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      <title>Games - OUYA Developer Forums</title>
      <link>http://forums.ouya.tv/</link>
      <pubDate>Sat, 02 May 2015 23:07:13 +0000</pubDate>
         <description>Games - OUYA Developer Forums</description>
   <language>en-CA</language>
   <atom:link href="http://forums.ouya.tv/categories/games/p12/feed.rss" rel="self" type="application/rss+xml" />
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      <title>Screenshot Saturday App</title>
      <link>http://forums.ouya.tv/discussion/1750/screenshot-saturday-app</link>
      <pubDate>Thu, 27 Jun 2013 03:07:22 +0000</pubDate>
      <category>Games</category>
      <dc:creator>spilth</dc:creator>
      <guid isPermaLink="false">1750@/discussions</guid>
      <description><![CDATA[<div>I'm working on an app that let's gamers browse screenshots from the indie game development community - tweets tagged with #screenshotsaturday. The image is shown fullscreen, making it the focus. You can toggle the display of the tweet text/info (U button) and open up the tweet in you browser (Y button). It seems like a good fit for a console aimed at indie game developers and their fans.</div><div><br /></div><div>This is also my first attempt at creating an Android application. :-)</div><div><br /></div><img src="https://pbs.twimg.com/media/BNu2OynCAAAn-H3.png:large" alt="image" />]]></description>
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      <title>Tossers - an OUYA CREATE game for friends with issues -- COME SEE OUR MANHATTAN DEMO @ MICROSOFT</title>
      <link>http://forums.ouya.tv/discussion/602/tossers-an-ouya-create-game-for-friends-with-issues-come-see-our-manhattan-demo-microsoft</link>
      <pubDate>Sun, 27 Jan 2013 15:50:04 +0000</pubDate>
      <category>Games</category>
      <dc:creator>GameDesignerBen</dc:creator>
      <guid isPermaLink="false">602@/discussions</guid>
      <description><![CDATA[Hi, I'm Ben (<a rel="nofollow" href="https://twitter.com/GameDesignerBen">twit</a>|<a rel="nofollow" href="http://gamedesignerben.tumblr.com">tumb</a>). I've been working as a designer in the games industry for a little over 8 years now (you may have played <a rel="nofollow" href="http://www.youtube.com/watch?v=dqETjFYu3dg">my level in the original Dead Space</a>). My partner Vikram (a great engineer who has worked for Google and <a rel="nofollow" href="http://www.youtube.com/watch?v=wLIOml_VKk8">with Katamari designer Keita Takahashi</a>) and I produced a game in the <a rel="nofollow" href="http://forums.ouya.tv/discussion/567/magball-create-submission-with-apk-download/p1">rapidly</a> <a rel="nofollow" href="http://forums.ouya.tv/discussion/550/bombball-create-game-jam/p1">growing</a> Bunch Of Players Knock A Ball Around genre. We're both members of NYC's games/art collective Babycastles.<br /><br />Our BOPKABA is called Tossers, and it's inspired by Marbles &amp; Curling, with the twist being that you hurl your teammate instead of a 40-pound chunk of Scottish granite.<br /><br />tl;dr?<br /><br />
<a rel="nofollow" href="//youtube.com/watch?v=xdjhpgfvOJc"><img src="//img.youtube.com/vi/xdjhpgfvOJc/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
<br />We were much inspired by our friends, <a rel="nofollow" href="http://www.kickstarter.com/projects/gutefabrik/sportsfriends-featuring-johann-sebastian-joust">The Sportsfriends</a>, and by NYC's wonderful independent game developer community. I imagine we'll stash an .apk somewhere soon enough. This weekend we are busy hosting two different Global Game Jam venues in Manhattan and Bushwick.<br /><br />Major Dev Plans:<br />- <b>Redo controls:</b> Tossers was built without access to any Ouya hardware which was... limiting. We have ideas on how to build it specifically for the OUYA controller, but that will require touching one first.<br />- <b>Powerups &amp; Other Temporary Chaos:</b> It's hard to come back from behind in this first-playable version. We actually have designs for this, but did not have enough time to get them balanced during the jam period, so we commented them out. Teaser: big inspirations here are Mario Kart &amp; <a rel="nofollow" href="http://boardgamegeek.com/boardgame/8098/jungle-speed">Jungle Speed</a>.<br />- <b>Visuals:</b> Neither one of us is a great artist, so we kept things spare to focus on what we do best. We're both committed to a "clean" look like the one we sort of poorly modeled already, but there are a lot of ways that could go. We'd like to engage some of our friends from the local arts community to create something beautiful &amp; distinctive. We also want to make the visuals more effective at communicating some of the sort of hard-to-read stuff in the game (like who picked up who, etc.)<br />- <b>Music:</b> Did you know there are a lot of musicians in Brooklyn? We know some of them, and would like to get them involved! As with the visuals, we would like very much to assemble a soundtrack that a big studio could never pull off.<br />- <b>Non-4-Player Mode:</b> Good AI is hard! But we have a plan.<br />]]></description>
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      <title>Voxel Project [Name Later]</title>
      <link>http://forums.ouya.tv/discussion/1925/voxel-project-name-later</link>
      <pubDate>Fri, 05 Jul 2013 02:03:07 +0000</pubDate>
      <category>Games</category>
      <dc:creator>GoldiLocks</dc:creator>
      <guid isPermaLink="false">1925@/discussions</guid>
      <description><![CDATA[I am currently working on developing a sort of medeivel rts ish warfare fps thingy inside of a voxel engine. The base of the engine should be completed in a week or so. The alpha release will most likely not include splitscreen but that will be added later.<br />]]></description>
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      <title>Cube Blitz</title>
      <link>http://forums.ouya.tv/discussion/1766/cube-blitz</link>
      <pubDate>Thu, 27 Jun 2013 18:10:15 +0000</pubDate>
      <category>Games</category>
      <dc:creator>keenanpearce</dc:creator>
      <guid isPermaLink="false">1766@/discussions</guid>
      <description><![CDATA[This is Cube Blitz<br /><div>Currently working on this game. As you can see it is very minimalistic, you play as the moving cube and you have to jump over the obstacles to get to the other side. I’m planning on having at least 20 levels. Would anyone be interested in playing this?</div><div><br /></div><div><a rel="nofollow" href="http://media.tumblr.com/c2accb3ae120045f0e2e90e2f2f59436/tumblr_inline_moeanrvyMp1qz4rgp.gif">View Gif Here!</a></div><div><br /></div><div>Follow my tumblr to keep up to date with this game!</div><div><a rel="nofollow" href="http://keenanpearce43.tumblr.com/">http://keenanpearce43.tumblr.com/</a><br /></div>]]></description>
