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      <title>Games - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Fri, 01 May 2015 23:56:23 +0000</pubDate>
         <description>Games - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/games/p16/feed.rss" rel="self" type="application/rss+xml" />
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      <title>Sky Maze 3D: Action &amp; Platformer</title>
      <link>http://forums.ouya.tv/discussion/991/sky-maze-3d-action-platformer</link>
      <pubDate>Sat, 23 Mar 2013 05:51:03 +0000</pubDate>
      <category>Games</category>
      <dc:creator>raft</dc:creator>
      <guid isPermaLink="false">991@/discussions</guid>
      <description><![CDATA[Hello Everybody,<div><br /></div><div>We are in the process of porting our <a rel="nofollow" href="https://play.google.com/store/apps/details?id=raft.jumpy.android.market_lite">3D Android game</a>&nbsp;to OUYA. Hopefully she will be on board at 28 March.&nbsp;</div><div><br /></div><div>No dev console at the moment, so development is based on XBox controller + Nexus 7.&nbsp;</div><div><br /></div><div>Sky Maze is a pure Java game, based on -lovely- 3d engine <a rel="nofollow" href="http://www.jpct.net/">jPCT</a>. On mobile Android, she is mostly criticized by being hard to control, which is indeed somewhat true for touch-screen based controls. I guess console play will be a proper fit for her.&nbsp;</div><div><br /></div><div>Game will soon have 'shadow mapping' based shadows.<br /><div><br /></div><div>Below are some screenshots (taken from N7)</div><div><img src="http://s17.postimg.org/ww5ci3w5b/image.png" alt="image" /><img src="http://s17.postimg.org/u3c4y2vsv/image.png" alt="image" /><img src="http://s17.postimg.org/492c8avsv/image.png" alt="image" /><br /><div><br /></div><div>Any feedback will be appreciated ;)</div><div><br /></div><div><div>Good luck to all..</div><div><i>r a f t</i></div></div></div></div>]]></description>
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      <title>Upload Your Games!!</title>
      <link>http://forums.ouya.tv/discussion/673/upload-your-games</link>
      <pubDate>Wed, 06 Feb 2013 01:19:04 +0000</pubDate>
      <category>Games</category>
      <dc:creator>nick</dc:creator>
      <guid isPermaLink="false">673@/discussions</guid>
      <description><![CDATA[The app submission gates have been opened, so anyone can submit their apps for approval :) (and initially we aren't going through a formal approval process)<div><br /></div><div>And to see games that have been published, make sure to get the newest console update (0.0.6)</div>]]></description>
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      <title>Music</title>
      <link>http://forums.ouya.tv/discussion/1098/music</link>
      <pubDate>Fri, 29 Mar 2013 17:11:00 +0000</pubDate>
      <category>Games</category>
      <dc:creator>JeremyDWright</dc:creator>
      <guid isPermaLink="false">1098@/discussions</guid>
      <description><![CDATA[I am available for freelance labor! If you need music, sound fx, or character voice sound bits, feel free to contact me on Twitter <a rel="nofollow" href="/profile/JeremyDWright">@JeremyDWright</a> or check out my folio @ <a href="http://audiojungle.net/user/JeremyDWright" target="_blank" rel="nofollow">http://audiojungle.net/user/JeremyDWright</a>. Very reasonable on pricing, willing to negotiate! Thanks!<br />]]></description>
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      <title>Super Daddio 2 - 2D Platformer</title>
      <link>http://forums.ouya.tv/discussion/981/super-daddio-2-2d-platformer</link>
      <pubDate>Fri, 22 Mar 2013 15:19:20 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Glenn_Bacon</dc:creator>
      <guid isPermaLink="false">981@/discussions</guid>
      <description><![CDATA[<div>New 2d platformer coming to the OUYA! &nbsp;I'll be submitting it in a couple days. &nbsp;Should be available on launch day.&nbsp;</div><div><a rel="nofollow" href="http://youtube.com/watch?v=qK3H38ozePo"><img src="http://img.youtube.com/vi/qK3H38ozePo/0.jpg" width="640" height="385" alt="image" /></a><br /></div>]]></description>
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      <title>Bullet Train Hell - Fast Paced Puzzle Platformer!</title>
      <link>http://forums.ouya.tv/discussion/935/bullet-train-hell-fast-paced-puzzle-platformer</link>
      <pubDate>Sat, 16 Mar 2013 03:13:22 +0000</pubDate>
      <category>Games</category>
      <dc:creator>TriStarch</dc:creator>
      <guid isPermaLink="false">935@/discussions</guid>
      <description><![CDATA[<div><div>Bullet Train Hell is a puzzle platformer game where you have to solve simple box-onto-switch physics puzzles in a not so simple environment. &nbsp;The wind is your biggest obstacle but it can also be a powerful tool! &nbsp;Reverse the wind, speed it up, or stop time to ignore it for bit and you can accomplish almost anything!</div><div><br /></div><div>Trailer:</div><div><a rel="nofollow" href="//youtube.com/watch?v=sQDGWEnni4g"><img src="//img.youtube.com/vi/sQDGWEnni4g/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /></div><div><br /></div><div>It just came out on iOS if you want to try it and the Ouya version will be submitted in time for the Kickstarter launch.</div></div>]]></description>
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      <title>King of the Hill - dirt bike mayhem</title>
      <link>http://forums.ouya.tv/discussion/1042/king-of-the-hill-dirt-bike-mayhem</link>
      <pubDate>Tue, 26 Mar 2013 20:38:40 +0000</pubDate>
      <category>Games</category>
      <dc:creator>anordfelth</dc:creator>
      <guid isPermaLink="false">1042@/discussions</guid>
