The wireless connection where I am is a bit "dodgy".&nbsp;The updates almost never complete, I get a prompt 9 out of 10 times saying I should check my internet connection...the xbox and a farely cheap android tablet seems to pick up well at the same spot :/</div></div><div>I really wish I could cancel the update process temporarily, they just pop up and again and again, repeatably failing. Apps download with no problems though, I don't know why updates keep failing.</div>]]></description>
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      <title>How to show Ads in games?</title>
      <link>http://forums.ouya.tv/discussion/2282/how-to-show-ads-in-games</link>
      <pubDate>Tue, 30 Jul 2013 13:04:13 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ieFaK</dc:creator>
      <guid isPermaLink="false">2282@/discussions</guid>
      <description><![CDATA[Hi,<div>I don't know if it has been already discussed here, but i wasn't able to find informations about my topic.&nbsp;</div><div>Is there a way known how to show Ads in Unity games (at the loading screens for example)? As I unterstand AdMob this is click payed which should not work with Ouya.&nbsp;</div>]]></description>
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      <title>New OUYA developers beware!!</title>
      <link>http://forums.ouya.tv/discussion/1998/new-ouya-developers-beware</link>
      <pubDate>Wed, 10 Jul 2013 09:13:50 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mrqwak</dc:creator>
      <guid isPermaLink="false">1998@/discussions</guid>
      <description><![CDATA[How come new games get virtually no exposure on the OUYA store front, while launch games are hogging all the limelight?<div><br /></div><div>Doesn't seem right to me. It's great for the developers behind the launch titles, but are new OUYA developers right to be concerned about this?</div>]]></description>
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      <title>Gamescom in Cologne</title>
      <link>http://forums.ouya.tv/discussion/2401/gamescom-in-cologne</link>
      <pubDate>Fri, 09 Aug 2013 07:14:09 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>charlierby</dc:creator>
      <guid isPermaLink="false">2401@/discussions</guid>
      <description><![CDATA[Hi, <br /><br />is anyone of you attending Gamescom in Cologne (August 21-25)? Would be a good opportunity to talk some OUYA, what do you think?<br />]]></description>
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   <item>
      <title>Controller Gamepad Codes</title>
      <link>http://forums.ouya.tv/discussion/2452/controller-gamepad-codes</link>
      <pubDate>Wed, 14 Aug 2013 23:55:00 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>mjoyner</dc:creator>
      <guid isPermaLink="false">2452@/discussions</guid>
      <description><![CDATA[For those interested, I have created a utility class for mapping out the values for xbox and ouya gamepads based on platform the code is being run under. Code is java for libGdx.<br /><br />The code is posted at <a href="http://www.badlogicgames.com/forum/viewtopic.php?f=11&amp;t=10403" target="_blank" rel="nofollow">http://www.badlogicgames.com/forum/viewtopic.php?f=11&amp;t=10403</a> as it will not copy/paste here.<br /><br />]]></description>
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   <item>
      <title>Things that I'm thinking that OUYA NEED right now</title>
      <link>http://forums.ouya.tv/discussion/2448/things-that-im-thinking-that-ouya-need-right-now</link>
      <pubDate>Wed, 14 Aug 2013 22:09:42 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Sourjelly</dc:creator>
      <guid isPermaLink="false">2448@/discussions</guid>
      <description><![CDATA[1. "ON SALE" Tab that makes customers want buy,&nbsp;and make them buy the game without second of thinking.<div><div><div><br /></div><div>2. Collaboration with DLsite which is one of major indie game sales company in japan</div><div><br /></div><div>3. Organize the "Play" Tab to games/apps</div><div><br /></div><div><b>It would be better if the user can customize!!</b></div><div><br /></div></div></div>]]></description>
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   <item>
      <title>1st Party Titles?</title>
      <link>http://forums.ouya.tv/discussion/2447/1st-party-titles</link>
      <pubDate>Wed, 14 Aug 2013 21:40:22 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>TRUEtrav</dc:creator>
      <guid isPermaLink="false">2447@/discussions</guid>
