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	<channel>
      <title>Games - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 00:12:12 +0000</pubDate>
         <description>Games - OUYA Developer Forums</description>
   <language>en-CA</language>
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      <title>How do I fix an incorrect Android Package Name</title>
      <link>http://forums.ouya.tv/discussion/1333/how-do-i-fix-an-incorrect-android-package-name</link>
      <pubDate>Fri, 10 May 2013 15:59:29 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Bob_the_Hamster</dc:creator>
      <guid isPermaLink="false">1333@/discussions</guid>
      <description><![CDATA[When I created an entry for my OUYA game, I typed my Android Package Name incorrectly. I found the edit button, but that does not let me change the title or the android package name. I cannot find a delete button to start over. How do I fix this problem?<br />]]></description>
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      <title>Possibility of JRE on Ouya?</title>
      <link>http://forums.ouya.tv/discussion/1325/possibility-of-jre-on-ouya</link>
      <pubDate>Thu, 09 May 2013 14:42:06 +0000</pubDate>
      <category>Games</category>
      <dc:creator>tivo444</dc:creator>
      <guid isPermaLink="false">1325@/discussions</guid>
      <description><![CDATA[We've all thought about this, the possibility of JRE on the Ouya. To play jars or applets. Could this be possible?]]></description>
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      <title>Moon Rift  - Platform Shooter</title>
      <link>http://forums.ouya.tv/discussion/1326/moon-rift-platform-shooter</link>
      <pubDate>Thu, 09 May 2013 15:38:29 +0000</pubDate>
      <category>Games</category>
      <dc:creator>zemrod101</dc:creator>
      <guid isPermaLink="false">1326@/discussions</guid>
      <description><![CDATA[<div><img src="http://www.moonrift.com/uploads/1/9/9/6/19964567/9442111_orig.jpeg?708" alt="image" /><br /></div>Hi everyone, Right now I'm in the process of a kickstarter for my game Moon Rift<div><br /></div><div>Moon Rift focuses on random gun and level generation as well as a bunch of cool pixel art.<br /><div><br /></div><div><a rel="nofollow" href="http://www.kickstarter.com/projects/843950213/moon-rift?ref=live">http://www.kickstarter.com/projects/843950213/moon-rift?ref=live</a><br /></div></div><div><br /></div><div>more info at <a rel="nofollow" href="http://www.moonrift.com">moonrift.com</a></div><div><br /></div><div>Right now I'm 95% sure I'll be supporting the OUYA however I don't know for sure untill I can test with it.</div><div><br /></div><div>If anyone has any suggestions on the game or testing without the device please let me know:)</div>]]></description>
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      <title>Bubbman2 (an entry for PyWeek contest) ported to Android</title>
      <link>http://forums.ouya.tv/discussion/1321/bubbman2-an-entry-for-pyweek-contest-ported-to-android</link>
      <pubDate>Wed, 08 May 2013 19:50:39 +0000</pubDate>
      <category>Games</category>
      <dc:creator>nitrofurano</dc:creator>
      <guid isPermaLink="false">1321@/discussions</guid>
      <description><![CDATA[<div>this game is not from me, but i'm curious if people could try it and tell how fine it works on Ouya:</div><div><br /></div><div>from&nbsp;<a rel="nofollow" href="http://pygame.renpy.org/forum/viewtopic.php?f=6&amp;t=582">http://pygame.renpy.org/forum/viewtopic.php?f=6&amp;t=582</a>&nbsp;i found that Bubbman2 (a PyWeek entry years ago, from "Pymike" -&nbsp;<a rel="nofollow" href="http://www.pyweek.org/e/8ball/">http://www.pyweek.org/e/8ball/</a>&nbsp;) were ported to Android using PGS4A - can someone share some feedback of how fine it works on Ouya? thanks!</div><div><br /></div>]]></description>
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      <title>Our first game project...Double Agent</title>
      <link>http://forums.ouya.tv/discussion/1312/our-first-game-project-double-agent</link>
      <pubDate>Tue, 07 May 2013 02:03:12 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Blackjack</dc:creator>
      <guid isPermaLink="false">1312@/discussions</guid>
