<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>General Development - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 06:31:59 +0000</pubDate>
         <description>General Development - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/general-development/p12/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>How do I upload a game to OUYA?</title>
      <link>http://forums.ouya.tv/discussion/1710/how-do-i-upload-a-game-to-ouya</link>
      <pubDate>Tue, 25 Jun 2013 20:32:24 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Solenix</dc:creator>
      <guid isPermaLink="false">1710@/discussions</guid>
      <description><![CDATA[I click "Add a Game"<div><br /></div><div>The next page tells me to input</div><div><br /></div><div><b>Title</b></div><div><b>Android package name *</b></div><div><b>Expected</b></div><div><b>Developer permission</b></div><div><b><br /></b></div><div>Everything is easy to understand but one thing is leaving me very very confused. Android package name. What's an identifier? Where? What is a manifest? I just want to upload a file. Where do you find out your identifier anyway? Am I missing something? Is there something secret that everybody knows about but I don't?<br /><br />Anyway, I'm new to this stuff. So I need a little help.</div>]]></description>
   </item>
   <item>
      <title>Maybe there should be a price list that is automatically updating to the prices of games?</title>
      <link>http://forums.ouya.tv/discussion/1852/maybe-there-should-be-a-price-list-that-is-automatically-updating-to-the-prices-of-games</link>
      <pubDate>Mon, 01 Jul 2013 20:48:24 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>davejavu123</dc:creator>
      <guid isPermaLink="false">1852@/discussions</guid>
      <description><![CDATA[I was just wondering on peoples thoughts about the potential idea of a updating pricing system being implemented into the market! c<div><br /></div><div>cheers,</div><div>	&nbsp; &nbsp; Dave!</div>]]></description>
   </item>
   <item>
      <title>Empty PerfHUD ES Graphs</title>
      <link>http://forums.ouya.tv/discussion/1580/empty-perfhud-es-graphs</link>
      <pubDate>Wed, 12 Jun 2013 17:03:40 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>bobbyrussell</dc:creator>
      <guid isPermaLink="false">1580@/discussions</guid>
      <description><![CDATA[I'm attempting to use PerfHUD ES to profile our game, but I'm unsure if I have everything configured properly.<div><br /></div><div>I'm using the command "adb shell setprop debug.perfhudes 1"&nbsp;to enable PerfHUD ES on the OUYA.&nbsp;I've modified our main loop to use the eglGetSystemTimeNV method for time updates, and am able to change the game simulation speed with the Speed Bar in the Performance Dashboard. I've also confirmed that the device is outputting the "NVPerfHUD ES is active." message.</div><div><br /></div><div>The Performance Dashboard seems to work properly, though the CPU Monitor is basically a flat-line when we're not loading levels, 100% when we're loading levels, and doesn't really show anything in-between, even in obviously CPU-intensive areas.&nbsp;The Frame Debugger seems to work as expected.</div><div><br /></div><div>But the Frame Profiler is of very limited use. The only graph that has any data is the Draw Call Duration, leaving out a great deal of valuable information.</div><div><br /></div><div>Checking the Device Info from PerfHUD ES seems to indicate that the OUYA is configured to support all of the performance monitors.<br /><br />The goal of my quest is to figure out if this is the best I can expect to get out of PerfHUD ES with the OUYA, or if I'm still missing some steps. Can anyone help with/comment on that?</div>]]></description>
   </item>
   <item>
      <title>Open Game Art Bundle</title>
      <link>http://forums.ouya.tv/discussion/1871/open-game-art-bundle</link>
      <pubDate>Tue, 02 Jul 2013 16:32:22 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>spilth</dc:creator>
      <guid isPermaLink="false">1871@/discussions</guid>
      <description><![CDATA[Might be a nice asset boost for some blossoming game developers:&nbsp;<a href="http://open.commonly.cc" target="_blank" rel="nofollow">http://open.commonly.cc</a><div><br /></div><div><div><i>"We want to give works to the public, funded by the public.</i></div><div><i><br /></i></div><div><i>When you buy this bundle, you get to use them under a CC-BY license, whether or not we reach our threshold. But if we do, everything can then be used under the public domain Creative Commons Zero license."</i></div></div>]]></description>
   </item>
   <item>
      <title>Menu button not detected?</title>
      <link>http://forums.ouya.tv/discussion/1775/menu-button-not-detected</link>
      <pubDate>Fri, 28 Jun 2013 00:12:01 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>3DModelerMan</dc:creator>
      <guid isPermaLink="false">1775@/discussions</guid>