      <description><![CDATA[Will OUYA be making its own 1st-party titles? I noticed that OUYA launched the Free the Games campaign, so would OUYA be leading into the game dev field as well?<div><br /></div><div>I'd really like to accept OUYA's challenge for their campaign, but it could be viewed as a conflict of interest by my employer.</div>]]></description>
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      <title>Rumors of games that do not allow offline/must phone home</title>
      <link>http://forums.ouya.tv/discussion/1642/rumors-of-games-that-do-not-allow-offline-must-phone-home</link>
      <pubDate>Thu, 20 Jun 2013 16:57:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>TheLoon</dc:creator>
      <guid isPermaLink="false">1642@/discussions</guid>
      <description><![CDATA[I'm starting to hear grumbles from gamers about possible Ouya games that must be online even for offline play.&nbsp; Is this true?&nbsp; This just doesn't make sense for a indie centric platform.<br />]]></description>
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      <title>Upload W-8BEN form not working.</title>
      <link>http://forums.ouya.tv/discussion/2437/upload-w-8ben-form-not-working</link>
      <pubDate>Tue, 13 Aug 2013 18:31:37 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Molinware</dc:creator>
      <guid isPermaLink="false">2437@/discussions</guid>
      <description><![CDATA[<div>This is the error I receive when trying to upload the W-8BEN form to the developer portal.</div><div>Anyone having the same issue?</div><div><br /></div><img src="http://img5.imageshack.us/img5/1868/7kgz.png" alt="image" />]]></description>
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      <title>Thoughts on gaming democracy and ranking games</title>
      <link>http://forums.ouya.tv/discussion/1963/thoughts-on-gaming-democracy-and-ranking-games</link>
      <pubDate>Sun, 07 Jul 2013 18:01:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>StoicHamster</dc:creator>
      <guid isPermaLink="false">1963@/discussions</guid>
      <description><![CDATA[So, I've been pondering what it means to democratize game development...<br /><br />Ultimately, if we want Ouya game development to truly be democratized then a system must be in place where the one-man bedroom developer with a non-dev day job has a chance at competing against the 100-man studio with a million dollar marketing budget. A game shouldn't just succeed because its marketing budget is big enough to put it in front of a million gamers. A game should succeed because it's fun, or challenging, or clever, or addictive, or creative, or beautiful, or any combination of those things.<br /><br />The question is, how do you make that happen? How do you decide which games should be pushed in front of gamers as they are browsing around the store? Even this early in the Ouya's life there are over 200 games and most gamers will not look through or play anywhere near all of them.<br /><br />Here are my thoughts on what is necessary for this ideal:<br /><ol><li><b>No Paid Placements</b> - This is currently true for Ouya, and ideally, this will never ever happen. I think you have to go with the Google Search approach here. Use some kind of internal (possible secret) algorithm to determine what games are listed first in each category. And placement within that algorithm has nothing to do with money. If it ever becomes financially necessary for Ouya to sell placement, at the very least I think those paid placements must be clearly marked as ads (again similar to Google Search)</li><li><b>Minimal game approval</b> - There should be only minimal requirements necessary for game approval after submission and it should be based on objective metrics - things like "no hate speech" and "nothing illegal"... not "fun" or "beauty". Ouya seems to already be doing this from what I have heard and seen. <br /></li><li><b>A "fair" ranking system</b> - Of course "fair" is a very subjective term, but I mean what I mentioned above - that the 1-man studio can compete with the 100-man studio. And I'm going to go on record as saying that I don't think that Ouya's ranking system is fair.<br /></li></ol>Since #1 and #2 are taken care of already, I'll address #3. First, I needed to figure out Ouya's ranking system. I'm guessing that "O-Rank" (Ouya's ranking system which measures "key player engagement metrics") is what's used to sort the various games in the various categories. Here are my problems with O-Rank:<br /><ol><li><b>O-Rank is really just Most Likes</b> - From what I can tell, "O-Rank" is really just "Most Likes" at the moment. Everything currently on the O-Rank list on the website is listed in strictly decreasing number of Likes. Maybe the O-Rank is still under development but "Most Likes" certainly doesn't equal "key player engagement metrics" to me.