      <description><![CDATA[We're putting on the finishing touches on our OUYA-adaptation of King of the Hill, which hopefully will be done by the kickstarter release.<div><br /></div><div>King of the Hill features:</div><div><ul><li>Endless gameplay mode</li><li>Customisable&nbsp;dirt bike</li><li>Realistic physics using Box2D</li><li>Downloadable user-created levels<br /></li><li>In-game editor to create and submit levels</li><li>Retail levels (created by 9Volt Software)</li><li>Highscores on all levels</li><li>Customisable controller based on your preference</li></ul><div>Features coming in future updates:</div><div><ul><li>Same-couch multiplayer</li><li>3D-mode</li><li>Tons of more objects that can be added to each level</li><li>More customisations</li><li>More retail levels</li><li>And so on...</li></ul><div>I hope you enjoy the preview of our game (we're sorry for the poor audio quality, but the monitor speaker was all that were available a.t.m):</div></div><div><a rel="nofollow" href="//youtube.com/watch?v=HUCyxfjPOOc"><img src="//img.youtube.com/vi/HUCyxfjPOOc/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></div></div><div><br /></div><div>Here's a screenshot that shows of some physics mayhem :-)</div><div><img src="http://9vsoftware.com/koth/koth_mayhem.png" alt="image" /><br /></div>]]></description>
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      <title>Submitting an update to already approved game</title>
      <link>http://forums.ouya.tv/discussion/1022/submitting-an-update-to-already-approved-game</link>
      <pubDate>Mon, 25 Mar 2013 15:23:11 +0000</pubDate>
      <category>Games</category>
      <dc:creator>MountainSheep</dc:creator>
      <guid isPermaLink="false">1022@/discussions</guid>
      <description><![CDATA[Hello.<div><br /></div><div>We just recently finished our first publish ready build of our game, submitted it and it has now been approved for release (we haven't pressed the "publish" button yet). Over the weekend we managed to improve the game considerably, adding play value, and are now willing to submit an update to the game before 28th. We cannot, however, find an existing option for this in the submission page so my questions are:</div><div><br /></div><div>How does the process for updating existing games work?&nbsp;</div><div><br /></div><div>Should we submit the update as a "new" game with a different version number?</div><div><br /></div><div>Thanks in advance for any answers!</div><div><br /></div><div>Best regards,</div><div>Mountain Sheep Team</div><div><br /></div><div><br /></div>]]></description>
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      <title>Combat Demonstration - Midnight Tinkering</title>
      <link>http://forums.ouya.tv/discussion/1080/combat-demonstration-midnight-tinkering</link>
      <pubDate>Fri, 29 Mar 2013 02:50:38 +0000</pubDate>
      <category>Games</category>
      <dc:creator>SwiftIllusion</dc:creator>
      <guid isPermaLink="false">1080@/discussions</guid>
      <description><![CDATA[<div><img src="http://i.imgur.com/Sb2czYa.png" alt="image" /><br /><br /><b>Below is the trailer for this project.</b><br /><br /><a rel="nofollow" href="//youtube.com/watch?v=EmnwuBsx7LY"><img src="//img.youtube.com/vi/EmnwuBsx7LY/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /></div><br />This is a unique combat method that gives the user more speed, control and a smoother flow of actions which hasn't been achieved yet in anything I have previously played. There is great potential with this setup and I'd like to share our early combat demonstration with you to see how you react to it.<br /><br />I would also like the opportunity to continue to work on this and develop a new version with a much greater<br />range of depth in your actions and flexibility of combat, but to work on that I'd like to see a response to<br />how people feel about the project as it is in its current early stages.<br />Ideally if the feedback/response is positive I plan to work on a new version for the retail release of OUYA in June.<br /><br /><b>If you would like to keep up to date immediately you can follow us at the locations below-</b><br /><a href="http://www.midnight-tinkering.com/" target="_blank" rel="nofollow">http://www.midnight-tinkering.com/</a><br /><a href="https://twitter.com/MidnightTinker" target="_blank" rel="nofollow">https://twitter.com/MidnightTinker</a><br /><a href="http://www.facebook.com/pages/Midnight-Tinkering/102233109956091" target="_blank" rel="nofollow">http://www.facebook.com/pages/Midnight-Tinkering/102233109956091</a><br /><a href="http://midnight-tinkering.tumblr.com/" target="_blank" rel="nofollow">http://midnight-tinkering.tumblr.com/</a>]]></description>
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      <title>"The Path" first person action/horror game! (in development)</title>
      <link>http://forums.ouya.tv/discussion/1027/the-path-first-person-action-horror-game-in-development</link>
      <pubDate>Mon, 25 Mar 2013 19:04:30 +0000</pubDate>
      <category>Games</category>
      <dc:creator>TailGames</dc:creator>
      <guid isPermaLink="false">1027@/discussions</guid>
      <description><![CDATA[working on a horror/ adventure game called the "The Path". You wake up after being dug up out of the ground, &nbsp;not sure how you got there, you set out in search of clues, but in that search you meet an entity called the "corruption" with its abilitys to split into multiple bodys it can overwhelm you, the entity was sent out by an unknown force, but what?<div><br /></div><div><br /></div><div><div><a href="http://postimg.org/gallery/58lretmg/" target="_blank" rel="nofollow">http://postimg.org/gallery/58lretmg/</a><br /></div></div>]]></description>
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      <title>STQA - no Dev Console, Please Test it out for us!!</title>
      <link>http://forums.ouya.tv/discussion/1033/stqa-no-dev-console-please-test-it-out-for-us</link>
      <pubDate>Tue, 26 Mar 2013 02:16:50 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Nantuk</dc:creator>
      <guid isPermaLink="false">1033@/discussions</guid>