      <description><![CDATA[I'm trying to recieve menu button events but I never get them. I'm checking for them in the key down function but they never show up.<div><br /></div><div>this is what's in my function:</div><div><br /></div><div><div>boolean handled = false;</div><div>		</div><div>if ( keyCode == OuyaController.BUTTON_MENU )</div><div>{</div><div>	//NEVER GETS HERE</div><div>			</div><div>	handled = true;</div><div>}</div><div><br /></div><div>handled = OuyaController.onKeyDown(keyCode, event);</div><div>return handled || super.onKeyDown(keyCode, event);</div></div><div><br /></div><div>What am I doing wrong here?</div>]]></description>
   </item>
   <item>
      <title>What is what in odk</title>
      <link>http://forums.ouya.tv/discussion/1865/what-is-what-in-odk</link>
      <pubDate>Tue, 02 Jul 2013 01:16:51 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Quillion</dc:creator>
      <guid isPermaLink="false">1865@/discussions</guid>
      <description><![CDATA[I have tried looking at the sample game and other things in ouya odk, and am really confused.<div>Where is the draw loop? Where is the update loop? When are keyboard actions being called?</div><div>I am sorry for sounding noobish, but I am usually used to having three parts lik here for example.</div><div><a rel="nofollow" href="https://github.com/Quillion/Engine/blob/master/Game.java">https://github.com/Quillion/Engine/blob/master/Game.java</a><br /></div><div>I have create (which I guess activity has).</div><div>I somewhat understood the key press actions part. But where is the update and draw loops? Can someone explain how everything works please? I am very confused. Also if someone can point to some very simple step by step tutorial to create something super basic I will be very thankful.</div>]]></description>
   </item>
   <item>
      <title>Dashing Widget to track OUYA dev stats</title>
      <link>http://forums.ouya.tv/discussion/1862/dashing-widget-to-track-ouya-dev-stats</link>
      <pubDate>Mon, 01 Jul 2013 23:47:17 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>hypercanestudios</dc:creator>
      <guid isPermaLink="false">1862@/discussions</guid>
      <description><![CDATA[We've released our simple widget for scraping and displaying OUYA dev stats in the <a rel="nofollow" href="http://shopify.github.io/dashing/">Dashing dashboard</a>. &nbsp;You can <a rel="nofollow" href="https://gist.github.com/error454/5905506">grab the code</a>, here's a shot of it in action:<div><img src="https://gist.github.com/error454/5905506/raw/f6b589d0447c198e2947bac658e5e10fe675b46b/sample.jpg" alt="image" /><br /></div>]]></description>
   </item>
   <item>
      <title>Another quetion about the right desition</title>
      <link>http://forums.ouya.tv/discussion/1861/another-quetion-about-the-right-desition</link>
      <pubDate>Mon, 01 Jul 2013 23:35:55 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>masch</dc:creator>
      <guid isPermaLink="false">1861@/discussions</guid>
      <description><![CDATA[HI!<br />I am trying to write some game like a training exercise drumming. I have been searching the right library/framework to work on these needs:<br />Requires: <br />1. Development in Linux.<br />2. Play music, width seek position and adjust the speed of it.<br />3. Play video, , width seek position and adjust the speed of it.<br />4. GUI support.<br />Optionals:<br />1. Call webservices.<br />2. Multiplatform, (Ouya, Android Tablet, Web browser).<br /><br />I did some research and I am working with LIBGDX, but I the thing is that I have several difficult with sound and video seek position.<br />Could you tell if there is another choices?<br /><br />Thanks!<br />salu2...<br />masch...<br />&nbsp;&nbsp; <br />]]></description>
   </item>
   <item>
      <title>Device Drivers</title>
      <link>http://forums.ouya.tv/discussion/1815/device-drivers</link>
      <pubDate>Sat, 29 Jun 2013 17:08:11 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>emg000</dc:creator>
      <guid isPermaLink="false">1815@/discussions</guid>
      <description><![CDATA[I've been following a tutorial on how to get my development set-up running but there is one problem. I have the right drivers installed to the computer but when I try to install them to the OUYA for debugging it says there are no drivers found. Am I doing something wrong here?]]></description>
   </item>
   <item>
      <title>Which engine to use?</title>
      <link>http://forums.ouya.tv/discussion/1763/which-engine-to-use</link>
      <pubDate>Thu, 27 Jun 2013 15:45:21 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>chris3spice</dc:creator>
      <guid isPermaLink="false">1763@/discussions</guid>