</li><li><b>Rich get richer </b>- The O-Rank/Likes system is a "Rich get richer" ranking system. Once a game has the most Likes, it will be listed first, which means more people play it, and it will get even more Likes. A game that doesn't have many will be listed last and will rarely get more Likes.<br /></li><li><b>Positive feedback only</b> - The O-Rank/Likes system is a "positive feedback only" system. Likes work for Facebook because we're not so concerned with the quality of the status update we're about to read, but we are concerned with the quality of the game we are about to download. With an open, virtually unmoderated game store, let's be honest, there will be some awful games in the store. How will people know when a game is awful with a Likes system? Zero likes could mean the game is awful, or it could mean that nobody has played the game, or it could mean everybody thinks the game is just "OK" but not good enough to press Like, or it could mean that everyone is so addicted to actually playing the game that they haven't found the time to rate it. We need a more complex system that includes more levels of feedback.<br /></li></ol>Some say "if you don't have a better idea, don't complain", and that's fair... so here's my better idea:<br /><br />I have participated in <a rel="nofollow" href="http://www.ludumdare.com/compo">Ludum Dare</a> in the past, a 48-hour game dev competition. Every few months hundreds and even thousands of games pop into existence over a weekend. And it is a competition, and there are winners, so they have to figure out how to fairly rank as many of those hundreds or thousands of games as possible. Personally, I think their system is brilliant and should be considered by Ouya for ranking their games. I think that the Ouya audience is currently very similar to the Ludum Dare audience where many of the gamers are also developers themselves, so I think their system will work well in this kind of similar environment.<br /><br />Here's the basic premise of the Ludum Dare ranking system:<br /><ol><li>Your users can rate your game by giving it a number of stars between 1 and 5. Your final ranking is based on the average rating. This part is also exactly like the Google Play store, so it should be familiar to Android gamers.</li><li>Games are listed in order of decreasing average rating.<br /></li><li>Only games w/ 10 or more ratings are eligible to "win" (in the case of Ouya store categories, you could list games w/ 10 or more ratings first, and then games w/ less than 10 after that). So every developer really wants to get their game rated.<br /></li><li>Rating games is encouraged by having a special games category where all gamers, but especially developers, are explicitly encouraged to try out and rate games. This category is ordered differently than the others. The games listed first are games with the least number of ratings made by developers who have given the most ratings out to other games. So, when you first post your game, you're listed somewhere in the middle of this special category. You rate other games yourself and you move to the front of that category. Then, as others rate your game, you move back down the category. It incentivizes rating (for developers) and really helps EVERY game get attention.<br /></li></ol>Sorry to be so long-winded, but I think this subject is worth the word count. :)<br /><br />Would love to hear thoughts from other devs (from both the dev and gamer perspective) and from Team Ouya too.<br />]]></description>
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      <title>Discover Games - Game no longer showing</title>
      <link>http://forums.ouya.tv/discussion/2409/discover-games-game-no-longer-showing</link>
      <pubDate>Sat, 10 Aug 2013 01:02:23 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>RogueAI</dc:creator>
      <guid isPermaLink="false">2409@/discussions</guid>
      <description><![CDATA[Hey there, it looks like there has been some changes to the discover storefront.<br /><br />Sandbox has been reordered to most recent first ( a good thing ).<br />But now sandbox games don't seem to show up in the Genres categories.<br /><br />That is ok, but what about the games that started at the back of the sandbox, made it halfway, and now are going to start moving backwards again? ( Rogue AI is mine for instance, it got pushed from 28th to 42nd today )<br /><br />Anyone else seeing the same thing? Or read an article I missed somewhere?<br /><br />Thanks!<br />]]></description>