      <description><![CDATA[Hey folks:<div><br /></div><div>I and my partner have been working at getting our build ready for this Thursday to release, but do not own a dev console. Please test out our build and let us know if things are functioning.</div><div><br /></div><div>This is a stripped down build for testing sake: <a href="https://www.dropbox.com/s/e757qvpeqgbysk3/STQAOuyaBuildMarch25.apk" target="_blank" rel="nofollow">https://www.dropbox.com/s/e757qvpeqgbysk3/STQAOuyaBuildMarch25.apk</a></div><div><br /></div><div>Cheers and thanks in advance!</div><div><br /></div><div>-Jake and Mladen</div><div><br /></div>]]></description>
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      <title>Power Ups that Kill! - A procedurally generated, trippy, casual game</title>
      <link>http://forums.ouya.tv/discussion/878/power-ups-that-kill-a-procedurally-generated-trippy-casual-game</link>
      <pubDate>Sun, 10 Mar 2013 05:26:19 +0000</pubDate>
      <category>Games</category>
      <dc:creator>HeinousGames</dc:creator>
      <guid isPermaLink="false">878@/discussions</guid>
      <description><![CDATA[In this game you steer left and right trying to avoid the walls alongside the procedurally generated path. Along the way different "power ups" are placed in your path that will affect the game and purposely try to distract you. Thus, it is titled "Power Ups that Kill!" "Power ups" will affect the wall colors, the direction your ship flies, and the speed you travel at. Everything in this game is random so you will never play the same way twice. It will be available on both the Ouya and Android phones and tablets. We will upload a beta apk to both the Ouya store and here for Android users to test before official release. Please download it and test for us if you think it looks interesting!<br /><br />Here is a video of what the game looks like currently: <a rel="nofollow" href="//youtube.com/watch?v=JoSWNJyW-2g"><img src="//img.youtube.com/vi/JoSWNJyW-2g/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br />]]></description>
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      <title>Post your APK for review?</title>
      <link>http://forums.ouya.tv/discussion/1029/post-your-apk-for-review</link>
      <pubDate>Mon, 25 Mar 2013 21:19:31 +0000</pubDate>
      <category>Games</category>
      <dc:creator>RobJ</dc:creator>
      <guid isPermaLink="false">1029@/discussions</guid>
      <description><![CDATA[I'm eager to test out some games leading up to the OUYA launch on the 28th. Will review the best on OUYABoards.com / Phandroid.com / GameFans.com. I just need the APKs to download!<div><br /></div><div>Feel free to post them here, on OUYABoards.com, or e-mail them to me directly at rob@phandroid.com!</div>]]></description>
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      <title>NewGame+ 3D ARPG Dungeon Crawl/Brawl With local multiplayer co-op for CREATE Jam</title>
      <link>http://forums.ouya.tv/discussion/534/newgame-3d-arpg-dungeon-crawl-brawl-with-local-multiplayer-co-op-for-create-jam</link>
      <pubDate>Wed, 23 Jan 2013 19:10:19 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Orb0</dc:creator>
      <guid isPermaLink="false">534@/discussions</guid>
      <description><![CDATA[Ok, it's last minute, but I've been focusing on our new game for CREATE:<div><img src="http://www.orb0.com/screenshots/NGP-Screen-1.jpg" alt="image" /><br /><div><div><br /></div><div>Orb0 is a team of 3 (currently) friends/colleagues who wanted to make games. We backed Ouya in kickstarter, and are now pushing our first project to the Create Game Jam.</div><div><br /></div><div>It's an Action RPG sort of, but heavier focus on the action. I think of it as more of a Dungeon Brawler than a Dungeon Crawler. We're still hammering out the mechanics some, but essentially it's based on timing, chaining and combos of melee abilities, with a simple "stun" mechanic on attacks, similar to traditional street brawlers such as Streets of Rage, River City Ransom, and so on...&nbsp;</div><div><br /></div><div>It's a top down view, and it has basic character stats and character development...</div><div><br /></div><div>Where the name NewGame+ comes from, is we're almost parodying the conventional NewGame+ feature of many ARPGs... In this one you play, you don't earn xp or anything. You find skill potions which give you skill points.&nbsp;</div><div><br /></div><div>All stats are calculated from one positive and one negative ability... Maxing Dex will make you fast, but it will also weaken your attacks unless you balance it with Power, and so on... The game is about minmaxing... You can raise AND lower any ability at any time, if you have skillpoints to spend.</div><div><br /></div><div>Your character is&nbsp;permanently&nbsp;persisted, so when you die, you simple start over and dive back into the dungeon, and continue advancing. But all you get to keep for your next pass is your characters earned skill points, and 4 basic stats.</div><div><br /></div><div>The dungeons, monsters, and loot are procedurally generated. And the dungeon is infinite.</div><div><br /></div><div>From a setting perspective it's very much inspired by Gauntlet. Dive in, dive deep, and play forever if you like. It's not about "beating" the game, it's about who can get the deepest (and for the final game we plan on having social media interaction for bragging rights, and plenty of achievements).</div><div><br /></div><div>Also, it's got local multiplayer co-op. So a friend can dive in at any time and play a complimentary character to the Player1 Character. Brawling their way through the dungeon together!</div><div><br /></div><div>It's just a prototype, it's in need of a fair bit of polish, and many of my end-goal features aren't complete yet.