      <description><![CDATA[Hello everyone...<div>There is one game I just started panning out the details for and so now I'm wanting to work on building a little of it to see if I can accomplish this great task... My question is which engine should I be using...</div><div><br /></div><div>Programming wise I've done C, C++ and PHP to a basic level, Its just been since High School since I've touched the C languages. I've never touched Java before.</div><div><br /></div><div>I'm wanting to make a single player RPG nothing super fancy for now just a starting town, small over world and a random enemy encounter.</div><div><br /></div><div>I know that's actually quite a bit, I'll start off with basic stuff like add and image to the screen and go through all the tutorials I can find, but to get there I need to know what engine to look up beginner tutorials for.</div>]]></description>
   </item>
   <item>
      <title>USB Drive</title>
      <link>http://forums.ouya.tv/discussion/1812/usb-drive</link>
      <pubDate>Sat, 29 Jun 2013 16:47:08 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>JohnGaby</dc:creator>
      <guid isPermaLink="false">1812@/discussions</guid>
      <description><![CDATA[Am I supposed to be able to plug in a USB drive? &nbsp;When I do, nothing seems to happen. &nbsp;The light on the drive does not light up as if it is not getting any power. &nbsp;If I look for the data at /usbdrive or /mnt/usbdrive, I simply get 'Permission denied'.<div><br /></div><div>Thanks.</div>]]></description>
   </item>
   <item>
      <title>What do you use to create/manage global leaderboards?</title>
      <link>http://forums.ouya.tv/discussion/1657/what-do-you-use-to-create-manage-global-leaderboards</link>
      <pubDate>Fri, 21 Jun 2013 20:53:04 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>StoicHamster</dc:creator>
      <guid isPermaLink="false">1657@/discussions</guid>
      <description><![CDATA[I need to implement some global leaderboards myself and was just curious what other people use.]]></description>
   </item>
   <item>
      <title>Garbage collection and heap size</title>
      <link>http://forums.ouya.tv/discussion/1804/garbage-collection-and-heap-size</link>
      <pubDate>Sat, 29 Jun 2013 09:46:20 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>willpowered</dc:creator>
      <guid isPermaLink="false">1804@/discussions</guid>
      <description><![CDATA[I'm new to Android development, and have been porting my game engine over to Java using libgdx over the last several weeks.<div>Tonight I mocked up a basic dual-stick shooter and got it to run on the Ouya, but after shooting for 2 or 3 seconds, the game starts to run very slowly- which it doesn't do on my libgdx desktop project.</div><div>I can see in logcat all the GC_CONCURRENT messages, like "GC_CONCURRENT freed 1277k, 12% free 11309K/12743K, paused 1ms+2ms, total 20ms". These messages come in extremely fast, indicating that I'm continuously bumping against some GC threshold.</div><div><br /></div><div>I'll admit, I throw a lot of objects away, and my engine isn't optimized at all, but why is the heap size so small? I should be able to get away with the code I have if I can get more than a measly 12 MB, and the GC were invoked less often.</div><div><br /></div><div>Even just sitting there without shooting, without generating tons of garbage objects, I'm still getting GC messages informing me I only have roughly 12% free. The android:largeHeap="true" tag doesn't seem to affect it.</div><div><br /></div><div>Any advice?<br /><br /><b>--EDIT--</b><br />I attempted to grow the heap manually by creating a massive ArrayList of Integers at the start of my program, and then allowing it to go out of scope. This *works* to increase the heap size, which I now got to about 94 MB, but after shooting a lot (i.e. generating lots of garbage objects every frame), it still tries to garbage collect at the same rate, keeping the memory used at around 11 MB... and my framerate low with it.</div><div>Do I just need to optimize a lot? Or is there some way to get the GC to behave a bit more sanely?</div>]]></description>
   </item>
   <item>
      <title>Software Keyboard</title>
      <link>http://forums.ouya.tv/discussion/1806/software-keyboard</link>
      <pubDate>Sat, 29 Jun 2013 12:03:40 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Daygames</dc:creator>
      <guid isPermaLink="false">1806@/discussions</guid>
      <description><![CDATA[<p>Hello.</p><p><br /></p><p>I have searched for this, but I couldn't find an answer anywhere. We want to show a software keyboard if no hardware keyboard is present, but it seems that OUYA has problems with that. Since we do not own a console, we can't really test it, but we are using the standard way with showSoftInput() and it works on other Android devices without problems. Is there anything specific we need to do on OUYA or any other specific call we can use for that?</p>]]></description>
   </item>
   <item>
      <title>Drawing lots of things.</title>
      <link>http://forums.ouya.tv/discussion/1741/drawing-lots-of-things</link>
      <pubDate>Wed, 26 Jun 2013 22:28:27 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>HiroLord</dc:creator>