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      <title>Long delays and high cpu usage on http://www.ouya.tv/games/</title>
      <link>http://forums.ouya.tv/discussion/2353/long-delays-and-high-cpu-usage-on-http-www-ouya-tv-games</link>
      <pubDate>Mon, 05 Aug 2013 15:03:05 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Bob_the_Hamster</dc:creator>
      <guid isPermaLink="false">2353@/discussions</guid>
      <description><![CDATA[Has anyone else noticed severe delays and high cpu usage when browsing <a href="http://www.ouya.tv/games/" target="_blank" rel="nofollow">http://www.ouya.tv/games/</a> ?<br /><br />On my Linux laptop, the browser freezes for 10 to 15 seconds each time I load or re-sort the game list. If I click on a game to see its details, it opens quickly, but when I close the details to go back to the game list, there is another delay of 10 to 15 seconds.<br /><br />I watch the CPU monitor when this happens, and one of the two CPU's is maxed out at 100% the whole time.<br /><br />This isn't a very fast computer, but it doesn't do this for any other website.<br /><br />I tested with both Firefox and Chromium, and they both had the same delay.<br /><br />Thinking it might be a linux-specific problem, I tested on my Mac. It is a faster machine, but it also locks up for about 6 seconds when loading the game list.<br /><br />I tried using Chrome Mobile on my iPhone, and it froze fro about 30 seconds and then completely crashed.<br /><br />The only Windows computer I have to test with is a very fast one with 8 cores. I tested there with all 3 of Firefox, Chrome, and IE, and none of them had a delay of more than half a second, but I did notice a big spike in cpu usage that does not happen when loading other sites.<br /><br />So has anybody else seen similar symptoms?<br />]]></description>
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      <title>Android 4.2 in sight?</title>
      <link>http://forums.ouya.tv/discussion/1810/android-4-2-in-sight</link>
      <pubDate>Sat, 29 Jun 2013 16:05:59 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Masitito</dc:creator>
      <guid isPermaLink="false">1810@/discussions</guid>
      <description><![CDATA[At the end of 2012 there were rumous that the OUYA will ship with 4.2, yet on launch it is only 4.1. This is sad because there have been some improvements (amongst others) concerning audio output latency. I had some ideas for a game that revolves around audio.<br /><br />Do you guys have any idea if and when OUYA will upgrade to 4.2?<br />]]></description>
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      <title>If there are now 320 games on OUYA, where are all of them?</title>
      <link>http://forums.ouya.tv/discussion/2341/if-there-are-now-320-games-on-ouya-where-are-all-of-them</link>
      <pubDate>Sun, 04 Aug 2013 06:01:38 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>dmor</dc:creator>
      <guid isPermaLink="false">2341@/discussions</guid>
      <description><![CDATA[I recently purchased the OUYA to work with as a future development platform and to enjoy [and support] some indie games.&nbsp;<div><br /></div><div>If you go to the main OUYA page, it says (as of now) that there are 320 games on the OUYA, but are all of the games really on the "Discover" screen? I may be mistaken and I wont go and count them all, but it seems like half of that.</div><div><br /></div><div>The ranking also needs a lot of work, it seems that all it does is make popular games even more popular while throwing new games to the gutter.</div>]]></description>
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      <title>Why has the OUYA GAMES total dropped to 58?</title>
      <link>http://forums.ouya.tv/discussion/2420/why-has-the-ouya-games-total-dropped-to-58</link>
      <pubDate>Sat, 10 Aug 2013 21:55:14 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Badstarr</dc:creator>
      <guid isPermaLink="false">2420@/discussions</guid>
      <description><![CDATA[Hi, I thought I would post this question here as some of you may be in the know. In a few weeks I intend to get started on development for a new game I intend to release as an OUYA exclusive. For that reason I have been keeping an eye on the number of games that have been released for the platform to get an idea of how well the platform is doing. A couple of days ago I was encouraged by the steady increase in the number of games, the total number standing at 332 as reported in the OUYA website. However, today I have noticed the total has dropped to 58? 

