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      <title>General Development - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 06:37:18 +0000</pubDate>
         <description>General Development - OUYA Developer Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Using technology Miracast!</title>
      <link>http://forums.ouya.tv/discussion/1471/using-technology-miracast</link>
      <pubDate>Fri, 31 May 2013 16:44:01 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>mhenriquecd</dc:creator>
      <guid isPermaLink="false">1471@/discussions</guid>
      <description><![CDATA[<div>using technology Miracast!</div><div>this is very important and a big difference!</div><div>Miracast is a contender for Airplay!</div><div>this technology is open, easy to put on and just depends on the WI-FI</div><div><br /></div><div>this can be a major highlight of the appliance!</div><div><br /></div><div>I write this so that even developers OUYA!<br /></div>]]></description>
   </item>
   <item>
      <title>app not installed</title>
      <link>http://forums.ouya.tv/discussion/1463/app-not-installed</link>
      <pubDate>Fri, 31 May 2013 00:55:05 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Rafael_Lima</dc:creator>
      <guid isPermaLink="false">1463@/discussions</guid>
      <description><![CDATA[Well, after some tinkering, I Managed to upload my .APK file with my DEV Account, I see the APK in the "Make" option, I managed to download it correctly, but when I try to install it, I get the following error:<br /><br />"App not installed"<br /><br />And it doesn't tell me why, it just don't install it.<br /><br />I've been trying all day to make this thing work, I'm getting kinda rustrated now, hehe :D<br /><br />Any ideas?]]></description>
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   <item>
      <title>Apk error: Connection timed out</title>
      <link>http://forums.ouya.tv/discussion/1462/apk-error-connection-timed-out</link>
      <pubDate>Thu, 30 May 2013 19:45:02 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Rafael_Lima</dc:creator>
      <guid isPermaLink="false">1462@/discussions</guid>
      <description><![CDATA[I am for a few hours trying to upload an APK for a game. After ironing out everything I had done wrong so far, (Like forgetting the ouya_icon.png), I've just uploaded the latest build of game game, and after the system tested my APK, I got this error message:<br /><br />Apk error: Connection timed out<br /><br />What is this? What can I do to fix it?]]></description>
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   <item>
      <title>Updating a released game...</title>
      <link>http://forums.ouya.tv/discussion/1436/updating-a-released-game</link>
      <pubDate>Mon, 27 May 2013 21:20:07 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Adman</dc:creator>
      <guid isPermaLink="false">1436@/discussions</guid>
      <description><![CDATA[I have a game on the marketplace. &nbsp;If I want to do an update to it, do I just "Create a new version", and upload a new apk, etc?<div><br /></div><div>If that passes, does it then replace the one that's currently on the market?</div><div><br /></div><div>Will previous customers auto-update? &nbsp;Or will I now have two different versions in the wild?</div><div><br /></div><div>Thanks!</div>]]></description>
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   <item>
      <title>Transform OUYA into something greater than a console !</title>
      <link>http://forums.ouya.tv/discussion/1464/transform-ouya-into-something-greater-than-a-console</link>
      <pubDate>Fri, 31 May 2013 01:50:56 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>mhenriquecd</dc:creator>
      <guid isPermaLink="false">1464@/discussions</guid>
      <description><![CDATA[<div>transform OUYA into something greater than a console!</div><div>the OUYA will now run XBMC, this is great!!</div><div>more OUYA have to have the maximum of functions!</div><div>functions identical to the AppleTV, using DLNA, and Miracast is important! so you can create interactivity with Android smartphones and tablets!</div><div><br /></div><div><br /></div><div>function NAS server with external HD or USB sticks and even with the internal memory!</div><div>Add the features of Nexus Q and Wireless Router</div><div><br /></div><div>seek the maximum of possible functions for OUYA!</div><div><br /></div><div>Miracast is very important!!</div>]]></description>