      <guid isPermaLink="false">1741@/discussions</guid>
      <description><![CDATA[So I'm new to android development and Ouya development as well, but well acquainted to Java.<br /><br />I've made a simple game that randomly generates a level with ~200 different objects. Each one draws a rectangle to the canvas. Unfortunately, when that number of objects (200) exceeds around 70, the framerate starts to drop. At 200 objects, it drops by about 12 frames. I also tried drawing half of them as a bitmap, and framerate dropped to 5fps.<br /><br />So my question - is this generally a problem on Android and should I try to learn OpenGL, or is it possible to fix this without jumping into OpenGL?]]></description>
   </item>
   <item>
      <title>Sales report charts...</title>
      <link>http://forums.ouya.tv/discussion/1785/sales-report-charts</link>
      <pubDate>Fri, 28 Jun 2013 15:50:42 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Adman</dc:creator>
      <guid isPermaLink="false">1785@/discussions</guid>
      <description><![CDATA[Does anyone have (and would be willing to share) an Excel template or spreadsheet for turning our csv sales data into something a little more pretty? &nbsp;]]></description>
   </item>
   <item>
      <title>Back always seems to create a Activity.</title>
      <link>http://forums.ouya.tv/discussion/1762/back-always-seems-to-create-a-activity</link>
      <pubDate>Thu, 27 Jun 2013 14:13:37 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>kingargyle</dc:creator>
      <guid isPermaLink="false">1762@/discussions</guid>
      <description><![CDATA[When exiting an Activity and returing to the previous one that started it. &nbsp;It seems the OUYA version of android is always firing the onCreate method instead of coming in at the restart method. &nbsp; I have my app working as expected on stock Android 4.2.2 and Google TV 3.2 and each of these returns through the restart method of the prior activity.<div><br /></div><div>Is the OUYA pre-maturely killing the prior activity after launching it causing it to have to be recreated? &nbsp;Anybody else experience this issue?</div>]]></description>
   </item>
   <item>
      <title>Cannot submit update?</title>
      <link>http://forums.ouya.tv/discussion/1768/cannot-submit-update</link>
      <pubDate>Thu, 27 Jun 2013 20:57:30 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>juicybeast</dc:creator>
      <guid isPermaLink="false">1768@/discussions</guid>
      <description><![CDATA[I don't know why but when I'm trying to update my game, when I finished uploading the apk, the window does not close automatically, I save and when I try to submit, there's a prompt that tells me that the "Game cannot be submitted without a file attachment." Any idea why?]]></description>
   </item>
   <item>
      <title>LibGDX + Ouya Issue</title>
      <link>http://forums.ouya.tv/discussion/1727/libgdx-ouya-issue</link>
      <pubDate>Wed, 26 Jun 2013 15:08:23 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Nushio</dc:creator>
      <guid isPermaLink="false">1727@/discussions</guid>
      <description><![CDATA[(I'm using LibGDX nightlies from yesterday, as well as the GDX Controller jar)<br /><br />I successfully ported a game I made last year with almost no hassle. Audio works, the buttons work as expected, however pressing the "A" button on the controller closes the game, regardless of what screen I am at. <br /><br />I don't believe it's a crash, I'm pretty sure Ouya is closing the game because I need to override some behaviour, but I'd love to get some help as to what to override. <br /><br />Thanks!<br />]]></description>
   </item>
   <item>
      <title>Documentation of OUYA manifest?</title>
      <link>http://forums.ouya.tv/discussion/1738/documentation-of-ouya-manifest</link>
      <pubDate>Wed, 26 Jun 2013 22:02:55 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>3DModelerMan</dc:creator>
      <guid isPermaLink="false">1738@/discussions</guid>
      <description><![CDATA[Does anyone know if there's documentation for the OUYA android manifest? I'm trying to find the place I can add my app description, but there seems to be no documentation.]]></description>
   </item>
   <item>
      <title>3D Artist</title>
      <link>http://forums.ouya.tv/discussion/1769/3d-artist</link>
      <pubDate>Thu, 27 Jun 2013 21:04:02 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>dirten93</dc:creator>
      <guid isPermaLink="false">1769@/discussions</guid>
      <description><![CDATA[Hello my name is Dalton Hizer i am a 3D artist looking for work currently.<div>I saw the Ouya console yesterday and i figured this is a great opportunity to do some 3d work for a new console!</div><div><br /></div><div><br /></div><div>My rates are very reasonable. Below are my programs i use. Below is also my portfolio.</div><div><a rel="nofollow" href="http://www.xzdirtenxz.carbonmade.com/">http://www.xzdirtenxz.carbonmade.com/</a><br /></div><div><br /></div><div>Zbrush 4 r5</div><div>Photoshop cs 6</div><div>Autodesk Maya 2013</div><div>3D-Coat</div><div>Crazybump</div><div>Xnorma</div><div><br /></div><div><br /></div><div>If you are interested in my work you can contact me below:</div><div>Phone - 765-469-7568</div><div>Skype - dirten93</div><div>Email - dirten93@gmail.com</div><div><br /></div><div><br /></div><div>Looking forward to working with some people on this new console!</div><div><br /></div>]]></description>