What has happened? Any ideas? ]]></description>
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      <title>HOW TO FTP TO OUYA WITH SwiFTP</title>
      <link>http://forums.ouya.tv/discussion/2417/how-to-ftp-to-ouya-with-swiftp</link>
      <pubDate>Sat, 10 Aug 2013 17:07:08 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>AmazingSparckman</dc:creator>
      <guid isPermaLink="false">2417@/discussions</guid>
      <description><![CDATA[When I am testing what i am working on on OUYA is always a nightmare. I am currently uploading the APKs to dropbox.. when the APK is over 200MB .. I have wait for upload<br />and wait for dropbox to download it again on the OUYA.<br /><br />so I used SwiFTP<br /><br />seems to work fine.<br /><br /><a rel="nofollow" href="http://code.google.com/p/swiftp/downloads/detail?name=SwiFTP_1.24.apk">http://code.google.com/p/swiftp/downloads/detail?name=SwiFTP_1.24.apk</a><br />]]></description>
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      <title>Selling ouya in stores?</title>
      <link>http://forums.ouya.tv/discussion/2415/selling-ouya-in-stores</link>
      <pubDate>Sat, 10 Aug 2013 05:49:18 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>ericbomb</dc:creator>
      <guid isPermaLink="false">2415@/discussions</guid>
      <description><![CDATA[I was just wondering out of curiosity if anyone knows what you'd have to do if you wanted to say sell it in your store or if we wanted to open up a little cart/kiosk in a mall or something to sell them.&nbsp;<div><br /></div><div>Just wondering if that's even something people are able to do if they really want to. So is it possible? And if so what would someone in theory have to do?</div><div><br /></div><div>Not really planning on doing it, but just interested to see what the scoop is.&nbsp;</div>]]></description>
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      <title>Explanation of Tax Forms for International Devs</title>
      <link>http://forums.ouya.tv/discussion/1008/explanation-of-tax-forms-for-international-devs</link>
      <pubDate>Sun, 24 Mar 2013 14:20:18 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Shiels</dc:creator>
      <guid isPermaLink="false">1008@/discussions</guid>
      <description><![CDATA[<a href="http://www.kongregate.com/pages/international-tax-faq" target="_blank" rel="nofollow">http://www.kongregate.com/pages/international-tax-faq</a><div><br /></div><div>It explains the whole W-8BEN form and it's purpose - some of you guys might find it useful.</div><div><br /></div><div>My one question is this - is it possible to claim back the 30% withholding tax if we file an international tax return? Some insight on this matter would be good as it is impossible for us to get an ITIN before launch.</div><div><br /></div><div>EDIT: wow wow wow, thanks to copyright.com!!! :&nbsp;<a href="http://www.copyright.com/content/dam/cc3/marketing/documents/pdfs/Tax-Forms-Instructions-Non-US-Rightholders.pdf" target="_blank" rel="nofollow">http://www.copyright.com/content/dam/cc3/marketing/documents/pdfs/Tax-Forms-Instructions-Non-US-Rightholders.pdf</a></div><div><br /></div><div>You can call +1-267-941-1099 for an EIN immediately if you are a partnership (takes merely the time of the call). This way you can be exempt from the 30% taxation.</div>]]></description>
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      <title>Power off</title>
      <link>http://forums.ouya.tv/discussion/2410/power-off</link>
      <pubDate>Sat, 10 Aug 2013 01:14:03 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>marksibly</dc:creator>
      <guid isPermaLink="false">2410@/discussions</guid>
      <description><![CDATA[Hi,<div><br /><div>I don't seem to be able to cleanly power off the Ouya.</div><div><br /></div><div>If I select 'Y' from the main page, then select 'OUYA', it appears to only shut down the monitor/gamepad for a few seconds.</div><div><br /></div><div>Then, the monitor turns back on and I'm facing the same 'power off' dialog,&nbsp;only this time with the gamepad off.&nbsp;If I turn gamepad back on, I get taken back to main page, from where trying to power off the ouya again results in the same thing happening...</div><div><br /></div><div><br /></div></div>]]></description>