</div><div><br /></div><div>But it does have the core mechanics in place I think, and it works as a prototype for sure. There are bugs, and minor issues, but overall it's a playable prototype that I think qualifies nicely for CREATE!</div><div><br /></div><div>This is the kind of game I think I'd love to play, and I hope others will have a lot of fun with it too!</div><div><br /></div><div>Anyway I'd love to hear your thoughts!</div><div><br /></div><div>In the meantime I'm going to get my nose back to the grindstone and crank out the remaining bugfixes and features leading up to the deadline tonight at midnight!</div><div><br /></div><div>Once I have a completed build I'll put up the youtube trailer including gameplay footage!</div><div><br /></div><div>Here are a few screenshots for now, and our facebook page is at:&nbsp;<a href="http://www.facebook.com/pages/Orb0/413559668723791" target="_blank" rel="nofollow">http://www.facebook.com/pages/Orb0/413559668723791</a></div><div><br /></div><div>Screenshots:</div></div></div><div><img src="http://www.orb0.com/screenshots/NGP-Screen-2.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-3.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-4.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-5.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-6.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-7.jpg" alt="image" /><img src="http://www.orb0.com/screenshots/NGP-Screen-8.jpg" alt="image" /><br /></div>]]></description>
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      <title>New OUYA Game: Swindler</title>
      <link>http://forums.ouya.tv/discussion/909/new-ouya-game-swindler</link>
      <pubDate>Wed, 13 Mar 2013 22:41:27 +0000</pubDate>
      <category>Games</category>
      <dc:creator>OpenMindGaming</dc:creator>
      <guid isPermaLink="false">909@/discussions</guid>
      <description><![CDATA[Hello fellow OUYA Devs!&nbsp;<div><br /></div><div>My name is Jackson, and I'm the programmer over here at Open Mind Gaming, we're working tirelessly to bring to light our new game - Swindler.&nbsp;</div><div><br /></div><div>You can look at the details here on the website: <a rel="nofollow" href="http://www.swindlerthegame.com">swindlerthegame.com</a></div><div><br /></div><div>Also, here are a few sneak peek photos, tell us what you think!</div><div><br /></div><div><img src="http://www.swindlerthegame.com/wp-content/uploads/2013/03/Jackson_Screen_Cloud_small.png" alt="image" /><br /></div><div><br /></div><div><img src="http://www.swindlerthegame.com/wp-content/uploads/2013/03/web_3.png" alt="image" /><br /></div><div><br /></div><div><img src="http://www.swindlerthegame.com/wp-content/uploads/2013/03/web_2.png" alt="image" /><br /></div><div><br /></div><div><b>Also, </b>Check out on our website to sign-up to receive an exclusive sparkly YETI Costume for your Swindler:&nbsp;</div><div><br /></div><div><img src="http://www.swindlerthegame.com/wp-content/uploads/2013/03/yeti_promo.png" alt="image" /><br /></div><div><br /></div>]]></description>
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      <title>Relapse: Awakening</title>
      <link>http://forums.ouya.tv/discussion/817/relapse-awakening</link>
      <pubDate>Thu, 28 Feb 2013 23:59:39 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Pytheria</dc:creator>
      <guid isPermaLink="false">817@/discussions</guid>
      <description><![CDATA[<div><img src="http://i1276.photobucket.com/albums/y474/Pytheria/Logo_01_zps3bcf4064.jpg" alt="image" /></div><div><br /></div><div><br /></div><div><div>Release date: TBD</div><div>Studio: Pytheria Interactive</div><div>Platforms: PC, Mac, Linux, Android, OUYA</div><div><br /></div><div><br /></div><div>Summary<br /></div><div>Relapse: Awakening, developed/designed by Pytheria Interactive, is a Multiplayer and Single-player FPS. The game takes place in the future, as the player you travel back to the past via flashbacks which affect the outcome of your story. The interactive storyline gives you a greater emotional and mental connection to the main character, actions, plot, character development, and overall gameplay as you progress.<br /></div><div><br /></div><div>Singleplayer<br /></div><div>Based in the near future, players are faced with decisions that change their story. Your emotions will be tested as you progress and your mentality is pushed to it's peak. At this time we cannot reveal more information.<br /></div><div><br /></div><div>Multiplayer<br /></div><div>Currently no Multiplayer details are being revealed. Stay tuned in the coming weeks for updates.<br /></div><div><br /></div><div>Development Updates<br /></div><div>Febuary 26th, 2013- We received our OUYA developer kit courtesy of OUYA.<br /></div><div>March 3rd, 2013- Basic game is running on the OUYA at a solid 50-60 fps. Working on Shooting</div><div>and other small components.</div><div><br /></div><div>Follow Us!</div><div><a href="http://www.twitter.com/Pytheria" target="_blank" rel="nofollow">http://www.twitter.com/Pytheria</a></div></div><div><a href="http://www.facebook.com/PytheriaInteractive" target="_blank" rel="nofollow">http://www.facebook.com/PytheriaInteractive</a></div><div><a href="http://www.facebook.com/RelapseAwakening" target="_blank" rel="nofollow">http://www.facebook.com/RelapseAwakening</a></div>]]></description>
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      <title>Roasty Rooster - first version gameplay on OUYA</title>
      <link>http://forums.ouya.tv/discussion/183/roasty-rooster-first-version-gameplay-on-ouya</link>
      <pubDate>Fri, 04 Jan 2013 11:01:39 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Aptual</dc:creator>
      <guid isPermaLink="false">183@/discussions</guid>
      <description><![CDATA[We thought we'd share our progress from the first day with OUYA. It's a generic Android build, and making the game run on the console required only a few modifications. :)

So, here's Jarkka and OUYA in the game corner of our office. 