      <description><![CDATA[Double Agent is a first-person shooter built with Unity 4 game engine. This will be Happy Bomb Games first main indie game project that is heavily influenced by classic first person shooter (like Perfect Dark, Turok, and TimeSplitters). One of our main focuses for the project is to make the gameplay as exciting and engaging for all gamers and to make the plot &amp; storyline as understanding as the FPS games in past were. Another focus is to gain an audience for our project who grew up playing the classic FPS games and an audience of multiple indie game communities. Using the Unity 4 game engine will make this possible for us to create an iconic style yet a brand new IP to enter the indie market. We are also using a Unity extension (that is still being beta tested) called FPS Control developed by the Tornado Twins and Indie{Rain} developed by rival{theory}. FPS Control extension helps us define how our first-person shooter will play out as a whole using controls and codes that is normally used for first-person shooters, and Indie{Rain} is A.I. visual scripting tool that lets us control and define our game's A.I. will act and react to the player and the environment making the A.I. smarter and more effective in the project. The game will be available for OUYA, GameStick, PC, Mac, Linux and PlayStation Vita, however we do not have an official release date yet.]]></description>
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      <title>Heist 8080 : Ten player museum heist (Create Jam)</title>
      <link>http://forums.ouya.tv/discussion/562/heist-8080-ten-player-museum-heist-create-jam</link>
      <pubDate>Thu, 24 Jan 2013 09:50:10 +0000</pubDate>
      <category>Games</category>
      <dc:creator>nimble_gorilla</dc:creator>
      <guid isPermaLink="false">562@/discussions</guid>
      <description><![CDATA[<div>Heist 8080 is a museum heist game.</div><div><br /></div><div><a rel="nofollow" href="//youtube.com/watch?v=9J5XUkjFh-k"><img src="//img.youtube.com/vi/9J5XUkjFh-k/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /></div><div><br /></div>
<a rel="nofollow" href="//youtube.com/watch?v=9J5XUkjFh-k"><img src="//img.youtube.com/vi/9J5XUkjFh-k/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
<div><br /></div><div>For the Create Jam I built a small webserver that lets players connect to the OUYA with their smartphones and tablets. In this game there are a lot of rough edges, but I'm pretty excited about the potential for creating more sophisticated games of 5+ players on the same TV.&nbsp;I think there will also be some cool ways to use the phones to display secret information and things like that.</div><div><br /></div><div><br /></div>]]></description>
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      <title>Drawing Universe</title>
      <link>http://forums.ouya.tv/discussion/1184/drawing-universe</link>
      <pubDate>Sun, 07 Apr 2013 12:45:31 +0000</pubDate>
      <category>Games</category>
      <dc:creator>nujuat</dc:creator>
      <guid isPermaLink="false">1184@/discussions</guid>
      <description><![CDATA[Drawing Universe is a game that I am developing where you have to run and jump around planets to get to the goal in a 360 DEGREE GRAVITY world. Did you think the 360 degree gravity was the unique gameplay element? No! You can also DRAW your own planets on the screen (hopefully) with the touchpad or with the right stick and right trigger. If you can't get the hang of those controls, you can always USE YOUR PHONE AS A CONTROLLER instead of the Ouya controllers. This means you can have more than the usual 4 players, so you can play with all your friends if you have more than 3 of them. In fact you can even play against your PC or Mac connected to your wifi if you want to.<div><br /></div><div>OK at this point I should add a disclaimer that I don't have an Ouya that I can test with yet, so I don't know if the multiplayer works properly on it or not, but it's working awesomely with my PC (with multiple gamepads), Mac, iPod and iPad. And I own GMS so in theory it should port over with little effort (I'll need to make changes but probably not with the multiplayer).</div><div><br /></div><div>Drawing Universe should have over 300 levels - that's 100 normal levels, 100 hard mode levels and the 100 levels from Drawing Galaxy (the prequel). They are short, but difficult.The gravity and drawing mechanics should get you thinking about how to complete these levels, well, at least more than a regular sidescroller would. You have to avoid comets which are one hit kill and each different colour has a different "ability", for example the cyan ones erase drawings and the magenta ones bounce off planets.</div><div><br /></div><div>Here is a quick preview. I just finished the first 100 levels (and of course the 100 Drawing Galaxy ones too) so I thought it was time to show everyone.</div><div><br /></div><a rel="nofollow" href="//youtube.com/watch?v=embed"><img src="//img.youtube.com/vi/embed/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><div><div>(wait, how do you embed videos?)</div><div><br /></div><div>Also, I'm adding some guest characters (which is where the "over" in "over 300 levels" comes from). So if you have a character that you want to be included, just reply/message me.</div><div><br /></div><div>I want to release it when I can get it working well on Ouya, but that means I will need an Ouya beforehand (I preordered for April). I'm so excited for Ouya so I'll put it on Ouya before anything else. If you want to try it you can try it on GameMaker Steam Workshop. It's free (with the free version of GameMaker on Steam).</div></div><div><br /></div><div>Tell me what you think!</div>]]></description>