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      <title>screens and resultions</title>
      <link>http://forums.ouya.tv/discussion/2411/screens-and-resultions</link>
      <pubDate>Sat, 10 Aug 2013 01:26:29 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>guillaumesoft</dc:creator>
      <guid isPermaLink="false">2411@/discussions</guid>
      <description><![CDATA[So far it has been very difficult to follow along in the examples with no notation.&nbsp; I had play around with it to get it working.&nbsp; The help examples here are worse than at the xna hub.&nbsp;&nbsp; I am using android and eclipse and I am writing a game in openGL. <br /><br />1.)&nbsp; When the game first starts I have to Init the controller and add the event functions so that my game captures the controller events.&nbsp; It seem the only place I can do it is in the first activity it can not be done in other screens created by openGL.&nbsp; I am getting the controller events and placing them in the input class.&nbsp; \<br /><br />Are there more tutorials on this?<br /><br />2.) In XNA there was a way to find and set the best resolution for your screen.&nbsp; Then there was a way of getting the screen height and width to create a rectangle to place your elements in.&nbsp; Is there a way to do this with the ouya.<br /><br />3.)Is there an open source ouya game like Platformer at the xna hub so I can see all of the game working.<br /><br /><br /><br /><br />]]></description>
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      <title>adb install installs my builds on PLAY and not on MAKE</title>
      <link>http://forums.ouya.tv/discussion/2402/adb-install-installs-my-builds-on-play-and-not-on-make</link>
      <pubDate>Fri, 09 Aug 2013 08:13:20 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>frarees</dc:creator>
      <guid isPermaLink="false">2402@/discussions</guid>
      <description><![CDATA[So basically I do:&nbsp;<div><br /></div><div>adb install -r game.apk</div><div><br /></div><div>Shouldn't that move my apk to the MAKE &gt; BUILDS as the docs say? It instead moves my apk straight to PLAY.&nbsp;</div><div><br /></div><div>Thanks.&nbsp;</div>]]></description>
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      <title>OUYA Dev Camp Berlin - Sep or Oct 2013?</title>
      <link>http://forums.ouya.tv/discussion/2332/ouya-dev-camp-berlin-sep-or-oct-2013</link>
      <pubDate>Sat, 03 Aug 2013 13:14:33 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>chuck</dc:creator>
      <guid isPermaLink="false">2332@/discussions</guid>
      <description><![CDATA[Hey, I was thinking it would be cool for European developers to meet up in Berlin to discuss anything related to OUYA dev. It would be an unconference, so all of the discussion topics would be decided on the spot and people are free to join whichever topic they want. The idea is that the most productive times during formal conferences are coffee breaks, so unconferences are a set of structured coffee breaks. :)<div><br /></div><div>At the venue I'm mainly considering, the hotel would cost 20€/night/person for a shared room (4 beds) and 50€/night for a single room. I hope to find sponsors to cover the cost of the meeting rooms, but without sponsors, I'm pretty sure I could organize the conference, so the program would cost 50€ per person (not including food). It's also close to the Berlin Schönefeld airport, so it would be very easy to reach for those flying in.</div><div><br /></div><div>I'm looking to have 30-50 participants. If you're interested in meeting other OUYA devs in Berlin, please fill out this doodle - <a href="http://doodle.com/bevr8ea69eampzz6" target="_blank" rel="nofollow">http://doodle.com/bevr8ea69eampzz6</a> - with your Twitter name and which weekends you'd be able to attend. If you don't have a Twitter account, just put in your real name or your Ouya username. I'd like to organize it at the end of September or beginning of October. I'm thinking Friday evening to Sunday afternoon.</div><div><br /></div><div>Be sure to star this forum discussion, so you'll be notified when there is more information about this event!</div><div><br /></div><div>If enough people indicate interest on the doodle, I'll start organizing it!</div><div><br /></div><div><a href="http://doodle.com/bevr8ea69eampzz6" target="_blank" rel="nofollow">http://doodle.com/bevr8ea69eampzz6</a></div>]]></description>