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   <item>
      <title>regarding input methods,</title>
      <link>http://forums.ouya.tv/discussion/1452/regarding-input-methods</link>
      <pubDate>Thu, 30 May 2013 03:23:06 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>zakchaos</dc:creator>
      <guid isPermaLink="false">1452@/discussions</guid>
      <description><![CDATA[If you publish a game to ouya, is it required to make full use of the controller?<div>Example: point and click adventure games, and or bluetooth keyboard controlled text adventures.</div><div>Currently i'm unable to make full use of the OUYA's controller API, and I can't wait to get crackin and get one of my games onto the ouya "store"</div><div><br /></div>]]></description>
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   <item>
      <title>Issues wth ADB after updates</title>
      <link>http://forums.ouya.tv/discussion/1403/issues-wth-adb-after-updates</link>
      <pubDate>Thu, 23 May 2013 16:23:39 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>jtn0514</dc:creator>
      <guid isPermaLink="false">1403@/discussions</guid>
      <description><![CDATA[Hey guys, ive managed to update to the newest ODK and firmware and even updated the android SDK manager with the new avail packages. <br /><br />Now... when using adb it seems to hang on adb get-state and just says unknown....<br /><br />All was working fine prior to the updates, and my only guess is the android SDK manager updates have broken something driver related possibly... Any suggestions where to start off looking.&nbsp;&nbsp; I Am runnning a windows box with win 7 64 bit and had no issues prior, and all was working well.. The ouya shows up as a usb device still in windows when connected and turned on... Im guessing maybe the driver needs to be re-installed?!?!<br /><br />Im hoping someone else has run into this and has a quick fix so i dont have to go digging around for the cause. <br />]]></description>
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   <item>
      <title>OUYA with MonoGame</title>
      <link>http://forums.ouya.tv/discussion/1432/ouya-with-monogame</link>
      <pubDate>Mon, 27 May 2013 02:37:05 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>RyanDale</dc:creator>
      <guid isPermaLink="false">1432@/discussions</guid>
      <description><![CDATA[I've been developing a game in C# with XNA 4.0 for several months. I just started using MonoGame and was able to port my game over to Android fairly quickly. &nbsp;I would be very interested in doing the same for OUYA, but it seems like in the past it has been a bit of a bumpy road. It looks like many of those issues have been resolved, but are there still major hurdles to get a game working or is it more of a seamless experience? I'm ready to fork over the money for Xamarin.Android, just want to know if it will be worth it.<div><br /></div><div>EDIT: I guess what I'm really interested in knowing is what are the things to watch out for when taking this development route?&nbsp;</div>]]></description>
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   <item>
      <title>Linux Kernel sources (GPL request?), L4T</title>
      <link>http://forums.ouya.tv/discussion/1291/linux-kernel-sources-gpl-request-l4t</link>
      <pubDate>Mon, 29 Apr 2013 22:26:30 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>lhl</dc:creator>
      <guid isPermaLink="false">1291@/discussions</guid>
      <description><![CDATA[Hi everyone, just got my Ouya and starting to poke around with it. &nbsp;Did a quick search in the discussions, but couldn't find a thread...<div><br /></div><div>Has anyone made a GPL request for the Linux kernel sources yet? &nbsp;Beyond that, has anyone poked in the bootloader or has gotten Linux running - is the Ouya based on a standard platform that can run Linux for Tegra&nbsp;<a href="https://developer.nvidia.com/linux-tegra" target="_blank" rel="nofollow">https://developer.nvidia.com/linux-tegra</a> or some other standard distro (Ubuntu, Linaro)?</div><div><br /></div>]]></description>
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   <item>
      <title>What engine has android release built in and is free?!!??!!!??</title>
      <link>http://forums.ouya.tv/discussion/1419/what-engine-has-android-release-built-in-and-is-free</link>