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      <title>MAME</title>
      <link>http://forums.ouya.tv/discussion/658/mame</link>
      <pubDate>Sun, 03 Feb 2013 20:07:12 +0000</pubDate>
      <category>Games</category>
      <dc:creator>MommysBestGames</dc:creator>
      <guid isPermaLink="false">658@/discussions</guid>
      <description><![CDATA[Anyone working on getting MAME onto Ouya? Ouya Team are you looking into this? <br /><br />I think while it will create lots of competition, it would be a great push for a lot of gamers out there when deciding whether or not to purchase the Ouya in the first place. Then said gamers have the console already when contemporary devs release something new. <br /><br />]]></description>
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      <title>"Fantasy Dreamer" - 2D Open-World Adventure</title>
      <link>http://forums.ouya.tv/discussion/1299/fantasy-dreamer-2d-open-world-adventure</link>
      <pubDate>Thu, 02 May 2013 02:41:28 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Friendstudio</dc:creator>
      <guid isPermaLink="false">1299@/discussions</guid>
      <description><![CDATA[<p>'Fantasy Dreamer' by FriendStudio</p><p><br /></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<img src="https://s3.amazonaws.com/ksr/assets/000/166/790/f0fb24805b4c246cc62cece4aa9d5f14_large.png?1348012501" alt="image" /></p><p>Fantasy Dreamer is a project that started in my brain about two years ago, but the concept took a while to develop before it became what it is today. The land of Reloria is in all of us; in our dreams of childhood memories and fond experiences.</p><p>The game itself is a love letter to 8-bit and 16-bit games of the past, and is being developed with one goal in mind: To make a game that is fun to play for everyone of every age that has played a video game.&nbsp;</p><p>"There is a land in the middle of an ocean of dreams ruled by men and aves. The Emus and the Penguins have been at war for eternity, while the humans have sat idly by in waiting. They wait for any soul brave enough to attempt to create peace between the bird tribes, and create a unified land of their beautiful island of Reloria."</p><p>-Emerge into a lush pixel-y world of wonder!</p><p>-Interact with strange inhabitants!</p><p>-Learn new abilities to help the dreamer progress!</p><p>-Use intuitive controls to solve puzzles!</p><p>-Make use of 15 magical spells and various weapons!</p><p>-Gain the courage to solve the riddle of the fiendish&nbsp;Catastrophe Kate!</p><p><img src="http://24.media.tumblr.com/8c12de48eb4a0ff3e337ca10361c6136/tumblr_mlqg0qtr4l1r809xno1_500.png" alt="image" /><br /></p><p><img src="http://25.media.tumblr.com/5cbb864257f332ecb4adf3670b457c7c/tumblr_ml5qktplTi1r809xno1_500.png" alt="image" /><br /></p><p><img src="http://24.media.tumblr.com/c1831e31f4ab8644aa36e2f1fda2b65b/tumblr_mkiaagBkf81r809xno1_500.png" alt="image" /><br /></p><p><br /></p><p><img src="http://25.media.tumblr.com/df2a480d1e8273d0260f866b9f394671/tumblr_mleu9fYAfi1r809xno1_500.png" alt="image" /><br /></p><p>This game has mechanics&nbsp;similar&nbsp;to Metroid, CaveStory and Zelda II. A 2d world that allows exploration through towns and dungeons. The player can collect items or gain abilities that will open up new areas.</p><p><br /></p><p></p><div>-Visit us on the Web-</div><div><br /></div><a rel="nofollow" href="http://friendstudio.tumblr.com/">FriendStudio Blog</a><div><br /></div><div><a rel="nofollow" href="https://www.facebook.com/penguinspenguins">FriendStudio on Facebook</a></div><p></p><p>&nbsp;</p>]]></description>
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      <title>[ARTIST REQUIRED] WOLFSBANE: THE LEGACY - 3D lowpoly models request - fantasy/RPG</title>
      <link>http://forums.ouya.tv/discussion/828/artist-required-wolfsbane-the-legacy-3d-lowpoly-models-request-fantasy-rpg</link>
      <pubDate>Fri, 01 Mar 2013 18:35:52 +0000</pubDate>
      <category>Games</category>
      <dc:creator>CodeGuerilla</dc:creator>
      <guid isPermaLink="false">828@/discussions</guid>
      <description><![CDATA[If any of you are proficient with Blender, Maya or whatever your weapon of choice may be, we at EVOLUTIONware may be interested in you. &nbsp;We're looking to start development in late spring on a Zelda/Castlevania type quest game. &nbsp;Werewolves vs. vampires and the undead. &nbsp;We need scenery and wireframe models w/ textures. &nbsp;We're looking into getting some more help locally as our artists are finding themselves very busy with work, of late, with no sign of reprieve in the near future. &nbsp;Email me or inbox me here.<div><br /></div><div>Email: matthew@evoware.net</div>]]></description>
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      <title>Natural Soccer - Highly Playable Arcade Soccer Game</title>
