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      <title>General Development - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 06:14:17 +0000</pubDate>
         <description>General Development - OUYA Developer Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Anybody do Ludum Dare 27?</title>
      <link>http://forums.ouya.tv/discussion/2565/anybody-do-ludum-dare-27</link>
      <pubDate>Tue, 27 Aug 2013 18:39:43 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>StoicHamster</dc:creator>
      <guid isPermaLink="false">2565@/discussions</guid>
      <description><![CDATA[Was just curious if anybody else out there participated in Ludum Dare 27 and planned to port their game to Ouya. I made an oddball experimental audio-based puzzle game called <a rel="nofollow" href="http://jarcas.com/LD27/">The Vengeful Baby-Men</a>. I'm considering porting it to Ouya (just need some basic controls I guess) and throwing it up on the store for free.<br />]]></description>
   </item>
   <item>
      <title>How to pull up on screen keyboard with controller button instead of trackpad?</title>
      <link>http://forums.ouya.tv/discussion/2564/how-to-pull-up-on-screen-keyboard-with-controller-button-instead-of-trackpad</link>
      <pubDate>Tue, 27 Aug 2013 18:34:17 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Gamesboro</dc:creator>
      <guid isPermaLink="false">2564@/discussions</guid>
      <description><![CDATA[<div>So far the only way for the user to change his username in the game is to use the trackpad to mouse over the name and tap it. &nbsp;Thats not very intuitive. &nbsp;What I would like is for the user to be able to highlight the field, and press "O" to get it to pull up the on screen keyboard. &nbsp;Also, any tip on disabling "ESCAPE" when the on screen keyboard is pulled up? &nbsp;Here is a snipped of our code so far...</div><div><br /></div><div><br /></div><div><br /></div>String hint = _screenKeyboardHintMessage;<br />		_screenKeyboard.setHint(hint != null ? hint : getString(R.string.text_edit_click_here));<br />		_screenKeyboard.setText(oldText);<br />		_screenKeyboard.setOnKeyListener(new simpleKeyListener(this, sendBackspace));<br />		_screenKeyboard.setBackgroundColor(Color.BLACK); // Full opaque - do not show semi-transparent edit box, it's confusing<br />		_screenKeyboard.setTextColor(Color.WHITE); // Just to be sure about gamma<br />		if( isRunningOnOUYA() )<br />			_screenKeyboard.setPadding(100, 100, 100, 100); // Bad bad HDMI TVs all have cropped borders<br />		_videoLayout.addView(_screenKeyboard);<br />		//_screenKeyboard.setKeyListener(new TextKeyListener(TextKeyListener.Capitalize.NONE, false));<br />		_screenKeyboard.setInputType(InputType.TYPE_CLASS_TEXT);<br />		_screenKeyboard.setFocusableInTouchMode(true);<br />		_screenKeyboard.setFocusable(true);<br />		_screenKeyboard.requestFocus();<br />		_inputManager.showSoftInput(_screenKeyboard, InputMethodManager.SHOW_IMPLICIT);<br />		// Hack to try to force on-screen keyboard<br />		final EditText keyboard = _screenKeyboard;<br />		keyboard.postDelayed( new Runnable()<br />			{<br />				public void run()<br />				{<br />					keyboard.requestFocus();<br />					//_inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);<br />					_inputManager.showSoftInput(keyboard, InputMethodManager.SHOW_FORCED);<br />				}<br />			}, 500 );]]></description>
   </item>
   <item>
      <title>frequency of game updates?</title>
      <link>http://forums.ouya.tv/discussion/2543/frequency-of-game-updates</link>
      <pubDate>Sat, 24 Aug 2013 23:52:33 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>wbakunis</dc:creator>
      <guid isPermaLink="false">2543@/discussions</guid>
      <description><![CDATA[I haven't been able to find any info about this. Maybe an admin can add this to the FAQs. <br /><br />How often can I push game updates to the store? I'm one of those devs that likes to be spot on top of my products and I tend to push updates of my games, mods, etc in high frequencies. As a range of updates I try to do a major update or addon every day. Yes, I know this is quite crazy. I just used to working in a free roam environment like Bukkit, moddb, etc. <br />]]></description>
   </item>
   <item>
      <title>Developing games for OUYA using the MMF 2 Developer.</title>
      <link>http://forums.ouya.tv/discussion/2503/developing-games-for-ouya-using-the-mmf-2-developer</link>
      <pubDate>Tue, 20 Aug 2013 17:23:49 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Kabuto</dc:creator>
      <guid isPermaLink="false">2503@/discussions</guid>
      <description><![CDATA[One of the best engines for 2D games is finishing the last update to give full support to OUYA!]]></description>
   </item>