<a rel="nofollow" href="//youtube.com/watch?v=crE8v3LWO4I"><img src="//img.youtube.com/vi/crE8v3LWO4I/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>]]></description>
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      <title>Traxion</title>
      <link>http://forums.ouya.tv/discussion/820/traxion</link>
      <pubDate>Fri, 01 Mar 2013 07:26:01 +0000</pubDate>
      <category>Games</category>
      <dc:creator>stechmann</dc:creator>
      <guid isPermaLink="false">820@/discussions</guid>
      <description><![CDATA[Hi all,<br /><br />we wanted to let you know that our game TRAXION is coming to OUYA!<br /><br />Check out the trailer:<br /><br /><a rel="nofollow" href="//youtube.com/watch?v=FyY2J2_v6AY"><img src="//img.youtube.com/vi/FyY2J2_v6AY/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br />TRAXION is a physics-based shooter, in the tradition of cave flyers such as “Thrust” or “Gravity Crash”. <br /><br />In the role of a daring starship pilot, you embark on a series of neck-breaking missions in outer space. Navigate your ship through the caves of dangerous alien planets and find the valuable crystals hidden there. Tow them back to the planet’s surface, using your ship’s tractor beam. But be careful -- enemy patrol ships and other kind of hostile alien creatures are out to get you! <br /><br />What makes Traxion cooler than other games of this genre is the fact that the 
entire game world, and all objects in it, are affected by physics. This 
allows us to create very interesting situations and challenges for the 
player. All levels in the game are designed around physical puzzles.<br /><br />During your explorations of alien planets and their vast cave systems, you will find all kinds of contraptions, such as switches, explosive charges, force-fields and various pieces of alien machinery that you can use to your advantage. Moreover, in order to succeed in your mission on each planet, you’ll have to fight rather terrifying boss-monsters.<br /><br />We have some screenshots up here:<br /><br /><a href="https://picasaweb.google.com/111071755040679367239/Traxion?authuser=0&amp;feat=directlink" target="_blank" rel="nofollow">https://picasaweb.google.com/111071755040679367239/Traxion?authuser=0&amp;feat=directlink</a><br /><br />We also have a Facebook page where you can get all the latest information:<br /><br /><a href="https://www.facebook.com/pages/Traxion/138256469623743" target="_blank" rel="nofollow">https://www.facebook.com/pages/Traxion/138256469623743</a><br /><br />Please let us know your comments!<br /><br />Thanks<br />]]></description>
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      <title>Cannon Battle - RTS Game with Artillery. Coming to OUYA!</title>
      <link>http://forums.ouya.tv/discussion/922/cannon-battle-rts-game-with-artillery-coming-to-ouya</link>
      <pubDate>Thu, 14 Mar 2013 22:58:55 +0000</pubDate>
      <category>Games</category>
      <dc:creator>crucial</dc:creator>
      <guid isPermaLink="false">922@/discussions</guid>
      <description><![CDATA[<p>Cannon Battle is coming to OUYA.</p>
Cannon Battle is a real-time strategy game 
featuring manually-controlled artillery.
<br /><br /><br /><div><img src="http://www.cannonbattle.com/media/CB_landscape03-14-2013.png" alt="image" /><br /></div>
<div>[Images show Cannon Battle in development. Art is not final.]<br /></div><br /><br />In Cannon Battle, you take control of a Commander, who can fly across 
the map in a Chopper. You can dock the Chopper at a Base, and take 
manual control of the artillery and other weapons within the Base.
<br />
<br />Use your artillery to disable and destroy nearby enemy Bases as you 
fight your way across the map towards your goal - the enemy's Prime Base.
<br />
<br />You can build new weapons, airlift weapons from Base to Base with your 
Chopper, and even steal enemy weapons to use as your own.