      <pubDate>Sat, 25 May 2013 15:04:12 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>LizardBoy1999</dc:creator>
      <guid isPermaLink="false">1419@/discussions</guid>
      <description><![CDATA[I'm a penny pincher that's why plus I am new to programming so.... yeah.]]></description>
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   <item>
      <title>Porting - OpenGL ES 2.0 and Direct 3D 11.1 - very useful</title>
      <link>http://forums.ouya.tv/discussion/1402/porting-opengl-es-2-0-and-direct-3d-11-1-very-useful</link>
      <pubDate>Thu, 23 May 2013 05:04:41 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>JSIDD</dc:creator>
      <guid isPermaLink="false">1402@/discussions</guid>
      <description><![CDATA[I've just found the coolest Microsoft article ever. It is meant to help developers port <i><b>from</b></i> OpenGL ES 2.0 to Direct 3D 11.1, but I don't see why you would not also be able to learn a thing or two from the same article about porting from Direct 3D 11.1 <i><b>to</b></i> OpenGL ES 2.0:<br /><a rel="nofollow" href="http://msdn.microsoft.com/en-us/library/windows/apps/dn166874.aspx" target="_blank"><br />http://msdn.microsoft.com/en-us/library/windows/apps/dn166874.aspx</a><br />]]></description>
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   <item>
      <title>OUYA bootlooping after factory reset</title>
      <link>http://forums.ouya.tv/discussion/1384/ouya-bootlooping-after-factory-reset</link>
      <pubDate>Mon, 20 May 2013 05:56:02 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>XaTiOn</dc:creator>
      <guid isPermaLink="false">1384@/discussions</guid>
      <description><![CDATA[After factory resetting my device, my OUYA decided to bootloop on me.&nbsp;<div><br /></div><div>So, now I have access to adb (apparently not su, though) and the system turns on. I can run a backup (kind of) using "adb backup -all" until I&nbsp;receive&nbsp;the "Unlock your device to confirm". (I'm saying backup, because my last resort is to delete /data for a kind of factory reset, right?)</div><div><br /></div><div>I've tried:</div><div>adb shell recovery --wipe_data&nbsp;</div><div>fastboot -w</div><div><br /></div><div>Any further ideas on how to factory reset this again possibly? Apologies if this is the incorrect section.</div><div><br /></div><div><br /></div>]]></description>
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   <item>
      <title>Recovery Mode?</title>
      <link>http://forums.ouya.tv/discussion/1372/recovery-mode</link>
      <pubDate>Sun, 19 May 2013 16:52:15 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>darthcircuit</dc:creator>
      <guid isPermaLink="false">1372@/discussions</guid>
      <description><![CDATA[Ok, so here's what happened.<br /><br />When I got my ouya, the first thing I did was root it and set up Wireless adb. I noticed that when I had adb running over wifi though, it would disable my micro usb port for some reason, and I couldnt copy anything to the device while I had debugging enabled.<br /><br />Long story short, I disabled adb to copy some files, and I accidentally replaced the launcher. Unfortunately whatever launcher overwrote the ouya one doesnt work, and just force closes on boot.<br /><br />Does anyone know of a recovery mode for the ouya? Most phones require holding down the power button as well as one of the volume buttons, but the ouya doesnt have any volume buttons.<br /><br />I opened the case, and didnt see any switches or jumpers either.<br /><br />I even tried using a usb keyboard and holding down the volume buttons on it out of desperation haha.<br /><br />Is it possible to get Clockwork Mod booting from USB or something?]]></description>
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      <title>Browser Key-Mappings</title>
      <link>http://forums.ouya.tv/discussion/1370/browser-key-mappings</link>
      <pubDate>Sun, 19 May 2013 03:57:12 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>midasmax</dc:creator>
      <guid isPermaLink="false">1370@/discussions</guid>
      <description><![CDATA[I recently tried launching my HTML5 game vai the Ouya browser, and was pleasantly surprised to find out that the analog sticks were already listening to the browser key events. I was wondering if there were any listeners to listen for button presses, in addition to the directional key events which the Ouya is already listening for? &nbsp;]]></description>