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      <title>Other media... (Indie Music, Film, etc)</title>
      <link>http://forums.ouya.tv/discussion/2273/other-media-indie-music-film-etc</link>
      <pubDate>Mon, 29 Jul 2013 23:15:18 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>Samoe</dc:creator>
      <guid isPermaLink="false">2273@/discussions</guid>
      <description><![CDATA[I am a musician. I'm also an avid gamer and aspire to be a game designer someday. The OUYA's main philosophy is to "free the games" and essentially create and environment where anyone can make a popular game. The Discover Store is a great tool to achieve this with. However, what if we went beyond games? Yes, there are places around the internet to promote indie music (and films, art, games, etc) but what if the OUYA became an all-purpose tool that enabled people like myself to have the same chances as people who create games?<div><br /></div><div>I just created a CD (sorry, shameless self-promotion BUT it's on-topic) here:&nbsp;<a href="http://t.co/H9UOE7f8uG" target="_blank" rel="nofollow">http://t.co/H9UOE7f8uG</a></div><div><br /></div><div>I'm stuck in a place where I don't know how to spread the word. Word-of-mouth, Facebook, and Twitter don't seem to be doing much (one purchase so far) and sites like ReverbNation are extremely intimidating because I have such a weird, not mainstream sound to my music. No one goes to indie music sites to find symphonic/electro-acoustic instrumental albums. They go for the acoustic guitar "indie sound" that has become the norm.</div><div><br /></div><div>So what if we created a section of the Discover Store, an OUYA app, or a new menu on the OUYA that allowed other independent art forms to be sold/promoted? I'm not necessarily looking for a way to get more money; in fact, just to promote this new store I'd give away my music for free. I just want a place where my hard work can be heard.</div><div><br /></div><div>Are there any OUYA devs or even staff out there that could talk to me about this idea? Is it do-able?</div><div><br /></div><div>(Tl,dr: I want an "iTunes" specifically for OUYA users.)</div><div><br /></div><div>Edit: Made title more relevant.</div><div><br /></div>]]></description>
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      <title>onkey down</title>
      <link>http://forums.ouya.tv/discussion/2296/onkey-down</link>
      <pubDate>Wed, 31 Jul 2013 00:42:48 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>guillaumesoft</dc:creator>
      <guid isPermaLink="false">2296@/discussions</guid>
      <description><![CDATA[&nbsp;I am starting to understand onKeyDown(int keyCode, KeyEvent event)&nbsp; The problem is calling this function.<br /><br />keycode: I think is OuyaController.BUTTON_O&nbsp; for example.<br /><br />how do i set the keyevent?<br />]]></description>
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      <title>Text layout bug in PLAY menu. Just downloaded 1.0.4_r1/1.0.8...</title>
      <link>http://forums.ouya.tv/discussion/2371/text-layout-bug-in-play-menu-just-downloaded-1-0-4-r1-1-0-8</link>
      <pubDate>Wed, 07 Aug 2013 09:16:30 +0000</pubDate>
      <category>General Discussion</category>
      <dc:creator>nobleRobot</dc:creator>
      <guid isPermaLink="false">2371@/discussions</guid>
      <description><![CDATA[<img src="http://img191.imageshack.us/img191/3945/ia7v.jpg" alt="image" /><br /><br />As you can see, there's an errant 'H' on LAUNCH, because the text area has been truncated.<br /><br />I just noticed this, but I also just downloaded the so-new-it's-not-announced-yet firmware update (I'm coding at 4am... I'm a stereotype).<br /><br />Maybe I just didn't notice it earlier. Or maybe it's just me?<br />]]></description>
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