      <link>http://forums.ouya.tv/discussion/1268/natural-soccer-highly-playable-arcade-soccer-game</link>
      <pubDate>Wed, 24 Apr 2013 19:02:42 +0000</pubDate>
      <category>Games</category>
      <dc:creator>schleinzer</dc:creator>
      <guid isPermaLink="false">1268@/discussions</guid>
      <description><![CDATA[Hi OUYAs!<br /><br />My name is Thorsten and I am the creator of <a rel="nofollow" href="NaturalSoccer.com"><b>Natural Soccer</b></a>. <br /><br />Natural Soccer is available on OUYA since day 1 (yeah :-) !) and doing well considering download stats!<br /><br />As I am still eagerly waiting for my OUYA to ship, I am not a "real" part of the OUYA community yet - I could not even play my own game on "the real thing" :-} Actually, without the noble and great help of <a rel="nofollow" href="http://forums.ouya.tv/profile/497/JSIDD">JSIDD</a> I never could have released Natural Soccer in time - THANKS AGAIN!<br /><br />To make a long story short: <b><i>I would really like to hear feedback of those users who already downloaded and tried Natural Soccer. </i></b><br /><br />So if you tested it, please share your opinion about it in this forum :-) <br /><br /><b><i>THANK YOU!</i></b><br />]]></description>
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      <title>Submitting demos before full releases?</title>
      <link>http://forums.ouya.tv/discussion/1200/submitting-demos-before-full-releases</link>
      <pubDate>Wed, 10 Apr 2013 07:00:11 +0000</pubDate>
      <category>Games</category>
      <dc:creator>rjcook1985</dc:creator>
      <guid isPermaLink="false">1200@/discussions</guid>
      <description><![CDATA[Hello everyone! Great to be here. As the title says, I am wondering if my company would be able to submit the demo to our game before the full release goes public.<div><br /></div><div>The reason I ask is because I would like to the get the demo into peoples hands at launch, but we will still be a month or two from completion by the time the Ouya hits shelves.</div><div><br /></div><div>Also, I hear the games store is live now, but had trouble finding a link. Any help there would be appreciated.</div><div><br /></div><div>Thanks in advance for the answers, and check out the trailer to our game at the link below!</div><div><br /></div><div><a rel="nofollow" href="http://youtu.be/8ml6uYd6Al4">PRO JANITOR POLICE TRAILER</a></div><div><br /></div><div><br /></div>]]></description>
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      <title>No Brakes Valet</title>
      <link>http://forums.ouya.tv/discussion/1213/no-brakes-valet</link>
      <pubDate>Fri, 12 Apr 2013 04:01:52 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Piers</dc:creator>
      <guid isPermaLink="false">1213@/discussions</guid>
      <description><![CDATA[Not sure who made this game, but you rock, this game rocks.&nbsp; Make more levels and stuff :)<br />]]></description>
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      <title>Do players get notifications about game updates?</title>
      <link>http://forums.ouya.tv/discussion/1085/do-players-get-notifications-about-game-updates</link>
      <pubDate>Fri, 29 Mar 2013 06:33:13 +0000</pubDate>
      <category>Games</category>
      <dc:creator>MURAinteractive</dc:creator>
      <guid isPermaLink="false">1085@/discussions</guid>
      <description><![CDATA[Also if so how? Thanks again for all the help everyone!]]></description>
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      <title>Rage Runner Officially Launched</title>
      <link>http://forums.ouya.tv/discussion/1044/rage-runner-officially-launched</link>
      <pubDate>Tue, 26 Mar 2013 21:01:04 +0000</pubDate>
      <category>Games</category>
      <dc:creator>hypercanestudios</dc:creator>
      <guid isPermaLink="false">1044@/discussions</guid>
      <description><![CDATA[<div><img src="http://i1326.photobucket.com/albums/u645/burke1803/gamer_release_2_zps12a9a270.png" alt="image" /><br /></div><div>Fellow gamers, in the following days, do what you must to bolster your egos. &nbsp;This may mean moving out of the parents house, taking those training wheels off your bike and learning how to cry like a man. &nbsp;The dudes over at Hypercane Studios today announced the release of Rage Runner for the OUYA game console. &nbsp;Rage Runner’s self-heralding as the biggest gaming challenge since the era of square game controllers is a resounding reminder that, in the indie world, your mom does not make your video games for you.</div><div><br /></div><div>Trailer</div><div><br /></div><div><a rel="nofollow" href="//youtube.com/watch?v=dAU4mucktCI"><img src="//img.youtube.com/vi/dAU4mucktCI/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></div><div><br /></div><div><b>Fast, Unforgiving Action with No Apologies</b></div><div><br /></div><div>Rage Runner puts gamers in the cockpit of a rockin’ spaceship, the goal is to go fast and not hit stuff. &nbsp;The action is fast and the collisions are unforgiving. Gamers will need to flex their memories and sharpen their reflexes if they hope to survive the dubstep laden trenches of Rage Runner.