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      <title>Purchase, uninstall, and reinstall...</title>
      <link>http://forums.ouya.tv/discussion/1366/purchase-uninstall-and-reinstall</link>
      <pubDate>Sat, 18 May 2013 04:07:59 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Adman</dc:creator>
      <guid isPermaLink="false">1366@/discussions</guid>
      <description><![CDATA[If I unlock a game by buying the full version, and then I uninstall that game, and then re-install it, will it still be unlocked? &nbsp;That is, when I go to read the receipts using the API, should I expect that the game would be unlocked for the player?<div><br /></div><div>Oh, also... is the receipt specific to the signed in user who bought the game? &nbsp;Or the ID of the system itself? &nbsp;If a user buys a game, and then a new user logs in, should the game still be unlocked?</div>]]></description>
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   <item>
      <title>Help me to find out right direction in developing</title>
      <link>http://forums.ouya.tv/discussion/1317/help-me-to-find-out-right-direction-in-developing</link>
      <pubDate>Wed, 08 May 2013 13:04:53 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>victorpaul</dc:creator>
      <guid isPermaLink="false">1317@/discussions</guid>
      <description><![CDATA[<div>Hello, I want to start getting experience in developing some very simple games (similar to "Super Mario", for example) for OUYA</div><div><br /></div><div>I found out that there are a lot of ways how to do it:</div><div>- to use pure Java and than import it to Android, and probably import it to OUYA</div><div>- to use Android SDK and then probably import it to OUYA</div><div>- to use Unity with SDK from OUYA</div><div>- to write a native C++ application</div><div><br /></div><div>What is the best way for a very pre-elementary level of a developer like me? Where should I start in order to avoid wasting time in vain?</div><div>Yes, I understand that most probably there are similar questions like this one from others developers, so I would like to get links to them as well.</div><div><br /></div><div>Thanks, I appreciate any advice!</div><div><br /></div><div>(just for your information, I'm a Java web developer, I have experience with Java, but I don't have any experience in developing games)</div>]]></description>
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      <title>Left analog firing d-pad events</title>
      <link>http://forums.ouya.tv/discussion/1356/left-analog-firing-d-pad-events</link>
      <pubDate>Fri, 17 May 2013 00:35:57 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Jack_Mcslay</dc:creator>
      <guid isPermaLink="false">1356@/discussions</guid>
      <description><![CDATA[Apporently they changed the behaviour of the controllers so that moving the analog stick also fires D-Pad events. That is rather annoying because I want to give the option of both analog and digital as the player wishes.<br /><br />Is there any workaround besides ignoring the d-pad while the analog is being moved?<br />]]></description>
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      <title>More than four controllers</title>
      <link>http://forums.ouya.tv/discussion/1350/more-than-four-controllers</link>
      <pubDate>Tue, 14 May 2013 18:35:09 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>freso</dc:creator>
      <guid isPermaLink="false">1350@/discussions</guid>
      <description><![CDATA[I read there is a limit of maximum four controllers connected. Why is that? Any chance it will be changed?<div><br /></div><div>I wanted to make a game with support for six players locally...</div>]]></description>
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      <title>Screen mode of 720i?</title>
      <link>http://forums.ouya.tv/discussion/1352/screen-mode-of-720i</link>
      <pubDate>Wed, 15 May 2013 15:08:08 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>kanki</dc:creator>
      <guid isPermaLink="false">1352@/discussions</guid>