   <item>
      <title>[ASK]Update systematic and Game version naming</title>
      <link>http://forums.ouya.tv/discussion/2497/ask-update-systematic-and-game-version-naming</link>
      <pubDate>Tue, 20 Aug 2013 02:42:34 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>newmessage</dc:creator>
      <guid isPermaLink="false">2497@/discussions</guid>
      <description><![CDATA[Hello,&nbsp;<div><br /></div><div>Does anyone know whether OUYA support the version naming with alphabet.</div><div>So, i can name my game version as 1.1.5a and then releasing update as 1.1.5b.</div><div><br /></div><div>Anyone?</div>]]></description>
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   <item>
      <title>release a game as a Beta on the ouya store?</title>
      <link>http://forums.ouya.tv/discussion/2477/release-a-game-as-a-beta-on-the-ouya-store</link>
      <pubDate>Sun, 18 Aug 2013 02:55:56 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Mrlilkato</dc:creator>
      <guid isPermaLink="false">2477@/discussions</guid>
      <description><![CDATA[Are people allowed to release a game on the ouya store that is still being worked on and not finished?<br />]]></description>
   </item>
   <item>
      <title>Anyone have a working AVD?</title>
      <link>http://forums.ouya.tv/discussion/2487/anyone-have-a-working-avd</link>
      <pubDate>Mon, 19 Aug 2013 06:32:01 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>BenJimenez</dc:creator>
      <guid isPermaLink="false">2487@/discussions</guid>
      <description><![CDATA[<p>Hi,</p><p>I can't get the OUYA Launcher to run in my Android AVD. Does anyone out there have one that they got to work with some tweaking? I don't have an actual OUYA right now so I want to do my development en an emulator. I also have an HP Touchpad running Android 4.1.2 but the Launcher crashed on that too. If any developers have some pointers for me I would appreciate the help.</p>]]></description>
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   <item>
      <title>Virtual Keyboard on other languages</title>
      <link>http://forums.ouya.tv/discussion/2412/virtual-keyboard-on-other-languages</link>
      <pubDate>Sat, 10 Aug 2013 03:01:35 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>vavar</dc:creator>
      <guid isPermaLink="false">2412@/discussions</guid>
      <description><![CDATA[Does it possible to create other language ( Japanese or others ) keyboard that integrated to Ouya ?<div>I try to side-loaded android-keyboard but no luck on them.&nbsp;</div><div><br /></div><div>Any tutorial / example , please help me.</div><div><br /></div>]]></description>
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   <item>
      <title>Cannot force windows 8 to accept the ini file.</title>
      <link>http://forums.ouya.tv/discussion/2481/cannot-force-windows-8-to-accept-the-ini-file</link>
      <pubDate>Sun, 18 Aug 2013 16:09:34 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Mammoth</dc:creator>
      <guid isPermaLink="false">2481@/discussions</guid>
      <description><![CDATA[So when I try to use the "have disk" in the control panel. Put the ini file but it says that the file is corrupted and I can't force it to accept it. I see you can in windows 7 but Im wondering if there is an option for windows 8.&nbsp;]]></description>
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   <item>
      <title>Code Profiling on OUYA</title>
      <link>http://forums.ouya.tv/discussion/2470/code-profiling-on-ouya</link>
      <pubDate>Fri, 16 Aug 2013 22:01:27 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Pearl</dc:creator>
      <guid isPermaLink="false">2470@/discussions</guid>
      <description><![CDATA[Hello everyone.<div><br /></div><div>	My question is fully revealed through the title. I'm using LibGDX to create my game and am using JVM Monitor to profile code when I'm previewing it on my desktop. However, I would like to see how well my code performs on the console as well. What methods do you know of profiling CPU and/or GPU on the Ouya console and what are your experiences with them?</div>]]></description>
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   <item>
      <title>Please elaborate on Ouya's supported screen modes</title>
      <link>http://forums.ouya.tv/discussion/2459/please-elaborate-on-ouyas-supported-screen-modes</link>
      <pubDate>Thu, 15 Aug 2013 15:07:21 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Micktu</dc:creator>
      <guid isPermaLink="false">2459@/discussions</guid>