   </item>
   <item>
      <title>How do updates work?</title>
      <link>http://forums.ouya.tv/discussion/1494/how-do-updates-work</link>
      <pubDate>Sun, 02 Jun 2013 19:04:39 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>lzap-dev</dc:creator>
      <guid isPermaLink="false">1494@/discussions</guid>
      <description><![CDATA[I just received my backer OUYA and I wonder how updates do work? There is no button, no update check. Does it work automatically?<div><br /></div><div>And also - do OUYA support some kind of delta-updates? Because for example The Ball game is 700 MB and the game really needs an update (swap Y axis :-) but I wonder if re-downloading 700 MB is right form.</div><div><br /></div><div>Thanks!</div>]]></description>
   </item>
   <item>
      <title>OUYA isn't shown in WIN7 device manager when usb-debbuging is activated</title>
      <link>http://forums.ouya.tv/discussion/1758/ouya-isnt-shown-in-win7-device-manager-when-usb-debbuging-is-activated</link>
      <pubDate>Thu, 27 Jun 2013 13:17:05 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Heinzel</dc:creator>
      <guid isPermaLink="false">1758@/discussions</guid>
      <description><![CDATA[Hey Guys,<div><br /></div><div>as the title suspects, my OUYA isn't shown in the WIN7 device manger.&nbsp;</div><div>When I switch of the usb-debugging in MAKE&gt;&gt;SYSTEM&gt;&gt;ADVANCED&gt;&gt;Developer options,&nbsp;</div><div>the console is shown as portable device.</div><div>When I switch it back, it just disapears and nothing else shows up.</div><div><br /></div><div>Things I've done so far:</div><div>Setting up everything explained here&nbsp;<a rel="nofollow" href="https://devs.ouya.tv/developers/docs/setup">https://devs.ouya.tv/developers/docs/setup</a></div><div>adb worked until the next restart (both PC and OUYA)</div><div>Then, I uninstalled and reinstalled the drivers --&gt; nothing</div><div>Then, I performed a factory reset --&gt; nothing</div><div><br /></div><div>So, has anyone a clue?<br />Thanks!</div><div><br /></div>]]></description>
   </item>
   <item>
      <title>Testing game on ouya</title>
      <link>http://forums.ouya.tv/discussion/1468/testing-game-on-ouya</link>
      <pubDate>Fri, 31 May 2013 05:55:50 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>hellwalker</dc:creator>
      <guid isPermaLink="false">1468@/discussions</guid>
      <description><![CDATA[Hello, <br /><br />I just got ouya and I'm very excited to test my game on it. But I'm little confused about how to do that.<br />I see Make/Builds in ouya menu, and it tells me I have not uploaded anything yet, But I cannot find where I should upload app to test it.<br /><br />My game is in development yet and the Games/Add Game section on ouya website, I got a feel that is for final publishing version for review. Where should I add Developer Builds?<br /><br />are there other ways to get builds on ouya? so far I found&nbsp; only downloading apks from internet solution, and can't figure out where to access usb flashdrive from ouya menu ;/<br /><br />Cheers<br />-Sandro<br />]]></description>
   </item>
   <item>
      <title>Enable remote deploying</title>
      <link>http://forums.ouya.tv/discussion/1715/enable-remote-deploying</link>
      <pubDate>Wed, 26 Jun 2013 02:08:38 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>DanB91</dc:creator>
      <guid isPermaLink="false">1715@/discussions</guid>
      <description><![CDATA[It seems the micro USB port on my Ouya is broken. &nbsp;While I wait for support to reply to me, I would still like to deploy to my Ouya from Eclipse. &nbsp;Unfortunately, in order to enable remote deploy (via adb), I need to connect it first via micro USB, which is not possible.<div><br /></div><div>It seems today they enabled side loading of applications. &nbsp;Does there exist an Android program I can load onto my Ouya from a flash drive so I can enable this feature and deploy remotely?</div><div><br /></div><div>Thanks!</div>]]></description>
   </item>
   <item>
      <title>Sales taxes</title>
      <link>http://forums.ouya.tv/discussion/1736/sales-taxes</link>
      <pubDate>Wed, 26 Jun 2013 21:19:25 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>stolk</dc:creator>
      <guid isPermaLink="false">1736@/discussions</guid>
      <description><![CDATA[There are two approaches to sales tax in app stores:

The proper way (apple, amzn) where apple is the seller, PAYS ALL sales tax in all countries, and pays dev royalty.