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      <title>Visorman is defeating the Generic Army Guy and gaming industry norms on OUYA soon!</title>
      <link>http://forums.ouya.tv/discussion/880/visorman-is-defeating-the-generic-army-guy-and-gaming-industry-norms-on-ouya-soon</link>
      <pubDate>Sun, 10 Mar 2013 10:24:42 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Slate</dc:creator>
      <guid isPermaLink="false">880@/discussions</guid>
      <description><![CDATA[<div>Visorman</div><div>Coming to OUYA mid 2013</div><div><br /></div><div>I haven’t bought a retail title in quite a while; all of those memories are gone. The gaming industry (at least to me) has become bland and overrun by formula. Where as back when I socially played games (and still do play the very same games today) games were quite innovative, strategic, and other factors that I could list forever, games these days lack those factors, and reuse and re-employ popular factors used in the best selling game. *cough* Call of Duty/Halo/Gear of War. 99% of first person shooters available on the market today employ some kind of iron-sight feature (Aim down sights for some), a generic setting, usually involving some kind of war, where as you play as a ‘Generic Army Guy’, a Super Soldier, or some other character that you cannot connect with whatsoever. AI Bot support in multiplayer has been replaced by online features, and most FPS’ do not even have splitscreen anymore to begin with.</div><div><br /></div><div>Visorman brings it all back.</div><div><br /></div><div>'Bu.. But Who is Visorman?'</div><div><br /></div><div><img src="https://pbs.twimg.com/media/BCnUwNBCUAAujUQ.png:large" alt="image" /><br /></div><div><br /></div><div><br /></div><div>Visorman is being developed for the Android platform and is planned for release on OUYA (and possibly other formats later on) in mid 2013. Visorman is a superspy whom wears a black visor over his eyes. He stars in his own game which is massively inspired by FPS’ of old, such as ‘Goldeneye 64’, ‘Perfect Dark’, and the massively underrated ‘XIII’ (one of my favourite games to date, to be honest.) Visorman’s mission is to steal and destroy the modern day formulas; his enemies being the culprits responsible for the decline of todays gaming industry, including the ‘Generic Army Guy’ and the ‘Generic Super Soldier’. The levels, playing out like retro titles such as Goldeneye, are inspired by the games of old, yet will be satirically placed in environments similar to popular games of today. For example, the first mission takes place in a typical army base, located in a generic desert-like place, which most would assume is ‘Afgan’, or something of the like.</div><div><br /></div><div><img src="https://pbs.twimg.com/media/BEh_XZ_CUAE6cTa.jpg:large" alt="image" /><br /></div><div><br /></div><div>Even the controls are a-like to your FPS’ that you would play on a Nintendo 64. Visorman controls with a control style that I hadn't used since 'Goldeneye 64', or '007 Nightfire'; he controls with only one thumbstick rather than the 'Dual-Thumbstick' control scheme employed in today's FPS'. Visorman takes it right back; even to using a shoulder button to make your headshots.&nbsp;</div><div><br /></div><div><img src="https://pbs.twimg.com/media/BEh-fz_CcAALIF5.jpg:large" alt="image" /><br /></div><div><br /></div><div>Almost obviously, if you have read all of the above, you would probably guess that a massive amount of effort is being placed on the splitscreen multiplayer aspect of Visorman; as we all remember those days with James Bond and Ourumov in Goldeneye 64's multiplayer (At least my friends always raced to be Ourumov...) After taking notes on many nights playing Goldeneye 64 with some friends, Visormans multiplayer is heavily inspired by that kind of gameplay; multiple levels, scenarios (game modes), handicaps, character select, and weapon sets.&nbsp;</div><div><br /></div><div><img src="https://pbs.twimg.com/media/BEh-1w9CUAE4jqm.jpg:large" alt="image" /><br /></div><div><br /></div><div>Visorman is in somewhat early development; however I am constantly posting updates to my Twitter account. Please; every follower helps! I would massively appreciate any followers if you are interested. Moral support is always great!</div><div><br /></div><div><a rel="nofollow" href="https://twitter.com/PolygonGaming_">https://twitter.com/PolygonGaming_</a></div><div><br /></div><div>Follow me on Twitter for regular updates, screenshots, and gameplay content of Visorman!</div><div><br /></div><div>Every follower is appreciated!</div><div><br /></div><div>Thanks for reading everyone!</div>]]></description>
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      <title>Need help confirming a bug in Saturday Morning RPG</title>
      <link>http://forums.ouya.tv/discussion/1860/need-help-confirming-a-bug-in-saturday-morning-rpg</link>
      <pubDate>Mon, 01 Jul 2013 23:29:44 +0000</pubDate>
      <category>Games</category>
      <dc:creator>MightyRabbit</dc:creator>
      <guid isPermaLink="false">1860@/discussions</guid>
      <description><![CDATA[Can any of you guys help me in confirming that a bug exists in Saturday Morning RPG?<br /><br />I just watched a video on YouTube where someone attempted to buy Saturday Morning RPG - problem is, it appeared the full game was already unlocked. Now I'm really worried that some how, in some way, Saturday Morning RPG is unlocking the full version on its own with no purchase required.<br /><br />If you guys could download the game and verify this for me, it would be incredibly appreciated. I've never seen it happen on our Dev OUYA or our Retail OUYA. To check, just navigate to "Endless Battle" or "Arena Battle" and let me know if it says "Purchase Game" on the left of the screen. After that, I'd appreciate if you checked the "Episodes" menu. Episode 2, 3, and 4 should only be playable after purchasing the game.<br /><br />Thanks guys!<br />]]></description>
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      <title>Experiment</title>
      <link>http://forums.ouya.tv/discussion/1695/experiment</link>
      <pubDate>Tue, 25 Jun 2013 13:24:41 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Headup_Games</dc:creator>
      <guid isPermaLink="false">1695@/discussions</guid>