      <description><![CDATA[I'm trying to consolidate all details regarding the device's supported resolutions. This is what this thread is for.<div><br /></div><div>It supports 1920x1080 and 1280x720. It falls back to an internal resolution of 1920x1080 if those are unsupported. Is this correct?</div><div><br /></div><div>Does 720p support mean that its internal resolution will be 1280x720, or will it still be 1920x1080?</div><div><br /></div><div>Does it support refresh rates other than 60Hz? If connected to a 50/75/120Hz/etc display, will the system report the correct refresh rate, or will it still be 60Hz?<br /></div><div><br /></div>]]></description>
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   <item>
      <title>voice support</title>
      <link>http://forums.ouya.tv/discussion/2458/voice-support</link>
      <pubDate>Thu, 15 Aug 2013 14:46:43 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Gamesboro</dc:creator>
      <guid isPermaLink="false">2458@/discussions</guid>
      <description><![CDATA[Any word on when voice recording will be implemented? We are ready to go with chat over Bluetooth headset.]]></description>
   </item>
   <item>
      <title>Closed Betas?</title>
      <link>http://forums.ouya.tv/discussion/2361/closed-betas</link>
      <pubDate>Tue, 06 Aug 2013 15:38:01 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>nateener</dc:creator>
      <guid isPermaLink="false">2361@/discussions</guid>
      <description><![CDATA[Is there any way to do distributed closed betas on the OUYA? &nbsp;I'd like to only allow certain users to test the game before its actual release in the store. &nbsp;I'd prefer not to send out the .apk and leave it to testers to figure out how to get it running on their OUYA.]]></description>
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   <item>
      <title>Unable to connect to adb after firmware update 1.0.439</title>
      <link>http://forums.ouya.tv/discussion/2443/unable-to-connect-to-adb-after-firmware-update-1-0-439</link>
      <pubDate>Wed, 14 Aug 2013 19:27:36 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>MofoMan2000</dc:creator>
      <guid isPermaLink="false">2443@/discussions</guid>
      <description><![CDATA[I've checked and made sure USB debugging is enabled, and the drivers are valid. When the console is connected I see "Android Composite ADB Interface" in the device manager. MTP functions are working. The console does not show up when I run "adb devices" and I am unable to shell into it and Unity3D will not build to it. I used to have wireless ADB set up but the update broke it, again.]]></description>
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   <item>
      <title>Problem emulating Ouya</title>
      <link>http://forums.ouya.tv/discussion/2427/problem-emulating-ouya</link>
      <pubDate>Mon, 12 Aug 2013 17:14:53 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Franz_Kjaer</dc:creator>
      <guid isPermaLink="false">2427@/discussions</guid>
      <description><![CDATA[Hey guys, me and some friends of University will start develop for ouya, i get JDK, ADT and ODK, i can run android emulator without any problem, but after install ouya_framework and ouya_launcher, when i try run the app Ouya Launcher i always get this error, im using Open Suse 12.3, JDK 6u45, adt and odk the latest one. Anyone know how to fix that? Thx<br /><br /><img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/v/566186_350375668427910_1712874575_n.jpg?oh=74cdaabf7c68b22c798defa5aad6e508&amp;oe=520B6E28&amp;__gda__=1376516781_404fa1e0f85325c03f4e1165fd579500" height="222" width="450" alt="image" /><br /><br /><img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/1174300_350375705094573_1349388866_n.jpg?oh=01c262ea9a9d882b7c2bab77ffd5ff37&amp;oe=520AF67A&amp;__gda__=1376485384_000b4ba87e6b26d7ef4d27ef4fa71a5a" height="251" width="447" alt="image" /><br />]]></description>
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   <item>
      <title>Youtube videos embedded in your OUYA Game</title>
      <link>http://forums.ouya.tv/discussion/2434/youtube-videos-embedded-in-your-ouya-game</link>
      <pubDate>Tue, 13 Aug 2013 13:06:35 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">2434@/discussions</guid>
      <description><![CDATA[I just wrote a guide over at ouyaforum.com about how to stream a youtube video inside your OUYA app/game. Normally you can just use the Youtube API for android, but since OUYA doesn't have the official Youtube App, it doesn't work<br /><br /><a rel="nofollow" href="http://ouyaforum.com/showthread.php?5704-Embedding-Youtube-videos-into-your-OUYA-app">Link to Guide</a><br /><br />Something like this would be great to have on the app details page of the Discover store (hint hint)<br />]]></description>
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   <item>
      <title>Support Response Time</title>
      <link>http://forums.ouya.tv/discussion/2368/support-response-time</link>