<br />
<br />
<div><img src="http://www.cannonbattle.com/media/CB_command03-14-2013.png" alt="image" /><br /></div><br />Playable build: <a rel="nofollow" href="http://www.cannonbattle.com/play">www.cannonbattle.com/play</a>
<br />Blog: <a rel="nofollow" href="http://crucialgames.typepad.com/crucialblog/cannon-battle">http://crucialgames.typepad.com/crucialblog/cannon-battle</a>
<br />YouTube: <a rel="nofollow" href="http://www.youtube.com/user/CrucialGamesPR">www.youtube.com/user/CrucialGamesPR</a>
<br />
<br />Main site: <a rel="nofollow" href="http://www.cannonbattle.com">www.cannonbattle.com</a>
<br /><br /><br />Take a look, and let us know what you think!<br />
<br />
<br />Mark Thurow
<br />Crucial Games<br /><a rel="nofollow" href="/profile/crucialgames">@crucialgames</a><br /><a rel="nofollow" href="http://www.crucialgames.com">www.crucialgames.com</a><br />
]]></description>
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      <title>Video App port on Ouya (AVGN, Angry Joe, Spoony, Retroware TV, etc)</title>
      <link>http://forums.ouya.tv/discussion/792/video-app-port-on-ouya-avgn-angry-joe-spoony-retroware-tv-etc</link>
      <pubDate>Sat, 23 Feb 2013 22:33:12 +0000</pubDate>
      <category>Games</category>
      <dc:creator>ScreenwaveMedia</dc:creator>
      <guid isPermaLink="false">792@/discussions</guid>
      <description><![CDATA[Hello everyone, I'm Ryan from Screenwave Media. We develop the iOS and Android apps for YouTube personalities such as The Angry Video Game Nerd, Angry Joe, Retroware TV, Spoony, Continue Show, and more. We are interested in porting our Android apps to the platform. We have a development box and contributed to the campaign individually for several release consoles. Will an "app" rather than a "game" pass the approval process? We would like to begin porting, but want to know if this will end up being a wasted effort. We see the Ouya as the ideal platform to bring our clients' content from web and mobile and into the living room.<br />]]></description>
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      <title>Card Game and Dice Game</title>
      <link>http://forums.ouya.tv/discussion/373/card-game-and-dice-game</link>
      <pubDate>Mon, 14 Jan 2013 21:01:29 +0000</pubDate>
      <category>Games</category>
      <dc:creator>TropicModsDev</dc:creator>
      <guid isPermaLink="false">373@/discussions</guid>
      <description><![CDATA[Hi Everyone, Tropic Mods will be showcasing a NEW card game that is not on the market (1P &amp; 2P local and over network) and an oldy-but-goodie dice game with a slight twist (1P). &nbsp;Cross your fingers and hope that we get them both done bug free!!!]]></description>
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      <title>GAME PROTOTYPE - hatfields and MacCoys</title>
      <link>http://forums.ouya.tv/discussion/837/game-prototype-hatfields-and-maccoys</link>
      <pubDate>Mon, 04 Mar 2013 02:37:39 +0000</pubDate>
      <category>Games</category>
      <dc:creator>cascavelo</dc:creator>
      <guid isPermaLink="false">837@/discussions</guid>
      <description><![CDATA[<div>Hello from Brazil,</div><div>This is the prototype of the game I'm developing:</div><div><a rel="nofollow" href="http://www.youtube.com/watch?v=v1k6BR7ZN9o">http://www.youtube.com/watch?v=v1k6BR7ZN9o</a><br /></div><div><img src="http://imageshack.us/a/img43/9577/screen2rr.jpg" alt="image" /><br /></div><div><img src="http://imageshack.us/a/img17/5996/scrren3.jpg" alt="image" /><br /></div><div><img src="http://imageshack.us/a/img833/7504/screen4wx.jpg" alt="image" /><br /></div><div><br /></div>]]></description>
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      <title>Fallen Heroes: Uro's Tale Action RPG Game (Developer Jam)</title>
      <link>http://forums.ouya.tv/discussion/571/fallen-heroes-uros-tale-action-rpg-game-developer-jam</link>
      <pubDate>Thu, 24 Jan 2013 19:23:32 +0000</pubDate>
      <category>Games</category>
      <dc:creator>phdgaming</dc:creator>
      <guid isPermaLink="false">571@/discussions</guid>
      <description><![CDATA[<b><b><img src="http://i.imgur.com/9FVDDDu.jpg?1" alt="image" /><br /></b><br />Background</b>: When Developer Jam contest was originally announced, it only excluded kickstarter funded and released games. Which was perfect as I had a real-time strategy/tower defense hybrid in the works and began to port it across to the console (including having some artwork redone to accommodate the HD scale). Then on January 14th, the official rules were posted that explicitly banned any game in development prior to January 7th (even if internal and unreleased). I'm a stickler for the rules so I quickly shifted gears despite the road bump and new shorter development cycle.<br /><br /><b>Limitations: </b>Due to having to finalize a script, hire voice actors, determine how it would actually play, and get assets created (again a new concept), development time suffered. We have the entire script for the game recorded and about ~75% of the final artwork assets completed, but there simply wasn't enough time to implement it all. Even the highlight (the 2nd player which is a dragon companion) never fully made it in as I couldn't resolve an issue where the 2nd player controller would report itself as player 1 for stick movements only despite having a different deviceID (likely something dumb on my part but not enough time to debug it). As such, truly nothing more than a very rough demo at this point.