The crappy way (google play) where the dev is the seller, and is expected to pay sales tax in all countries of the world.

That google has the balls to ask the same 30% fee is beyond me.
Apple does a lot of paper work for the dev, Google does not.

Please tell me that OUYA is using Apple's model.
The administration is just too much for small indies.]]></description>
   </item>
   <item>
      <title>Very noob question</title>
      <link>http://forums.ouya.tv/discussion/1697/very-noob-question</link>
      <pubDate>Tue, 25 Jun 2013 14:38:05 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Masiar</dc:creator>
      <guid isPermaLink="false">1697@/discussions</guid>
      <description><![CDATA[Hi all, I'm new here. I'm a developer and I would like to know if there is a OUYA virtual device (as there is one for Android development or iPhone development) to test the builds. The fact is that right now I don't own a OUYA and I would like to push the investment of buying one further in the future.<div>Is this possible or I must own a OUYA in order to test what I develop?</div><div><br /></div><div>Thanks</div>]]></description>
   </item>
   <item>
      <title>OUYA Voice Chat?</title>
      <link>http://forums.ouya.tv/discussion/1651/ouya-voice-chat</link>
      <pubDate>Fri, 21 Jun 2013 03:42:32 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>Roxasguy</dc:creator>
      <guid isPermaLink="false">1651@/discussions</guid>
      <description><![CDATA[Hello. I'm not sure if this has been covered, but I was wondering if OUYA will ever have Headsets so players can communicate? My game's going to have multiplayer and it wouldn't be complete without a Voice Chat feature! Also, sorry if I had this in the wrong section.]]></description>
   </item>
   <item>
      <title>Explicit Constructor for OuyaController Class</title>
      <link>http://forums.ouya.tv/discussion/1694/explicit-constructor-for-ouyacontroller-class</link>
      <pubDate>Tue, 25 Jun 2013 12:47:12 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>HotDogHero</dc:creator>
      <guid isPermaLink="false">1694@/discussions</guid>
      <description><![CDATA[I am interested in extending the OuyaController Class.<div>Unfortunately, I get an error stating that the implicit super constructor is missing.</div><div>So what is the explicit constructor for it?</div>]]></description>
   </item>
   <item>
      <title>Using cell phones as input devices</title>
      <link>http://forums.ouya.tv/discussion/1656/using-cell-phones-as-input-devices</link>
      <pubDate>Fri, 21 Jun 2013 19:21:09 +0000</pubDate>
      <category>General Development</category>
      <dc:creator>StoicHamster</dc:creator>
      <guid isPermaLink="false">1656@/discussions</guid>
      <description><![CDATA[So, I've noticed that a few Ouya games claim to offer the ability to use cell phones as input devices for the game. This really got me excited and I'm now brainstorming the possibilities for that kind of architecture.<br /><br />Can anybody who has done this share how they implemented this feature?<br /><br />Off the top of my head, I know I could do this by creating a mobile app that would then connect to the Ouya via wireless LAN - essentially developing a cross-platform multiplayer game. <br /><br />But reading some other things made me wonder if Bluetooth might also be an option... Bluetooth is something I have zero experience with though. Is Bluetooth possible and a viable solution for this?<br /><br />If it matters, I'm working in Unity.<br /><br />Thanks!<br />]]></description>
   </item>
   </channel>
</rss>