      <description><![CDATA[Hi!<br /><br />We just published our second game called EXPERIMENT. It is a classic story-driven Match-3 game with intuitive twin-stick controls.. Here's a screenshot of the game:<br /><br /><div><img src="http://www.headupgames.com/exchange/dev/Screen04.jpg" height="321" width="537" alt="image" /><br /></div><br />You can play a bit of the story and unlock the full story and additional arcade- and puzzle-modes via in-app-purchase!<br /><br />Hope you like it :)<br /><br />Best,<br />Headup<br />]]></description>
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      <title>Stalagflight</title>
      <link>http://forums.ouya.tv/discussion/1784/stalagflight</link>
      <pubDate>Fri, 28 Jun 2013 13:20:00 +0000</pubDate>
      <category>Games</category>
      <dc:creator>StoicHamster</dc:creator>
      <guid isPermaLink="false">1784@/discussions</guid>
      <description><![CDATA[Not sure if this message will reach the dev, but it would be really nice if Stalagflight had some documentation. Even a single help screen would have been fantastic. Or maybe a short little dotted line (like Angry Birds) as you point your stick around.<br /><br />I nearly gave up on the game after 5-10 minutes because I didn't understand that I need to point my stick in the direction I wanted to jump. I thought it just always jumped in the direction I was facing. Without using the stick I was only able to get up to maybe 25m. I thought the game was just absurdly difficult and nearly hit uninstall when I figured out the stick launch direction thing.<br />]]></description>
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      <title>FishMoto - Fish Riding Motorbike, Surreal Physics, Challenging Levels!  Out now!</title>
      <link>http://forums.ouya.tv/discussion/1373/fishmoto-fish-riding-motorbike-surreal-physics-challenging-levels-out-now</link>
      <pubDate>Sun, 19 May 2013 19:14:59 +0000</pubDate>
      <category>Games</category>
      <dc:creator>OverpoweredGames</dc:creator>
      <guid isPermaLink="false">1373@/discussions</guid>
      <description><![CDATA[<div>UPDATE: It's out now! &nbsp;Upvotes appreciated to get it out of sandbox!</div><div><br /></div><div>
<a rel="nofollow" href="//youtube.com/watch?v=lLp8z6Cxh0U"><img src="//img.youtube.com/vi/lLp8z6Cxh0U/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
</div><div>Here's an old trailer for the iPhone version (will try to get a new trailer for the Ouya version but I wanted to let people play it ASAP!)<br /></div><div><br /></div><div><div>You're an electric catfish driving an electric motorbike saving other fish trapped in baggies. &nbsp;It uses the physX physics engine, but with a surreal implementation. &nbsp;The shocks are really stretchy, so not only can you pull off some really crazy maneuvers, but you get a real sense of every bump in the ground and you really have to think outside the box to improve your times and beat the harder levels. &nbsp;It's a deep physics system that I think is a lot of fun to master. &nbsp;</div><div><br /></div><div>Ouya was an obvious choice -- the game plays MUCH better with a controller compared to the touch screen controls on iOS. &nbsp;I also added ghosts when I brought it to Ouya which makes it a lot more fun to improve your own times. &nbsp;Excited to hear what you guys think!</div></div><div><br /></div><div><div>Screenshots:</div><div><img src="http://upload.dfyb.net/uploaded/fmss_launch1.jpg" alt="image" /><br /></div><div><br /></div><div><img src="http://upload.dfyb.net/uploaded/fmss_launch2.jpg" alt="image" /><br /></div><div><br /></div><div><img src="http://upload.dfyb.net/uploaded/fmss_launch3.jpg" alt="image" /><br /></div><div><br /></div><div><img src="http://upload.dfyb.net/uploaded/fmss_launch4.jpg" alt="image" /><br /></div><div><br /></div><div><img src="http://upload.dfyb.net/uploaded/fmss_launch5.jpg" alt="image" /><br /></div><div><br /></div><div>You can follow my page on Facebook for updates: <a href="https://www.facebook.com/OverpoweredGames" target="_blank" rel="nofollow">https://www.facebook.com/OverpoweredGames</a></div></div>]]></description>
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      <title>A request</title>
      <link>http://forums.ouya.tv/discussion/1830/a-request</link>
      <pubDate>Sun, 30 Jun 2013 15:45:49 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Knuckles</dc:creator>
      <guid isPermaLink="false">1830@/discussions</guid>
      <description><![CDATA[Maybe this forum is technically for requests, but I had to give this a shot.<br /><br />If anyone out there can remake the game Dungeon Keeper for the OUYA, I will buy it. The price does not matter: I will buy it! And honestly, so will probably everyone else.<br /><br />I'm just saying, that should be a thing.<br />]]></description>
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      <title>The Unofficial OUYA Game of The Month Poll is Now live</title>
      <link>http://forums.ouya.tv/discussion/1829/the-unofficial-ouya-game-of-the-month-poll-is-now-live</link>
      <pubDate>Sun, 30 Jun 2013 15:44:59 +0000</pubDate>
      <category>Games</category>
      <dc:creator>EdK</dc:creator>
      <guid isPermaLink="false">1829@/discussions</guid>
      <description><![CDATA[<div>Take a minute to vote :) &nbsp;Bombsquad won last month.</div><div><br /></div><a rel="nofollow" href="http://ouyaforum.com/showthread.php?3809-Poll-OUYA-Game-of-the-Month-for-June-2013-Vote-Now!">http://ouyaforum.com/showthread.php?3809-Poll-OUYA-Game-of-the-Month-for-June-2013-Vote-Now!</a>]]></description>
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      <title>OutPost Z</title>
      <link>http://forums.ouya.tv/discussion/1746/outpost-z</link>
      <pubDate>Thu, 27 Jun 2013 01:22:05 +0000</pubDate>
      <category>Games</category>
      <dc:creator>GoldiLocks</dc:creator>
      <guid isPermaLink="false">1746@/discussions</guid>
      <description><![CDATA[<div>OutPost Z is the name of our new, currently indev, multiplayer/co-op sandbox Zombie FPS. Very soon we will be releasing indev footage(finnally got a map and some actually not vomit inducing graphics). In it there will a predesigned map with towns and wilderness. There will be npc's eventually and possibly online multiplayer. <br /></div><div><br /></div><div>Being Developed by Tyrbyn Games.(me and a quet00)</div><div>(tur-bine)</div><div><br /></div>]]></description>
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      <title>We have a 3 or 4 games we are considering...</title>
      <link>http://forums.ouya.tv/discussion/1685/we-have-a-3-or-4-games-we-are-considering</link>
      <pubDate>Tue, 25 Jun 2013 00:25:03 +0000</pubDate>
      <category>Games</category>
      <dc:creator>makeitsostudios</dc:creator>
      <guid isPermaLink="false">1685@/discussions</guid>
      <description><![CDATA[Hi, I'm new to the community.