      <description><![CDATA[We got the following feedback from our submission:<div><br /></div><div>"Text and buttons are slightly cut off on screen when viewed in 720i."</div><div><br /></div><div>What is this mysterious mode of 720i? Wikipedia says:</div><div><br /></div><div>"720i (720 lines&nbsp;<a rel="nofollow" href="http://en.wikipedia.org/wiki/Interlaced_video" title="Interlaced video">interlaced</a>) is an erroneous term found<sup>[<i><a rel="nofollow" href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (June 2012)">citation needed</span></a></i>]</sup>&nbsp;in numerous sources and publications. Typically, it is a typographical error in which the author is referring to the 720p HDTV format"<br /></div><div><br /></div><div>I can't reproduce the mentioned cutting of screen space in our game with 720p/1080p and wondering what could this mysterious setup be where it happens :D.</div><div><br /></div><div>Any insight or clarification is helpful.</div><div><br /></div><div>Thanks!</div>]]></description>
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      <title>What kind of content is not allowed in Ouya games?</title>
      <link>http://forums.ouya.tv/discussion/1311/what-kind-of-content-is-not-allowed-in-ouya-games</link>
      <pubDate>Mon, 06 May 2013 17:46:40 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>EvaXephon</dc:creator>
      <guid isPermaLink="false">1311@/discussions</guid>
      <description><![CDATA[I'd like to develop a game with levels of violence that are equivalent to what you would see in a PS3 or 360 game (decapitations, dismemberments, splashes of blood). I'd also like to design characters with a lot of sex appeal (like <a rel="nofollow" href="http://media4.walanwalan.com/wldata/photos/5831_f2ab4a12efe2962d/showah.jpg">Ivy from Soul Calibur</a>, for example). Games with violence and sexy characters are par for the course on consoles, but there seem to be very few games like that on Android platforms (read: smartphones and tablets). I know that <a rel="nofollow" href="https://play.google.com/about/developer-content-policy.html">Google has official policies about what is and isn't allowed in games on the Google Play marketplace</a>, but what about Ouya?<br /><br />Is gratuitous violence disallowed in Ouya games? What is an example of the most violence allowed in an Ouya game? Nudity and sex acts are obviously over the line, but what about revealing clothing? How much skin can you show before Ouya says you're showing too much? For that matter, what is Ouya's stance on profanity in games? Are swear words tolerated?<br />]]></description>
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      <title>retro-like 2d games: better using low resolution screen modes than 720p, or using 2x or 4x pixels?</title>
      <link>http://forums.ouya.tv/discussion/1301/retro-like-2d-games-better-using-low-resolution-screen-modes-than-720p-or-using-2x-or-4x-pixels</link>
      <pubDate>Thu, 02 May 2013 08:14:38 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">1301@/discussions</guid>
      <description><![CDATA[hi everyone! i saw somewhere that on Ouya we should only choose between 720p (1280x720) and 1080p (1920x1080) resolutions<div><br /></div><div>so, as i think most of people here were following&nbsp;<a rel="nofollow" href="http://indiegames.com/index.html">http://indiegames.com</a>&nbsp;, by rss news or whatever, that a significant amount of games are retro-like, using low resolution displays, or having pixels scaled to 2x or 4x (and perhaps 8x or 16x)</div><div><br /></div><div>in this case, would be better using low resolution modes on Ouya, such as 180p (320x180), 360p (640x360), 540p (960x540), etc. and having Ouya display hardware scaling them, or using 720p or 1080p resolutions instead, and using 2x or 4x (or even more) scaled pixels instead?</div><div><br /></div><div>sorry if this question may sound stupid, but i'm really curious about the technical and performance issues about this</div>]]></description>
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      <title>Possible to install .apk on a retail Ouya?</title>
      <link>http://forums.ouya.tv/discussion/1327/possible-to-install-apk-on-a-retail-ouya</link>
      <pubDate>Thu, 09 May 2013 16:30:31 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>TheLoon</dc:creator>
      <guid isPermaLink="false">1327@/discussions</guid>
      <description><![CDATA[Game Maker still doesn't have proper Ouya export (though it is promised).&nbsp; In the meantime, can one install from an .apk like any other Android device?&nbsp; Meaning, out of the box install .apks.&nbsp; I don't want to be forced to install a plain vanilla Android on the Ouya just to test games.&nbsp; It'd be a pain to switch back and forth.<br />]]></description>