</div><div><br /></div><div><b>Highscore Perks</b></div><div><br /></div><div>In retro-arcade fashion, the top 5 players get to boast to the world by etching their initials on the highscore server. &nbsp;The top ranked player each month gets ultimate bragging rights when his/her initials are branded onto the actual spaceship for all players to see.</div><div><br /></div><div><b>User Generated Content</b></div><div><br /></div><div>Rage Runner includes an editor that allows building full-blown custom levels that can be shared with the community. &nbsp;All of the levels included with Rage Runner were made in the same editor. &nbsp;The features of the editor will be community driven and the most popular user generated content will find its way into the game itself.</div>]]></description>
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      <title>Text entry? Chat/Voice?</title>
      <link>http://forums.ouya.tv/discussion/1134/text-entry-chat-voice</link>
      <pubDate>Mon, 01 Apr 2013 14:56:11 +0000</pubDate>
      <category>Games</category>
      <dc:creator>carmineg</dc:creator>
      <guid isPermaLink="false">1134@/discussions</guid>
      <description><![CDATA[Hello everyone,<div>&nbsp; I've released a couple of games for iOS and Android and I am now finding myself to be "Ouya Curious"...</div><div><br /></div><div>I have a really fun multiplayer space game called Quintet where up to 5 people can control one ship (captain, helm, tactical, engineering, science).&nbsp;It's a really niche game, and I'm wondering if Ouya would be good for this sort of thing.</div><div><br /></div><div>I'm thinking of making it work on Ouya... however you really need some voice or text chat to be able to communicate with each other.</div><div><br /></div><div>Is there an easy way to do text entry on the Ouya or even better voice chat?</div><div><br /></div><div>My game for those who are curious:</div><div><a rel="nofollow" href="http://quintet.us">http://quintet.us</a></div><div><br /></div>]]></description>
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      <title>Odium</title>
      <link>http://forums.ouya.tv/discussion/1214/odium</link>
      <pubDate>Fri, 12 Apr 2013 07:13:59 +0000</pubDate>
      <category>Games</category>
      <dc:creator>FREEZXX</dc:creator>
      <guid isPermaLink="false">1214@/discussions</guid>
      <description><![CDATA[Hi! We would like to port our ggj2013 entry, Odium&nbsp;<a rel="nofollow" href="http://odiumgame.com/">http://odiumgame.com/</a>&nbsp;to the ouya. What do you guys think? We need some feedback on how you think controls should work, or any other general suggestions? We are currently making the game from scratch with full levels, more play modes etc. Refined post-processing effects (maybe we overdid it a bit on ggj :) ).<br /><div><br /></div><div>Gameplay footage:</div><div><a rel="nofollow" href="http://www.youtube.com/watch?v=D5Omq542TM4">http://www.youtube.com/watch?v=D5Omq542TM4</a><br /></div>]]></description>
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      <title>Sci-Fighters from Headup Games</title>
      <link>http://forums.ouya.tv/discussion/1216/sci-fighters-from-headup-games</link>
      <pubDate>Fri, 12 Apr 2013 12:18:59 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Headup_Games</dc:creator>
      <guid isPermaLink="false">1216@/discussions</guid>
      <description><![CDATA[Hey guys,<br /><br />we are proud to announce that our first title is now available in the OUYA-store: <b>Sci-Fighters!</b><br /><br /><img src="http://indiegames.com/cassandra/scifighters.png" height="263" width="475" alt="image" /><br /><br />The games idea (created by "<b>The Impossible Game</b>" creator 
FlukeDude)  is as simple as addicting: Four players are set in an arena 
which is haunted by a monster. Each player tries to be the last man 
standing using classical 2d-gameplay mechanics. By using different 
weapons like flash grenades, a monster potion (turning the player into a
 monster), an ice-rifle or even an automatic laser the players are 
fighting for their lives over and over again. The definite highlight of 
the game is the multiplayer mode for up 4 players which transforms the 
OUYA to a real party-console. Single-players are able to train their 
skills by challenging the smart AI-controlled CPU-enemies.<br /><br />Sci-Fighters presents itself in a comic-like 2d-style using different 
settings like “Martian Mansion” or “Toxic Forest”. The game draws lovely
 animated characters and wonderful sceneries and background on the 
screen, designed by SuperFlashBros-genius Adam Vian.<br /><br />The best is yet to come: Sci-Fighters comes with all features completely <b>free</b>.