We pre-ordered an ouya months ago, but havn't received or heard anythingnyet. Havn't really looked at the ouya sdk yet.

We are looking at the emerging android game consoles and have a few projects we are considering for ouya...<br /><br />1. An opengl game we already have on iOS, Danger Quest: <a href="http://www.makeitsostudios.com/app.php?a=dangerquest" target="_blank" rel="nofollow">http://www.makeitsostudios.com/app.php?a=dangerquest</a><br />2. A more ambitious 3D game being done in native-c OpenGL.<br />3. Another ambitious multiplayer game with Cordova frontend that we are working on with a larger project team.<br />4. A whole series of simpler trivia games using Cordova.

All of these have in-app or freemium sales models.<br /><br />In the past we have focusednon native iOS, but we are now looking at more cross platform game dev.

Would these projects fit Ouya?

How much work is Ouya porting for native-c or Cordova games? (hoping none)<br /><br />Thanks!<br />Tim - makeitsostudio<br />(edit - just added CR)<br />
]]></description>
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      <title>8Bit Ninjas: A Neo-Retro Romp by Ethan Redd</title>
      <link>http://forums.ouya.tv/discussion/1792/8bit-ninjas-a-neo-retro-romp-by-ethan-redd</link>
      <pubDate>Fri, 28 Jun 2013 20:56:28 +0000</pubDate>
      <category>Games</category>
      <dc:creator>theRaddRedd</dc:creator>
      <guid isPermaLink="false">1792@/discussions</guid>
      <description><![CDATA[<a rel="nofollow" href="//youtube.com/watch?v=zpyJKItTHDc"><img src="//img.youtube.com/vi/zpyJKItTHDc/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br />8Bit Ninjas captures the essence of what made arcade games so much fun: from simple but deep mechanics, to airtight platforming controls, to fierce 4 player free-for-all/cooperative multiplayer, 8Bit Ninjas is a throwback to days long past. Beyond simple nostalgia,though, 8BN's unique genre-bending mechanics, quirky story, and beautiful vistas will have you coming back for more for time to come! <br /><br />The core premise behind 8Bit Ninjas is simple: at the bottom of every level is a body of water; your main goal is to knock the other contestants into this water without falling in yourself. To accomplish this, your character is equipped with shuriken (ninja stars), which he can throw to destroy the level around him. To complicate matters further, you can't just beat opponents into submission; you'll have to use your wits! <br /><br />Features!<br /><ul><li>Fully destructible levels</li><li>Arcade Mode: 3 Lives, no save, no continues. Hardcore Players Only!</li><li>Drop-in/out Local Co-Op up to 4 players</li><li>Strategy meets platformer meets puzzle gameplay. How can you NOT like that?</li><li>Unique visual aesthetic: pixel art meets Lofi 3D!</li><li>Original soundtrack composed just for the game </li></ul>&nbsp;...and more to come!<br /><br />Feeback/questions/comments are always welcome! Upvotes greatly appreciated :)<br /><br />Contact: service@gotenrg.com<br /><a rel="nofollow" href="/profile/Ethan">@Ethan</a> Redd (creator)<br /><a rel="nofollow" href="/profile/8BitNinjasGame">@8BitNinjasGame</a> (official Twitter)<br />ethanredd.tumblr.com]]></description>
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      <title>Get On Top! [by Bennett Foddy]</title>
      <link>http://forums.ouya.tv/discussion/1770/get-on-top-by-bennett-foddy</link>
      <pubDate>Thu, 27 Jun 2013 22:00:30 +0000</pubDate>
      <category>Games</category>
      <dc:creator>IQpierce</dc:creator>
      <guid isPermaLink="false">1770@/discussions</guid>
      <description><![CDATA[From the creator of QWOP comes a wrestling game of physics hilarity - two players can grapple to the death, even with JUST ONE CONTROLLER!<br /><br />First player to NOT have their head knocked off, wins!<br /><br />Play one round for free, every 24 hours... or, pay $1.99 USD for unlimited play forever!<div><br /></div><div><img src="https://www.filepicker.io/api/file/3udodwgYRrm2SMVLp480" alt="image" /><br /></div><div><br /></div><div><img src="https://www.filepicker.io/api/file/8jYMZpZ3RAWjfifjuyVZ" alt="image" /><br /></div><div><br /></div><div>Original game by:<br /><a rel="nofollow" href="http://foddy.net/" target="_blank">Bennett Foddy</a>&nbsp;<a rel="nofollow" href="http://twitter.com/bfod" target="_blank"></a><a rel="nofollow" href="/profile/bfod">@bfod</a><br /><br />Ouya port by:<br /><a rel="nofollow" href="http://deep-plaid.com/" target="_blank">Shay Pierce, aka Deep Plaid Games</a>&nbsp;<a rel="nofollow" href="http://twitter.com/IQpierce" target="_blank"></a><a rel="nofollow" href="/profile/IQpierce">@IQpierce</a><br /></div><div><br /></div><div>Special thanks to:</div><div><a rel="nofollow" href="http://rustymoyher.com/">Rusty Moyher</a> <a rel="nofollow" href="https://twitter.com/rustym"></a><a rel="nofollow" href="/profile/rustym">@rustym</a></div>]]></description>
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      <title>DeCalc - making math fun</title>
      <link>http://forums.ouya.tv/discussion/1676/decalc-making-math-fun</link>
      <pubDate>Mon, 24 Jun 2013 10:59:40 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Frooxius</dc:creator>
      <guid isPermaLink="false">1676@/discussions</guid>