<br /><br /><b>Future: </b>The game is scoped for around 4-5 hours of gameplay as the overall plot is divided into chapters. Future releases would build upon this world's story. Gameplay itself is most similar to Secret of Mana in that you can have two simultaneous players who fight and solve puzzles together. Aiming to have a polished title in time for the Ouya console launch. Regardless of how disappointed I am in myself for not being able to do more, the progress from the challenge has been a big help in getting things going quickly, which should end up leaving a ton of time for bug fixing, play balancing, and lots of tuning.<br /><br /><b>Video:</b><br /><b><b><a rel="nofollow" href="//youtube.com/watch?v=DDkeBU7F6jU"><img src="//img.youtube.com/vi/DDkeBU7F6jU/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></b></b><br /><br /><br />Good luck to everyone developing for Ouya! For updates on my title, feel free to bookmark <a rel="nofollow" href="http://www.fallenheroesgame.com">http://www.fallenheroesgame.com</a> (website will be created in a week or two). I'll also update with other ways to follow as most of the effort has been in creating the game over promotion (even my youtube video was a last minute one-take recording). Thanks! <br />]]></description>
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      <title>Vax Gravity - 3D third person puzzle platformer</title>
      <link>http://forums.ouya.tv/discussion/459/vax-gravity-3d-third-person-puzzle-platformer</link>
      <pubDate>Sat, 19 Jan 2013 21:40:55 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Wilds</dc:creator>
      <guid isPermaLink="false">459@/discussions</guid>
      <description><![CDATA[Vax Gravity will be a 3D third person puzzle platformer developed for the OUYA by me.<br />The engine is custom build and the game mechanics will be about gravity and time.<br /><br />I have a development blog at&nbsp;<a rel="nofollow" href="http://www.wildrune.com/" target="_blank">http://www.wildrune.com</a>&nbsp;for people that are interested, it is fairly fresh.<br />The blog will be updated with regular news about development and vax gravity specific information, the game is still in it's early deisgn stages.]]></description>
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      <title>Rage Runner (v0.2 On OUYA Store)</title>
      <link>http://forums.ouya.tv/discussion/395/rage-runner-v0-2-on-ouya-store</link>
      <pubDate>Tue, 15 Jan 2013 22:47:16 +0000</pubDate>
      <category>Games</category>
      <dc:creator>hypercanestudios</dc:creator>
      <guid isPermaLink="false">395@/discussions</guid>
      <description><![CDATA[Here is some OUYA footage and a brief introduction to our game. &nbsp;We plan on releasing some level editor footage later. &nbsp;All video and screenshots are from the OUYA.<div><br /></div><div><a rel="nofollow" href="//youtube.com/watch?v=v6bFF75Fz90"><img src="//img.youtube.com/vi/v6bFF75Fz90/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /></div><div><div><br /></div><div><img src="http://4.bp.blogspot.com/-wk16RHdU1Q0/UPXM8xkifzI/AAAAAAAAASE/gjIqqo9ZooE/s1600/wip.png" alt="image" /><br /></div></div><div><img src="http://1.bp.blogspot.com/-BwTl7aBkLb8/UPXNhV8PnuI/AAAAAAAAASM/-XAi93Cy8Ss/s1600/wip2.png" alt="image" /><img src="http://2.bp.blogspot.com/-zWm9PZufOtE/UPXNhgrmI0I/AAAAAAAAASQ/4jyrkZa_c-M/s1600/wip3.png" alt="image" /><br /></div>]]></description>
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      <title>Space Buggers - other space game coming from Kanki Bros</title>
      <link>http://forums.ouya.tv/discussion/822/space-buggers-other-space-game-coming-from-kanki-bros</link>
      <pubDate>Fri, 01 Mar 2013 11:45:33 +0000</pubDate>
      <category>Games</category>
      <dc:creator>kanki</dc:creator>
      <guid isPermaLink="false">822@/discussions</guid>
      <description><![CDATA[Hi, all!<br /><br />I'm excited to announce the other of our newly founded company's forth coming space shooters: Space Buggers!<br /><br />The genre is familiar and even worn out on some respect, but the title itself is polished to offer instant fun and we have thrown in couple of fresh game play ideas! For the love of good and honest old-time action&nbsp;<img src="http://cdn2.toucharcade.com/images/smilies/wink.gif" alt="" title="Wink" />.&nbsp;<br /><br /><a rel="nofollow" href="http://www.youtube.com/watch?feature=player_embedded&amp;v=3n6vPFoKHuM">http://www.youtube.com/watch?feature=player_embedded&amp;v=3n6vPFoKHuM</a><br /><br />Please check out additional info at:<br /><br /><a rel="nofollow" href="http://www.kankibros.com/game-spacebuggers.html">http://kankibros.com/game-spacebuggers.html</a><br />]]></description>
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      <title>Meganoid - Grandpa's Chronicles for Ouya</title>
      <link>http://forums.ouya.tv/discussion/813/meganoid-grandpas-chronicles-for-ouya</link>
      <pubDate>Thu, 28 Feb 2013 10:52:14 +0000</pubDate>
      <category>Games</category>
      <dc:creator>orangepascal</dc:creator>
      <guid isPermaLink="false">813@/discussions</guid>