 An integrated “pay-if-you-like” menu offers the players the possibility
 to contribute the developers if and how much as they desire.  <br /><br />Features<br />•	Multiplayer-mode for up to 4 players<br />•	7 different weapons from flash grenade to ice-cannon<br />•	Bizarre characters with beautiful animations <br />•	3 unique settings with different monsters, background and according ambient-music<br />•	Completely free playable with integrated pay-if-you-like-option<br /><br />Would love to hear what you people here think about the game and let me know if you find any issues or ideas to improve the game :)<br /><br />Cheers,<br />Mark // Headup Games<br />]]></description>
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      <title>3rd Party OUYA APK Repository</title>
      <link>http://forums.ouya.tv/discussion/1202/3rd-party-ouya-apk-repository</link>
      <pubDate>Wed, 10 Apr 2013 19:30:51 +0000</pubDate>
      <category>Games</category>
      <dc:creator>hypercanestudios</dc:creator>
      <guid isPermaLink="false">1202@/discussions</guid>
      <description><![CDATA[I wanted to see what other devs and OUYA folk thought about what is sure to be the first of many external APK repositories for the OUYA:<div><a rel="nofollow" href="http://www.totalouya.com/apps-and-games/">http://www.totalouya.com/apps-and-games/</a><br /></div><div><br /></div>]]></description>
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      <title>The Vestibule - Mystery/adventure microgame</title>
      <link>http://forums.ouya.tv/discussion/1099/the-vestibule-mystery-adventure-microgame</link>
      <pubDate>Fri, 29 Mar 2013 17:44:12 +0000</pubDate>
      <category>Games</category>
      <dc:creator>bishop</dc:creator>
      <guid isPermaLink="false">1099@/discussions</guid>
      <description><![CDATA[Just published my first game to the story. The Vestibule is a completely free mystery/adventure game about self-discovery with a somber atmosphere. It's a remake of a game we made for Ludum Dare a couple years back, where it ranked in the top 5 for Mood. The Ouya version was made with Monogame.<div><br /></div><div>You can complete the game in under a half hour. Care to give it a try?</div><div><br /></div><div><img src="http://i.imgur.com/sLFogiK.png" alt="image" /><br /></div>]]></description>
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      <title>Online Matches</title>
      <link>http://forums.ouya.tv/discussion/1129/online-matches</link>
      <pubDate>Sun, 31 Mar 2013 22:31:00 +0000</pubDate>
      <category>Games</category>
      <dc:creator>SpoonThumb</dc:creator>
      <guid isPermaLink="false">1129@/discussions</guid>
      <description><![CDATA[Hi, I'm looking for people to play online games on the OUYA. Figured I should make a thread here, since most people with an OUYA at the moment are probably developers.<br /><br />Game: <b>iMech Online</b><br />Date&nbsp; : <b>Daily</b><br />Time&nbsp; : 22:00 GMT - 18:00 EDT - 15:00 PDT<br /><br />Anyone want to challenge me, I'll be hanging around in game at these times. Or if someone else has another game they want to play, I'm also up for that<br />]]></description>
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      <title>Riding Rhodri - A platformer game where you can not jump</title>
      <link>http://forums.ouya.tv/discussion/879/riding-rhodri-a-platformer-game-where-you-can-not-jump</link>
      <pubDate>Sun, 10 Mar 2013 05:27:21 +0000</pubDate>
      <category>Games</category>
      <dc:creator>HeinousGames</dc:creator>
      <guid isPermaLink="false">879@/discussions</guid>
      <description><![CDATA[UPDATE: This game is now available on Google Play as well! It is $2.50 to download the entire game (36 levels + 4 bosses).<br /><br />In this game you play as Rhodri. To be able to traverse the levels, you must bounce off of springs, hover over fans, and interact with other mechanics to beat the game. The idea behind this is that a lot of platformer games on smart phones require a button on the touchscreen to allow you to jump. I personally am sick of this, so we made a game where you can not jump. All you can do is move left and right. Just like our other game "Power Ups that Kill," this game will be available on both the Ouya and Android phones and tablet devices. We will upload a beta apk to both 
the Ouya store and here for Android users to test before official 