      <description><![CDATA[Hello!<div>I recently finished a small puzzle game (I didn't have much time to work on anything bigger), that I previously aimed to have ready for OUYA launch, but because of time issues, it's done only now.</div><div><br /></div><div>The OUYA release is not ready yet, as I have trouble with my OUYA dev-kit and I'm waiting for my consumer-version OUYA to see if it'll work, but I would like to get some feedback already.</div><div><br /></div><div>DeCalc is a puzzle game that makes math fun! It's like reversed calculator - you get a result and your job is to arrange the buttons so when pressed in given order, you get that result. There are several twists and rules that enrich the puzzles as well.</div><div><br /></div><div><div><b>Key Features</b></div><div><ul><li>50 handmade levels (and dozens more coming, as well as new features)</li><li>Two Endless Modes with variable difficulty (Endless Casual and Arcade)</li><li>HighScores And Achievements</li></ul></div></div><div><a rel="nofollow" href="http://decalcgame.com/" target="_blank">Official website</a><br /><a rel="nofollow" href="https://www.facebook.com/Decalcgame" target="_blank">Official Facebook page</a><br /></div><div><br /></div>


<a rel="nofollow" href="//youtube.com/watch?v=FquFMUV6WNM"><img src="//img.youtube.com/vi/FquFMUV6WNM/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
<div><br /></div><div><b>Download demo for other platforms</b><br /><a rel="nofollow" href="http://data.solirax.org/decalc/lite/LiteWindows.zip" target="_blank">Windows</a>,&nbsp;<a rel="nofollow" href="http://data.solirax.org/decalc/lite/LiteMac.zip" target="_blank">Mac</a>,&nbsp;<a rel="nofollow" href="http://data.solirax.org/decalc/lite/LiteLinux32.zip" target="_blank">Linux (x86)</a>,&nbsp;<a rel="nofollow" href="http://data.solirax.org/decalc/lite/LiteLinux64.zip" target="_blank">Linux (x64)</a><br /></div><div><br /><div><b>Where to get the full version for other platforms</b><br /><a rel="nofollow" href="https://itunes.apple.com/us/app/decalc/id657782042?ls=1&amp;mt=8" target="_blank"><img src="http://data.solirax.org/common/buttons/appstore.png" alt="" /></a>&nbsp;<a rel="nofollow" href="https://play.google.com/store/apps/details?id=com.Solirax.DeCalc" target="_blank"><img src="http://data.solirax.org/common/buttons/google_play.png" alt="" /></a>&nbsp;<a rel="nofollow" href="http://www.desura.com/games/decalc" target="_blank"><img src="http://button.desura.com/rating/medium/games/23007.png" alt="" /></a><br /><br /><b>Screenshots</b><br /><img src="http://decalcgame.com/sites/decalcgame.com/files/styles/medium/public/Image1.jpg?itok=OxJgn8b7" alt="" />&nbsp;<img src="http://decalcgame.com/sites/decalcgame.com/files/styles/medium/public/DeCalc%202013-05-13%2012-12-56-49.png?itok=p__0iJDK" alt="" />&nbsp;<img src="http://decalcgame.com/sites/decalcgame.com/files/styles/medium/public/DeCalc%202013-05-13%2012-11-32-54.png?itok=086ktcNf" alt="" />&nbsp;<img src="http://decalcgame.com/sites/decalcgame.com/files/styles/medium/public/Image5.jpg?itok=WnGbBmK2" alt="" />&nbsp;<img src="http://decalcgame.com/sites/decalcgame.com/files/styles/medium/public/Image2.jpg?itok=XqSkKtRh" alt="" /><br /><br />I'll be happy for your feedback as well as help to spread the game (if you like it and want to)! ^^'<br /></div><div><br /></div><div>I'll inform you once the OUYA version is available!</div></div>]]></description>
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      <title>CONGRATULATIONS everybody!</title>
      <link>http://forums.ouya.tv/discussion/1732/congratulations-everybody</link>
      <pubDate>Wed, 26 Jun 2013 17:55:21 +0000</pubDate>
      <category>Games</category>
      <dc:creator>KelleeSan</dc:creator>
      <guid isPermaLink="false">1732@/discussions</guid>
      <description><![CDATA[Hey, it's Kellee Santiago here. Just wanted to give you all huge high-fives for your work on OUYA thus far. Some of you received developer kits back in December-ish, but I know many of you just received kits very recently, and to already have made <b>180 </b>(as of this post) games... it's super SUPER incredible.<div><br /></div><div>And I can't wait to see what you do next!</div><div><br /></div><div>&lt;3</div>]]></description>
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      <title>Last Call for IndieCade Submissions - Deadline June 30</title>
      <link>http://forums.ouya.tv/discussion/1734/last-call-for-indiecade-submissions-deadline-june-30</link>
      <pubDate>Wed, 26 Jun 2013 18:19:15 +0000</pubDate>
      <category>Games</category>
      <dc:creator>KelleeSan</dc:creator>
      <guid isPermaLink="false">1734@/discussions</guid>
      <description><![CDATA[<a href="http://www.indiecade.com/submissions/?utm_source=Copy+of+e3+showcase+2013+is+this+week&amp;utm_campaign=E3+2013+Report&amp;utm_medium=email" target="_blank" rel="nofollow">http://www.indiecade.com/submissions/?utm_source=Copy+of+e3+showcase+2013+is+this+week&amp;utm_campaign=E3+2013+Report&amp;utm_medium=email</a>]]></description>
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      <title>How do you plan to monetize your game?</title>
      <link>http://forums.ouya.tv/discussion/346/how-do-you-plan-to-monetize-your-game</link>
      <pubDate>Sat, 12 Jan 2013 16:18:01 +0000</pubDate>
      <category>Games</category>
      <dc:creator>chamberlin</dc:creator>
      <guid isPermaLink="false">346@/discussions</guid>
      <description><![CDATA[Congratulations, your game is the most popular on OUYA! How do you plan to earn money from its success? Please select the primary method you plan to use.<br />]]></description>
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      <title>Game Catcher! - The video game... about getting video games... XD</title>
      <link>http://forums.ouya.tv/discussion/1728/game-catcher-the-video-game-about-getting-video-games-xd</link>
      <pubDate>Wed, 26 Jun 2013 15:27:51 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Lodmot</dc:creator>
      <guid isPermaLink="false">1728@/discussions</guid>
      <description><![CDATA[<p>I just released my first ever Ouya game to the public on the 25th, and it's also my first official&nbsp;video game for an actual system.</p>