      <pubDate>Tue, 06 Aug 2013 22:51:20 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>SavedGames</dc:creator>
      <guid isPermaLink="false">2368@/discussions</guid>
      <description><![CDATA[I asked support a question regarding the kickstarter match program on July 23, still no response. My ticket says "Awaiting assignment to a support agent".<div><br /></div><div>Anyone have insight into this? &nbsp;Is this typical?<br /></div><div><br /></div><div>Thanks!</div><div><br /></div><div>Michael</div><div><br /></div>]]></description>
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      <title>Analog Stick 2 access with Android SDK ?</title>
      <link>http://forums.ouya.tv/discussion/2141/analog-stick-2-access-with-android-sdk</link>
      <pubDate>Sat, 20 Jul 2013 18:33:09 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>SimonT</dc:creator>
      <guid isPermaLink="false">2141@/discussions</guid>
      <description><![CDATA[I am using the standard Android SDK and I have located all of the&nbsp;KeyEvent codes/enumerations for the wonderful Ouya game pad ( e.g.&nbsp;KEYCODE_BUTTON_R1 )&nbsp;apart from those for the second analogue stick.<div><br /></div><div>Its not critical I access that other "joystick" but it would be nice. I cannot trap the keycodes either for it other than when i push directly down on it ( the event that makes that character run in a game like Call of Duty for example ).</div><div><br /></div><div>Is it possible to access this second analogue stick from the standard Android SDK ?</div><div><br /></div><div>Many thanks in advance</div>]]></description>
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      <title>ODK Roadmap for Developers</title>
      <link>http://forums.ouya.tv/discussion/2364/odk-roadmap-for-developers</link>
      <pubDate>Tue, 06 Aug 2013 16:50:27 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Chapel</dc:creator>
      <guid isPermaLink="false">2364@/discussions</guid>
      <description><![CDATA[Hey Ouya Team...would it be possible for information to be shared with developers indicating a feature roadmap for the ODK?<div><br /></div><div>We have some huge unknowns right now, like the ability to properly set 720p resolution and the absence of any profile management, friends lists, and achievements.</div><div><br /></div><div>I'm working on a new build right now, and I would love to know whether I should plan on "homebrewing" my own profile management, friends list, and game invitation system, or if I should just hold tight for a little while because Ouya is planning to release these imminently.</div><div><br /></div><div>The difference between the ODK including these features in Q4 of 2013 or Q1 of 2014 might be the decision-making point for me. &nbsp;It's a catch-22, because if I implement something non-native to the Ouya, then it will fall out of favor once native support for these features is added in, but if I wait for something from Ouya...then I have no idea how long I will wait.</div><div><br /></div><div>I know this might not be "public" information...but it would stand to reason that at least some guidance should be provided by the Ouya team to help us developers plan out our builds accordingly.</div><div><br /></div><div>Thanks!</div><div>--RB</div>]]></description>
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   <item>
      <title>Dedicated Linux ODK Setup Tutorial?</title>
      <link>http://forums.ouya.tv/discussion/2423/dedicated-linux-odk-setup-tutorial</link>
      <pubDate>Sat, 10 Aug 2013 23:10:57 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Cherry_Balloon</dc:creator>
      <guid isPermaLink="false">2423@/discussions</guid>
      <description><![CDATA[I recently switched my laptop over to Linux and was wondering if anyone has a tutorial on how to set up the ODK/Dev Environment? I *think* I've done everything, installing Eclipse + Android SDK, etc. but I'm not too sure.]]></description>
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      <title>Suggestion: Enable Wireless ADB via Developer Settings menu</title>
      <link>http://forums.ouya.tv/discussion/1618/suggestion-enable-wireless-adb-via-developer-settings-menu</link>
      <pubDate>Mon, 17 Jun 2013 00:57:56 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>SmallRock</dc:creator>
      <guid isPermaLink="false">1618@/discussions</guid>
      <description><![CDATA[The latest version of Cyanogen Mod places a checkbox in the developer settings section to enable ADB over wireless (not sure if showing this setting is specific to CM). Something like this would be great because it allows you to quickly deploy, debug, and access logs without having to play with drivers and run cables across the room (also I spent like 5 hours trying to get the Ouya drivers working properly with no luck). If you could enable wireless ADB from the settings menu there would be no need to mess with drivers (as far as I know you can't currently enable wireless ADB without first being connected via USB - please correct me if wrong).]]></description>