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      <title>Resolution to aim for</title>
      <link>http://forums.ouya.tv/discussion/1304/resolution-to-aim-for</link>
      <pubDate>Thu, 02 May 2013 22:33:35 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Hayloe</dc:creator>
      <guid isPermaLink="false">1304@/discussions</guid>
      <description><![CDATA[Hey, I'm currently developing a game that was planned to be released on android and iOS via unity, were about a little over half-way done with development and I have recently discovered Ouya, which seems like a great reason to make a port, I'm just wondering how my 800x480 screen size will reflect on Ouya, will I need to remake all my assets to make it look decent? its an oldschool pixel-retro type space shooter, you can check out screenshots/demo here www.BleakCoast.com]]></description>
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      <title>Second Screens for OUYA</title>
      <link>http://forums.ouya.tv/discussion/1308/second-screens-for-ouya</link>
      <pubDate>Sat, 04 May 2013 14:00:00 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>darkrubicon</dc:creator>
      <guid isPermaLink="false">1308@/discussions</guid>
      <description><![CDATA[I am new to coding, well at least any modern coding--BASIC anyone?--but I have great ideas. It will be a little while before my games will be able to be released if I do all the coding myself but I wanted to throw this out here (because I really want the OUYA to succeed) but someone needs to work on developing second screen functionality app to work with android smart phones and tablets that can be placed in the Play store or or side loaded for maps, menus, multiplayer, drawing games, etc like the Wii U has.&nbsp;<div><br /></div><div>This could really bring on par the OUYA to the functionality of the "big next gen consoles" and shut the naysayers mouths. Graphics are as graphics does and if a second screen peripheral function is available for all of us to use it would go great as an option for the OUYA.&nbsp;</div>]]></description>
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      <title>Serious question regarding porting</title>
      <link>http://forums.ouya.tv/discussion/1310/serious-question-regarding-porting</link>
      <pubDate>Mon, 06 May 2013 14:13:44 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>lupulus</dc:creator>
      <guid isPermaLink="false">1310@/discussions</guid>
      <description><![CDATA[<br />I think the (Android/iPhone) licenses for Unity make it prohibitively expensive for my current goals (which is to realize a game on Ouya and if it is well-received, to port it to other platforms).<div><br /></div><div>If I were starting a small development company, I could justify the purchase of the Unity licenses for Android and iPhone, because their value would be realized across multiple future releases. But currently, this is just an evening hobby, and I feel I could just as easily re-write my game in a native development environment rather than insta-port it using Unity.&nbsp;<br /><br />Just wondering what others' thoughts are. Is multiple-platform deployment as easy as Unity makes it seem? Is it worth the $400/$800 dollar upfront cost? My gut feeling is I would rather pay myself $800 to manually port my game, since I'm going to have to make gameplay modifications based on UI/controls.<br /><br /></div><div>Disclaimer: I'm a novice, but I am fairly comfortable picking up new languages.<br />Thanks!<br /></div>]]></description>
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      <title>App purchases, online/offline, and piracy...</title>
      <link>http://forums.ouya.tv/discussion/1303/app-purchases-online-offline-and-piracy</link>
      <pubDate>Thu, 02 May 2013 21:53:44 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Adman</dc:creator>
      <guid isPermaLink="false">1303@/discussions</guid>