release. Please download it and test for us if you think it looks interesting!<br /><br />Here are some pics of the final version if anyone is interested:<br /><img src="http://ouyaforum.com/attachment.php?attachmentid=270&amp;d=1364410028" alt="image" /><br /><img src="http://ouyaforum.com/attachment.php?attachmentid=271&amp;d=1364410029" alt="image" /><br /><img src="http://ouyaforum.com/attachment.php?attachmentid=272&amp;d=1364410030" alt="image" /><br /><img src="http://ouyaforum.com/attachment.php?attachmentid=273&amp;d=1364410032" alt="image" /><br /><br />We will post a legitimate trailer in the next couple of weeks, but this game will be available on the console at launch. Here is some new game-play footage: <a rel="nofollow" href="//youtube.com/watch?v=Q3elUlMehVg"><img src="//img.youtube.com/vi/Q3elUlMehVg/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br />]]></description>
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      <title>Music/Sound/Audio</title>
      <link>http://forums.ouya.tv/discussion/1157/music-sound-audio</link>
      <pubDate>Thu, 04 Apr 2013 01:14:03 +0000</pubDate>
      <category>Games</category>
      <dc:creator>jamiebillings</dc:creator>
      <guid isPermaLink="false">1157@/discussions</guid>
      <description><![CDATA[Hey everyone! I hope you're all doing well. My name is Jamie Billings and I am a composer &amp; sound designer. I create music, sound effects, work with interactive audio, and I love games! I'm here to check up on the process of the Ouya and to hopefully create audio for creative games that'll be released on it.&nbsp;<div><br /></div><div>I have more than five years of experience specifically creating audio for games, a Bachelor's Degree from Berklee College of Music in Electronic Production &amp; Design, currently work under the umbrella of inMusic Brands at SONiVOX (I do a great deal of audio testing, along with working with sound design to create patches for hardware &amp; software by companies that inMusic Brands owns [Sonivox, Akai, AIR, etc.]) and at Berklee as a studio support monitor/tutor for all things audio.&nbsp;<div><br /><div>You can check out my music &amp; more about me below, and I look forward to hearing from anyone interested!&nbsp;</div><div><br /></div><div>www.jamiebillings.com</div><div>soundcloud.com/jamiebillings</div><div>twitter.com/_jamiebillings</div><div><a href="http://www.linkedin.com/pub/jamie-billings/49/351/a94" target="_blank" rel="nofollow">http://www.linkedin.com/pub/jamie-billings/49/351/a94</a><br /></div></div><div><br /></div><div>Take care,</div><div><br /></div><div>Jamie</div></div>]]></description>
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      <title>Exiting Games Question</title>
      <link>http://forums.ouya.tv/discussion/1143/exiting-games-question</link>
      <pubDate>Tue, 02 Apr 2013 14:58:18 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Jenpop</dc:creator>
      <guid isPermaLink="false">1143@/discussions</guid>
      <description><![CDATA[I have a Dev Console and I have recently tried some of the games and I find it hard to exit a game. I see this as a big problem.]]></description>
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      <title>Pig Eat Ball (Party game)</title>
      <link>http://forums.ouya.tv/discussion/507/pig-eat-ball-party-game</link>
      <pubDate>Tue, 22 Jan 2013 20:06:56 +0000</pubDate>
      <category>Games</category>
      <dc:creator>MommysBestGames</dc:creator>
      <guid isPermaLink="false">507@/discussions</guid>
      <description><![CDATA[<img src="http://24.media.tumblr.com/e9716c4bd9a846557412f1d5df20d12c/tumblr_mh5i8ncQg91rhs1keo1_r1_400.png" alt="image" /><br /><br /><br /><img src="http://24.media.tumblr.com/6b554e2df60ffb1b9718e8957fc6beb3/tumblr_mh3jl5UO811rhs1keo1_1280.png" alt="image" /><br /><br />

<a rel="nofollow" href="//youtube.com/watch?v=IkLVdPYws0M"><img src="//img.youtube.com/vi/IkLVdPYws0M/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>

<br />
<br /><br />Here's the most recent screen from our entry, called "Pig Eat Ball". It's a 4 player action game where you control a flying pig creature in outer space trying to eat the most balls first. As you eat the balls, you get bigger in size. Your friends can bump you on your tail though, which makes you spit out a ball. <br /><br />As the game starts most players just try to eat as many balls as possible, but once someone starts getting really big, it's clear the other players need to work together, bumping the biggest player's tail to knock them down to size--if they don't, that player will surely win! <br /><br />It's getting close, but I just got the game finishing with a wrap up screen last night. I think we'll have something nice for the contest! <br /><br />]]></description>
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      <title>Discovery by developer</title>
      <link>http://forums.ouya.tv/discussion/1132/discovery-by-developer</link>
      <pubDate>Mon, 01 Apr 2013 11:47:10 +0000</pubDate>
      <category>Games</category>
      <dc:creator>ludosity</dc:creator>