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      <title>I'm ready to submit! What should I know? What are good Ouya game review sites?</title>
      <link>http://forums.ouya.tv/discussion/2362/im-ready-to-submit-what-should-i-know-what-are-good-ouya-game-review-sites</link>
      <pubDate>Tue, 06 Aug 2013 15:42:21 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>fusionreactions</dc:creator>
      <guid isPermaLink="false">2362@/discussions</guid>
      <description><![CDATA[Do apps go straight to sandbox within a few hours? Do Ouya review it themselves over / after a couple of days?<div><br /></div><div>Will I have time to send reviewers an APK before the game goes live, or should I delay shipping to try and give them a chance with it?</div>]]></description>
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      <title>Does OUYA support Expansion Files?</title>
      <link>http://forums.ouya.tv/discussion/2322/does-ouya-support-expansion-files</link>
      <pubDate>Fri, 02 Aug 2013 15:20:22 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>JohnathanVegan</dc:creator>
      <guid isPermaLink="false">2322@/discussions</guid>
      <description><![CDATA[Expansion Files are extra files external to the APK that get automatically installed with your app, but can be updated independently so your APK code changes don't require re-downloading all the data. This is used on Android for pretty much all games that have large amounts of data.<div><br /></div><div>More info about Expansion Files:&nbsp;<a rel="nofollow" href="http://developer.android.com/google/play/expansion-files.html">http://developer.android.com/google/play/expansion-files.html</a><br /></div><div><br /></div><div>Being a gaming platform, I would assume&nbsp;OUYA supports this, but since it has it's own app store, I need to check. Does anyone know?</div><div><br /></div><div>I'm stuck right now for publishing my game until I find out about this. If it doesn't support it, is there an equivalent option that doesn't require me to host extra data files myself?</div><div><br /></div><div>Thanks!</div>]]></description>
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      <title>Shutting Down Apps Completely</title>
      <link>http://forums.ouya.tv/discussion/2346/shutting-down-apps-completely</link>
      <pubDate>Sun, 04 Aug 2013 23:28:12 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>TRUEtrav</dc:creator>
      <guid isPermaLink="false">2346@/discussions</guid>
      <description><![CDATA[Is there an easy way to shut down an app through Eclipse? It seems that my activity's OnCreate isn't being called every time I relaunch my app. Even after making changes.]]></description>
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      <title>My game keeps downloading over and over again and never installs.</title>
      <link>http://forums.ouya.tv/discussion/1868/my-game-keeps-downloading-over-and-over-again-and-never-installs</link>
      <pubDate>Tue, 02 Jul 2013 14:49:53 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>bstaley</dc:creator>
      <guid isPermaLink="false">1868@/discussions</guid>
      <description><![CDATA[So I have a game(very early beta) I have been working on that I uploaded yesterday to the 'GAMES' section. No errors. I can see it on my console and I can choose to download it. It downloads but never installs. The progress bar will reach the end and start over. So it's caught in this endless downloading loop! Please Help!]]></description>
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      <title>Starting with the ODK</title>
      <link>http://forums.ouya.tv/discussion/2248/starting-with-the-odk</link>
      <pubDate>Sun, 28 Jul 2013 09:15:44 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>TRUEtrav</dc:creator>
      <guid isPermaLink="false">2248@/discussions</guid>