<p>The object of the game is, you're just a 15 year old kid trying to get some video games, when a barrage of picky customers come in and start grabbing all of them! Your goal is to snatch more games than they do, but you also have to keep an eye on your budget and make sure you don't run outta money! The game starts off pretty easy, but gets trickier as you progress through the levels. There are also settings to change various gameplay aspects as well. I also put in an 80's version of the game, which is pretty much Game Catcher with an 80's 8-bit/arcade feel to it. And finally, there's a save feature so you can come back to the game later. </p>
<p>Much of the game is very humor-based. Each game farts when you collect it (no real purpose for that, just a gag I threw in there xDD), and there's also an interesting "Last Game Bought" stat, that randomly selects from a list of 1000 game titles (some real, some fake), which is also entertaining to look at. XD</p>
<p>Besides the mentioning of real game titles in the "Last Game Bought" stat, I made all the content in Game Catcher myself-- the music, the art, the programming, etc. I haven't implemented 2P mode yet, because I want to see what kind of a response this game gets from an audience. So far, 3 people already liked the game and it's gotten 128 downloads after 3 days, so that's pretty awesome!<br /><br />Here's a couple screenshots of the game. Hope you guys like it. ^^<img src="http://megatoxic.com/images/gc1.png" alt="image" /></p>
<p><br /><img src="http://megatoxic.com/images/gc2.png" alt="image" /><br /><img src="http://megatoxic.com/images/gc3.png" alt="image" /></p>]]></description>
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      <title>Egypt Reels of Luxor FREE</title>
      <link>http://forums.ouya.tv/discussion/1702/egypt-reels-of-luxor-free</link>
      <pubDate>Tue, 25 Jun 2013 16:45:54 +0000</pubDate>
      <category>Games</category>
      <dc:creator>SoftAmuse</dc:creator>
      <guid isPermaLink="false">1702@/discussions</guid>
      <description><![CDATA[Ouya gets its first premium casino slot machine game... 'Egypt Reels of Luxor' OUT NOW on the Ouya store!

Remember it's 100% FREE to help celebrate the launch of Ouya so thumb us up and get us out of the sandbox guys.

Thanks for looking.

www.softwareamusements.com

]]></description>
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      <title>Fire Chaos - Geometry Wars Style Game</title>
      <link>http://forums.ouya.tv/discussion/1634/fire-chaos-geometry-wars-style-game</link>
      <pubDate>Wed, 19 Jun 2013 12:59:10 +0000</pubDate>
      <category>Games</category>
      <dc:creator>davidy67</dc:creator>
      <guid isPermaLink="false">1634@/discussions</guid>
      <description><![CDATA[<div><b>*UPDATE* Have added grid effect and added Video of early play on Youtube. Dont Forget to Turn Youtube to 720pHD to watch.</b></div><br />I am currently working on a <b>Geometry Wars</b> type of game called <b>Fire Chaos</b> and have got it running really well on a ASUS Nexus 7. I am still awaiting my <b>OUYA</b> which i pre ordered in &nbsp;early January but still, getting it to run at a decent frame rate on Nexus 7 means that it will perform just as well on <b>OUYA</b>.<div><br /></div><div>The game runs at 57 - 60 FPS with full particle effects active and is designed for 720P@60 but i will optimise code towards then end of project and apply some tricks to keep speed high.</div><div><br /></div><div>Below is a screenshot, <b>all</b> enemy sprites and graphics in general will be remastered as these are mock sprites and not final. Obviously because its a Geometry Wars type game this will be <b>FREE</b> to download and play as charging for a Geometry Wars clone could lead to legal issues but not sure as i don't know who now owns the copyright for Geometry Wars nowadays since Bizarre Creations got shut down.</div><div><br /></div><div>I will post a video also as soon as i can.</div><div><br /></div><div><img src="http://pixel-monkey.co.uk/screenshot.jpg" width="512" height="320" alt="image" /></div><div><br />
<a rel="nofollow" href="//youtube.com/watch?v=8zB-sB0mkf4"><img src="//img.youtube.com/vi/8zB-sB0mkf4/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a>
</div><div><br /></div><div><br /></div>]]></description>
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      <title>Command Crisis: Callsign</title>
      <link>http://forums.ouya.tv/discussion/959/command-crisis-callsign</link>
      <pubDate>Wed, 20 Mar 2013 15:10:28 +0000</pubDate>
      <category>Games</category>
      <dc:creator>exist</dc:creator>
      <guid isPermaLink="false">959@/discussions</guid>
      <description><![CDATA[I submitted my game earlier this week, but it was rejected because the left stick and d-pad didn't work for navigating the menus and playing the game. &nbsp;Both seem to work fine though when testing on my dev console. &nbsp;Can anyone think of a reason why they wouldn't be working?<div><br /></div><div>If anyone would like to download and test for me you can grab the game at:</div><div>--- Removed the URL since it was no longer valid ---</div><div><br /></div><div>I did send Ouya an email explaining everything, but haven't heard back yet so I figured I'd see if anyone else with a console had the same issues.</div><div><br /></div><div>Thanks!</div>]]></description>
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      <title>Block Soccer! Want it on OUYA? :)</title>
      <link>http://forums.ouya.tv/discussion/1666/block-soccer-want-it-on-ouya</link>
      <pubDate>Sun, 23 Jun 2013 14:49:06 +0000</pubDate>
      <category>Games</category>
      <dc:creator>SmashedGames</dc:creator>
      <guid isPermaLink="false">1666@/discussions</guid>