      <guid isPermaLink="false">1132@/discussions</guid>
      <description><![CDATA[One of the big reasons we wanted to take our games to Ouya is that we could finally see us building a proper library there. You see we've been all over the place - Steam, 3DS, tablets etc and our players of one game don't necessarily carry over to our other games.<div><br /></div><div>But if we had all our games next to eachother in the same store, and started building a really good 'library' of games there, eventually all games would be lifted up by eachother once one of them did good/great. That's the big idea anyway.</div><div><br /></div><div>But.. there is currently no "related" or "more from this publisher" on the Ouya Store.</div><div><br /></div><div>I guess it's still early days and the Store will see many updates going forward. Everybody's already talking about the Sandbox, so I would like to instead add in this - Please add a "more by this developer" function!</div>]]></description>
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      <title>I don't see our game in the Store</title>
      <link>http://forums.ouya.tv/discussion/1131/i-dont-see-our-game-in-the-store</link>
      <pubDate>Mon, 01 Apr 2013 11:15:24 +0000</pubDate>
      <category>Games</category>
      <dc:creator>ludosity</dc:creator>
      <guid isPermaLink="false">1131@/discussions</guid>
      <description><![CDATA[We published our game on the 28'th, and put it in the Arcade and Platformer genres. It's not there in the store still as of today. However it is in the "sandbox" part of the store. What is the Sandbox exactly?<div><br /></div><div>Also, the thumbnail shown there is the very first temp image (just some very bad programmers art) - and I'm wondering if that's the image everybody else see also or if it's chached locally on our Ouya.</div><div><br /></div><div>The game is 'Bunibon 2' if anyone could be so kind and try and locate it in the Store.</div><div><br /></div><div>I just really want to know what's going on here. Since the game was approved, and we published it, I was really expecting it to be in the Store from the start!</div>]]></description>
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      <title>Gamius Type IV</title>
      <link>http://forums.ouya.tv/discussion/1026/gamius-type-iv</link>
      <pubDate>Mon, 25 Mar 2013 18:26:57 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Mikeware</dc:creator>
      <guid isPermaLink="false">1026@/discussions</guid>
      <description><![CDATA[Hi All,<br /><br />Have my game in the apk hopper...&nbsp; I'll announce it officially on my website once I go through approval.<br /><br /><img src="http://s24.postimg.org/7zmggyy79/screenshot_2013_03_25_09_32_17.jpg" alt="image" /><br /><br />Store Description:<br /><br />Ready for a One-Button Shmup?&nbsp; Take control of your craft and battle your friends for points in a retro-styled arcade shmup. Play co-op or asymmetric modes and even play four players on two controllers!<br /><br />Experience the full game for free during the OUYA launch period!<br /><br />Enjoy!<img src="http://postimg.org/image/oamkdaaox/" alt="image" /><img src="http://postimg.org/image/oamkdaaox/" alt="image" /><br /><br /><br />]]></description>
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      <title>Published/Submitted Game Authors - Is Your Game Exclusive?</title>
      <link>http://forums.ouya.tv/discussion/998/published-submitted-game-authors-is-your-game-exclusive</link>
      <pubDate>Sat, 23 Mar 2013 23:09:02 +0000</pubDate>
      <category>Games</category>
      <dc:creator>KelleeSan</dc:creator>
      <guid isPermaLink="false">998@/discussions</guid>
      <description><![CDATA[Hey Devs!<div><br /></div><div>I'm looking to see if we have enough content on the store - or coming in the next day or two - to maintain a section called "ONLYOUYA," which I meant for games that are on available on OUYA right now - not on mobile, Web, PC, other console, or anywhere!&nbsp;</div><div><br /></div><div>Let me know here if your game qualifies - I'd really appreciate it!</div>]]></description>
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      <title>The Siege Online</title>
      <link>http://forums.ouya.tv/discussion/1126/the-siege-online</link>
      <pubDate>Sun, 31 Mar 2013 19:36:13 +0000</pubDate>
      <category>Games</category>
      <dc:creator>DFTGames</dc:creator>
      <guid isPermaLink="false">1126@/discussions</guid>
      <description><![CDATA[Here another title we are going to have on Ouya as well<br /><br /><img src="https://www.dftgames.com/wp-content/uploads/2013/03/SS01.jpg" height="345" width="615" alt="image" /><br />]]></description>
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