      <description><![CDATA[I'm very new to the Android SDK, but I've checked out some tutorials on the Android SDK and played around with the ODK sample. Even though I plan to use the NDK for almost everything, I think it's wise to setup an activity like normal, and pass key methods, such as controller input methods and an update method to process updating the game, then rendering it per frame.<div><br /></div><div>I'm very new to this, though and the ODK doesn't have any OpenGL ES 2.0 examples of how to do this though. I'm assuming that I create a fullscreen activity when creating a new project (easiest way of doing that), getting the display resolution using an ODK call of some sort to figure out if it's in 1280x720 or 1920x1080 HD, then create the framebuffers accordingly...</div><div><br /></div><div>Could anyone point me to some good resources on how to setup a basic infrastructure to an Android game? I find many tutorials on how to handle OpenGL ES in a Java environment, but what I need to know is how to setup a basic Activity that'll actually run and render on the OUYA. It seems that NDK examples I try to compile and run on the OUYA run on it, but don't display anything (even though it spawned a NativeActivity instance. Again, this is assuming total NDK usage).</div>]]></description>
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      <title>Xbox controller?</title>
      <link>http://forums.ouya.tv/discussion/1330/xbox-controller</link>
      <pubDate>Thu, 09 May 2013 19:54:46 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Adman</dc:creator>
      <guid isPermaLink="false">1330@/discussions</guid>
      <description><![CDATA[I saw a game advertising that you could use an Xbox controller to play it.<div><br /></div><div>Is that true? &nbsp;Can we use Xbox controllers? &nbsp;I never could get it to sync...</div>]]></description>
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   <item>
      <title>AIR with GameInput - multiple controllers</title>
      <link>http://forums.ouya.tv/discussion/1907/air-with-gameinput-multiple-controllers</link>
      <pubDate>Wed, 03 Jul 2013 23:48:00 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>HomeWorldArts</dc:creator>
      <guid isPermaLink="false">1907@/discussions</guid>
      <description><![CDATA[Is anyone using adobe's GameInput for detecting controllers? Have you been able to successfully use two (or even more) controllers?<br /><br /><div>I can get two controllers to work and each control one player. &nbsp;However once in a while one of the controllers takes control of both players. &nbsp;I have looked at my code and do not think that I have made an error (however that's always possible...). &nbsp;This seems to occur when both controllers are performing similar actions.</div>]]></description>
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   <item>
      <title>Can't upload a new build.</title>
      <link>http://forums.ouya.tv/discussion/2291/cant-upload-a-new-build</link>
      <pubDate>Tue, 30 Jul 2013 20:09:59 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Keeperus</dc:creator>
      <guid isPermaLink="false">2291@/discussions</guid>
      <description><![CDATA[Trying to upload a new build. <br />I can see a new version name (1.0.4), but an old apk file (1.0.2).<br />I've been trying to upload v1.0.4 several times but on edit page it is still v1.0.2,<br />Also can't update or download through "make" screen.<br />Any thoughts?<br /><br />]]></description>
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      <title>What resolutions can Ouya display at?</title>
      <link>http://forums.ouya.tv/discussion/2068/what-resolutions-can-ouya-display-at</link>
      <pubDate>Tue, 16 Jul 2013 07:34:43 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Yart</dc:creator>
      <guid isPermaLink="false">2068@/discussions</guid>
      <description><![CDATA[<p>I'm developing a couple games right now for the Ouya, but I don't even have my Ouya yet, so I'm testing on PC in the meantime.</p><p>What screen resolutions does the Ouya support? I want to know so I can test and code for those resolutions and have my games work for when my Ouya arrives.</p><p>I have a suspicion that it's gonna be widescreen 720p and 1080p only, but I could be wrong. Anyone know if the Ouya IS capable of outputting to a non-widescreen monitor natively (without a converter)? I don't think they sell HDMI capable screens that aren't widescreen eh? I'd like to know before designing levels, so I know whether or not I should add borders or take advantage of widescreen. The games are going to be Ouya exclusive so I won't be worrying about how they look on other systems and various other forms of televisions and screens.</p><p>This is really important for me because I need to pick a good resolution that will scale well without any warping or ripple effects as I do not plan on using any sort of filtering. One of my games I'm developing relies heavily on pixel precision and I'd prefer to not trick the eyes of the player during extremely crucial moments. I'd like to be able to pick one resolution that will scale up or down and still look the same at any of the resolutions the Ouya can display in.</p><p>Thanks!</p>]]></description>
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