      <description><![CDATA[Spitting and polishing Meganoid 2 for it's Ouya release :<div><br /><div><img src="http://www.orangepixel.net/meganoid2/wp-content/uploads/2013/02/meganoid2_ouya.png" alt="image" /><br /></div><div><br /></div><div>Check out more info on the game, and the release trailer, over here:</div><div><a rel="nofollow" href="http://orangepixel.net/meganoid2">http://orangepixel.net/meganoid2</a></div><div><br /></div><div><br /></div><div><br /></div></div>]]></description>
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      <title>Whispering Willows by Night Light</title>
      <link>http://forums.ouya.tv/discussion/377/whispering-willows-by-night-light</link>
      <pubDate>Mon, 14 Jan 2013 23:39:38 +0000</pubDate>
      <category>Games</category>
      <dc:creator>nightlight</dc:creator>
      <guid isPermaLink="false">377@/discussions</guid>
      <description><![CDATA[Hey, my name is David Logan. &nbsp;I am the founder of Night Light Interactive, an indie game company of 15. &nbsp;My team is creating a game for the OUYA Create contest. &nbsp;It is a sidescroller horror puzzle game called "Whispering Willows."<div><br /></div><div>We are working on social media and the website right now but you can check us out at:</div><div>www.nightlightinteractive.com</div><div>www.facebook.com/nightlightinteractive</div><div>www.twitter.com/nightlightgames</div><div><br /></div><div>Look forward to more information this week. &nbsp;Feel free to comment or private message me. &nbsp;I would love to meet other devs, build relationships, and help each other out!</div><div><br /></div><div><img src="https://sphotos-a.xx.fbcdn.net/hphotos-ash4/p206x206/285118_186883561454306_2007074841_n.png" alt="image" /><br /></div>]]></description>
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      <title>The Other Brothers</title>
      <link>http://forums.ouya.tv/discussion/754/the-other-brothers</link>
      <pubDate>Sat, 16 Feb 2013 21:25:24 +0000</pubDate>
      <category>Games</category>
      <dc:creator>SimianSquared</dc:creator>
      <guid isPermaLink="false">754@/discussions</guid>
      <description><![CDATA[Hi,<div><br /><img src="http://www.simiansquared.com/projectimages/TOB/logo_shine.gif" alt="image" /><br /><br /></div>

<div>
<a rel="nofollow" href="//youtube.com/watch?v=elBkhO4qsWM"><img src="//img.youtube.com/vi/elBkhO4qsWM/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
</div><div><br />Thought I'd share the game we're currently developing its called The Other Brothers, will be released by 3D Attack and features art by Bjorn Hurri. It's a modern take on a retro platformer and I think you'll love it :)</div><div><br /><img src="http://www.simiansquared.com/projectimages/TOB/00.png" alt="image" /><br /><br /></div><div>There's not too much by way of footage <i>recent</i> online right now but as we ramp up toward launch, we'll get the media flowing and I'll update this thread with more.<br /><br /></div><div><img src="http://www.simiansquared.com/projectimages/TOB/03.png" alt="image" /><br /><br />Please feel free to share your thoughts and ask us anything!<br /><br /><img src="http://www.simiansquared.com/projectimages/TOB/04.png" alt="image" /><br /><br />We're proud to say that Indie Game Mag and Kotaku have done features on our beta, as well as recording their own video previews. A number of promenant websites have picked us up and our very first video last year (alpha footage) managed 30,000 unique visitors in the first 30 hours!<br /><br /><img src="http://www.simiansquared.com/projectimages/TOB/01.png" alt="image" /><br /><br />We often post a dev diary to our website at:<a rel="nofollow" href="http://www.simiansquared.com/">http://www.simiansquared.com/&nbsp;</a><br /><br /><img src="http://www.simiansquared.com/projectimages/TOB/02.png" alt="image" /><br /><br />Let us know what you think and check back over the next few days and weeks for much more footage!<br /><br />Best,</div><div><br /></div><div>Giuseppe<br />Simian Squared Ltd<br /><br /></div> ]]></description>
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      <title>Need help? I need people for make new games</title>
      <link>http://forums.ouya.tv/discussion/777/need-help-i-need-people-for-make-new-games</link>
      <pubDate>Wed, 20 Feb 2013 10:20:20 +0000</pubDate>
      <category>Games</category>
      <dc:creator>EnriqueMarrero</dc:creator>
      <guid isPermaLink="false">777@/discussions</guid>
      <description><![CDATA[I dont know programation but i have ideas for making new games exclusives on ouya i'm good in graphic desing and i can write a game history to make it and make the characters . Contact me i need people who wants to programate with me]]></description>
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      <title>Create Kill Screen Daily -- Finalists</title>
      <link>http://forums.ouya.tv/discussion/714/create-kill-screen-daily-finalists</link>
      <pubDate>Mon, 11 Feb 2013 18:16:59 +0000</pubDate>
      <category>Games</category>
      <dc:creator>tgraupmann</dc:creator>
      <guid isPermaLink="false">714@/discussions</guid>
      <description><![CDATA[Congrats everybody, that was an awesome contest! There are so many great entries that I hope press on and hit the OUYA store!<br /><br /><a href="http://www.killscreendaily.com/create/" target="_blank" rel="nofollow">http://www.killscreendaily.com/create/</a><br />]]></description>
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