      <description><![CDATA[Let's say I have a trial game with an "unlock full game" option.<div><br /></div><div>Obviously, the person needs to be online to buy the game. &nbsp;So they buy the game, and the full version is unlocked.</div><div><br /></div><div>The next day, they turn on their Ouya, and I can use the "get receipts" function to again verify that they have purchased the game. &nbsp;They get the full game.</div><div><br /></div><div>Now, for whatever reason, they lose internet access. &nbsp;They should still be able to play the full version of the game.</div><div><br /></div><div>So, fine, at time of purchase, I store a little crumb on their machine that indicates that they've purchased the game. &nbsp;If they have that crumb, then the full game is unlocked. &nbsp;A naive approach would be a little text file or something that said "unlocked=true" or whatever.</div><div><br /></div><div>With regard to piracy, how do I make that crumb so that it can't be shared with everyone?</div><div><br /></div><div>I have my own answers to this, but curious what others think?</div>]]></description>
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      <title>Chapter on programming for OUYA in Android Dev Book</title>
      <link>http://forums.ouya.tv/discussion/1307/chapter-on-programming-for-ouya-in-android-dev-book</link>
      <pubDate>Fri, 03 May 2013 15:59:18 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>SUPERFECTO</dc:creator>
      <guid isPermaLink="false">1307@/discussions</guid>
      <description><![CDATA[<div>Another great resource on programming for OUYA can be found here:</div><div><br /></div><a rel="nofollow" href="http://commonsware.com/blog/2013/05/03/busy-coders-guide-android-development-4p8-released.html" target="_blank">http://commonsware.com/blog/2013/05/03/busy-coders-guide-android-development-4p8-released.html</a>]]></description>
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      <title>Ouya usb development setup</title>
      <link>http://forums.ouya.tv/discussion/1305/ouya-usb-development-setup</link>
      <pubDate>Thu, 02 May 2013 22:53:16 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>L0g1c</dc:creator>
      <guid isPermaLink="false">1305@/discussions</guid>
      <description><![CDATA[I've tried to get usb to work with eclipse for about 5 hours now and I followed the instructions located at&nbsp;<a rel="nofollow" href="https://devs.ouya.tv/developers/docs/setup">https://devs.ouya.tv/developers/docs/setup</a>&nbsp;. Getting my Nexus 4 up and running for development took about 10 minutes.&nbsp;<div><br /></div><div>OS: Windows 8<br />Java: java 6 32-bit and also tried java 6 64-bit for the heck of it</div><div>Android APIs: 4.1.2(API 16) also 4.0 (API 14)</div><div>Eclipse: Juno Service Release 2</div><div>Android SDK Manager: Revision 21.1 32-bit</div><div><br /></div><div>I've looked at other posts and I have tried about 5&nbsp;diffident&nbsp;methods but to no avail. Someone mentioned they use the&nbsp;Samsung&nbsp;galaxy drivers. I tried the galaxy note drivers but that didn't seem to work so if anyone has done this could you be a bit more specific?</div>]]></description>
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      <title>porting Monadius (Haskell) on OUYA - who can help?</title>
      <link>http://forums.ouya.tv/discussion/1294/porting-monadius-haskell-on-ouya-who-can-help</link>
      <pubDate>Tue, 30 Apr 2013 22:09:41 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">1294@/discussions</guid>
      <description><![CDATA[<div>there is a very interesting OpenGL-based remake of Konami’s Gradius</div><div><br /></div><div><a rel="nofollow" href="http://hackage.haskell.org/package/Monadius">http://hackage.haskell.org/package/Monadius</a><br /></div><div><a rel="nofollow" href="http://www.youtube.com/watch?v=zqFgQiPKtOI">http://www.youtube.com/watch?v=zqFgQiPKtOI</a><br /></div><div><br /></div><div>who can help porting it to OUYA? (which means, how simply games coded in Haskell can run on OUYA, or recoded to run there?)</div>]]></description>
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      <title>Adobe AIR Support?</title>
      <link>http://forums.ouya.tv/discussion/1270/adobe-air-support</link>
      <pubDate>Thu, 25 Apr 2013 02:14:29 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>LoadedToaster</dc:creator>
      <guid isPermaLink="false">1270@/discussions</guid>
      <description><![CDATA[I would LOVE to develop a game for Ouya but Learning a whole new programing language like java is a bit to much for me. Its not like Adobe Air is only used my 4 people. Alot of Apps are created for The Google Play Store with it and could be brought to Ouya if they added support for Air. Ouya Persons if you see this PLEASE add support for Adobe Air. We Need it<br /><br />Thanks =)<br />]]></description>
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