      <description><![CDATA[<div>First post!</div><div><br /></div><div>Let me introduce myself :)</div><div>I'm 15 years old and I love to make games! I've started 2 years ago with UDK but switched to Unity because I didn't understand UDK ;)&nbsp;</div><div><br /></div><div>I've been working on my new game "Block Soccer" for about 1 month now, I released it yesterday on Google Play and so far so good! (I think)</div><div><br /></div><div><img src="https://lh6.ggpht.com/rElRfI3yUPUFaq_VOUvs7jeBRoZAli9IpALmtVD6Pw401xSgq_AO8Hzrzf6lQ8pxcQ=h230" alt="image" /><br /></div><div><img src="https://lh3.ggpht.com/VOGGekul6iwZWRFgcZZImB7HlyPecOKh3dyNWPU-m-4V93iCdGUSmC7FVXfcXoQNb99O=s800" alt="image" /><br /></div><div><br /></div><div>You don't have to but it would be nice you you guys could download it and maybe leave a rating :) Say "OUYA" at the end lol</div><div><br /></div><div>Here's the Google Play link&nbsp;</div><div><a rel="nofollow" href="https://play.google.com/store/apps/details?id=com.smashed.blocksoccer">https://play.google.com/store/apps/details?id=com.smashed.blocksoccer</a><br /></div><div>Or search "Block Soccer"</div><div><br /></div><div>I ordered my OUYA ~5 days ago so it should arrive soon, I'll look into making block soccer available on the OUYA as soon as I get it!</div><div><br /></div><div>Thanks!</div>]]></description>
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      <title>Artificial</title>
      <link>http://forums.ouya.tv/discussion/1467/artificial</link>
      <pubDate>Fri, 31 May 2013 05:41:49 +0000</pubDate>
      <category>Games</category>
      <dc:creator>hellwalker</dc:creator>
      <guid isPermaLink="false">1467@/discussions</guid>
      <description><![CDATA[<a rel="nofollow" href="http://www.artificialgame.com/"><img src="http://www.flyingcatgames.com/wp-content/uploads/2013/04/artificial.jpg" alt="image" /></a><br /><br /><p>A 6 year old boy wakes up to the distant sound of the alarm on a 
spaceship. Siren echo is barely making its way to the room while the 
dark heavy space looms through the window. The door is locked. The boy 
activates a small device his father gave him and suddenly a robot comes 
to life in a dusty maintenance room. Together, they must venture out 
into the deserted depth of the spaceship. <br /></p><img src="http://media.indiedb.com/cache/images/games/1/23/22763/thumb_620x2000/Maintenance-Concept.jpg" alt="image" />

<p>Artificial is an ambient-atmospheric sidescroller that will put you 
through a hostile challenging environment while diving deeper into the 
story. You will guide a 6 year old kid  to overcome difficulties in 
obscure and dire situations while experiencing the world with child's 
eyes and seeking the truth behind many layers of the rich storyline. </p><a rel="nofollow" href="http://www.artificialgame.com/">Website</a> | <a rel="nofollow" href="http://www.indiedb.com/games/artificial">IndieDB</a> | <a rel="nofollow" href="https://www.facebook.com/artificialgame?ref=hl">Facebook</a><br /><br />Developer Diary 01:<br /><a rel="nofollow" href="//youtube.com/watch?v=watch"><img src="//img.youtube.com/vi/watch/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /><br /><br />]]></description>
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      <title>FAST FAST LASER LASER Available Now!</title>
      <link>http://forums.ouya.tv/discussion/1453/fast-fast-laser-laser-available-now</link>
      <pubDate>Thu, 30 May 2013 03:23:46 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Baconation</dc:creator>
      <guid isPermaLink="false">1453@/discussions</guid>
      <description><![CDATA[<div>UPDATE:</div><div><br /></div><div>The game is officially out! You can find it in the sandbox.</div><div><br /></div><div>REVIEW QUOTE: "Harder than <i>Dark Souls</i> meets <i>Super Meat Boy</i>... This game is good." - GameSpot.com</div><div><br /></div><div><img src="https://www.filepicker.io/api/file/AUfYB8mJTC6HL9TGjk88" alt="image" /><br /></div><div><br /></div><div>--</div><div>Hey guys,</div><div><br /></div><div>I'm Ryan Rigney. I make games, but I'm also a reporter for WIRED. I just recently I wrote <a rel="nofollow" href="http://api.viglink.com/api/click?format=go&amp;key=7973e9dc384a2e9ce72d785184aad410&amp;loc=http%3A%2F%2Fouyaforum.com%2Fshowthread.php%3F2761-Looking-to-hire-someone-to-port-my-already-complete-XNA-game&amp;v=1&amp;libId=8b685798-d82e-4f0b-bf5f-c9fcca63fb19&amp;out=http%3A%2F%2Fwww.wired.com%2Fgamelife%2F2013%2F05%2Fouya-impressions%2F&amp;ref=http%3A%2F%2Fouyaforum.com%2Fforumdisplay.php%3F4-OUYA-Developer-Talk&amp;title=Looking%20to%20hire%20someone%20to%20port%20my%20already-complete%20XNA%20game&amp;txt=a%20rave%20review%20of%20the%20Ouya%20which%20has%20been%20making%20the%20rounds&amp;jsonp=vglnk_jsonp_13698841084978">a rave review of the Ouya</a> which has been making the rounds. As you can tell, I like the Ouya a lot. In fact, I like it so much that I've become very interested in porting my Xbox Live Indie Game, FAST FAST LASER LASER, to the Ouya platform. It's a four-player local multiplayer game, and I think it'd work amazingly on the device.&nbsp;</div><div><br /></div><div>Here's the website for the game: <a rel="nofollow" href="http://api.viglink.com/api/click?format=go&amp;key=7973e9dc384a2e9ce72d785184aad410&amp;loc=http%3A%2F%2Fouyaforum.com%2Fshowthread.php%3F2761-Looking-to-hire-someone-to-port-my-already-complete-XNA-game&amp;v=1&amp;libId=8b685798-d82e-4f0b-bf5f-c9fcca63fb19&amp;out=http%3A%2F%2Futahraptorgames.com%2Ffast-fast-laser-laser%2F&amp;ref=http%3A%2F%2Fouyaforum.com%2Fforumdisplay.php%3F4-OUYA-Developer-Talk&amp;title=Looking%20to%20hire%20someone%20to%20port%20my%20already-complete%20XNA%20game&amp;txt=http%3A%2F%2Futahraptorgames.com%2Ffast-fast-laser-laser%2F&amp;jsonp=vglnk_jsonp_13698841333719">http://utahraptorgames.com/fast-fast-laser-laser/</a></div><div><br /></div><div>And here's a totally bizarre but really awesome review of the game from Gamespot.com:&nbsp;<a rel="nofollow" href="http://utahraptorgames.com/2013/03/27/gamespot-ffll-reaction/">http://utahraptorgames.com/2013/03/27/gamespot-ffll-reaction/</a></div><div><br /></div><div>I want to hire somebody to port it. Yes, for pay. If you're interested and want to make an offer, hit me up at ryan at rkrigney dot com. I'm mostly interested in doing a revenue-sharing deal.</div>]]></description>
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      <title>Sansarom 3D - marble game</title>
      <link>http://forums.ouya.tv/discussion/1625/sansarom-3d-marble-game</link>
      <pubDate>Mon, 17 Jun 2013 19:08:01 +0000</pubDate>
      <category>Games</category>
      <dc:creator>schoendevelop</dc:creator>
      <guid isPermaLink="false">1625@/discussions</guid>
      <description><![CDATA[<div>Hi everyone, my name is Dominik, I am a 17 year old Android developer from germany.</div><div><br /></div><div>Today is a big day, as my game "Sansarom 3D" was published on the OUYA-Store!&nbsp;</div><div><br /></div><div>With over 5000 Downloads on Google Play "Sansarom" is one of the most famous marble games for Android.</div><div>There are 100 levels in different worlds waiting for you! Can you get the marble to the goal, or will you fall down and die first? There are many different obstacles blocking your way to the finish.</div><div><br /></div><div>Each world has its own thrilling actions, moving or breaking platforms, slippery ground or mechanisms.</div><div><br /></div><div>And now the best: [U]It is comletely free[/U]! No In-App Purchases, no blocked levels or limited playtime!</div><div><br /></div><div>Have fun!&nbsp;</div><div><br /></div><div>Youtube-Trailer of the game:</div><div><br /></div><div><a rel="nofollow" href="http://www.youtube.com/watch?v=9NVT8zlQ2P4">http://www.youtube.com/watch?v=9NVT8zlQ2P4</a></div><div><br /></div><div><br /></div><div>And some pictures ;):</div><div><br /></div><div><br /></div><div><img src="https://www.filepicker.io/api/file/pc9urb9rS1ybcCzQS16n" alt="image" /><br /></div><div><img src="https://www.filepicker.io/api/file/IS1CrGppR8aGKv1GigDf" alt="image" /><br /></div><div><img src="https://www.filepicker.io/api/file/TTUe18HnRFW7KtrusFqa" alt="image" /><br /></div><div><img src="https://www.filepicker.io/api/file/6tYiey7T6BOppbAjVTig" alt="image" /><br /></div>]]></description>
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      <title>Quintet - multiplayer, multiplatform space game where players control the same ship.</title>
      <link>http://forums.ouya.tv/discussion/1639/quintet-multiplayer-multiplatform-space-game-where-players-control-the-same-ship</link>
      <pubDate>Thu, 20 Jun 2013 13:17:35 +0000</pubDate>
      <category>Games</category>
      <dc:creator>carmineg</dc:creator>
      <guid isPermaLink="false">1639@/discussions</guid>
      <description><![CDATA[One of the &nbsp;stretch goals of my kickstarter was to bring my game Quintet to OUYA. I'm making great progress. Here's a video of what I have so far:<div><br /></div><div><a rel="nofollow" href="//youtube.com/watch?v=wCGPNS9blJs"><img src="//img.youtube.com/vi/wCGPNS9blJs/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br /></div><div><br /></div><div>In the video, I'm playing a solo ship on the OUYA while other players are flying other ships &nbsp;with up to 3 and 5 players on each ship working together. All of the different platforms can play together: mac, pc, linux, android, ios and OUYA.</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div>]]></description>
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      <title>An FPS Project.</title>
      <link>http://forums.ouya.tv/discussion/1181/an-fps-project</link>
      <pubDate>Sat, 06 Apr 2013 07:24:28 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Blackjack</dc:creator>
      <guid isPermaLink="false">1181@/discussions</guid>
      <description><![CDATA[<p>Hi my name is John Anderson, I am the Founder, Lead Programmer&nbsp;and Writer for Happy Bomb Games. Right now, I am currently writing up the storyboard for a first-person shooter game the will be available exclusively for OUYA. The idea for this project is to re-create classic mid to late 90's FPS style games (like 007 GoldenEye and Turok)&nbsp;with a mixture of modern day gameplay mechanics.&nbsp;I can't talk much about right now because the game is still in its meta (pre-planning)&nbsp;stage at this moment. The engine I am using for the game is the Unity 4 Game Engine and for the IDE I am using is Visual Studios coding in C#. I will talk more about the project later this year, If you have any question for me about the project or on anything&nbsp;else please&nbsp;your question in the comment area.</p><p>&nbsp;</p><p>P.S. -&nbsp;Rebel Software has been re-named to Happy Bomb Games due to copyright reasons and <strong><em>Blackjack: Empire Rises&nbsp;</em></strong>is no longer in operation.&nbsp;&nbsp;&nbsp;</p>]]></description>
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      <title>Darkwurm: A Dungeon Crawler / Puzzler.</title>
      <link>http://forums.ouya.tv/discussion/938/darkwurm-a-dungeon-crawler-puzzler</link>
      <pubDate>Sun, 17 Mar 2013 01:10:42 +0000</pubDate>
      <category>Games</category>
      <dc:creator>Athlor</dc:creator>
      <guid isPermaLink="false">938@/discussions</guid>
      <description><![CDATA[Bovine Software uploaded a new video of Darkwurm yesterday. He is making a Ouya version as well as the IOS version. It looks beautiful and the puzzle elements makes it unique to anything I've seen coming to the Ouya. It's yet another game I'm really interested and I had to share it. If you like it, mention it on his YouTube video.<div><br /></div><div><a rel="nofollow" href="http://youtu.be/7kYQsL1GeO8">New DarkWurm Video</a><br /></div>]]></description>
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